Soulbeast - Poisonbeast

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The community gave this build a rating, making it second-tier: Good

Focused on: Condition damageMobility and Sustain

Designed for: PvP Conquest

Difficulty:
Easy
This build was last updated on March 22, 2024 and is up to date for the March 19, 2024 patch.

Overview

A Condition damage Soulbeast duelist build for PvP with high sustain, focusing mainly on winning smaller fights like 1v1s and 2v2s.


Skill Bar

Hawk
Alpine Wolf
Shortbow
Axe/Dagger
Utility


Skill Variants

Utility

For the optional slot:

  • - medium CD stunbreak with two layers of damage mitigation (protection and barrier).
  • - extra damage, adds a new condition (plus a combo field) to the build on a very low CD.
  • - slightly worse than Flame Trap overall but has synergy.
  • - passive healing, mass cleanse and stun break on active.
  • - could come in clutch when you're out of dodges and need to evade an enemy burst.
  • - low CD stun break, evasion and Immob removal.


Pets

  • Siamoth Siamoth over Alpine Wolf Alpine Wolf - they both have and a CC, but Alpine Wolf has better mobility and 2 leap finishers in Beastmode to combo with for more healing, while Siamoth has a better F2 skill, slightly longer CC duration and a bit more damage in Beastmode. Very similar pets, this one comes down to personal preferences.


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Specializations


Specialization Variants

Skirmishing Skirmishing over Nature Magic Nature Magic: this is a more aggressive version of the build with higher damage but significantly worse condition cleansing. You can get away with playing this especially against Power builds, but Nature Magic is just safer.

Variants

  • is an equally viable option, trades some flexibility for improved bow skills and a bit of extra condition duration.
  • is worth considering if you're picking a trap for the 3rd utility slot, but it's going to lower your survivability.


Equipment

Shortbow
Sigil
Sigil
Axe
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Runes

  • - higher damage option if you don't need extra sustain.
  • - higher damage and some defense against conditions.


Relics

  • - adds a powerful proc to your elite with boon corruption.
  • - better condition cleansing.
  • - permanent Vigor Vigor uptime which also means more passive healing, damage mitigation and condition cleansing when playing with Nature Magic.
  • - this could give you a lot of extra healing in some condition matchups when combined with and , but Relic of Evasion itself boosts the effectiveness of Evasive Purity and heals/mitigates damage via Wilderness Survival synergy. Nayos could help you recover from condi bursts because of the additional healing, while Evasion provides constant value/mitigation throughout the fight.


Usage

Elite specialization basics

  • Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through which has a 10s CD.
  • Traits related to swapping pets now activate upon entering/leaving .
  • Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
  • Melding with a dead pet and then exiting Beastmode instantly revives them.


General

  • Skirmishing variant: makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
    • On Short bow you should either open with for burst damage, if you need sustain (evade attacks), or if you want more CC.
    • On Axe/Dagger the prime considerations are and . Both of these offer a mix of damage and survivability. In terms of raw damage could be better than Stalker's Strike when SS wouldn't inflict the extra Poison Poison stacks.
  • allows you to swap pets while in Beastmode! This makes it significantly easier for you to adapt to the situation. For example you could use both pets' mobility skills back-to-back while traveling between capture points, or you could swap to Alpine Wolf for the stunbreak even if you're on Hawk.
    • With this trait you should usually rotate through the abilities of both pets before leaving .


Mobility

  • Maintain permanent Swiftness Swiftness with and .
    • Turn around before using Quick Shot in order to move "forward".
  • Roam between capture points with and .


Damage

  • The basic gameplan is simple: CC targets with , , (from behind or the sides), and then spam as many weapon skills on them as possible + the bird's .
    • Use the immob from to root targets while you flank them with .
  • Relic-dependent: enemies under the eye of get hit every second, so the value of this relic goes up significantly if you can root them right under the eye with . Consider setting up the Entangle with .
  • On bow spam as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides, use CC skills to make enemies stationary and walk behind them whenever possible.
  • and are cone-shaped attacks and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
  • should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict Bleeding Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..).
  • is the best skill on Axe. While it does less condition damage than Splitblade it applies up to 3 conditions to the target, which overall puts more pressure on them. The Weakness Weakness even helps with mitigating incoming damage.
    • This is best used in as the Weakness will immediately apply when the skill hits instead of having to wait for your pet to attack.
    • In Beastmode the Winter's Bite effect is applied to you for 15 seconds even if you throw this skill at the ground with no target, while out of combat. As the duration is longer than the skill's CD it's worth using as you're traveling the map because you'll be able to begin the next fight with a free Weakness Weakness.
  • If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.
  • Use Hawk's F2 on CD for the Bleeding Bleeding and Poison Poison from . It's easier to land this skill right after unmerging.
  • Hawk's Beastmode F3 skill is one of the best skills when it comes to condition variety and should be used on CD to pressure enemies. It's an integral part of every burst combo if you intend to get a kill.


Sustain

  • A significant chunk of your cleansing comes from . This is also a Water field with a long duration, and there are plenty of finishers in the build that could be used to combo extra healing. Just about all of your mobility skills are also combo finishers, including Wolf's F1-2 skills while in Beastmode.
  • If damage is starting to overwhelm you and you are out of CDs, just run away with one of your many mobility skills such as and wait a little before re-engaging. Make sure you don't have an enemy target selected and autotargeting is turned off in the options!
  • Dodging applies Protection Protection, which also heals thanks to the trait . With Nature Magic dodging also removes 1 damaging and 1 non-damaging condition.
  • Wolf's is perhaps the most powerful defensive skill in the build. It breaks stuns, grants immunity to direct damage and even cleanses some conditions.
  • Applying Poison Poison steals some health from the target.
  • grants Protection Protection and as has no cast time, this can be used even while CC'd in order to survive enemy burst.
  • is useful in just about any situation. It mitigates both conditon and strike damage, makes you immune to any form of CC, and even cleanses some conditions.


Related Builds


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Ramsey25 gave this build 5 stars • February 2024
A very strong 1v1 and side node. Has the ability to sustain, kite, and kill. When played by a well experienced player, it's god tier.
4 stars
Barnacle Ed gave this build 4 stars • June 2023
Surprisingly not bad in this bursty meta; axe 3 with quickdraw, easy access to invis with trapper rune, an unblockable launch, and very high sustain make it a decent sidenoder. I prefer playing it with a rabid amulet for more toughness, swamp drake instead of the wolf (tail swipe is a blast finisher for your heal trap and means even more weakness application), and signet of renewal as a 2nd stunbreak. I feel like it's really held back by a lack of boonrip however. This is a build to try if Untamed is too hard to learn.
4 stars
Hanz gave this build 4 stars • March 2023
Recent Soulbeast buffs made it a bit better. Still not top tier but it's a fun and viable ranked build. Has a higher skill cap than it'd seem at first glance and its toolkit is very diverse (stealth, superspeed, unblockable CC, great mobility, damage immunity, combo tools and so on).
4 stars
Baescons gave this build 4 stars • June 2021
Leaning somewhere around a 3.8 for this build. It is a totally workable condi build that takes advantage of stances and sages. It can side node decently and stances make it harder to meme. Stances are actually fairly weak however and it only really puts out poison which is cleanseable. Basically it work really well if you want to afk on a side node but doesn’t bring anything other than that
5 stars
Quin49 gave this build 5 stars • May 2021
Almost exactly the build I have found that works really well. Totally destroys teams/characters that rely on healing.

Comments

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