Weaver - Mender's Sword

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobilityControl.

Designed for:


A high sustain, power based Weaver build for sPvP designed to contest capture points in 1v1s and other smaller skirmishes, occasionally supporting nearby allies through boon sharing and minor healing.

Skill Bar




  • can be taken for more Vigor Vigor uptime.


Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power



  • 's 6th bonus synergizes with traits, triggering a condition removal whenever you evade an attack. Needless to say this makes the build extremely good against condition based specs, but keep in mind that - aside from the 6th bonus - this rune doesn't offer much. Weaver's cleansing is already great, which means most of the time this rune won't be necessary, and in the current meta it's only going to help vs Mirage (although it does make a significant difference that matchup).


  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    for even more cleansing.
  • Superior Sigil of Doom Superior Sigil of Doom
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    for healing reduction.


Elite specialization basics

  • Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements.
  • If you swap to then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements fire + water for example is .
  • The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.


  • Gaining Regeneration Regeneration cleanses a condition. Obtaining Swiftness Swiftness and Superspeed Superspeed applies Regeneration as well, significally enhancing your options when it comes to cleansing by turning things like or into anti-condition tools.
  • Cycle fire -> air -> fire -> air to maintain Swiftness while roaming between capture points.
  • Look at first and foremost as a source of Stability Stability, which has many uses including safe stomping downed enemies or securing important skills.
    • When used offensively, is best used on any attunement combination that contains Air for the Vulnerability Vulnerability stacking.
  • should seldom be touched, as the passive is extremely valuable. Note that several trait procs also count as skill activations and will benefit from the passive of this signet.
    • Unless you either have a high amount of Confusion Confusion on you, or you're already at maximum health, you should always be casting something (autoattacks will do too). This is to get the most out of this signet's passive.
  • is one of the hardest hitting skills in the build, but also the most difficult one to land. This is best used either on downed/CC'd targets, or if you're able to cast it from range and then into a team fight near the end of the channeling.
  • can be cancelled by stowing your weapon in rare cases when the full evasion isn't needed (let's say you have to cleave a downed target and must keep the pressure up, but had to break stun).


The defensive rotation is definitely something you should learn and utilize whenever heavy healing is needed

  1. which also triggers and grants Regeneration Regeneration.
  2. Dodge in order to proc the water part of for healing and condition cleansing.
  3. for evasion, healing, and condition cleansing.
    1. Optional and the first dodge after entering Earth are both blast finishers therefore can be used for the same purpose as Earthen Vortex. Earthquake is only available if you were already in Earth before entering Water.
  4. to blast the water field left behind by Riptide.
    1. Optional can provide direct damage reduction and allow you to gain a small heal and remove 1 condition if you cast .
  5. for the barrier and some counterpressure.
  • Note: and can easily be interrupted. If you do not want to risk that, consider using for the Stability Stability.

Notable Attunement Mixes

Mixing Fire Attunement Fire Attunement with Air Attunement Air Attunement

  • Provides access to great burst damage through skills such as , and .
  • Has excellent mobility thanks to and .

Mixing Fire Attunement Fire Attunement with Earth Attunement Earth Attunement

  • Will provide maximum access to blasting fire fields as well as some reasonable defense.
  • Useful for setting up fire fields with either or which we can later blast with any mix of , , dodging in for , or even .
  • 's barrier is a nice boost to sustain.

Mixing Air Attunement Air Attunement with Earth Attunement Earth Attunement

  • Best combination for CC as it has , and .
  • If you have set up a long lasting field such as beforehand or your allies have put down fields, it should be noted that you have plenty of access to various finishers through and all the blast finishers available in as detailed above.

Video Guides

  • YouTube:
    Cellofrag version, gameplay/guide

Top Streamers

Build rating - 5 stars
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21 Ratings
5 stars
DeDoctor gave this build 5 stars last month

Still a very good side noder. Great sustain, mobility, and damage. Lot's of cleanses and evades/mobility so you can counter condi builds and kite power builds. You have great swiftness uptime so going from home to far isn't that hard and you can decap/cap pretty quickly. Very solid build and has brought me great success!

4 stars
Shiroshiro gave this build 4 stars August 2019

This is still an exellence side noder. However, be careful with cc bomb, especially daze spam from Mesmer/Spellbreaker. This build is amazing in 1v1, or even 2v1 situation.

The biggest downside of this build is its capability in teamfighting. The biggest value of you in teamfighting is your numerous cc skills, so utilize those as much as possible.

5 stars
Utrex gave this build 5 stars July 2019

This is an excellent side noder now. It has solid sustain and pressure and some mobility for rotating.

After the patch, the new traits have really bumped up the damage and healing, and Primordial Stance's buff expands on Stability control and will ultimately yield higher damage output.

I've dueled so many builds and had a very high success rate. Just keep Protection boon in check while VS. direct damaging enemies and hold condition cleansing access for condition enemies. Save Twist of Fate for crucial life-threatening moments and you'll dominate Conquest.

