Weaver - Condi Weaver

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on March 08, 2022 and is up to date for the June 27, 2023 game patch.

Overview

A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.


Skill Bar

Sword/Focus
Utility


Specializations


Equipment

Feel free to use Exotic in place of Ascended. This option uses gear similar to that of Build:Weaver_-_Condi_DPS. This makes it a great option for general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Sword
Viper
Focus
Viper
Sigil
Sigil
Rune
x6



Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps
  • - dps if using gear with high toughness


Usage

This build primarily relies on and . It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.


Damage

General DPS

  • Spam all of your fire and earth skills.
  • You can combine , , and with for a large burst of damage while you are invulnerable.
  • Try not to interrupt your AA chain in fire, and try to avoid having to AA for extended periods at any point.

Skill Priority

This build operates off of a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos. You have five primary attunement combinations to worry about. You will want to swap between these, usually opening in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff.

Fire/Fire

  1. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Fire/Earth

  1. (to blast might)

Earth/Fire

  1. (if not used in F/E)
  2. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Earth/Earth

  1. Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.

Air/Fire

  1. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might
  2. inside or for Fire Aura


Utilities

Two of your utilities change drastically depending on your current attunement, and its important to consider what attunement is best to use them in. In general, applying Vulnerability Vulnerability or Burning Burning with them is the best option.

  • - this glyph provides considerable vulnerability in a quick burst if used in mainhand. Generally, you should strive to use it in Air unless your enemies are already capped on Vuln. If that's the case, use it in . Try to avoid using this in as it is a large DPS loss.
  • - this skill obeys the same rules as above but with an added layer of complexity; it applies two conditions when you are attuned to two different attunements as it takes into account both your mainhand and offhand, rather than just your mainhand. As such, use this skill in Air/Fire ideally for vuln, though you can use it in Fire/Fire for large amounts of burn. It is generally worth delaying this skill by a few seconds to get into Air/Fire, but not worth more than a 2-3 second delay. This can also be used in Earth/Earth or Earth/Fire.
  • - just cast this off cooldown.


Defense

  • Projectile Hate: ,
  • - invuln
  • Water AA's & provide considerable healing when necessary
  • Dodging or activating a stance grants Barrier when using the applicable traits
  • Swapping to Water gives an evade and water combo field that can be then comboed with any of the other Attunement slot 2 skills.


CC


Variants

Solo Builds

  • Solo builds coming soon ...


Weapon Variants

  • Sceptre - Ranged option with relatively simple rotation.
  • Staff - Tagging weapon in open world zergs. It is recommended to swap Earth traitline to Air for this variant.
  • Offhand Dagger - less damage/utility but greater mobility.


Skill Variants

Damage

  • - AoE burst damage from or pulsing blind with .
  • - flame elemental provides high DPS (be sure to use the command skill on CD where possible) while water and earth give you a reliable front line.
  • - similar to the above, however this skill allows you to summon multiple weaker elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water.
  • - blast finisher.

Defense / Sustain

  • - burst heal.
  • - provides additional barrier and stability; gives the build a wide margin for error
  • - breaks stun and blocks attacks.
  • - fantastic stunbreak
  • - decent single-target DPS and provides extra durability

Utility

  • - for mobility.
  • - high AoE damage on a long cooldown, mobility


Trait Variants

  • - more Blind Blind if having trouble with trash mobs.
  • , - drastic increase in defense at the cost of damage; this option is extremely strong with the Celestial Celestial variant.
  • If not taking , it is recommended to replace with

Arcane Arcane can be taken in place of Earth for an increase to active defense and boon support.


Air Air can be taken in place of Earth for a boost to strike damage. Use only with high-power variants.


Variant Equipment

Stats

  • Celestial Celestial - Versatile gear set that does not lose much DPS compared to Viper Viper thanks to the additional boon duration. This can be run with and for a massive increase to defense at a loss of roughly 30% DPS.
  • Trailblazer Trailblazer - Defensive set that trades about 15-20% DPS for +300% effective HP. This gearset is very expensive and should not be taken as your first set. Should be run with or .
  • Dire Dire - budget Trailblazer Trailblazer; this should be used with or and .

Runes

  • - defensive runes, has extreme synergy with Celestial Celestial gear
  • - budget DPS

Sigils

  • - helps with condi cleanse
  • - strong defensive option
  • - option for more might generation outside of fire attunement in longer fights.


Video Examples

The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Warming Hearth gave this build 5 stars • April 2022
Without a doubt the best elementalist build for open world. Totally worth investing into the trailblazer's set with undead runes. Super tanky and amazing damage.
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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