Difference between revisions of "Weaver - Farming Power Staff"

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{{SEO|description=A long-ranged tempest build for open world farming with a zerg.}}
 
 
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| profession = Elementalist

Revision as of 15:48, 14 April 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on April 14, 2022 and is up to date for the March 19, 2024 patch.

Overview

A long-ranged tempest build for open world farming with a zerg. This build is primarily focused on dealing area damage in group farms and does not function well solo.


Template Code

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Skill Bar

Staff
Utility


Specializations


Equipment

This setup provides high damage and uses gear similar to Build:Tempest_-_Power_DPS, making it a good option for general PVE.

  • Ascended gear is not required for open world, exotic works fine.
  • Note the second staff is for stacking sigil purposes and is not required.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6



Consumables

Food

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense

Utility

  • (and variants) - farming
  • / - DPS


Usage

Damage / Tagging

  • Use Lava Font off cooldown on groups of enemies.
  • Use Firestorm (Glyph of Storms) and Meteor Shower on large, static groups of enemies or bosses.
  • Flame Burst - Useful for rapidly tagging weaker enemies.
  • "Feel the Burn!" - Instant cast tagging of nearby enemies (if equipped).
  • Arcane Wave - Instant cast wide area tagging (If equipped).


Defense & Support

  • Burning Retreat - Powerful defensive evade and movement skill, can be used in any direction by rotating your character.
  • Overload Water and Healing Rain - Significant condition removal to both yourself and allies.
  • Geyser, Overload Water and "Wash the Pain Away!" - Area healing.
  • Sandstorm - A large area blind.
  • Ice Spike, Eruption and Transmute Earth - Can be used on water fields for additional area healing or on fire fields for extra might.


Crowd Control

  • Gust
  • Static Field and Unsteady Ground - For blocking moving targets (has no effect when the enemy is stationary).
  • Frozen Ground and Shock Wave - Soft CC options.
  • Crashing Waves - From Ice Elemental if equipped.
  • Shocking Bolt - From Air Elemental if equipped.


Variants

Skill Variants

Healing Skills

  • Ether Renewal - if conditions are a problem. Synergizes with Arcane Shield covering its long channel time.
  • Glyph of Elemental Harmony - Powerful burst heal.


Utility Skills

  • Arcane Wave - Good AOE damage especially if running the Arcane variant
  • Arcane Blast - More single-target damage than Arcane Wave.
  • "Feel the Burn!" - More tagging and AOE might
  • "Eye of the Storm!" - Excellent stunbreak
  • Lightning Flash - Mobility.


Elite Skills

  • Conjure Fiery Greatsword - High damage and mobility.
  • Glyph of Elementals - Summon which deals damage and generates might (Fire) or can provide a frontline if you are solo (Earth).


Trait Variants

  • Pyromancer's Puissance - Higher might uptime if needed.
  • Zephyr's Boon - Fury and swiftness if using aura traits/utilities.
  • One with Air - Mobility, especially when paired with Fresh Air.
  • Fresh Air - More frequent access to Overload Air and a ferocity boost.
  • Unstable Conduit - Additional boons when overloading, useful if running Zephyr's Boon.


Arcane

Replaces fire. Adds defense and utility at the cost of damage.

  • Arcane Resurrection - Improves revive power in zergs.
  • Bountiful Power - Use this when running with a group that grants lots of boons.
  • Evasive Arcana - Provides good defensive abilities on dodging while in Water Attunement or Air Attunement


Variant Equipment

Gear

  • Marauder Marauder - Trades 10% damage for +60% EHP; expensive
  • Knight Knight - Defensive (trinkets only)


Runes

  • Rune of Superior Rune of Vampirism - provides a huge increase to sustain in a zerg
  • Rune of Superior Rune of the Eagle / Rune of Superior Rune of the Pack - Crit-chance runes, the latter also providing more boon uptime


Sigils

  • Sigil of Superior Sigil of Accuracy - Cheap offhand sigil
  • Sigil of Superior Sigil of Stamina - Extra defense in a zerg
  • Sigil of Superior Sigil of Strength - Option for more self Might Might generation


Consumable Variants

Food

  • - Damage buff against groups of weaker enemies.
  • - Budget food (if not using Sigil of Superior Sigil of Strength) for added self might generation
  • / - Budget DPS food.

Utility

  • - Budget DPS utility.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2023
A very generic build for staff lovers. As mentioned in the guide, this is a build for farming events in groups and doesn't perform too well solo. It has a LOT of AoE damage so it's great for tagging, and it can be played as weaver or tempest depending on what you prefer.

Comments

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