Difference between revisions of "Virtuoso - Condi DPS"
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| specialization = virtuoso | | specialization = virtuoso | ||
| designed for = Fractal, Raid | | designed for = Fractal, Raid | ||
− | | focus = | + | | focus = Hybrid Damage |
| rating = great | | rating = great | ||
| xpac = eod | | xpac = eod | ||
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==Overview== | ==Overview== | ||
− | Condition | + | Condition Virtuoso is a powerful ranged condition DPS build with innate sustain. |
+ | |||
+ | This build inflicts enormous amounts of {{tooltip|Bleeding}} damage through critical hits while generating lots of Blades to use Bladesongs essentially off cooldown. It is quite simple, yet effective, but very dependent on having the right gear. | ||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode|code = [&DQcBHRgdQjsjDyMPgQGBAYMBgwGCAd0a5RrtEgAAAAAAAAAAAAAAAAAAAAA=]}} | {{TemplateCode|code = [&DQcBHRgdQjsjDyMPgQGBAYMBgwGCAd0a5RrtEgAAAAAAAAAAAAAAAAAAAAA=]}} | ||
+ | |||
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|weapon1 = Dagger | |weapon1 = Dagger | ||
|weapon2 = Sword | |weapon2 = Sword | ||
− | |weapon3 = | + | |weapon3 = Dagger |
|weapon4 = Focus | |weapon4 = Focus | ||
|healing = Signet of the Ether | |healing = Signet of the Ether | ||
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− | ==Weapon Variants== | + | ===Weapon Variants=== |
* Phantasmal Warden attacks randomly any target at range. If there are many adds, it might be better to use pistol. | * Phantasmal Warden attacks randomly any target at range. If there are many adds, it might be better to use pistol. | ||
− | ==Skill Variants== | + | ===Skill Variants=== |
− | + | ||
+ | '''Utility''' | ||
+ | * {{Skill|Signet of Illusions}} can be dropped for more utility if needed. | ||
+ | * {{Skill|Rain of Swords}} can replace {{Skill|Signet of Illusions}} for a higher cleave, but at the cost of burst. | ||
+ | |||
+ | |||
+ | '''Elite''' | ||
* {{Skill|Signet of Humility}} - large amount of crowd control if needed. | * {{Skill|Signet of Humility}} - large amount of crowd control if needed. | ||
+ | |||
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{{Specialization|Illusions|top|bot|top}} | {{Specialization|Illusions|top|bot|top}} | ||
{{Specialization|Virtuoso|bot|mid|bot}} | {{Specialization|Virtuoso|bot|mid|bot}} | ||
+ | |||
==Equipment== | ==Equipment== | ||
− | |||
{{PvE equipment | {{PvE equipment | ||
| stats = Rampager | | stats = Rampager | ||
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| sigil4 = Superior Sigil of Earth | | sigil4 = Superior Sigil of Earth | ||
| infusion1 = Precise +9 Agony Infusion | | infusion1 = Precise +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 2 |
| infusion2 = Malign +9 Agony Infusion | | infusion2 = Malign +9 Agony Infusion | ||
− | | infusion2-qt = | + | | infusion2-qt = 16 |
| head = Viper | | head = Viper | ||
− | | shoulders = | + | | shoulders = |
| chest = Viper | | chest = Viper | ||
− | | hands = | + | | hands = |
− | | legs = | + | | legs = Sinister |
− | | feet = | + | | feet = |
− | | weapon1-stats = | + | | weapon1-stats = Viper |
| weapon2-stats = Viper | | weapon2-stats = Viper | ||
| weapon4-stats = Viper | | weapon4-stats = Viper | ||
+ | | ring1 = Viper | ||
}} | }} | ||
− | |||
− | |||
− | {{Sigil|Superior Sigil of Accuracy}} should not be used because Illusions do not gain the increased critical chance from it. | + | * This setup with {{food|Bowl of Fancy Potato and Leek Soup}} provides 59,99% crit chance, or 99,99% with {{Tooltip|Fury}} thanks to {{Trait|Quiet Intensity}}. |
+ | * {{Sigil|Superior Sigil of Accuracy}} should not be used because Illusions do not gain the increased critical chance from it. | ||
+ | * If you want to fully min max, you can use {{Utility|Writ of Masterful Accuracy}} and optimise your gear set around it. | ||