I had second thoughts about this build's effectiveness before but I can say with certainty now that this build is simply amazing for point-holding. Kite in 2+v1's when necessary, don't die on points all the time. Good luck! :D

18 More Ratings
5 stars
Heskpar gave this build 5 stars June 2019

In my opinion the best usage of this is to fight the 1v1 at home or far, weak in team fights. The sustain is solid and can easily stall

5 stars
Ether gave this build 5 stars March 2019

Best build for any Ele mains who are looking to get involved in pvp. Decent base damage, fairly easy to get used to the playstyle, and can 1v1 most classes on equal terms if you play well. It's also very beginner friendly to anyone who wants to learn the role of duelist/side-noder in conquest pvp

5 stars
Devil sivad gave this build 5 stars March 2019

This build is the best build for the Weaver. I can survive one scrapper/holosmith and Chrono/mirage at the same time. If I can deal with those two then I might can deal with a pros like vaannss. After watching cellofrag, I am very thankful for him. Thank you cellofrag for playing this build. And I also recommend rune of exuberance for more vitilaty and power.

5 stars
Xenex gave this build 5 stars October 2018

It's an amazing build whit crazy survivability lots of stability and good damage IF MASTERED it can easy carry 5v5 whit it's amzing cc and boon application.it can do sustained condi power dmg and it'can be letal if combined whit the cc. One of the best builds atm but requires a medium-good skil cap if played ar high ranks

3 stars
Dome gave this build 3 stars September 2018

The only valid one atm.

3 stars
LazySummer gave this build 3 stars September 2018

Low damage build that doesn't do anything better than meta side noders such as holo and spellbreaker yet gets nerfed every balance patch because ANet. It also has some trouble 1v2, especially against power burst damages, but pretty much the only viable build for ele currently.

4 stars
Baescons gave this build 4 stars September 2018

I think the build looks fun. I wouldnt mind seeing ele do well in pvp its just still so uncommon

5 stars
Auser gave this build 5 stars August 2018

After the patch this build got a lot better. While not as good as spellbreakers its more than capable of taking its spot. Although id suggest swapping mender for sage for the increased damage

5 stars
Nathanel gave this build 5 stars April 2018

The nerfs to other classes atleast from what I've seen have made it a bit more popular and I definately notice the build packing relatively a bit more of a punch.

5 stars
Hanz gave this build 5 stars April 2018

I was a bit harsh on this before the patch, but I still think it was not very impressive before. Now I'd say this is a solid tier 1.5 build (kinda between two categories) which has the potential to rise to meta in time, but not just yet. The sustain's fine, the support is okay, the damage is improving and the CC gets to shine a bit more after the nerfs to other professions.

5 stars
Kdb424 gave this build 5 stars February 2018

This is still a pretty strong bruiser, though it's not as tanky as it used to be. Don't be expecting to hold a 3v1 like you used to, but it's gotten a bit stronger at fighting on point so you don't have to dance for ages waiting for a friend. From Cellofrag himself "the balance patch gave a BUFF to this build. The nerf from Water #2 is very small because the most important (evade + Water field) are untouched. And the DPS increase was very massive. The build is even better than before ! Had 15 win 4 lose since balance patch."

5 stars
Creps244 gave this build 5 stars February 2018

I have been playing this build for a while and it's pretty good though I'm not near as good as cellofrag. It has some damage and cc but lots of sustain which makes it tanky and good to hold points with I think with the upcoming balance change it might become even more viable.

5 stars
Nikegipple gave this build 5 stars February 2018

Hard to kill and do a lot of damage

5 stars
Nemesis1860 gave this build 5 stars January 2018

Best weaver build very fun to Play.

5 stars
Vik gave this build 5 stars January 2018

I have tried cellofrags version and it is by all means a great build, easy targeting, healing and tanking, damage more damage output would be desired but still a great build IMO. I prefere to run a very similar build only difference is Woven Stride vs Invigoration Strikes, final shielding, rune of the monk and Sage Amulet. I found the condition removal was adequate the way it is without Woven Stride and since I'm a bit of a newbie I went for more damage soaking instead.

5 stars
Elr198 gave this build 5 stars January 2018

Good build at the very least.

Really can't kill anything, but that's ok because you'll live long enough to bore them to death. If scourge we're not a thing, this probably would've been a meta bunker spec. Also brings good healing to team fights.

I'll be honest though, if this guy Cellofrag (whose name is too easy to make fun of) ran this build to legendary, in EU no less, then he, and the build itself, probably deserves some credit.

July 2018 Edit: Updating my ranking of this build to great. This stems mostly from some dmg buffs to sword along with nerfs to other classes and meta specs. Playing Weaver now feels much more effective than playing it back in the winter.

5 stars
Cellofrag gave this build 5 stars January 2018

No change for the build post 6th february : the only nerf is about the Heal of Sword #2, the most important was the evade & water field., they are still here. On the other side there is a big buff to DPS Dual skill. This build is doing a bit better than before, to me :)

5 stars
Jbuckman81 gave this build 5 stars January 2018

I use to run condi spec for weaver, then I realized that the condi cleanses that are in the meta currently make that build ineffective. I then went to Fresh Air weaver, which is fun... certainly when you get get a full rotation and a CC on someone, they go poof faster than they could imagine, however, in SPVP at gold and above, most folks react quick enough to avoid the burst and make you blow all your CD's before you can make them go pop. I therefore changed to this build a few weeks ago to give it a go. Honestly, I will never look back, this build is unkillable 1vs1 for the most part. I typically hold my own 1vs2 and in some instanced I have gone 30+ seconds 1vs3 (if all CD's are up). Certainly not going to be topping the damage charts, but can put out enough hurt to not be ignored and to slowly widdle down a warrior 1vs1. The condi cleans is great, so you can stand tall to necro's and mezmer's. Holo's with great timing that catch you down a few CD's can certainly kill you quick, but alas, that can happen to most classes. Definitely recommend giving it a try.

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