Tempest - Midline Auramancer

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: ControlSupportHealing.

Designed for:

Overview

Auramancer provides high survivability and team support through auras and group healing.

Skill Bar

Dagger/FocusHealingUtilityElite

Weapon Variants

Staff

Staff/

Brings a powerful "ground game" of combo fields and area CC, but in exchange for a large decrease in personal defensive skills, largely from the Focus. Strong option for large scale open field, weaker in GvG/small scale.

Skill Variants

Utility

Specializations

Main

Earth:


Elemental Shielding.png Elemental Shielding



Geomancer's Training.png Geomancer's Training



Diamond Skin.png Diamond Skin


Variants

  • Stone Heart.png Stone Heart If you find yourself having issues being focused.


Water:


Soothing Ice.png Soothing Ice



Cleansing Wave.png Cleansing Wave



Powerful Aura.png Powerful Aura


Variants


Tempest:


Unstable Conduit.png Unstable Conduit



Invigorating Torrents.png Invigorating Torrents



Elemental Bastion.png Elemental Bastion


Variants

Arcane:


Renewing Stamina.png Renewing Stamina



Arcane Resurrection.png Arcane Resurrection



Evasive Arcana.png Evasive Arcana


Variants

Swap Earth to Arcane to lose group Protection Protection uptime and personal defense in exchange for high healing and condi clear on dodge rolls in water or a powerful CC from Arcane Power.png Arcane Power in Earth attunement.

Equipment

Ascended Head (Light).png
Minstrel stat icon.png
Ascended Shoulders (Light).png
Minstrel stat icon.png
Ascended Chest (Light).png
Minstrel stat icon.png
Ascended Hands (Light).png
Minstrel stat icon.png
Ascended Legs (Light).png
Minstrel stat icon.png
Ascended Feet (Light).png
Minstrel stat icon.png
Ascended Back.png
Minstrel stat icon.png
Ascended Accessory1.png
Minstrel stat icon.png
Ascended Accessory2.png
Minstrel stat icon.png
Ascended Amulet.png
Minstrel stat icon.png
Ascended Ring1.png
Minstrel stat icon.png
Ascended Ring2.png
Minstrel stat icon.png
Ascended Staff.png
Minstrel stat icon.png
Superior Sigil of Transference.png
Superior Sigil of Benevolence.png
Superior Rune of the Monk.png6x
Superior Rune of the Monk
Healing WvW Infusion.png18x
Healing WvW Infusion

Variants

Stats

  • Add Nomad's for more personal defense, Cleric's or Magi's for more healing power and Celestial or Crusader's for an offensive set.

Sigils

  • Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Renewal Superior Sigil of Renewal
    9Recharge.png
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)

Runes

  • Be aware of boon duration if swapping runes.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    Defensive option with boon duration.
  • Superior Rune of the Trooper Superior Rune of the Trooper
    Superior Rune of the Trooper.pngSuperior Rune of the Trooper
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
    Defensive option with condition cleanse.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable

Utility

  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable

Usage

General:

  • Try to avoid putting yourself in situations where you will need to swap attunement without overloading. Unstable Conduit.png Unstable Conduit accounts for a significant part of your healing output.
  • If you are alone and have to run somewhere, you can stack permanent swiftness: overload an attunement and immediately switch to another one to gain Speedy Conduit.png Speedy Conduit effect. Repeat this with every attunement. If using a staff, when on Air also use Windborne Speed.png Windborne Speed.
  • The best use of "Rebound!".png "Rebound!" is when it avoids fatal damage and heals you. Use it when you anticipate significant incoming damage on you or an ally.
  • "Wash the Pain Away!".png "Wash the Pain Away!" Is a very powerful AoE heal for yourself and allies. Try to coordinate it with your allies so they receive each pulse of the channel to maximize the healing. The first pulse heals the most but has the smallest radius, while the other two pulses have a lower healing value but larger radius.
  • Your auras do not stack in duration, try to avoid overlapping the same aura unless it is absolutely necessary for healing.
    • Pay particular attention to "Rebound!".png "Rebound!" in this respect.
  • You can secure stomps by activating Obsidian Flesh.png Obsidian Flesh or Mist Form.png Mist Form

Dagger/X

  • Magnetic Leap.png Magnetic Leap is a leap finisher and will give an aura if used in a fire, light or ice field.
    • The aura is granted on impact, not on cast.
    • Magnetic Leap.png Magnetic Leap does not need to be cast on the same target as Magnetic Grasp.png Magnetic Grasp. As long as the grasp connects you can leap to any target.
  • Your blast finishers are: Frozen Burst.png Frozen Burst, Comet.png Comet (Aim camera directly down without a target selected to drop Comet.png Comet on yourself), Magnetic Wave.png Magnetic Wave and Sand Squall.png Sand Squall
    • Blast finishers can be used on Ice fields to give an aura in an AoE.

