Difference between revisions of "Vindicator - Power Vindicator"

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| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = Greatword
+
| weapon3 = Greatsword
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force

Revision as of 13:51, 31 May 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide Stability Stability for 5 allies when using as well permanent Protection Protection and 10 stacks of Might Might, plus extended durations on all boons boons on allies when using instead of . It is also technically capable of sharing Alacrity Alacrity when using 24px Legendary Centaur Stance together with the Salvation specialization. While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where triggers frequently.


Template Code

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Skill Bar

Greatsword
Greatsword
Utility
Utility


Skill Variants

Legendary Alliance Stance

Specializations

Retribution

  • Retribution increases your survivability versus harder enemies noticeably.
  • Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with Vigor Vigor and .
  • It also increases Vigor Vigor uptime through evading while dodging and provides a good amout of passive healing through 24px Steadfast Rejuvenation.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6


  • Staff can be used for large amounts of CC damage through as well as some area healing and an additional block through .
  • The is not required (you can use as well), but it increases your uptime on Vigor Vigor and Fury Fury as well as overall boon duration at the cost of some damage.
  • The triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience froms its death.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - this food offers a very significant damage and defense boost. budget options are available.
Utility
  • (and variants) - farming
  • - dps


Usage

Pending. For now, focus on using big hitters like , , , and while dodging as often as possible. If in Shiro, keep up. Use in Alliance.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Blueish5 gave this build 5 stars • July 2022
I've been toying with this build a lot, and honestly it gets the job done fairly well, especially with the suggested sigil of stamina. If you chain your dodges well enough, considering you apply MASSIVE vunlerability, you can usually avoid a LOT of damage while cleaning up nicely. This is currently one of my favorite open world build, between the decent sustain on Saint Viktor skills (I personally run some celestial for survivability), utility of Achemorus' abilities (that dash is no joke, even if it has a decent cost, on top of the aoe stun) plus the and massive potential to avoid damage between the Greatsword counter + dodge, it's very satisfying to play. I honestly play with the traits here and there, but I never have felt the need to even go Retribution for survivability (although if you struggle, you could possibly swap Invocation for Retribution, as suggested, since I think Devastation brings much more damage to the table, it feels)

Comments

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