+ | |||
==Consumables== | ==Consumables== | ||
− | |||
+ | '''Food''' | ||
* {{food|Bowl of Fancy Potato and Leek Soup}} | * {{food|Bowl of Fancy Potato and Leek Soup}} | ||
− | |||
− | + | '''Utility''' | |
* {{Utility|Toxic Focusing Crystal}} | * {{Utility|Toxic Focusing Crystal}} | ||
+ | |||
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===Rotation=== | ===Rotation=== | ||
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− | + | <big>'''Opener'''</big> | |
− | * Use {{Skill|Signet of Illusions}} when {{Skill|Bladesong Sorrow}} is on a long cooldown and {{Skill|Bladesong Harmony}} is out of charges. | + | |
+ | The opener isn't extremely strict, but is mostly based around maximising the benefit of {{trait|Fencer's Finesse}} and {{trait|Deadly Blades}}. | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Bladesong Harmony}} - as an ammo skill, we want to get this on cooldown early | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Unstable Bladestorm}} - by using this slightly later in the opener, more of the hits will be at high stacks of {{trait|Fencer's Finesse}} | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Thousand Cuts}} - cast once you hit 10 stacks of {{trait|Fencer's Finesse}}, as an instant cast it can be used during other skills | ||
+ | # {{Skill|Bladesong Sorrow}} - use once you're back at fives blades | ||
+ | # {{Skill|Phantasmal Warden}} | ||
+ | # {{Skill|Bladesong Harmony}} - use once you're back at fives blades | ||
+ | # {{Skill|Rain of Swords}} or {{Skill|Signet of Illusions}} | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{Skill|Bladesong Sorrow}} - use once you're back at fives blades, this will only be available if you used '''Signet of Illusions''' | ||
+ | |||
+ | |||
+ | <big>'''Rest of the Rotation'''</big> | ||
+ | |||
+ | Most of the rest of the rotation is using skills off cooldown, though there is some structure: | ||
+ | * Thanks to {{trait|Bloodsong}} in combination with {{trait|Jagged Mind}} and {{trait|Sharper Images}}, you stock blades almost as fast as you can spend them. | ||
+ | ** {{Skill|Bladesong Harmony}} and {{Skill|Bladesong Sorrow}} should be used as soon as you reach five blades, with {{Skill|Bladesong Sorrow}} taking priority. | ||
+ | ** {{Skill|Bladesong Dissonance}} and {{Skill|Bladeturn Requiem}} deal negligible damage, but can be used to maximise uptime of {{trait|Deadly Blades}} if you cast them as you are about to lose the buff. | ||
+ | ** Use {{Skill|Signet of Illusions}} when {{Skill|Bladesong Sorrow}} is on a long cooldown and {{Skill|Bladesong Harmony}} is out of charges. | ||
+ | * Use all '''Dagger''' skills, {{Skill|Thousand Cuts}} and {{Skill|Rain of Swords}} (if using) off cooldown. | ||
+ | * Use {{Skill|Phantasmal Warden}} as soon as you swap to '''Focus''' and {{tooltip|Weapon Swap}} away again as soon as you can | ||
+ | ** Use {{Skill|Signet of the Ether}} as soon as it comes off cooldown, and follow up with another {{Skill|Phantasmal Warden}} - over time {{Skill|Signet of the Ether}} will come up later and later in the '''Focus''' section. The best choice then will depend on how long the phase will last: | ||
+ | *** If the phase will end within ~50 seconds, stay on '''Focus''' each loop until you can use {{Skill|Signet of the Ether}} → {{Skill|Phantasmal Warden}}. | ||
+ | *** If the phase will go on longer, skip {{Skill|Signet of the Ether}} for one '''Focus''' section so that it is immediately available for the '''Focus''' section after that. | ||
+ | * Use {{Skill|Phantasmal Swordsman}} as soon as you swap to '''Sword''', use it again when it is off cooldown, and then {{tooltip|Weapon Swap}} immediately. | ||
+ | |||
+ | |||
+ | [https://youtu.be/WNCn66u-nhQ Video example] | ||
+ | |||
===Defense=== | ===Defense=== |
Revision as of 00:49, 2 October 2022
Overview
Condition Virtuoso is a powerful ranged condition DPS build with innate sustain.
