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Overview
High damage build that brings classic scrapper stealth support.
Skill Bar
HammerHealingUtilityElite
Kits
¾
Tranquilizer Dart
¾
8
Elixir F
2¼
12
Fumigate
¼
15
Acid Bomb
½
20
Super Elixir
Skill Variants
Healing
½
20
Medic Gyro
for a mobile water field on toolbelt.
Utility
Weapon kit. Equip a kit that gives you a variety of tools.
less party support but stronger personal defense and a pull.
Device kit. Equip a kit that replaces your weapon with bomb skills.
high damage with offensive utility in exchange for loss of all party support
Elite
1
105
Elixir X
Elixir. Drink Elixir X, becoming a rampaging brute or whirling tornado. Underwater become either a withering plague or a whirlpool.
Tornado (15s): Transformed into a tornado.
Rampage (20s): Assumed the form of a massive juggernaut. Good option when the reveal/stealth from ¾
40
Sneak Gyro
is unneeded.
Specializations
Variants

Rapid Regeneration
For self sustain, if needed.
Equipment
First Weapon Set
- Hammer
- Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Concentration 9 Superior Sigil of Concentration Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
|
Armor
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
|
Accessories
- Stats: Marauder's
- Stats: Marauder's
- Stats: Marauder's
- Stats: Soldier's
- Stats: Soldier's
- Stats: Marauder's
|
Infusions
- 18x
Mighty WvW Infusion
Mighty WvW Infusion +5 Power +1% Damage to Guards and Lords
Variants
Stats
- Use more Berserker's or Marauder's for more damage or more Soldier's for more defense. Commander's and Wanderer's are also good options if boon duration is needed.
Sigils
Superior Sigil of Air 3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
or
Superior Sigil of Fire 5
Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
higher burst damage
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
defensive option
Consumables
Food
Plate of Mussels Gnashblade
Plate of Mussels Gnashblade Nourishment (30 min):
+10% Damage Reduction+70 Concentrationn+10% Experience from kills Consumable
Damage reduction and extra boon duration.
Utility
Bountiful Sharpening Stone
Bountiful Sharpening Stone Nourishment (30 m):
Gain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills Consumable
Usage
General
- Use
Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
for team support with 2¼
12
Fumigate
and ½
20
Super Elixir
, to proc your on swap sigils (
Superior Sigil of Concentration 9
Superior Sigil of Concentration Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
) or for high ground damage with ¼
15
Acid Bomb
- You can use your weapon swap key just after casting
¼
15
Acid Bomb
to cancel the leap backwards while staying in Elixir Gun.
60
Elixir S
is a powerful invulnerability skill. Try to use this to avoid damage rather than to react to already taken damage, as you have an automatic one traited that will come in to play should you get low on health.
45
Toss Elixir S
can be used to secure stomps, escape enemies, stealth downed allies and cleanse a condition should it be your last resort.
- Use
40
Elixir U
off cooldown to maintain
Quickness
- Make sure
Superior Sigil of Concentration 9
Superior Sigil of Concentration Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
is active.
¾
20
Healing Turret
should always be immediately followed up with 15
Cleansing Burst
. If damage is primarily conditon based or no extra healing is needed then the turret can be picked up to reduce the cooldown. Alternatively give extra burst healing by blasting the turret's water field with .
Hammer
- Try to use
¾
40
Sneak Gyro
tactically to stealth focus targets or downed friendlies.
- Engage with
¾
24
Thunderclap
for CC and damage
- If you are feeling ranged pressure activate
25
Defense Field
for a mobile defense from enemy projectiles for nearby allies and yourself.
- Use
1¾
12
Rocket Charge
on the engage to evade damage. Try to target backline, gank, or alternatively low mobility targets.
- Use
1
6
Electro-whirl
off cooldown for high damage and a projectile reflect.
20
Shock Shield
deals high damage, however it is best used when you can take advantage of the block and mitigate some enemy damage. Activate when chasing enemies through damage or when you need to disengage.
Weaknesses
Videos
Outdated, outclassed by better melee options and even that is pretty exotic to begin with, with only spellbreaker being THE melee option and that is more bacause of bubble than it's damage.
Holosmith can bring better damage albeit hard to use and healing scraper seems to be doing good in support compartment.