Difference between revisions of "Tempest - Support Healer"

Line 27: Line 27:

Revision as of 09:40, 25 November 2016

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

The community gave this build a rating, making it second-tier: Good.

Focused on: SupportUtility.

Designed for:


This build is designed for groups that need an extreme amount of healing and should only be played under these circumstances.

Skill Bar





  • All armor, weapons, and trinkets are Magis


Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Superior Sigil of Water
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)


  • Healing Infusion Healing Infusion
    Healing Infusion.pngHealing Infusion
    +5 Healing Power +5 Agony Resistance
    for offensive infusion slot.
  • Versatile Healing Infusion Versatile Healing Infusion
    Versatile Healing Infusion.pngVersatile Healing Infusion
    +5 Healing Power +5 Agony Resistance
    for defensive infusion slot.



Delicious Rice Ball Delicious Rice Ball
Delicious Rice Ball.pngDelicious Rice Ball
Nourishment (30m):
Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year


Furious Tuning Crystal Furious Tuning Crystal
Furious Tuning Crystal.pngFurious Tuning Crystal
Nourishment (30m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills


  • Stay in Water Attunement as much as possible.
  • Use auras/shouts to heal first to give regeneration and vigor.
  • Use staff
    Geyser Geyser
    Create a geyser to heal nearby allies.
    Heal.pngHealing: 2,424
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 2 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Water
    Range.pngRange: 1,200
    and on your tank as much as you can to give him additional healing.
  • For AoE healing use
    Healing Rain Healing Rain
    Healing Rain
    Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
    Regeneration.png3Regen (4s): 1,560 Heal
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Water
    Range.pngRange: 1,200
    on the groups of people and use Water Overload for big burst heals on everyone.
  • Do not forget to dodge for more healing and vigor uptime.
  • Swap to air and use
    Gust Gust
    Push foes backwards with a burst of air.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    for Crowd Control.
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
8 Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

An old favorite of training groups, this build's excellent long-range healing and high defensive utility makes it the perfect complement to a Druid.

5 stars
Bearpaws5 gave this build 5 stars August 2018

I've actually been using this build in fractals to compensate for pugs who decide to face-tank every encounter. For raw healing output, it's the only thing that can compensate for lazy pugs.

5 stars
PaxV gave this build 5 stars January 2018

The build is powerfull AS A HEALER indeed, but with the arrival of PoF I started to use this same build Marshal stats to add a damage capability the reduction in healing is minor , the sustain of the build will shift from stats to your own heals and the healthpool will drop considerably. However you gain basic power and a minor amount of precision and condition dmg allowing short swaps to other attunements at low pressure moments, the acces to the basic healing, the 10 second of lingering heals through sopothing mists and the acces to the shouts make burst heals possible if needed.

This said this build is still formidable and will suit to fill any main healer spot in raids.

5 More Ratings
5 stars
Troupe gave this build 5 stars December 2017

Excellent sustained and burst healing as well as condition cleanse and AoE revive options make this one of the best healing options available for weaker groups, however almost non-existent damage/breakbar capabilities and a complete lack of offensive support makes this build a rare sight on many encounters.

5 stars
KinkyKun gave this build 5 stars June 2017

It has insane healing per second and some decent burst healing. Additionally the range at which this build works is quite a fair bit bigger than druids, so it's easier to help allies at a distance. It loses a lot of damage obviously, but it's a great build when you need something to make things easier rather than strictly faster.

5 stars
Valandor gave this build 5 stars February 2017

Strong focus on Heal over Time (2000 per second without quickness and cooldown usage) with some pretty strong burst heals as well as an "Oh-shit-button". All of that has a higher range than druid, but you loose some DPS compared to druids in your setup.

All in all very good build for save kills and pretty usefull on some hardmodes, where you need constant healing with a high range or a kiter.

5 stars
Gayahell gave this build 5 stars January 2017

A build that i use since the beginning of HoT and Raid. He is not for DPS, he is there for Heal and he does the job very well. The raid hp above 90% all time, faster and easy to use. In McM is good too. You don't make DPS but you keep your companion alive. If you want break stun and boost speed, use "Eye of the storm". "Flash-Freeze" and "Aftershock" is good with the Vale Guardian to keep the seekers away for the green Aoe. I repeat, this build is not for DPS but is very well to keep the raid hp above 90% and being the only heal . Try it.

5 stars
Iknowwww gave this build 5 stars December 2016

A valid build to keep raid hp above 90% all time. Less stress and good for carrying people into raid also good for static raid. The Soothing Mist + Autoattack all the time makes the group stacking at the boss ignoring as much damage as the cant and aura give more and more heal + defenses. Auramancer Dagger/Warhorn has very short healing range make it a bad build for Vale Guardian for example but Staff healing has very long range and huge aoe healing makes it the best for almost every raid available.