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Overview
Maximized damage output in every attunement without loosing too much self-sustain, still good support by using overloads, shouts and destroying projectiles
Skill Bar
Dagger/FocusHealingUtilityElite
Specialization
Equipment
9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
Sage's Amulet +1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage
Variants
Sigils
Superior Sigil of Geomancy 9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
⇒
Superior Sigil of Doom 9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
for giving them some extra condi thats not in your kit, reduced healing for your enemy
Usage
General
- Just like the auramancer this build builds a lot of his sustain up on auras, giving you regeneration and vigar and also removing one condition
- more usage will follow soon :D
Comments