Difference between revisions of "Tempest - Condi Tempest"

(Rearranged layout and some minor changes to variants)
Line 33: Line 33:
 
|elite = Glyph of Elementals
 
|elite = Glyph of Elementals
 
}}
 
}}
 
 
===Weapon Variants===
 
* Scepter - Ranged alternative to mainhand dagger.
 
* Staff - Use in zergs for ranged AOE
 
* Dagger (offhand) - Lower DPS but more mobility than warhorn
 
 
 
===Skill Variants===
 
====Healing====
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 
* {{Skill|Arcane Brilliance}} - blast finisher
 
 
 
====Utilities====
 
* {{Skill|Glyph of Lesser Elementals}} - Provides powerful pets that can be buffed by your boons.
 
* {{Skill|"Flash-Freeze!"}} or {{Skill|"Aftershock!"}} - more defense and support for nearby allies.
 
* {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm}} or pulsing blind with {{Skill|Sandstorm}}.
 
* {{Skill|Arcane Shield}} - breaks stun and blocks attacks.
 
* {{Skill|Lightning Flash}} - for mobility.
 
 
 
====Elites====
 
* {{Skill|Conjure Fiery Greatsword}} - high AoE damage on a long cooldown, mobility
 
* {{Skill|"Rebound!"}} - strong defensive elite
 
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Fire|top|top|mid}}
+
{{Specialization|Fire|top|top|top}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Tempest|bot|mid|top}}
 
{{Specialization|Tempest|bot|mid|top}}
:'''Variants'''
 
* A note on {{Trait|Persisting Flames}} - this trait does not interact with the fire field creation from {{Skill|Overload Fire}}. As a result, this trait is an extremely poor choice for this build.
 
* {{Trait|Blinding Ashes}} - more {{Tooltip|Blind}} if having trouble with trash mobs.
 
* {{Trait|Gale Song}} - passive defensive stunbreak; very valuable in groups
 
 
 
===Arcane===
 
It is possible run Arcane over Earth for an increase to sustain.
 
{{Specialization|Arcane|bot|bot|top|variant=y}}
 
* {{Trait|Elemental Lockdown}} - extra boons
 
  
  
 
==Equipment==
 
==Equipment==
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
+
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to this build's instanced PVE counterpart and works well for general PVE. Viper offers the highest damage, but no defense or sustain. Consult the variants below for defensive options.
+
* This set uses gear similar to this build's instanced PVE counterpart and works well for general PVE. Viper offers the highest damage, but no defense or sustain. Consult the variants below for defensive options.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
Line 89: Line 54:
 
| sigil2 = Superior Sigil of Smoldering
 
| sigil2 = Superior Sigil of Smoldering
 
| weapon3 = scepter
 
| weapon3 = scepter
| weapon4 = x
+
| weapon4 =  
 
| sigil3 = Superior Sigil of Bursting
 
| sigil3 = Superior Sigil of Bursting
 
| sigil4 = Smoldering
 
| sigil4 = Smoldering
 
}}
 
}}
 
 
===Gear Variants===
 
'''Budget'''
 
* {{Tooltip|Dire}} + {{Rune|Balthazar}} + {{Sigil|Smoldering}} - a cheap gearset that performs well when camping fire
 
 
'''Defense'''
 
* {{Tooltip|Trailblazer}} + {{Rune|Superior Rune of the Nightmare}} - a tanky gearset for soloing difficult content
 
* {{Tooltip|Celestial}} + {{Rune|Leadership}} / {{Rune|Superior Rune of the Traveler}} - a powerful gearset with increased boon duration and healing
 
* {{Tooltip|Celestial}} - mix in a few cele trinkets for an instant defense boost
 
* {{Sigil|Energy}} - drastic increase to defense, replace {{Sigil|Superior Sigil of Bursting}}
 
  
  
Line 124: Line 78:
 
* It can be beneficial to use {{Skill|Glyph of Elemental Power}} just before leaving {{Skill|Air Attunement}} for added {{Tooltip|Vulnerability}} application.
 
