Vindicator - Support Vindicator

The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on February 22, 2023 and is up to date for the March 19, 2024 patch.

Overview

This build provides condition cleanse, extreme burst and sustained healing as well as the utility of Jalis in the form of Stability Stability and


Skill Bar

Staff
Staff
Utility
Utility


Template Code

[&DQkMPwMnRT7cEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations


Variants

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils


Consumables

    • personal option


Usage

General

  • As soon as you get the 25 stacks of , swap back to the Staff without it and avoid swapping weapons


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Jalis
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses
Active defense priority
  • / - for Stunbreaking
  • Dodge


Detailed Explanations

Healing

  • Use and Weapon Swap as often as possible to recharge your dodge for
Alliance
  • Aim to hit focus targets or allies caught in spikes as well as regenerating Endurance
    • It can be worth delaying slightly if your ally hasn't taken damage yet
  • Other than your heals are very short range, stay close to the center of your group
  • should be activated as soon as you enter Alliance
    • Use just before leaving Alliance or at any point you are being pressured/targeted
Healing priority
  • Dodge -


Condition clear

  • Your active condition clear mainly comes attached to , use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize


Jalis

  • Try to fit two casts of and one cast of each time you swap into Jalis
  • Aim in the direction your group is moving, prioritizing the Stability Stability
  • Use just before your group enters the enemy spike range


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with
    • Use as your group crosses through the enemy or to disrupt rezzes


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Arete gave this build 4 stars • March 2023
Has insane barrier output, the best burst healing in the game and respectable cleanse output. Pretty easy to use but has a decent skill cap with Tree Song. Easily outclasses every other healer in output when considering the barrier application. Compared to ventari version it gives some stability and damage reduction, but not enough to make up for the loss in cleanse and healing imo.

Comments

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