Difference between revisions of "Spellbreaker - DPS Spellbreaker"
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| infusions = 18 Mighty WvW Infusion | | infusions = 18 Mighty WvW Infusion | ||
| s1w1 = Ascended, Berserker, Greatsword, Superior Sigil of Force+Superior Sigil of Energy | | s1w1 = Ascended, Berserker, Greatsword, Superior Sigil of Force+Superior Sigil of Energy | ||
− | | | + | | s2w1 = Ascended, Berserker, Hammer, Superior Sigil of Draining+Superior Sigil of Absorption |
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Revision as of 12:34, 14 September 2017
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Contents
Overview
Spellbreaker combines high personal damage, good personal survivability and extreme boonrip.
Skill Bar
First Weapon Set
Skill Variants
Heal
- strong against condition pressure
Utility
- ⇒
This choice is up to personal preference; Dolyak gives more more stability and bonus toughness until used, but is weaker against boon removal.
Specializations
Equipment
Variants
Stats
- Use as much Marauder's gear as you need to survive, fill in other slots with Berserker's
- Once in full Berserker's, Assassin's may be used in some slots for a very small DPS increase, the amount of Assassin's to use will depend on your average might uptime so make use of an Effective Power calculator.
Sigils
Runes
- damage option.
Superior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness DurationFury uptime is below 67%.
- highest damage option.
Superior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Consumables
Food
- against condition pressure.
Utility
- cheaper option.
Usage
General
- Coordinate with your team to lock down and kill enemies stuck inside.
- provides 5 adrenaline, half of what is needed for a Primal Burst skill. Swap often to maximize DPS.
- removes
Immobilize when using a movement skill - list of movement skills in the build:
- Hammer:
- Greatsword: and
- Use your utilities conservatively, once out of cooldowns you become a very easy target.
- and should be used as stunbreaks and not preemptively unless absolutely necessary.
- Be mindful of your opponent's dodges and boons: look out for Aegis and Stability when attempting to CC. Count their dodges, too; if you see an opponent dodge twice in a row with no stability it is time to unload.
- If you go to your keybinding options, you can assign a "Stow Weapon" key. If you press your stow weapon key during a long weapon animation (i.e., Hammer 4, 5 and Winds of Disenchantment) you can cancel the cast and put it on a 3 second cooldown instead of the full duration. This is excellent for baiting dodges from your enemies, as well as cancelling skills you know won't connect.
Weapons
- Use downed or CCed enemies as a setup for . Cleaving on friendly downs to protect teammates rezzing is also useful.
- Try to use your burst skills before for maximum DPS and also to refill adrenaline.
- deals substantial damage and should not be used only for its mobility.
- Use and on friendly and enemy downs to disrupt rezzes and stomps.
- is a Blast Finishers, try to land it on allied Combo Fields.
Great reliant frontliner that removes massive amount of boons, CC locks enemies and deals considerable amount of damage. I prefer tankier sustain variant with durability runes, bersk stance over featherfoot and like 300 toughness (over vitality) from gear.
Only metabuild that can leave the ball and clear arrow carts and solo scourges alone and get out safely. Very necessary for to counter cloud comps.
Wins of Disenchantment on enemy will stop them from sustaining through your bomb so very reliant on good timing/positioning on WoD making the build hard for new players.
Run energy sigil on Greatsword, ALWAYS, you don't need double severance sigils (GS has no CC anyways and you will be fullcountering mostly on hammer to refresh earthshaker)! Else this build is 4 stars.