* It can be beneficial to use {{Skill|Glyph of Elemental Power}} just before leaving {{Skill|Air Attunement}} for added {{Tooltip|Vulnerability}} application.
  
 
+
'''Damage'''
===Damage===
 
====Dagger====
 
 
* Don't interrupt {{Skill|Drake's Breath}}. Attunement swapping will not interrupt it.
 
* Don't interrupt {{Skill|Drake's Breath}}. Attunement swapping will not interrupt it.
* Activate {{Skill|Signet of Fire}} and {{Skill|"Feel the Burn!"}}.
+
* Activate {{Skill|Signet of Fire}} and {{Skill|"Feel the Burn!"}} off cooldown.
 
* Your primary damage skills are:
 
* Your primary damage skills are:
# {{Skill|Wildfire}}
+
* Warhorn
# {{Skill|Drake's Breath}}
+
** {{Skill|Wildfire}}
# {{Skill|Lightning Orb}}
+
** {{Skill|Lightning Orb}}
# {{Skill|Ring of Earth}}
+
** {{Skill|Dust Storm}} (against large targets or groups)
# {{Skill|Dust Storm}} (against large targets or groups)
+
* Dagger
# {{Skill|Burning Speed}}
+
** {{Skill|Drake's Breath}}
# {{Skill|Convergence}}
+
** {{Skill|Ring of Earth}}
# {{Skill|Shocking Aura}}
+
** {{Skill|Burning Speed}}
 +
** {{Skill|Convergence}}
 +
** {{Skill|Earthen Rush}} (If using {{Trait|Strength of Stone}})
 +
* Scepter
 +
** {{Skill|Dragon's Tooth}}
 +
** {{Skill|Phoenix}}
 +
** {{Skill|Lightning Strike}}
 +
** {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}}
 +
** {{Skill|Shatterstone}} (only if you need to go to water for healing)
 
* Fill gaps in cooldowns with basic attacks.
 
* Fill gaps in cooldowns with basic attacks.
  
  
====Scepter====
+
'''Zerg Support'''
* Activate {{Skill|Signet of Fire}} and {{Skill|"Feel the Burn!"}} off-cooldown.
+
* It is possible to play this build as an extremely effective boon support in large zergs by casting {{Skill|Heat Sync}} any time you have 25 might.
* Your primary damage skills are:
+
* See the skill/trait variants listed below for more zerg support options.
# {{Skill|Wildfire}}
+
* {{Skill|Overload Water}} is a strong AOE cleanse and heal for yourself and allies.
# {{Skill|Dragon's Tooth}}
 
# {{Skill|Phoenix}}
 
# {{Skill|Lightning Orb}}
 
# {{Skill|Lightning Strike}}
 
# {{Skill|Blinding Flash}}
 
# {{Skill|Dust Storm}} (against large targets or groups)
 
* Fill gaps in cooldowns with basic attacks.
 
  
 
+
'''Defense'''
===Zerg Support===
 
It is possible to play this build as an extremely effective boon support in large zergs by casting {{Skill|Heat Sync}} any time you have 25 might.
 
 
 
 
 
===Defense===
 
 
* Constantly spam skills to get the benefit from {{Skill|Signet of Restoration}}
 
* Constantly spam skills to get the benefit from {{Skill|Signet of Restoration}}
 
* {{Skill|Water Attunement}} {{to}} {{Skill|Overload Water}} is a powerful defensive skill. Combine this with {{Skill|Tidal Surge}} and {{Skill|Water Globe}} for additional healing.
 
