Weaver - Celestial Roamer

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This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Hybrid DamageDecent SustainAoe.

Designed for:


Overview

A high skill ceiling and a large pool of abilities combine to make this build a blast to play and very rewarding.

Skillbar

Sword/DaggerHealingUtilityElite

Skill Variants

Heal

  • For 1v1's, it is better to drop water for arcane and take Signet of Restoration.

Traits




Variants

If having lots of issues with conditions, take:


If not having issues with conditions, take Arcane over Water



Trait Options: Depending on if you are fighting mostly condition or power builds, try different combinations of Weaver traits or switching between Arcane and Water.


Equipment

Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png

Variants

Sigils

  • Extra burst on weapon swap.

Runes There are many runes that work. Some examples are:

  • Boosts your defensive stats.
  • Cheap damage rune.
  • Works well if paired with (Runes with functions on heal usage are currently not working with Aquatic Stance)


Consumables

Food You gotta be crazy to use expensive food when roaming, so here are some cheap food options:

Utility


Notes Celestial with dagger off hand fixes two important Issues that Weaver has. When playing power, Weaver heavily relies on to do damage, and when playing sage, Weaver heavily relies on and . The second issue comes from playing focus. Weaver does not allow you to use important focus skills such as , , , , , , reactively. Instead, it forces you to either sit in an attunement for longer than necessary, waiting for your opponent to use a skill, or use skills prematurely. If playing focus, is extremely useful, however it is tough to drop a utility for it, unless you are playing power and do not need

Streamers

Build rating - 4 stars
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4 Ratings
4 stars
Notsussertod gave this build 4 stars August 2019

The type of build that, if played correctly, can make you immortal. Lots of sustained healing, mobility, evades and cc. Only thing it lacks is damage, but against squishier targets you can be pretty effective. Really not suited for anything other than roaming or small scale fights.

3 stars
Bati gave this build 3 stars September 2018

Strong sustain with underwhelming damage, celestial sw/d weaver lacks adequate dps to finish kills timely yet proves tanky enough to escape and survive many 1vX situations. Weaver lacks the ability to secure downs due in large part by lengthy rotations and the risk associated with double attuning -i.e., the potential number of skills on cooldown-. Assuming a target stays within range of primordial stance and other skills or assuming one can keep up with your opponent, there is the opportunity to build up sustained damage and secure kills.

As a celestial weaver, you will not burst down other roamers or groups nor will the bulk of your fights in your favor complete in a timely manner, however.

If the enemy pays attention, then a celestial sword weaver will rarely be the main reason they down. The rule of thumb for building into the celestial stat is to invest deeply into it to be effective. Anything beyond a minor tweak would mitigate or go against the whole reason for investing into celestial or else you risk greatly diminished performance. Builds that can build into sustain with less investment outperform cele weaver currently (e.g. a holo or spellbreaker make better damage sponges and outputting superior dps also, while even a stealth trapper druid poses a greater risk than a cele weaver). The build is viable, but no amount of tinkering will make this build great.

4 stars
Hanz gave this build 4 stars September 2018

Nearly immortal in 1v1s, cele just works so well with weaver in WvW. It's up there in Spellbreaker tier when it comes to sustain. CC and mobility are quite good as well.

Damage is the only thing that's going to be a problem sometimes. Against opponents with similar level of sustain you may just end up in a neverending duel. Consumables may help you ease that a bit, or a couple of more offensive trinkets (Sinister or Viper, maybe? I'll try that later)

1 More Rating
5 stars
Kdb424 gave this build 5 stars March 2018

I have used this build with several changes quite a lot for both roaming, and zerg play. When playing in a zerg, I tend to run a more support based role for rezzez, protection, and healing, and while roaming, I can usually hold my own against even a 1v2. Definitely a very versatile build, but is not an absolute master of anything. Brings back the feeling of the old Celestial DD ele, but with a MUCH higher skill cap. This build will take a LOT of time to master, and am still learning new things and tweaking after a month of play in WvW and similar build in PvP. Stats are definitely adjustable depending on comp or personal preference.