Difference between revisions of "Untamed - Fervent Quickness"

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Revision as of 15:52, 14 April 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD

Draft Build

This is a draft build. You are encouraged to participate in discussion in the comments.

Overview

Untamed - Fervent Quickness is a power-based build for the untamed specialization that features a lot of self-sufficiency in offensive and defensive boon application. The build works by applying Crowd Control (CC) effects to enemies to generate large amounts of self-quickness and to reset the cooldown of important skills.

Template Code

[&DQQIGh43SBUUG3kAlgGrAbUApQEBG78ADxvtAEE9FRIAAAAAAAAAAAAAAAA=]
Copy Template Code

Skill Bar

Hammer
Sword/Axe
Utility

Skill Variants

  • Nature's Binding - Provides quickness and CC against mobile foes, good for setting up Exploding Spores

Specializations

Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sword
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Usage

The goal of this build is to use CC skills as often as possible to maintain quickness and reduce the cooldown of our important abilities. Most time should be spent in Unleash Ranger as this will cause CC abilities to grant quickness. However if stability is needed, switch to Unleash Pet and use CC.

Main Damage Abilities:

  • Frost Trap
  • Whirling Defense

Main Defensive Abilities:

  • Perilous Gift - Use before going downed. Superspeed is also nice.
  • Forest's Fortification - Very high damage reduction. Follow this up with Whirling Defense in a pack of mobs to basically reset the cooldown.

Basic Rotation:

Start in Sword/Axe, with pet unleashed,

  • Quickening Zephyr
  • Frost Trap
  • Unleash Ranger
  • Deft Strike
  • Exploding Spores
  • Path of Scars
  • Whirling Defense
  • Weapon Swap
  • Unleashed Savage Shock Wave
  • Unleashed Wild Swing
  • Unleash pet
  • All your pet abilities
  • Overbearing Smash
  • Thump
  • Overbearing Smash
  • Any of your pet abilities
  • Weapon Swap
  • Repeat


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Literallybad gave this build 4 stars • August 2022
Great build with amazing CC and AoE damage potential. Capable of locking down anything with small or no defiance bars. Shines most against groups due to the 3 second cool down for CC triggers on enemies with defiance. It also is very susceptible to conditions, having basically no way of dealing with then outside of switching to mutate or running the timer at 1hp with your heal.
5 stars
Zuli gave this build 5 stars • August 2022
I really like this build and excellent explanation of unleashing skills with both pet and ranger. Thank you! I’m wondering if the sigils of Force and Impact conflict? ie: both Enhancement and percentages based. Sometimes sigils pairing are confusing to me.
5 stars
Warming Hearth gave this build 5 stars • June 2022
A very fun build that actually makes use the unleash mechanic. Spamming both CC and damage. If you like button smashing you will like this build. But be warned that it requires some learning to do, and can be confusing at first, especially keeping track of the unleashed status or when your unleashed ambush is ready.

Comments

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