* {{Skill|Water Attunement}} {{to}} {{Skill|Overload Water}} is a powerful defensive skill. Combine this with {{Skill|Tidal Surge}} and {{Skill|Water Globe}} for additional healing.
Line 167: Line 115:
 
* When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from {{Trait|Arcane Restoration}}
 
* When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from {{Trait|Arcane Restoration}}
  
 
+
'''CC'''
===CC===
 
 
* {{Skill|Overload Air}} / {{Skill|Overload Earth}}
 
* {{Skill|Overload Air}} / {{Skill|Overload Earth}}
 
* {{Skill|Earthen Rush}}
 
* {{Skill|Earthen Rush}}
Line 175: Line 122:
 
* {{Skill|Cyclone}}
 
* {{Skill|Cyclone}}
 
* {{Skill|Shocking Aura}} {{to}} {{Skill|Transmute Lightning}}
 
* {{Skill|Shocking Aura}} {{to}} {{Skill|Transmute Lightning}}
 +
 +
 +
==Variants==
 +
====Weapon Variants====
 +
* Scepter - Ranged alternative to mainhand dagger.
 +
* Staff - Use in zergs for ranged AOE damage, CC and healing
 +
* Dagger (offhand) - Lower DPS but more mobility than warhorn
 +
 +
 +
====Skill Variants====
 +
'''Healing'''
 +
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 +
* {{Skill|Arcane Brilliance}} - blast finisher
 +
* {{Skill|"Wash the Pain Away!"}} - Group healing/cleanse
 +
 +
'''Utilities'''
 +
* {{Skill|Glyph of Lesser Elementals}} - Provides powerful pets that can be buffed by your boons.
 +
* {{Skill|"Flash-Freeze!"}} or {{Skill|"Aftershock!"}} - More defense and support for nearby allies.
 +
* {{Skill|Glyph of Storms}} - AOE burst damage from {{Skill|Firestorm (Glyph of Storms)}} or pulsing blind with {{Skill|Sandstorm}}.
 +
* {{Skill|Arcane Shield}} - Breaks stun and blocks attacks.
 +
* {{Skill|Lightning Flash}} - For mobility.
 +
 +
'''Elites'''
 +
* {{Skill|Conjure Fiery Greatsword}} - High AOE damage on a long cooldown, mobility.
 +
* {{Skill|"Rebound!"}} - Strong defensive/support elite
 +
 +
====Trait Variants====
 +
* {{Trait|Pyromancer's Puissance}} - extra {{Tooltip|Might}} generation for self and allies if needed. Be aware that you will lose up to 10 might every time you cast {{Skill|Overload Fire}} or leave Fire Attunement.
 +
* {{Trait|Blinding Ashes}} - more {{Tooltip|Blind}} if having trouble with trash mobs.
 +
* {{Trait|Gale Song}} - passive defensive stunbreak; very valuable in groups
 +
* {{Trait|Invigorating Torrents}} and {{Trait|Elemental Bastion}} - For more healing oriented variants using stats like {{Tooltip|Celestial}}
 +
 +
'''Arcane'''
 +
 +
It is possible run Arcane over Earth for an increase to sustain.
 +
{{Specialization|Arcane|bot|bot|top|variant=y}}
 +
* {{Trait|Renewing Stamina}} - More {{Tooltip|Vigor}} uptime.
 +
* {{Trait|Elemental Lockdown}} - Extra boons.
 +
* {{Trait|Arcane Resurrection}} - Improved revival power in groups.
 +
 +
'''Water'''
 +
 +
Water can be used if running a more supportive oriented build (only recommended if using stat sets with healing power - e.g. {{Tooltip|Celestial}})
 +
{{Specialization|Water|Mid|bot|bot|variant=y}}
 +
* {{Trait|Soothing Ice}} - Passive defense option.
 +
* {{Trait|Powerful Aura}} - Allows you to share your self-only auras with allies.
 +
* {{Trait|Stop, Drop, and Roll}}, {{Trait|Cleansing Wave}} and {{Trait|Cleansing Water}} - More Cleanse support if needed.
 +
 +
 +
====Gear Variants====
 +
'''Budget'''
 +
* {{Tooltip|Dire}} + {{Rune|Balthazar}} + {{Sigil|Smoldering}} - a cheap gearset that performs well when camping fire
 +
* {{Tooltip|Apothecary}}/{{Tooltip|Shaman}}/{{Tooltip|Settler}} mix + {{Rune|Balthazar}} + {{Sigil|Smoldering}} - Healing oriented version of above and a budget option for celestial.
 +
 +
'''Defense'''
 +
* {{Tooltip|Trailblazer}} + {{Rune|Superior Rune of the Nightmare}} - A tanky gearset for soloing difficult content.
 +
* {{Tooltip|Celestial}} - A powerful gearset with increased boon duration and healing, increasing survivability and group support.
 +
* {{Sigil|Energy}} - drastic increase to defense, replace {{Sigil|Superior Sigil of Bursting}}
  
