Difference between revisions of "Weaver - Condi DPS"

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| weapon1 = Scepter
 
| weapon1 = Scepter
 
| weapon2 = Focus
 
| weapon2 = Focus
| sigil1 = Superior Sigil of Geomancy
+
| sigil1 = Superior Sigil of Torment
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
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[https://youtu.be/ELMvQ-ZyLSo Video example rotation for Dagger/Focus by Ryan]
 
[https://youtu.be/ELMvQ-ZyLSo Video example rotation for Dagger/Focus by Ryan]
  
[https://youtu.be/i1zp0ZLdaGg Video example rotation for Scepter/Focus by Roul]
+
[https://youtu.be/C98z6HwLkog Video example rotation for Scepter/Focus by Roul]
  
 
[https://youtu.be/zjQ3e_09eB8 Video example rotations for Staff by Fennec]
 
[https://youtu.be/zjQ3e_09eB8 Video example rotations for Staff by Fennec]

Revision as of 11:54, 4 December 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on December 04, 2022 and is up to date for the February 27, 2024 patch.

Overview

A condition DPS build for Weaver. This build has a complex rotation, but deals strong sustained damage through Burning Burning and Bleeding Bleeding, and has good access to CC and various utility skills.


Skill Bar

Scepter/Focus
Utility


Weapon Variants

  • Mainhand Dagger can be taken for more DPS, though the rotation involves rushing back and forth through the boss, which may not be practical.
  • Staff will be more DPS on larger hitboxes.


Skill Variants

  • instead of for ease of use and less of a precasting requirement, at the cost of ~1700 DPS.
  • provides more group healing at the expense of personal healing.
  • for more burst healing at the expense of sustained healing.
  • If you'd prefer, you can use Dagger over Scepter for increased damage output. However, dagger is not a good idea for every encounter due to dashes in the rotation. The stats, traits and sigils used remain identical for both builds.


Template Code

[&DQYfFRomOBV0AHQANRc1F8sAywByAHMAEhcSFwAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Focus
Viper
Sigil
Sigil
Rune
x6
Infusion
x10
Infusion
x8


Equipment Variants

Running with 15 Malign and 3 Spiteful infusions would be a minor DPS loss, but would allow you to use ascended food such as for their bonus effects.


Consumables

Food


Utility

    • or for a cheaper alternative


Usage

If using , precast as many elementals as possible before the fight. Cast the skill in for fire elementals which apply tons of Burning Burning.

Rotations for both the Sword and Dagger mainhand versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them.

Video example rotation for Sword/Focus by Ryan

Video example rotation for Dagger/Focus by Ryan

Video example rotation for Scepter/Focus by Roul

Video example rotations for Staff by Fennec


Example Rotation (Dagger)

Opener

The opener for Condi Weaver relies on maximising the effectiveness of . Swapping to provides 20% condi damage (Woven Fire) for the duration of . Attuning to all four elements clears these effects and gives Perfect Weave for a further 10 seconds - providing all the buffs. Therefore, it is valuable to only attune to the final element at the last possible moment in order to gain nearly 30 seconds of the Woven Fire. If you have doubts about your speed or Alacrity/Quickness, then you can attune to instead of at step 30 and then skip ahead to step 37 once is available (not all skills will be available so it is important to cover as much of your time in as possible with the cast time of ).


Begin in Air/Earth

  1. into Fire/Air
  2. into Fire/Fire during Drake's Breath
  3. into Earth/Fire
  4. into Earth/Earth
  5. until Ring of Earth is available
  6. into Fire/Earth
  7. into Fire/Fire during Drake's Breath
  8. into Earth/Fire
  9. until Ring of Earth is available
  10. into Air/Earth
  11. into Fire/Air
  12. into Water/Fire during Drake's Breath to trigger Perfect Weave
  13. into Earth/Water
  14. until you can swap into Earth/Earth


Loop

Compared to the section, the central loop is very simple. You bounce between Earth and Fire, bookending earth sections with and fire sections with .

