Difference between revisions of "Untamed - Fervent Quickness"

(Quickness is a now a section of the build, instead of stealing the spotlight from Fervent Force. Detailed the build.)
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==Overview==
 
==Overview==
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power.
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Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}, and gain a bit of quickness thanks to {{Trait|Enhancing Impact}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power.
  
  

Revision as of 21:09, 23 June 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on June 23, 2022 and is up to date for the March 19, 2024 patch.


Overview

Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to Fervent Force, and gain a bit of quickness thanks to Enhancing Impact. Because of that, this build requires a very active playstyle and some learning to do before you can unleash its full power.


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Skill Bar

Smokescale
Rock Gazelle
Hammer
Axe/Axe
Utility

Weapon variants

  • Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.

Skill Variants

Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.

  • Frost Spirit - large boost to squad DPS when playing in groups.
  • Signet of Stone - passive toughness + panic button
  • Lightning Reflexes - stunbreak + evade
  • Quickening Zephyr - stunbreak + quickness
  • Mutate Conditions - if conditions are a problem.


Specializations

Variants

  • Farsighted - 5% more damage when the extra CC is not needed.
  • Primal Reflexes - if more dodges are required, or when not running any trap.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sword
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


  • Knight Knight - defensive trinkets
  • Marauder Marauder - defensive gear
  • Rune of Superior Rune of Strength, Rune of Superior Rune of Infiltration - budget DPS
  • Rune of Superior Rune of Durability, Rune of Superior Rune of Vampirism - defense
  • Sigil of Superior Sigil of Celerity - more quickness
  • Sigil of Superior Sigil of Air, Sigil of Superior Sigil of Impact - alt DPS
  • Sigil of Superior Sigil of Energy - defensive


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Set up

The build requires a lot of button pressing to reach its true potential. In short, you are going to Unleash Pet to use CC skills, and Unleash Ranger to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to Vow of the Untamed, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.

To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like Smoke Cloud, you are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like Venomous Outburst, your pet is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.

To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.

Hammer

Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:

  • Skills 2 Unleashed Wild Swing and 4 Unleashed Savage Shock Wave are damage skills and should be used when you are unleashed.
  • Skills 3 Overbearing Smash and 5 Thump (untamed) are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
Axe offhand

In the axe offhand weapon set, always stay unleashed. Skill 4 Path of Scars is a CC skill and skill 5 Whirling Defense is a damage skill.

Other sources of CC
  • Exploding Spores will knock down enemies hit by all spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
  • Your pet skills also CC, but this CC does not count towards Fervent Force. With Smokescale Smokescale, Takedown (F1). And with Rock Gazelle Rock Gazelle, Head Toss(F2) and Charge(F3).

Quickness

  • Because of Enhancing Impact, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves Path of Scars and Exploding Spores as your sources of quickness, always cast them while unleashed.
  • For a build more focused on quickness, use Quickening Zephyr and Sigil of Superior Sigil of Celerity.

Damage

Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to Vicious Quarry, Spotter and your berserker gear you will have very high crit chance, or 100% when attacking from behind due to Hunter's Tactics.

Defense

  • Perilous Gift - you can't die during this, and then it heals you for 50% of your missing health. By proccing Fervent Force so often, this skill will have a very low cooldown.
  • Forest's Fortification - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with Whirling Defense or Relentless Whirl to significantly reduce its cooldown. And with Fervent Force on top, you will have good uptime of this massive damage reduction.

Sustain

  • Your Unleashed Ambush skills Relentless Whirl or Sundering Volley heal you a little bit, and more for each target hit.

Crowd Control

  • Overbearing Smash
  • Thump
  • Path of Scars
  • Exploding Spores
  • Head Toss


Ratings

This build has a rating of 5 stars based on 3 votes.
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4 stars
Literallybad gave this build 4 stars • August 2022
Great build with amazing CC and AoE damage potential. Capable of locking down anything with small or no defiance bars. Shines most against groups due to the 3 second cool down for CC triggers on enemies with defiance. It also is very susceptible to conditions, having basically no way of dealing with then outside of switching to mutate or running the timer at 1hp with your heal.
5 stars
Zuli gave this build 5 stars • August 2022
I really like this build and excellent explanation of unleashing skills with both pet and ranger. Thank you! I’m wondering if the sigils of Force and Impact conflict? ie: both Enhancement and percentages based. Sometimes sigils pairing are confusing to me.
5 stars
Warming Hearth gave this build 5 stars • June 2022
A very fun build that actually makes use the unleash mechanic. Spamming both CC and damage. If you like button smashing you will like this build. But be warned that it requires some learning to do, and can be confusing at first, especially keeping track of the unleashed status or when your unleashed ambush is ready.

Comments

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