  
 
==Video Examples==
 
==Video Examples==
 
[https://www.youtube.com/watch?v=Kd8KYhPRIho Scepter Tempest vs Chak Lobber]
 
[https://www.youtube.com/watch?v=Kd8KYhPRIho Scepter Tempest vs Chak Lobber]

Revision as of 09:24, 12 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Defense

Designed for: Open WorldOpen World SoloOpen World Support and Open World General

Expansions required: Heart of Thorns builds

This build was last updated on March 12, 2022 and is up to date for the June 30, 2022 game patch.

Overview

A high-DPS, high-Defense Elementalist build that is relatively easy to begin learning. This build relies heavily on its very high Burning Burning output and its personal Might Might generation. It has considerable amounts of area damage which results in excellent cleave. It has both melee and ranged DPS options, and several viable build variants that allow the build to reach high levels of versatility and offer a multitude of playstyles.

This build is recommended for new players due to its ease of use, though they may struggle with the class's low HP and active playstyle at first.


Template Code

[&DQYfJRomMBt0AAAAywAAAHIAAADDEgAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Dagger/Warhorn
Utility


Specializations


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
  • This set uses gear similar to this build's instanced PVE counterpart and works well for general PVE. Viper offers the highest damage, but no defense or sustain. Consult the variants below for defensive options.
Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Dagger
Viper
Warhorn
Viper
Sigil
Sigil
scepter
Viper
Sigil
Sigil
Rune
x6



Consumables

Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world. Damage For damage, run and . Budget options are with . Run if running high toughness builds.

Defense Use for more dodges.

Farming Run and (or its other variants) when trying to maximize gold per hour.


Usage

  • can provide a high damage elemental in Fire or excellent defensive options in Earth or Water.
  • Use blast finishers like and over Fire Fields to grant Might Might.
  • Use at 15+ might
  • It can be beneficial to use just before leaving for added Vulnerability Vulnerability application.

Damage

  • Don't interrupt . Attunement swapping will not interrupt it.
  • Activate and off cooldown.
  • Your primary damage skills are:
  • Warhorn
    • (against large targets or groups)
  • Dagger
    • (If using )
  • Scepter
    • (only if you need to go to water for healing)
  • Fill gaps in cooldowns with basic attacks.


Zerg Support

  • It is possible to play this build as an extremely effective boon support in large zergs by casting any time you have 25 might.
  • See the skill/trait variants listed below for more zerg support options.
  • is a strong AOE cleanse and heal for yourself and allies.

Defense

  • Constantly spam skills to get the benefit from
  • is a powerful defensive skill. Combine this with and for additional healing.
    • While in Water, you can on a Fire field for Might Might or inside your for more burst healing.
  • grants Protection Protection in addition to projectile hate and increasing the duration of your existing boons.
  • is a useful blind, very strong against groups of trash mobs.
  • Your overloads break stun.
  • When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from

CC

  • /


Variants

Weapon Variants

  • Scepter - Ranged alternative to mainhand dagger.
  • Staff - Use in zergs for ranged AOE damage, CC and healing
  • Dagger (offhand) - Lower DPS but more mobility than warhorn


Skill Variants

Healing

  • - burst heal
  • - blast finisher
  • - Group healing/cleanse

Utilities

  • - Provides powerful pets that can be buffed by your boons.
  • or - More defense and support for nearby allies.
  • - AOE burst damage from or pulsing blind with .
  • - Breaks stun and blocks attacks.
  • - For mobility.