This build inflicts enormous amounts of Bleeding damage through critical hits while generating lots of Blades to use Bladesongs essentially off cooldown. It is quite simple, yet effective, but very dependent on having the right gear.
Template Code
Skill Bar
Weapon Variants
- Phantasmal Warden attacks randomly any target at range. If there are many adds, it might be better to use pistol.
Skill Variants
Utility
- can be dropped for more utility if needed.
- can replace for a higher cleave, but at the cost of burst.
Elite
- - large amount of crowd control if needed.
Specializations
Equipment
Viper
Rampager
Viper
Rampager
Sinister
Rampager
Rampager
Rampager
Rampager
Rampager
Viper
Rampager
Viper
Viper
Viper
x6
x2
x16
- This setup with provides 59,99% crit chance, or 99,99% with Fury thanks to .
- should not be used because Illusions do not gain the increased critical chance from it.
- If you want to fully min max, you can use and optimise your gear set around it.
Consumables
Food
Utility
Usage
This build requires an extremely high critical chance, ideally 100%, which is why it uses so much Rampager gear. Thankfully, helps with this. The build then converts this high crit chance into Bleeding damage through and . This high bleeding output generates an insane amount of Blades with , which are then consumed on Shatters/Bladesongs to both deal direct damage and increase your damage with .
Rotation
Opener
The opener isn't extremely strict, but is mostly based around maximising the benefit of and .
- Weapon Swap
- - as an ammo skill, we want to get this on cooldown early
- - by using this slightly later in the opener, more of the hits will be at high stacks of
- - cast once you hit 10 stacks of , as an instant cast it can be used during other skills
- - use once you're back at fives blades
- - use once you're back at fives blades
- or
- - use once you're back at fives blades, this will only be available if you used Signet of Illusions
Rest of the Rotation
Most of the rest of the rotation is using skills off cooldown, though there is some structure:
- Thanks to in combination with and , you stock blades almost as fast as you can spend them.
- and should be used as soon as you reach five blades, with taking priority.
- and deal negligible damage, but can be used to maximise uptime of if you cast them as you are about to lose the buff.
- Use when is on a long cooldown and is out of charges.
- Use all Dagger skills, and (if using) off cooldown.
- Use as soon as you swap to Focus and Weapon Swap away again as soon as you can
- Use as soon as it comes off cooldown, and follow up with another - over time will come up later and later in the Focus section. The best choice then will depend on how long the phase will last:
- If the phase will end within ~50 seconds, stay on Focus each loop until you can use → .
- If the phase will go on longer, skip for one Focus section so that it is immediately available for the Focus section after that.
- Use as soon as it comes off cooldown, and follow up with another - over time will come up later and later in the Focus section. The best choice then will depend on how long the phase will last:
- Use as soon as you swap to Sword, use it again when it is off cooldown, and then Weapon Swap immediately.
Defense
- - block.
- - block.
Sustain
- Dealing damage heals you thanks to .
- When is not on cooldown, every Blade you stock will heal you for a small amount.
Crowd control
- - daze. Daze duration increases with number of stocked Blades.
- ⇒ - daze.
- ⇒ - pull.
- - stun (emergencies only).
Ratings
Comments
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