Difference between revisions of "Vindicator - Power Vindicator"

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{{#seo:
 
|title=Power Vindicator
 
|description=A strike-based build for Vindicator in open world.
 
}}
 
 
 
{{Build
 
{{Build
 
| profession = revenant
 
| profession = revenant
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = draft
+
| rating = great
 
| xpac = eod
 
| xpac = eod
 
}}
 
}}
  
__TOC__
+
==Overview==
 +
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all  boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}.
 +
 
 +
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.
  
==Overview==
 
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals moderate area DPS. It has decent group utility, though the flip mechanic can be annoying for some.
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkDPg8qRR3cEQAA1BEAACsSAAAGEgAAyhEAAAIHAAAGEtQRKxIAAAAAAAA=]
+
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]
 
}}
 
}}
 +
  
 
==Skill Bar==
 
==Skill Bar==
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| weapon1 = Greatsword
 
| weapon1 = Greatsword
 
| weapon2 =
 
| weapon2 =
| weapon3 = Sword
+
| weapon3 = Greatsword
| weapon4 = Sword
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| weapon4 =  
 
| healing =  
 
| healing =  
 
| utility1 =  
 
| utility1 =  
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| pet1 =  
 
| pet1 =  
 
| pet2 =  
 
| pet2 =  
| legend1 = Archemorus
+
| legend1 = Jalis
 
| legend2 = Shiro
 
| legend2 = Shiro
 
}}
 
}}
  
==Skill Variants==
+
 
 +
===Skill Variants===
 +
 
 +
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.
 +
 
  
 
==Specializations==
 
==Specializations==
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{{Specialization|Devastation|mid|mid|mid}}
 
{{Specialization|Devastation|mid|mid|mid}}
 
{{Specialization|Vindicator|top|bot|top}}
 
{{Specialization|Vindicator|top|bot|top}}
 +
 +
 +
===Specialisation Variants===
 +
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.
 +
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.
 +
 +
:'''Retribution'''
 +
* Retribution increases your survivability versus harder enemies noticeably.
 +
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.
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* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Trait|Steadfast Rejuvenation}}.
 +
{{Specialization|Retribution|top|bot|bot|variant=y}}
 +
 +
  
 
==Equipment==
 
==Equipment==
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| weight = Heavy
 
| weight = Heavy
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of Scholar
+
| rune = Superior Rune of Fireworks
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Greatsword
 
| weapon1 = Greatsword
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| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = Sword
+
| weapon3 = Greatsword
| weapon4 = Sword
+
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Impact
+
| sigil4 = Superior Sigil of Stamina
 
}}
 
}}
* {{Tooltip|Knight}} - defensive trinkets
+
 
* {{Tooltip|Marauder}} - defensive gear
+
===Equipment Variants===
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS
+
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
+
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS
+
* The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death.
* {{Sigil|Superior Sigil of Energy}} - defensive
+
* For a further endurance boost, you can also use two {{Sigil|Superior Sigil of Energy}} and weapon swap whenever you need endurance.
 +
 
  
 
==Consumables==
 
==Consumables==
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* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Peppermint Omnomberry Bar}} - farming
* {{food|Bowl of Orrian Truffle and Meat Stew}} - this food offers a very significant damage and defense boost. budget options are available.
+
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps
 
 
 
:'''Utility'''
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
+
* {{utility|Potent Superior Sharpening Stone}} - dps
  
  
 
==Usage==
 
==Usage==
Pending. For now, focus on using big hitters like {{Skill|Eternity's Requiem}}, {{Skill|Mist Unleashed}}, {{Skill|Phantom's Onslaught}}, and {{Skill|Shackling Wave}} while dodging as often as possible. If in Shiro, keep {{Skill|Impossible Odds}} up. Use {{Skill|Scavenger Burst}} in Alliance.
+
 
 +
===Damage/CC===
 +
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.
 +
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.
 +
 
 +
===Survivability===
 +
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.
 +
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.
 +
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.
 +
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.
 +
* If using {{Skill|Legendary Alliance Stance}}:
 +
** {{Skill|Battle Dance}} is an evade that also grants resistance and regeneration
 +
** {{Skill|Tree Song}} can be used to remove multiple allies from yourself or allies as well as providing some healing and endurance gain when removing conditions.
 +
** {{Skill|Awakening}} is an AoE Stunbreak that also grants protection
 +
 
 +
 
 +
More detailed information on the build and rotation is given in the video down below:
 +
 
 +
[https://youtu.be/_2hnqSsNBik Guide Video (as of May 2022)]

Revision as of 04:43, 27 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on July 27, 2022 and is up to date for the November 28, 2023 patch.

Overview

Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide Stability Stability for 5 allies when using as well permanent Protection Protection and 10 stacks of Might Might, plus extended durations on all boons on allies when using instead of .

While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where triggers frequently.


Template Code

[&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]
Copy Template Code


Skill Bar

Greatsword
Greatsword
Utility
Utility


Skill Variants


Specializations


Specialisation Variants

  • For some additional survivability, you can use and ; many of your abilities (including dodge with ) apply stacks of Vulnerability Vulnerability. is not as strong as it used to be, but still a very easy-going way to increase your survivability.
  • For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, can be used to increase the duration of all boons on allies as well as permanent area Protection Protection and Might Might. The boons are shown in the ingame tooltip.
Retribution
  • Retribution increases your survivability versus harder enemies noticeably.
  • Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with Vigor Vigor and .
  • It also increases Vigor Vigor uptime through evading while dodging and provides a good amout of passive healing through .


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6


Equipment Variants

  • Staff can be used for large amounts of CC damage through as well as some area healing and an additional block through .
  • The is not required (you can use as well), but it increases your uptime on Vigor Vigor and Fury Fury as well as overall boon duration at the cost of some damage.
  • The triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death.
  • For a further endurance boost, you can also use two and weapon swap whenever you need endurance.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - dps
Utility
  • (and variants) - farming
  • - dps


Usage

Damage/CC

  • Your main sources of damage are your dodges and greatsword skills. Priority is placed on and dodges, while and are used as fillers in between auto attacks. If in Shiro, keep up and when in Jalis, maintain .
  • For CC, using a Staff and is the best option, combined with . Those two skills combined break most CC bars easily.

Survivability

  • can be used to provide area Stability Stability.
  • Your main sources of healing are your two healing skills as well as passive sources of healing from , or if you decide to use them.
  • is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either or .
  • Both elite skills should only be used as a last resort when other sources of CC or defense are not available.
  • If using :
    • is an evade that also grants resistance and regeneration
    • can be used to remove multiple allies from yourself or allies as well as providing some healing and endurance gain when removing conditions.
    • is an AoE Stunbreak that also grants protection


More detailed information on the build and rotation is given in the video down below:

Guide Video (as of May 2022)


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Blueish5 gave this build 5 stars • July 2022
I've been toying with this build a lot, and honestly it gets the job done fairly well, especially with the suggested sigil of stamina. If you chain your dodges well enough, considering you apply MASSIVE vunlerability, you can usually avoid a LOT of damage while cleaning up nicely. This is currently one of my favorite open world build, between the decent sustain on Saint Viktor skills (I personally run some celestial for survivability), utility of Achemorus' abilities (that dash is no joke, even if it has a decent cost, on top of the aoe stun) plus the and massive potential to avoid damage between the Greatsword counter + dodge, it's very satisfying to play. I honestly play with the traits here and there, but I never have felt the need to even go Retribution for survivability (although if you struggle, you could possibly swap Invocation for Retribution, as suggested, since I think Devastation brings much more damage to the table, it feels)

Comments

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