Elites

  • - High AOE damage on a long cooldown, mobility.
  • - Strong defensive/support elite

Trait Variants

  • - extra Might Might generation for self and allies if needed. Be aware that you will lose up to 10 might every time you cast or leave Fire Attunement.
  • - more Blind Blind if having trouble with trash mobs.
  • - passive defensive stunbreak; very valuable in groups
  • and - For more healing oriented variants using stats like Celestial Celestial

Arcane

It is possible run Arcane over Earth for an increase to sustain.

  • - More Vigor Vigor uptime.
  • - Extra boons.
  • - Improved revival power in groups.

Water

Water can be used if running a more supportive oriented build (only recommended if using stat sets with healing power - e.g. Celestial Celestial)

  • - Passive defense option.
  • - Allows you to share your self-only auras with allies.
  • , and - More Cleanse support if needed.


Gear Variants

Budget

  • Dire Dire + + - a cheap gearset that performs well when camping fire
  • Apothecary Apothecary/Shaman Shaman/24px Settler mix + + - Healing oriented version of above and a budget option for celestial.

Defense

  • Trailblazer Trailblazer + - A tanky gearset for soloing difficult content.
  • Celestial Celestial - A powerful gearset with increased boon duration and healing, increasing survivability and group support.
  • - drastic increase to defense, replace


Video Examples

Scepter Tempest vs Chak Lobber


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
MerlinMurphy gave this build 5 stars • May 2022
IMO this is the Meta build with a little tweak. I been playing ele since day one of GW2 and Gw1. This is my favorite with Scepter instead of dagger. You have to know how to change a few options in GW set up to make scepter fast and easier to attune swap and cast proper rotations but once you got it you can wreck any thing. The heal per spell and action keep me full. I rarely get downed solo or pve. If you know your rotations and gear it with celestial or trailblazer then you just cut through everybody like butter even groups in raid are surprised . PvP it also much better then weaver. Condi cleanse might stacks and boon durations just awesome. Would not be surprised if nerfed... Most people dont know how to play properly but casting your utilities and burning is insane. This is what I like best... "Fire,Arcane,Weaver F-112,ARC-321,W-113 SWORD/FOCUS Sigil Cleansing,Torment or Smoldering/Bursting with Wupwup Celestial - ALL Ele Runes/Condi times 18 infusions" META BUILD FOR ANY CONTENT!!!! MERLIN APPROVED!!!! Learn it and you will not regret it.
5 stars
Jimbru gave this build 5 stars • May 2022
This is my Tempest's walkabout build, plus a few tweaks of my own. It can handle anything in open world PVE, while lending a degree of support to groups. The adjustments I made: - I prefer the ranged flexibility of scepter over dagger. YMMV. - Earth 2-1-1, Fire 1-1-2, Tempest 1-2-1. - I use "Wash The Pain Away" for healing, for both the condi cleanse and AOE effect. - I use Celestial gear. Besides the extra durability and boon duration, the extra healing with Water is handy when things go lopsided.
5 stars
Onlywrin gave this build 5 stars • August 2021
Condi Tempest is one of the strongest solo builds in the game right now and can easily compete with its Condi Weaver cousin. On top of this, it has great burst for a condi build and the hybrid variant has relatively low ramp, which means it can even compete with power builds when it comes to farming trash or zerging.
5 stars
Jack Armstrong gave this build 5 stars • October 2020
This is a super build. Lots of abilities for handling many situations and probably the best damage of the builds I've tried in full defensive gear (Trailblazer + Dire with Undead runes in my case). There's a bit of a learning curve due to how many options there are, since all weapons skills and many of the other skills have 4 variants, one for each attunement, but after you get the hang of things the multitude of choices is a big advantage. In theory I'd prefer there to be a more compelling ranged option, but in practice I mostly don't miss it. Good stuff.

Comments

Premium Membership
Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for less than $1 per month! Upgrade