Scrapper - Quickness Support Healer

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on October 02, 2022 and is up to date for the March 19, 2024 patch.

Overview

A healing Scrapper build for raids, designed for supplementing a raid squad that already has one Druid. As a secondary raid healer, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with Function Gyro and a unique defensive aura from Bulwark Gyro.

This build is capable of providing high uptimes of Protection Protection and Might Might. It can also generate 100% Quickness Quickness uptime to its subgroup, though doing so requires using your gyros off cooldown, reducing your ability to use those abilities reactively.


Skill Bar

Pistol/Shield
Utility


Skill Variants

Healing

If you are the sole Quickness Quickness provider for your subgroup, you can take Medic Gyro for an extra ~20% uptime, which will allow you to delay some skills a bit, though the loss of Med Kit will massively reduce your healing output.


Utility

Blast Gyro can be replaced if you don't need to provide Quickness Quickness:

  • Purge Gyro - for condition-heavy fights like Slothasor.
  • Elixir U - helps with quickness uptime.
  • Elixir B - AoE stability and a variety of possible boons from the tool belt skill.
  • Elixir R - ranged resurrect from the tool belt skill.
  • Flamethrower - provides a blind and a knockback.
  • Tool Kit - provides a block, useful if tanking.
  • Personal Battering Ram - more CC.
  • If you take Experimental Turrets you are able to provide an additional boon to your subgroup:
    • Thumper Turret - provides 3 blast finishers, and pulses Protection Protection.
    • Rifle Turret - pulses Fury Fury.
    • Flame Turret - pulses Might Might to your subgroup if traited.


If you are the secondary healer to a Druid or other class capable of providing 10-man Regeneration Regeneration, then Elixir Gun can be swapped out as well. Purge Gyro in particular could be taken to replace the loss of condition cleanse while bringing more Quickness Quickness.


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Specializations


Trait Variants

  • Experimental Turrets if running turrets.
  • Purity of Purpose in condition-heavy fights.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Magi
Legs
Harrier
Feet
Harrier
Backpiece
Magi
Accessory
Magi
Accessory
Magi
Amulet
Harrier
Ring
Magi
Ring
Magi
Pistol
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • If you need to tank or can afford to bring extra toughness, you can swap the Magi stats Magi stats pieces for Cleric stats Cleric stats. This will provide a little more boon duration thanks to Kinetic Accelerators.
  • The setup above is designed to reach 100% boon duration if you have Cleric stats Cleric stats pieces and +100 concentration food. As such, you can take a few more Harrier stats Harrier stats pieces if you won't have these.
  • If toughness isn't an issue, you can run this build with as many Minstrel stats Minstrel stats pieces as you need to guarantee personal survivability.


Consumables

Food

  • or ascended variants


Utility


Usage

Quickness

  • Use Bandage Self, Function Gyro, Bulwark Gyro and Blast Gyro off cooldown.


Healing

  • Med Kit is your bread and butter. Spam Med Blaster to keep people topped off, using Throw Bandages, Vital Burst, and Bandage Self for burst healing.
    • Being in Med Kit increases the healing effectiveness of all your skills, not just your Med Kit skills.
  • Elixir Shell (in Elite Mortar Kit) and Super Elixir (in Elixir Gun) are additional healing skills you can use.
  • Use Healing Mist and Infusion Bomb off cooldown to keep up regeneration.
  • This build has many blast finishers, including Blast Gyro, Infusion Bomb, Acid Bomb, and Magnetic Inversion. Blast the water field from Cleansing Field or Elixir Shell for ~2000 instant healing per blast (~3000 with Soothing Detonation traited). Blast Flash Shell or Super Elixir to cleanse conditions.
  • Use Cleansing Field, Fumigate, or Super Elixir for condition cleanse. For more condition-heavy fights you can consider bringing Purge Gyro and Purity of Purpose.


Mitigation

  • Bulwark Gyro is a unique 33% damage reduction buff, try to time it for phases when people are taking a lot of damage.
  • Your shield skills grant Protection Protection. If you bring Thumper Turret you can maintain very high protection uptime on your subgroup.
  • If Stability Stability is needed, use Defense Field or Toss Elixir B.
  • You can use Defense Field to destroy projectiles. If you have Experimental Turrets your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.


Miscellaneous

  • If people are going down, you can revive them from range with Function Gyro or Toss Elixir R. You can combine this with your normal revive to pick people up quickly.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • November 2022
A great healer, but struggles to bring the range of boons that other quickness healers offer. Nice if you want superspeed, but otherwise you're likely to do better with a healbrand.
5 stars
Icedmanta gave this build 5 stars • July 2021
With recent changes to Scrapper's ability to provide boons to a group, this build is a viable (and in some cases preferable) alternative to a Firebrand, only lacking in certain areas such as might/fury output and other raw boon outputs provided by Firebrand.
5 stars
Chinkeeyong gave this build 5 stars • October 2018
An extremely solid healer for training groups or groups looking for a safer clear, with ridiculous sustained healing and condition cleanse. It offers heavy defensive utility like Firebrand as well as fast rezzes like Scourge. Perhaps the best reason to bring it is Bulwark Gyro, which offers damage reduction in high-pressure fights.

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