Tempest - Frontline Aurashare
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Contents
Overview
Aurashare provides massive outgoing condition cleanse with strong boon and aura support for up to 10 targets.
Skill Bar
Skill Variants
Utility
- personal defensive option with utility for rez/stomping.
- defensive utility
- downstate control utility, each attunement giving a different effect.
Template Code
Specializations
Equipment
Consumables
- feast option with additional concentration
Variants
Sigils
- Swap for:
Runes
- a modest healing increase at a significant loss of conditions cleansed.
Usage
Settings
- Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are useful for seeing low allies.
- Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
General
- Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.
- The following rotation allows for us to continuously cleanse incoming conditions by using a combination of and . We get the majority of our auras to share from and .
- Overloading every attunement you enter (besides fire) will give your enough time to recharge. You want to bounce in and out of as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
- Do not ever . This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.
Rotation
- Start the fight in
- ->
-
-
- Use skills 2 through 5 as needed until-
-
-
- Use skills 2 through 5 as needed until-
-
- If available
-
- ->
- Use skills 2,4 and 5 until-
-
- Continue repeating from step 6.
- If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.
Shouts
- Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Remember these shouts are hitting 10 targets with their effects, but only five with .
- allows you to heal yourself and allies for a large amount on demand.
- is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.
- Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.
Counters and Weaknesses
- Heavily reliant on group support for stability
Video Guides
- YouTube: [WHOP] Domi
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