Vindicator - Heal Vindicator (GvG)

This is a test build. You may comment and rate it.

Focused on: SupportHealing and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD

Overview

This build provides extreme burst healing and condition cleanse. Though its sustained healing is high, its condition clear over time is much lower than other secondary supports. Its secondary legend has multiple viable options.


Skill Bar

Staff
Staff
Utility
Utility


Second Legend Options

  • Jalis
  • Ventari


Specializations

Variants


Third Traitline Options

Variants


Template Code

[&DQkMPwMmRT7cEQAABhIAANQRAAArEgAAyhEAAAcEAAArEtQRBhIAAAAAAAA=]
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Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Usage

General

  • Always try to swap legends when off cooldown to refresh energy
    • Make sure to be under 10 energy when swapping legends to activate


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Boon rip
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses
Active defense priority
  • // - for Stunbreaking
  • Dodge


Detailed Explanations

Healing

  • Aim to hit focus targets or allies caught in spikes
    • It can be worth delaying slightly if your ally hasn't taken damage yet
  • Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
  • should be activated as soon as you enter Alliance
    • Use just before leaving Alliance or at any point you are being pressured/targeted
  • Use and Weapon Swap as often as possible to recharge your dodge for
  • Be conservative with since it is your only heal that can be used in Demon stance
Healing priority
  • Dodge -


Condition clear

  • Your condition clear mainly comes attached to , use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize


Boon rip

  • is your highest priority in , only prioritize other skills once your target is out of boons
  • Try to target players behind or inside their group, to maximize hits with


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with
    • Use as your group crosses through the enemy or to disrupt rezzes
  • Only use when it will pull enemies into a spike, the cost is very high in comparison to


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

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