Difference between revisions of "Virtuoso - Condition Virtuoso"

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(Formatting changes and Additional nobuff gear option)
 
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{{SEO|description=A condition-based build for Virtuoso in open world.}}
 
 
{{Build
 
{{Build
 
| profession = mesmer
 
| profession = mesmer
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Condition virtuoso is a powerful ranged condition dps build for open world where the lack of clone setup requirements and persistent blade stacks make it more friendly to general open world play.
 
Condition virtuoso is a powerful ranged condition dps build for open world where the lack of clone setup requirements and persistent blade stacks make it more friendly to general open world play.
  
This build inflicts enormous ammounts of bleeding damage through critical hits while generating lots of Blades to use Bladesongs essentially offcooldow. It is quite simple, yet effective, but very dependent on having the right gear.
+
This build inflicts enormous ammounts of bleeding damage through critical hits while generating lots of Blades to use Bladesongs essentially off-cooldown. It is quite simple, yet effective, but very dependent on having the right gear.
 +
 
  
 
==Template Code==
 
==Template Code==
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|elite = Thousand Cuts
 
|elite = Thousand Cuts
 
}}
 
}}
==Weapon Variants==
+
 
 +
 
 +
===Weapon Variants===
 
* None. Dagger is a must and cannot be substituted by any other weapon. We advise not to change the offhand weapons either since this build prefers phantasms that attack multiple times, making sword and focus better than the traditional condi offhands torch and pistol.
 
* None. Dagger is a must and cannot be substituted by any other weapon. We advise not to change the offhand weapons either since this build prefers phantasms that attack multiple times, making sword and focus better than the traditional condi offhands torch and pistol.
  
==Skill Variants==
+
 
===Healing skill===
+
===Skill Variants===
 +
'''Healing skill'''
 +
 
 
* {{Skill|Ether Feast}} - very large heal, especially when used with maximun stocked blades, but less damage.
 
* {{Skill|Ether Feast}} - very large heal, especially when used with maximun stocked blades, but less damage.
===Utility skills===
+
 
 +
 
 +
'''Utility skills'''
 +
 
 
* {{Skill|Mantra of Concentration}} - valuable stunbreak.
 
* {{Skill|Mantra of Concentration}} - valuable stunbreak.
 
* {{Skill|Mantra of Resolve}} - condition cleanse.
 
* {{Skill|Mantra of Resolve}} - condition cleanse.
 
* {{Skill|Mimic}}, {{Skill|Blink}}, {{Skill|Portal Entre}} - very strong utility.
 
* {{Skill|Mimic}}, {{Skill|Blink}}, {{Skill|Portal Entre}} - very strong utility.
===Elite skills===
+
 
* {{Skill|Mass Invisibility}} - stealth for channeling hero points or sneaking passed powerful enemies.
+
 
 +
'''Elite skills'''
 +
 
 +
* {{Skill|Mass Invisibility}} - stealth for channeling hero points or sneaking past powerful enemies.
 
* {{Skill|Time Warp}} - small burst of quickness for yourself and allies.
 
* {{Skill|Time Warp}} - small burst of quickness for yourself and allies.
 
* {{Skill|Signet of Humility}} - large amount of crowd control.
 
* {{Skill|Signet of Humility}} - large amount of crowd control.
 
  
  
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{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Illusions|top|bot|top}}
 
{{Specialization|Illusions|top|bot|top}}
{{Specialization|Virtuoso|bot|bot|bot}}
+
{{Specialization|Virtuoso|bot|mid|bot}}
 +
 
  
* {{Trait|Persistence of Memory}} + {{Trait|Phantasmal Haste}} - Boon generation when solo.
 
* {{Trait|Phantasmal Blades}} - more burst damage.
 
 
===Specializations Variants===
 
===Specializations Variants===
 +
* {{Trait|Persistence of Memory}} - Boon generation when solo.
 +
* {{Trait|Sharpening Sorrow}} - If using the [[#Equipment Variants|optional equipment set]] optimised for no food/utility/infusion stat buffs
 +
 
* Inspiration can replace Illusions when soloing to massively increase sustain.
 
