Warrior - Double Leaper Frontliner

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Focused on: Direct damage.

Designed for:


The Double Leaper Warrior uses the trait "Powerful Synergy" to create long lasting auras by leaping through combo-fields. Equipped with multiply survival skills the Double Leaper is able to stand in the enemy's damage while dealing damage to them and letting them suffer under the effects of the auras.

Skill Bar


Slot Changes


  • for another leap. Only recommended if enough stability is available.



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Berserker stat icon.png
Berserker stat icon.png
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Superior Rune of Melandru


  • You can replace some armor pieces for Soldier, Berserker or Knights ones depending on personal preference.


  • Change for more doges.
  • Change for a longer immobilize.


  • for more offensive.



  • Since to many conditions are hard for this build, reducing the duration is necessary.
  • Cheaper options are and .




  • It is necessary to get familiar with the effects of a leap-finisher together with the different combo-fields.
  • Before "going deep" check whether the utility skills are ready or not. If not, do not "go deep".
  • While running around the map with the Zerg, try to use the guardians to stack light aura by using .
  • Before using a leap make sure to hit a combo-field, since the effect of the combo is doubled. Combo-fields granting an aura when activated with a leap-finisher should have priority unless you need a heal.


  • Leap into the enemy's zerg and use (if possible) to immobalize.
  • Swap to GS and use .
  • The skills 6-9 will ensure to get out alive again.
  • Use to disengage.


  • Use a leap in a water-field to heal yourself.
  • Use the skills and never at the same time.
  • Rally a group of ally in downstate by using .
  • Use if health is low and is in cd. Don't use in the enemy's bomb, because the Nec's wells are unblockable.


  • Heavy condition pressure.
Build rating - 5 stars
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2 Ratings
5 stars
Eolh gave this build 5 stars August 2015

Damage output good.

Very funny to play in small-medium zerg vs zerg.

Condition is a real issue.

Not good as PS Frontliner, but a good option.

5 stars
Idlev gave this build 5 stars July 2015

The damage output is very good. Of course this build has less group-support, but in my opinion is this build is more valuable for the zerg bc of the high and safe damage output. As written in the build

conditions are very dangerous for the double Leaper.

For me the Double Leaper is much more satisfying to play, then the post-feature-patch Shout Heal war. But I think it's not an option for all Wars in a Zerg, bc the conditions would get an real issue.

Compared to the Well Nec(as a damage dealer) the Double Leaper is more a counter-bomber, bc he can stand in the enemy's damage(which even increases the damage bc of the auras).