  1. into Earth/Earth
  2. until Ring of Earth is available
  3. into Fire/Earth
  4. into Fire/Fire
  5. into Earth/Fire during Drake's Breath
  6. until Transmute Fire is available
  7. Return to start of loop


Weave Self

Performed perfectly with perfect boons, will come off cooldown again in Earth/Earth and can immediately be used again. Below is an example loop based on these assumptions. In practice, you may need to improvise somewhat but bear the following in mind:

  • You should either be in mainhand , or immediately switch to so that you gain Woven Fire.
  • As the buffs last for approximately 30s, you may not wish to use it if the boss will phase before they expire.
    • If this is the case, you can start the next phase with the Opener.
  • If you have doubts about your speed or boons, you can delay using until just before step 7.
  • Loop through Air early on so that, if you see the the buff begin to flash, you can quickly attune to water to get Perfect Weave.


From Earth/Earth

  1. into Fire/Earth
  2. into Fire/Fire during Drake's Breath
  3. into Air/Fire
  4. into Earth/Air
  5. into Earth/Earth
  6. until Earthen Rush is available
  7. into Fire/Earth
  8. into Fire/Fire during Drake's Breath
  9. into Earth/Fire
  10. until Ring of Earth is available
  11. into Fire/Earth
  12. into Fire/Fire during Drake's Breath
  13. until Flamewall is available
  14. into Water/Fire during Drake's Breath to trigger Perfect Weave
  15. into Fire/Water during Cone of Cold
  16. into Fire/Fire
  17. until Drake's Breath is available
  18. into Earth/Fire during Drake's Breath
  19. until you can swap into Earth/Earth
  20. Return to the Loop


General tips

  • Use off cooldown while in Fire/Fire, Earth/Fire, or Earth/Earth.
  • Use off cooldown.
  • Use off cooldown when in mainhand Fire.


Breakbars

This build has access to CC options that are easier to use than Staff Weaver, however it still faces the problem of having to wait for two attunement swap cooldowns before gaining access to most of its CC skills.

  • inflicts 200 breakbar damage.
  • inflicts 400 breakbar damage and is your strongest CC skill.

For the Sword build:

  • inflicts a short daze that is rounded up to be equivalent to a 1 second daze or 100 breakbar damage. This is your only CC skill that is available after only one attunement swap
  • inflicts 125 breakbar damage.

For the Dagger build:

  • inflicts 150 breakbar damage but requires the awkward attunement combination of Air and Water. This should be saved for a last-resort option.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Wolfsen gave this build 5 stars • November 2023
An excellent build with a combinaison of very high dps and tankyness. As with most condi builds it won't work on every encounter but it's a real pleasure to use it when I can and it's much easier than sword or hammer. The only thing that might be a problem is its lack of cc in fire or earth attunement which will force you to swap to air or water for breakbars and thus will cause a major dps loss. So i usually bring sigil of earth instead of fire elementals if the team needs me to bring cc or ice bow if it's vital. Another good thing to know is that you can provide party-wide stability with the "rock solid" trait for a minor dps loss.
4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
With buffs to scepter and staff, condi weaver feels a lot more rounded than it did. While all variants are pretty skill-intensive, scepter is easy enough to give newer players a foothold, and glyph of lesser elementals allows for very high damage if you have enough time before the encounter to precast a bunch of them. There are definitely easier builds out there, but at least condi weaver can actually compete with them now.
5 stars
Vertox gave this build 5 stars • December 2022
Still a good build, even today, although it is powercrept by a plethora of other condi builds, primarily from EoD. CWeaver doesn't have any utility for the team, is incredibly difficult compared to easier, higher-dps condi specs from EoD, requires permanent alacrity for Weave Self rotations, complex Lesser Ele glyph precasting and constant unoptimal movements on dagger version of the build, due to Fire/Fire #3 and Earth/Earth #3. The main largest advantages of this build are it's top-tier condi burst and its ability to stick well to bosses, but this build also has high survivability thanks to dual attacks generating barrier, evade frames from skills, healing on skill use, etc. Update: Scepter, staff and weaver buffs made the build better than it was before, with both superior dps and ease of play compared to more old fashioned sword/focus and dagger/focus
5 stars
Walrus6390 gave this build 5 stars • June 2020
This build is currently the highest potential DPS in the game by far, clocking in at a whopping 43.8k with dagger! Despite its overwhelming power, condi weaver is seldom seen due to its high skill requirement. Dagger has limitations due to dashes and is therefore fairly niche. The sword variant can achieve 40.5k, which still beats every other DPS build. If you're looking for a high effort- high reward build, this is it.

Comments

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