* Inspiration can replace Illusions when soloing to massively increase sustain.
{{Specialization|Inspiration|bot|mid|mid}}
+
{{Specialization|Inspiration|bot|mid|mid|variant=y}}
  
  
 +
==Equipment==
 +
* The default recommended gear is the same as the condi virtuoso raid build for ease of gearing.
 +
** With {{food|Bowl of Fancy Potato and Leek Soup}}, this setup provides 59,99% crit chance, or 99,99% with {{Tooltip|Fury}} thanks to {{Trait|Quiet Intensity}}.
 +
* Ascended gear and stat infusions are not required for Open World.
 +
* Feel free to adjust or rearrange the stats of individual pieces, with the aim of having as close to 100% critical chance (with fury) and 100% bleeding duration.
 +
** {{Sigil|Superior Sigil of Accuracy}} should not be used because Illusions do not gain the increased critical chance from it.
  
==Equipment==
 
Ascended gear is not required. Infusions are not required. This build suggest the exact same gear to the condi virtuoso raid build for ease of gearing.
 
 
{{PvE equipment
 
{{PvE equipment
 
| stats = Rampager
 
| stats = Rampager
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| sigil4 = Superior Sigil of Earth
 
| sigil4 = Superior Sigil of Earth
 
| infusion1 = Precise +9 Agony Infusion
 
| infusion1 = Precise +9 Agony Infusion
| infusion1-qt = 1
+
| infusion1-qt = 2
 
| infusion2 = Malign +9 Agony Infusion
 
| infusion2 = Malign +9 Agony Infusion
| infusion2-qt = 17
+
| infusion2-qt = 16
 
| head = Viper
 
| head = Viper
| shoulders = Rampager
+
| shoulders =  
 
| chest = Viper
 
| chest = Viper
| hands = Rampager
+
| hands =
| legs = Viper
+
| legs = Sinister
| feet = Rampager
+
| feet =
| weapon1-stats = Rampager
+
| weapon1-stats = Viper
 +
| weapon2-stats = Viper
 +
| weapon4-stats = Viper
 +
| ring1 = Viper
 +
}}
 +
 
 +
 
 +
===Equipment Variants===
 +
 
 +
 
 +
'''Open World Optimised Equipment'''
 +
 
 +
* The alternative gear set below is optimised to have approximately 100% critical chance and bleed duration without requiring food/utility/infusion stat buffs.
 +
** Using this gear set requires use of the trait {{Trait|Sharpening Sorrow}} for extra condition duration.
 +
 
 +
{{PvE equipment
 +
| stats = Rampager
 +
| weight = Light
 +
| rune = Superior Rune of the Krait
 +
| rune-qt = 6
 +
| weapon1 = Dagger
 +
| weapon2 = Sword
 +
| sigil1 = Superior Sigil of Agony
 +
| sigil2 = Superior Sigil of Earth
 +
| weapon4 = Focus
 +
| sigil4 = Superior Sigil of Earth
 +
| infusion1 =
 +
| infusion1-qt =
 +
| infusion2 =
 +
| infusion2-qt =
 +
| head = Sinister
 +
| shoulders =
 +
| chest =
 +
| hands =
 +
| legs = Sinister
 +
| feet =  
 +
| weapon1-stats = Sinister
 
| weapon2-stats = Viper
 
| weapon2-stats = Viper
 
| weapon4-stats = Viper
 
| weapon4-stats = Viper
 +
| ring1 = Viper
 
}}
 
}}
===Budget equipment===
 
Since the build requires extremely high critical chance to function, gear alternatives are not recommeded.
 
* You could use the same gear as mirage, full {{Tooltip|Viper}}, while working on acquiring {{Tooltip|Rampager}} pieces.
 
  
 +
 +
'''Other Gear Options'''
 +
 +
* {{Tooltip|Rabid}} - Defensive option. Trades the power of Rampager for toughness while keeping the condition damage and precision.
 +
* If you already have a {{Tooltip|Viper}} set from gearing a mirage, you can use that while working on acquiring {{Tooltip|Rampager}} pieces.
  
