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Soulbeast - Poisonbeast

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Focused on: Condition damageMobilitySustain.

Designed for:


Overview

A condition based Soulbeast duelist spec for sPvP.

Skill Bar

Juvenile Hawk.png
Juvenile Siamoth.png
Short bowHealingUtilityElite
Dagger/Dagger

Template Code

[&DQQeHiE2Ny8uFwAAuwAAAAEXAAD6FgAA7QAAACwmAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Specialization Changes

Nature Magic over Skirmishing: most tanky option.



Beastmastery over Skirmishing: improved Command skills, pet attacks and .



Equipment

Shortbow.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Dagger.png
Dagger.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Orr
Superior Rune of Orr.pngSuperior Rune of Orr
(1): +25 Condition Damage (2): -5% Incoming Condition Duration (3): +50 Condition Damage (4): -10% Incoming Condition Duration (5): +100 Condition Damage (6): -10% Incoming Condition Duration; +10% Maximum Health
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1000 Power +500 Vitality +500 Healing Power +1000 Condition Damage

Usage

Elite specialization basics

  • Soulbeast allows Rangers to meld with their pet, becoming one. This is done through which has a 10s CD.
  • Pet swapping is disabled while in combat.
    • Juvenile Hawk Juvenile Hawk is the pet you'll be using in combat.
    • Juvenile Siamoth Juvenile Siamoth is your non-combat pet. What that means is you'll only use this pet for one thing: , hoping for a Plasma which can be consumed by . Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
    • Traits related to swapping pets now activate upon entering/leaving .
  • Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
  • Melding with a dead pet and then exiting Beastmode instantly revives them.


General

  • makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
    • On short bow you should either open with for burst damage (this is the most common), if you need sustain (evade attacks), or if you want more CC.
    • On dagger/dagger usually can't go wrong with a opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either or .


Mobility

  • Maintain permanent Swiftness Swiftness with and .
    • Turn around before using Quick Shot in order to move "forward".
  • Roam between capture points with .


Damage

  • This is fairly straightforward, your burst damage comes from short bow while dagger/dagger is slightly more defensive but still brings decent pressure to the table.
  • On bow spam as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
  • is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target.
  • should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict Bleeding Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..).
  • If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.


Sustain

  • Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
  • The build doesn't have a lot of means to deal with conditions, limited mainly to and
    Superior Sigil of Cleansing Superior Sigil of Cleansing
    9Recharge.png
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    .
  • If damage is starting to overwhelm you and you are out of CDs, just run away with and wait a little before reengaging.
  • Dodging applies Protection Protection, which also heals thanks to the trait .
  • Applying Poison Poison steals some health from the target.
  • grants Protection Protection and as has no cast time, this can be used even while CC'd in order to survive enemy burst.
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Build rating - 4 stars
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3 Ratings
4 stars
Hanz gave this build 4 stars last month

It's a passable duelist but not in the top 5 even. You can absolutely have success with it, but you'll have to work for it a bit harder than usual.

4 stars
Baescons gave this build 4 stars June 2021

Leaning somewhere around a 3.8 for this build. It is a totally workable condi build that takes advantage of stances and sages. It can side node decently and stances make it harder to meme. Stances are actually fairly weak however and it only really puts out poison which is cleanseable.

Basically it work really well if you want to afk on a side node but doesn’t bring anything other than that

5 stars
Quin49 gave this build 5 stars May 2021

Almost exactly the build I have found that works really well. Totally destroys teams/characters that rely on healing.

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Comments

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