Difference between revisions of "Specter - Condi Celestial"

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| specialization = Specter
 
| specialization = Specter
 
| designed for = Open World, Open World General
 
| designed for = Open World, Open World General
| rating =  
+
| rating = test
 
| focus = Condition Damage
 
| focus = Condition Damage
| meta =
 
 
}}
 
}}
  

Revision as of 02:45, 3 March 2022


This is a test build. You may comment and rate it.

Focused on: Condition damage

Designed for: Open World and Open World General

Difficulty:
TBD

Overview

A survivable open world build for Specter. Can solo the toughest content by either kiting with or evading with and healing with . While Celestial provides balanced stats this build will favor condition damage and can stack a large amount of Poison Poison and Torment Torment with and the synergies in Deadly Arts. You can also provide permanent Alacrity Alacrity and give yourself 25 Might Might thanks to the boon duration and . In addition, on Dagger turns into a significant heal against larger groups.

Skill Bar

Scepter/Pistol
Dagger/Dagger
Utility


Template Code

[&DQUcGyw3Rx8VGwwBWAA0AQcbGQEIG1YBERsoAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Pistol
Celestial
Sigil
Sigil
Dagger
Celestial
Dagger
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18

Consumables

Food:

Utility:

Usage

  • Weakness Weakness gives you Might Might thanks to . Alternate with / to quickly stack up to 25 Might Might. also stacks might and gives you more initiative. When you're low on initiative use and cycle through your attacks, then exit for a large heal thanks to . Note that auto-attacking in shroud gives you Might Might and Eternal Night Eternal Night inflicts Weakness Weakness and gives you Might Might.
  • For foes that can't be kited or large groups switch to Dagger and use . You can pull larger groups in with . will provide large amounts of healing on large enemy groups thanks to and will also give you Might Might as it inflicts Weakness Weakness. If you need a reprieve use to enter Stealth Stealth and exit with which grants you lots of Barrier thanks to .
  • You can use Wells on cooldown to maintain permanent Alacrity Alacrity or save for when needed. provides a large amount of sustain with .


Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
Kisyana gave this build 5 stars • December 2022
Still a decent build, just swap an utility skill or two.
5 stars
Icyknightmare gave this build 5 stars • August 2022
This build can do it all outside of raids and high level fractals. Fantastic survivability, solid DPS, loads of CC, and AOE support. With a few modifications it works well in WVW too. One of my go to solo thief builds.
5 stars
Higgs212 gave this build 5 stars • July 2022
Effective in just about every category (albeit not the best) thanks to celestial stats, easily effective for condi/support in everything up to tier 3 fractals, although could be used in t4 and strikes depending on group comp. and the player's knowledge of the build.
5 stars
Rafe gave this build 5 stars • July 2022
I have played pretty much this build since the start of end of dragons; it's amazing in open world: self-survivability, ally-survivability w/o giving up anything, legit damage albeit not glass-cannon level, and tons of fun. I use tormenting runes since I don't have aristocracy however I plan to grab them to try them out at some point when I get around to running the dungeons. I played bounding daredevil for years prior to EoD and didn't think I'd find something to replace it, however I haven't touched it since and even pivoted my legendary from Nevermore to Xiuquatl. It should definitely be out of the "test" category and set to Great if not Meta imo.

Comments

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