  
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==Usage==
 
==Usage==
This build requires an extremely high critical chance, ideally 100%, which is why it uses so much {{Tooltip|Rampager}} gear. Thankfully, {{Trait|Quiet Intensity}} helps with this. The build then converts this high crit chance into {{Tooltip|Bleed}}ing damage through {{Trait|Sharper Images}} and {{Trait|Jagged Mind}}. This high bleeding output generates an insane amount of Blades with {{Trait|Bloodsong}}, which are then consumed on Shatters/Bladesongs to both deal direct damage and increase your damage with {{Trait|Deadly Blades}}.
+
This build requires an extremely high critical chance, ideally 100%, which is why it uses so much {{Tooltip|Rampager}} gear. Thankfully, {{Trait|Quiet Intensity}} helps with this. The build then converts this high crit chance into {{Tooltip|Bleeding}} damage through {{Trait|Sharper Images}} and {{Trait|Jagged Mind}}. This high bleeding output generates an insane amount of Blades with {{Trait|Bloodsong}}, which are then consumed on Shatters/Bladesongs to both deal direct damage and increase your damage with {{Trait|Deadly Blades}}.
 +
 
 +
 
 
===Rotation===
 
===Rotation===
 
Against bosses and other durable enemies, try to follow this rotation
 
Against bosses and other durable enemies, try to follow this rotation
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#{{Skill|Bladesong Harmony}}
 
#{{Skill|Bladesong Harmony}}
 
From here on, just use your Phantasm and Blade skills offcooldown. When you swap to sword, use Phantasmal Swordsman and use it again when it recharges, then weapon swap. On the focus weapon set, cast Phantasmal Warden twice by using Signet of the Ether. You will generate a lot of Blades, but space your Bladesongs to upkeep the buff from {{Trait|Deadly Blades}}.
 
From here on, just use your Phantasm and Blade skills offcooldown. When you swap to sword, use Phantasmal Swordsman and use it again when it recharges, then weapon swap. On the focus weapon set, cast Phantasmal Warden twice by using Signet of the Ether. You will generate a lot of Blades, but space your Bladesongs to upkeep the buff from {{Trait|Deadly Blades}}.
 +
 +
 
===Defense===
 
===Defense===
 
* {{Skill|Bladeturn Requiem}} - block.
 
* {{Skill|Bladeturn Requiem}} - block.
 
* {{Skill|Illusionary Riposte}} - block.
 
* {{Skill|Illusionary Riposte}} - block.
 +
 +
 
===Sustain===
 
===Sustain===
 
* Dealing damage heals you thanks to {{Trait|Jagged Mind}}.
 
* Dealing damage heals you thanks to {{Trait|Jagged Mind}}.
 
* When {{Skill|Signet of the Ether}} is not on cooldown, every Blade you stock will heal you for a small amount.
 
* When {{Skill|Signet of the Ether}} is not on cooldown, every Blade you stock will heal you for a small amount.
 +
 +
 
===Crowd control===
 
===Crowd control===
 
* {{Skill|Bladesong Dissonance}} - daze. Daze duration increases with number of stocked Blades.
 
* {{Skill|Bladesong Dissonance}} - daze. Daze duration increases with number of stocked Blades.

Latest revision as of 07:36, 26 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

This build was last updated on July 26, 2022 and is up to date for the June 30, 2022 game patch.

Overview

Condition virtuoso is a powerful ranged condition dps build for open world where the lack of clone setup requirements and persistent blade stacks make it more friendly to general open world play.

This build inflicts enormous ammounts of bleeding damage through critical hits while generating lots of Blades to use Bladesongs essentially off-cooldown. It is quite simple, yet effective, but very dependent on having the right gear.


Template Code

[&DQcBHRgdQj8jDyMPgQGBAYMBgwHdGoIB5RrtEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Dagger/Sword
X/Focus
Utility


Weapon Variants

  • None. Dagger is a must and cannot be substituted by any other weapon. We advise not to change the offhand weapons either since this build prefers phantasms that attack multiple times, making sword and focus better than the traditional condi offhands torch and pistol.


Skill Variants

Healing skill

  • - very large heal, especially when used with maximun stocked blades, but less damage.


Utility skills

  • - valuable stunbreak.
  • - condition cleanse.
  • , , - very strong utility.


Elite skills

  • - stealth for channeling hero points or sneaking past powerful enemies.
  • - small burst of quickness for yourself and allies.
  • - large amount of crowd control.


Specializations


Specializations Variants

  • - Boon generation when solo.
  • - If using the optional equipment set optimised for no food/utility/infusion stat buffs
  • Inspiration can replace Illusions when soloing to massively increase sustain.