Staff

  • You can blast your own water fields with Eruption.png Eruption by either casting Eruption.png Eruption first then quickly swapping to water and using either Geyser.png Geyser or Healing Rain.png Healing Rain before it goes off or by casting Healing Rain.png Healing Rain then immediately swapping to water and using Eruption.png Eruption on it.
  • Meteor Shower.png Meteor Shower has a long cast time and by the end of it you can find yourself out of position or focused by enemies. You can avoid this in two ways:
    • Use Lightning Flash.png Lightning Flash after you start casting it.
    • Use the "burning retreat trick" (see GYF). This way avoids using Lightning Flash.png Lightning Flash but you can find yourself even further away from your zerg. Gfycat:
      Burning Retreat Trick
  • Unsteady Ground.png Unsteady Ground's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage. Gfycat:
    See GYF for explaination

Auras

Counters and Weaknesses

  • Heavily reliant on group support for stability
  • Minimal condition clear, mitigated with variant traits and/or
    Superior Rune of the Trooper Superior Rune of the Trooper
    Superior Rune of the Trooper.pngSuperior Rune of the Trooper
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.

Video Guides

  • YouTube:
    [vR] Crann
  • YouTube:
    Ash GvG and WvW
  • YouTube:
    [GS] Trembles
  • YouTube:
    [GS] Miss Major
Build rating - 5 stars
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8 Ratings
4 stars
Threather gave this build 4 stars last month

This build setup competes with scrapper that does the same things better, superspeed, cleanses and heals.

The saving grace for this build is that it applies frost and fire auras often making it apply immense condi pressure on enemy casters that don't stay near their commander forcing them to stack shutting down any solo plays from enemy.

Only 1 tempests is necessary for this effect however. Any more has diminishing returns.

The build is worth 4 stars, there also exists Fire traits aura cleanse + powerful aura variant if going for antitoxin runes which should be mentioned in the build.

4 stars
Freya gave this build 4 stars March 2019

Outclassed by firebrand, which is a story for every support build besides firebrand itself and chrono.

With 10 man buffs on pretty much every patch in last half a year, i believe i can give it 1 star more. Still isn't on par with FB though.

4 stars
Xivor gave this build 4 stars September 2018

This is still the go-to build for organized healing. Good semi-passive healing and protection uptime from auras. Good might stacks if running WH. Great defensive protection with Frost Aura. No damage, but highly survivable, fully capable of keeping a frontline alive on pushes.

UPDATE 20180617

FB outclasses this in healing effectiveness. Plain and simple. Even Healing Scrapper and Ventari Healer can outclass in the raw healing department. The support from the auras are nice, but not enough to convince anyone to take this build over better healing options.

5 More Ratings
5 stars
Dekong gave this build 5 stars June 2018

Used to be great in HoT, the heals are still good, the aura share is even better, but does not justify losing a spot for a healing tempest when Firebrand / chronomancer is available

5 stars
Garfried gave this build 5 stars June 2018

Not as strong as it was in HoT. Firebrand and other healing specs now perform better than auramancer.

5 stars
Alistair DragonHeart gave this build 5 stars February 2017

I personally prefer scepter warhorn as it feels like it gives more impressive heals and when i play tempest healer I don't care about my personal damage output. Otherwise I use pretty much this exact build

5 stars
Packit gave this build 5 stars August 2016

This is a solid build and adds a lot of sustain with the current boon meta. With sharpening stones you'll still be over 2k power making it an effective heal bot while still being able to put out damage. Staff for zergs is much better via AOE's and water fields.

5 stars
The Blue Rangerr gave this build 5 stars June 2016

This build fulfills key roles in the modern zerg and gives important sustain to allies. Correct usage gives damage, healing, CC and powerful auras.

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