Difference between revisions of "Spellbreaker - DPS Spellbreaker"

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Revision as of 00:40, 12 September 2019

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

 

Overview

A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.

Skill Bar

First Weapon Set

GreatswordHealingUtilityElite
Hammer

Skill Variants

  • Heal
    • strong in fights with heavy range pressure
  • Utility
    • over . This choice is up to personal preference; Dolyak gives more more stability and bonus toughness until used, but is weaker against boon removal.
    • for more access to stunbreaks and AoE cleanse.
    • over a more defensive option.
    • over for more adrenaline, good against strong range pressure.

Specializations



  • Less damage for a modest CC

Variants

  • Strength is a large DPS increase at the cost of passive sustain.



Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
feast option with additional power and ferocity.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable

Variants

Stats

  • Use as much Marauder's gear as you need to survive, fill in other slots with Berserker's for a small DPS increase
  • Once in full Berserker's, Assassin's may be used in some slots for a very small DPS increase, the amount of Assassin's to use will depend on your average might uptime so make use of an Effective Power calculator.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Runes

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    damage option.
  • cheaper option than scholar.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    defensive option with group support.
  • defensive option.

Food

  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
    Consumable
    pure damage option
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    against condition pressure.

Utility

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    cheaper option.

Usage

General

  • Coordinate with your team to lock down and kill enemies stuck inside.
    • moves with the Spellbreaker, allowing you to chase enemy groups. Be careful to stay within range of support, as you can be interrupted.
  • Cast as often as possible.
  • resets the cooldown on your burst skills, make sure to use them before full counter.
  • provides 5 adrenaline, half of what is needed for a Burst skill. Swap often to maximize DPS.
  • removes Immobilize Immobilize when using a movement skill - list of movement skills in the build:
    • Hammer:
    • Greatsword: and
  • Use your utilities conservatively, once out of cooldowns you become a very easy target.
    • and should be used as stunbreaks and not preemptively unless absolutely necessary.
  • Be mindful of your opponent's dodges and boons: look out for Aegis and Stability when attempting to CC. Count their dodges, too; if you see an opponent dodge twice in a row with no stability it is time to unload.
  • If you go to your keybinding options, you can assign a "Stow Weapon" key. If you press your stow weapon key during a long weapon animation (i.e., Hammer 4, 5) you can cancel the cast and put it on a 3 second cooldown instead of the full duration. This is excellent for baiting dodges from your enemies, as well as cancelling skills you know won't connect.


Greatsword/Hammer

  • Use downed or CCed enemies as a setup for . Cleaving on friendly downs to protect teammates rezzing is also useful.
  • Try to use your burst skills before for maximum DPS and also to refill adrenaline.
  • deals substantial damage and should NOT be used only for its mobility.
  • Use and on friendly and enemy downs to disrupt rezzes and stomps.
  • is a Blast Finishers, try to land it on allied Combo Fields.

Videos

  • YouTube:
    [rQm] Lapiy
  • YouTube:
    [BoRP] Lapiy
  • YouTube:
    Diablo Sinz
Build rating - 5 stars
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7 Ratings
5 stars
Threather gave this build 5 stars last month

Great reliant frontliner that removes massive amount of boons, CC locks enemies and deals considerable amount of damage. I prefer tankier sustain variant with durability runes, bersk stance over featherfoot and like 300 toughness (over vitality) from gear.

Only metabuild that can leave the ball and clear arrow carts and solo scourges alone and get out safely. Very necessary for to counter cloud comps.

Wins of Disenchantment on enemy will stop them from sustaining through your bomb so very reliant on good timing/positioning on WoD making the build hard for new players.

Run energy sigil on Greatsword, ALWAYS, you don't need double severance sigils (GS has no CC anyways and you will be fullcountering mostly on hammer to refresh earthshaker)! Else this build is 4 stars.

5 stars
Kurnian gave this build 5 stars March 2019

Highly dependent player skill build. Useful for its skipe boonstrip with Winds. Other than that, at the moment, Scourges strip out even more boons due to Devouring Darkness and overall deal more damage in either close range and 900-range.

UPDATE 03/08/2019

Due to more supports classes having access to superspeed along with winds changes, (strip pulsing every 0.5s and winds actually following the warrior) SPB now, with coordinated melee pushes has an even greater potential to lock/zone control enemies with WoD while still bringing massive CC from hammer and nice damage with GS.

5 stars
Xivor gave this build 5 stars September 2018

Surprisingly awesome survivability for its stats, which also put out insane damage. Used mostly for the utility of dropping Winds on the site of the clash, it doubles as a source of heavy CC and continual boon strip through the fight.

4 More Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

Bubble wins fights, and this build doesn't only bring bubble but threatens heavy CC and high melee damage to complement its amazing active defenses. An excellent frontline build all around.

5 stars
Freya gave this build 5 stars September 2018

It's a build that has highest success rate of delivering good bubble and it does great damage. For it's stats it has really great survivability.

5 stars
Namer gave this build 5 stars September 2018

A must-have build for any group in WvW, Warrior remains very effective due to its boon-ripping capabilities, high damage potential and the massive effect of its elite skill. A experienced Spellbreaker will achieve top DPS when engaging in melee as a part of an organized group, and even a rookie player will find it easy to survive in melee while retaining the ability to turn the tide of any fight with a single well-placed Winds of Disenchantment.

5 stars
BruhMois gave this build 5 stars May 2018

A must have Class/Build for Zerg/GvG fights.

Strong sustain and Dps. You cant really go wrong with this build. Easy to play and always welcome in groups.

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