Equipment

  • The default recommended gear is the same as the condi virtuoso raid build for ease of gearing.
    • With , this setup provides 59,99% crit chance, or 99,99% with Fury Fury thanks to .
  • Ascended gear and stat infusions are not required for Open World.
  • Feel free to adjust or rearrange the stats of individual pieces, with the aim of having as close to 100% critical chance (with fury) and 100% bleeding duration.
    • should not be used because Illusions do not gain the increased critical chance from it.
Head
Viper
Shoulders
Rampager
Chest
Viper
Hands
Rampager
Legs
Sinister
Feet
Rampager
Backpiece
Rampager
Accessory
Rampager
Accessory
Rampager
Amulet
Rampager
Ring
Viper
Ring
Rampager
Dagger
Viper
Sword
Viper
Sigil
Sigil
Focus
Viper
Sigil
Rune
x6
Infusion
x2
Infusion
x16


Equipment Variants

Open World Optimised Equipment

  • The alternative gear set below is optimised to have approximately 100% critical chance and bleed duration without requiring food/utility/infusion stat buffs.
    • Using this gear set requires use of the trait for extra condition duration.
Head
Sinister
Shoulders
Rampager
Chest
Rampager
Hands
Rampager
Legs
Sinister
Feet
Rampager
Backpiece
Rampager
Accessory
Rampager
Accessory
Rampager
Amulet
Rampager
Ring
Viper
Ring
Rampager
Dagger
Sinister
Sword
Viper
Sigil
Sigil
Focus
Viper
Sigil
Rune
x6



Other Gear Options

  • Rabid Rabid - Defensive option. Trades the power of Rampager for toughness while keeping the condition damage and precision.
  • If you already have a Viper Viper set from gearing a mirage, you can use that while working on acquiring Rampager Rampager pieces.


Consumables

Food
  • - farming.
  • - DPS.
  • - budget DPS.


Utility
  • (and variants) - farming.
  • - DPS.


Usage

This build requires an extremely high critical chance, ideally 100%, which is why it uses so much Rampager Rampager gear. Thankfully, helps with this. The build then converts this high crit chance into Bleeding Bleeding damage through and . This high bleeding output generates an insane amount of Blades with , which are then consumed on Shatters/Bladesongs to both deal direct damage and increase your damage with .


Rotation

Against bosses and other durable enemies, try to follow this rotation

  1. Weapon swap Weapon swap
  2. and

From here on, just use your Phantasm and Blade skills offcooldown. When you swap to sword, use Phantasmal Swordsman and use it again when it recharges, then weapon swap. On the focus weapon set, cast Phantasmal Warden twice by using Signet of the Ether. You will generate a lot of Blades, but space your Bladesongs to upkeep the buff from .


Defense

  • - block.
  • - block.


Sustain

  • Dealing damage heals you thanks to .
  • When is not on cooldown, every Blade you stock will heal you for a small amount.


Crowd control

  • - daze. Daze duration increases with number of stocked Blades.
  • - daze.
  • - pull.
  • - stun (emergencies only).


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Literallybad gave this build 4 stars • August 2022
The best open world build if you are looking to play Virtuoso, but this specialization does not excel in this area in the first place. Excellent in single target, zerg environments. The variant set is the one that is both slightly cheaper and keeps you alive for slightly longer. If you are not actively wanting to use this spec in particular, use a different one with better sustain and more relaxed gameplay, but otherwise this is your best set.
5 stars
Yanna gave this build 5 stars • August 2022
This has been a fun build to play with. Painful early on as you're collecting gear, since you're a glass cannon without much of a cannon, but once you get going this gets powerful. You want More Dakka, this has the Dakka to spare. Line up your shots and watch their health bars evaporate. But don't get hit. You must keep firing to keep lifestealing, so knockdowns can kill you fast.
5 stars
Warming Hearth gave this build 5 stars • April 2022
A very fun and easy to play build. While staff-staff mirage remains the best mesmer open world build, condi virtuoso can have a higher damage output when nearby players are providing you boons (since this build lacks self-boon generation). The build can play permanently from 1200 range, although being in melee range will increase your damage. Finally, the innate sustain makes the build forgiving to play.

Comments

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