Difference between revisions of "Warrior - Shouts Frontliner"

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Revision as of 22:26, 6 July 2017

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageUtility.

Designed for:


Overview

The Shouts Frontline Warrior provides group heals, crowd control, and AoE cleansing. Is also valuable for blasting water fields, which is vital for group sustain.

Skill Bar

First Weapon Set

HammerHealingUtilityElite
Sword/Warhorn

Skill Variants

  • for if you absolutely cannot survive the enemy zerg without it. Loses group sustain and a condition cleanse/two if running Trooper runes.

Specializations




Variants

  • for a small damage boost. Reduces survivability heavily.
  • if more stability is needed. can be used less often.

Equipment

First Weapon Set
  • Main Hand
Hammer
Stats: Marauder's
Superior Sigil of Draining Superior Sigil of Draining
Superior Sigil of Draining.pngSuperior Sigil of Draining
Steal life when interrupting an enemy.
Superior Sigil of Absorption Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Second Weapon Set
  • Main Hand
Sword/Warhorn
Stats: Marauder
Superior Sigil of Intelligence Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Shoulders
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Chest
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Hands
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Legs
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Feet
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.


Accessories
  • Amulet
Stats: Soldier's
  • Ring 1
Stats: Soldier's
  • Ring 2
Stats: Soldier's
  • Earring 1
Stats: Soldier's
  • Earring 2
Stats: Soldier's
  • Back
Stats: Cavalier's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards, Lords, and Supervisors

Variants

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Runes

  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    for more group boon upkeep.

Consumables

Foods

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Optimal defensive food with damage reduction and boon duration.
  • Bowl of Lemongrass Poultry Soup Bowl of Lemongrass Poultry Soup
    Bowl of Lemongrass Poultry Soup.pngBowl of Lemongrass Poultry Soup
    Nourishment (30m):
    Food.png-20% condition duration+70 vitality+10 Experience from kills
    Consumable
    Cheaper/Feast defensive option.
    Can of Poultry and Leek Soup Can of Poultry and Leek Soup
    Can of Poultry and Leek Soup.pngCan of Poultry and Leek Soup
    Nourishment (30 m):
    Food.png-18% condition duration+60 vitality
    Consumable
    is the personal use cheaper version.
  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    useful for increasing immobilize duration.

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

  • Although Warhorn skills are very powerful at cleaning conditions, It might it usually best to save the Warhorn 5 skill for blasting a water field (avoid blasting a fire field with this and putting it on cooldown for when you are condition bombed or need it to blast water).
  • Sword F1 can immobilize key players, such as a support staff elementalist that has fallen into downed state or an enemy necromancer, especially if they are in shroud unable to cleanse their condition.
  • The hammer is not only a beastly crowd-control kit, but also crits like a truck. Because the hammer swings so slowly, skill rotation and situational awareness is very important when you have it out. Be sure to have your enemy clicked on and know if they have stability.
  • Be mindful of your opponent's dodges and boons: look out for Aegis and Stability when attempting to CC-chain. Count their dodges, too; if you see an opponent dodge twice in a row with no stability it is time to unload.
  • If you go to your keybinding options, you can assign a "Stow Weapon" key. If you press your stow weapon key during a long weapon animation (i.e., Hammer 4 and 5) you can cancel the cast and put it on a 3 second cooldown instead of the full duration. This is excellent for baiting dodges from your enemies, as well as cancelling swings you know won't connect.
  • Often times your Sword burst skill is more valuable than your hammer stun. Stability and stun breaks are abundant in zerg fights but immobilizes often throw people off-guard. Especially when attempting to assassinate backliners. Not only does it force cleanses but it also disrupts their flow of movement even if they are able to cleanse it quickly. The damage of Flurry is not really important, though, so be sure to stow cancel once the immobilize is in place.
  • If you can identify a moment to help pick off an enemy backliner, such as a clutch stun or immobilize, go for it. But of course, pay attention to your group's movements. No matter how tanky you are you will not be able to endure the wrath of an enemy zerg by yourself. Try not to tunnel vision chasing backliners unless you know you can get it.
  • Hammerstun can be used as an emergency water blast- even if you are at low adrenaline. This is important if your warhorn is on cooldown or you have just swapped weapons and your commander calls for a regroup.

Gameplay Videos

  • YouTube:
    [GS] Diviniya
  • YouTube:
    [Agg] Jackie
  • YouTube Channel: Fedsmoker [Agg]
Build rating - 5 stars
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4 Ratings
5 stars
Xivor gave this build 5 stars March 2017

Once the most popular Warrior build for the longest time, now seeing a return due to its strong support capabilities in condi cleanse and shout heals, countering the current condi-meta. Still a very solid build, providing less DPS than more modern Berserker builds, but providing a balance between damage and support from a durable frontliner.

5 stars
Arete gave this build 5 stars September 2016

A strong and relatively easy to play support DPS build. Compared to Berserker builds it lacks raw damage, but brings significant group support and strong CCs, very similar in playstyle to frontline Herald, but focuses more on CC support than boon upkeep. The base warrior bursts for sword and hammer can both be much more powerful than the primal burst variants if used correctly.

5 stars
JonnyMohawk gave this build 5 stars May 2016

It offers great group support while still boasting pretty effective CC with hammer and mobility with warhorn.

1 More Rating
5 stars
Brofernape gave this build 5 stars May 2016

Doesn't really feel impactful as almost everyone has stability now. I prefer berserker line for immob on hammer over tactics w/ less shouts (A problem with it is missing the warhorn trait). Keeping the enemy in bombs with the large amount of immobilizes is what I think warriors role is now. Also in general Dolyak signet>Balanced stance for engages since with balanced you'll only have stability half the time against a group that has cc. With Dolyak you get both toughness and the 10 stacks of stability gives you at least 5-10s of being immune to cc (even better with eternal champion in the berserker grandmaster+outrage).