Weaver - Staff Backline

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Focused on: Direct damageSupportControl.

Designed for:


A backline build providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.

Skill Bar


Skill Variants



  • Summon Druid Spirit Summon Druid Spirit is a strong elite for Sylvari Elementalists. Affects up to 5 enemies within a radius of 900' around the Druid Spirit. Sends one slow-moving projectile towards each affected target. Each projectile deals ~1800 damage and can result in a critical hit which deals +50% damage. Struck foes are immobilized for 1 second.




  • for more condition clear


  • Can't find such trait "Tempest Defense"! Please refer to our trait index Tempest Defense and Lightning Rod add significant damage but only if you can catch the enemy in your CCs (Especially Static Field) without Stability Stability.


Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Superior Rune of Strength
Mighty WvW Infusion



  • Use as much Marauder's as you feel is necessary then fill out with Berserker's
  • Avoid inefficient stats like Valkyrie's. Marauder's is strictly better than Valkyrie's when considering effective power and health.


  • Superior Sigil of Energy Superior Sigil of Energy
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    Extra survivability
  • 0


  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    Better Fury Fury uptime in situations where it is not provided by the group.
  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
    Highest potential damage but difficult to maintain versus Retaliation Retaliation


  • Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills


  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills



  • This build requires rapidly switching between attunements. You can reduce the cooldown on an attunement by switching it while you are still casting a skill (this will not interrupt the cast).
  • Try to stay in Fire Attunement with at least one of your attunements to maintain .
  • Try to double attune to proc .
  • Meteor shower is your main damage source, but it has a long cast time and by the end of it you can find yourself out of position or focused by enemies. You can avoid this in two ways:
    • Use after you start casting it.
    • Use the "burning retreat trick" (see GYF). This way avoids using but you can find yourself even further away from your zerg. Gfycat:
      Burning Retreat Trick
  • If you are alone and have to run somewhere, you can stack swiftness: Use in Air Attunement and switch out and into air to proc . You can also blast with by using Eruption before swapping to air attunement.
    • All of your dual skills with give swiftness thanks to
  • 's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage. Gfycat:
    See GYF for explaination
  • You can interrupt by using stow weapon as soon as you are full healed in order to save time.
  • provides great mobility and a damage boon when wielded. It can be used after casting to increase the damage.

Offensive Rotation

  1. Start in Air/Fire
  2. (Optional)
  • Repeat from 1. Fill empty time with utility skills or auto attacks.
Build rating - 5 stars
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9 Ratings
5 stars
Teeli gave this build 5 stars October 2020

Still a "meta" build imo. Very strong AoE damage output. Relies a lot on the user being good at positioning. Does not contribute much to the squad unless you want to sacrifice damage for squad support, but if you sacrifice damage for support there is no reason to play this build because other classes would be more efficient.

Always make sure you can cast lava font and meteor shower when they are ready, other than that try rotate other attunements than fire to get the 10% damage buff from Elements of Rage. My preference is starting full fire, then swapping to either earth or air depending on the fight, then back to fire, etc.

Biggest negative is that the spec is very squishy, easy to get caught off guard by a revenant if your positioning is off.

3 stars
Threather gave this build 3 stars May 2019

Amazing build in capable hands. Provides reliable CC and well placed meteor shower can win you the fight.

However if your meteor shower is unimpactful, you won't outdamage other damage dealers making the build worse than other damage dealer options that provide support/boonrip in addition.

Ranged rev is more reliable making this 3 stars. I believe Glyph of Elemental harmony should be mentioned as option for heal skill if condi cleanse isn't necessary.

5 stars
Kurnian gave this build 5 stars April 2019

Great build. High skill cap. Able to do massive damage through Meteor Shower, while still maintaining decent damage and ground control through attunament' skills. Heavily benefits from extra offensive stats (ferocity and power) and outgoing damage modifiers from the Weaver elite spec, while also having access to vitality and precision from traits, which is essential to stay alive (even if using full marauder).

6 More Ratings
4 stars
Xivor gave this build 4 stars September 2018

Very powerful damage build, but fairly difficult to real good at due to its squishiness. Shines in large groups but easily picked off in 15 man teams. A well placed Meteor Shower can generate tons of downs by itself. Very little group support in this class. Pure damage.

4 stars
Freya gave this build 4 stars September 2018

It's the highest damage build and really usefull in largest zerg fights, but it can be really quickly killed by a rev from range and a bunch of classes/specs from close.

5 stars
Rixzaw gave this build 5 stars December 2017

This is the Meta build. However I don't believe we need to run this glassy. Master's Fortitude is better IMHO than the 15% more crit on weakened. Adding some Knights gear to increase Toughness will give your healers more time to react to damage and make the build more viable in smaller groups.

5 stars
Namer gave this build 5 stars December 2017

One of the best DPS builds for Open Fielding, bringing out massive damage in the form of rolling AoE devastation (contrasting to Power Rev's smaller aoe directed spike). While tougher to play than Power Rev or Vanilla Backline Ele, it's more versatile and can achieve higher overall damage output and add both CCs and if necessary support.

5 stars
The Blue Rangerr gave this build 5 stars December 2017

Top tier DPS in a large scale ranged fight. Easy to achieve good DPS, but difficult to survive on.

5 stars
Gregor gave this build 5 stars October 2017

This is the greatest big dick damage build that has ever god darn existed in the history of elementalist gameplay. Its got EXACTLY everything needed for this fast-paced, competitive, and exciting meta. Lets take a look shall we:

- A MOST impressive 2943 POWER damage (higher than any other damage in its class)

- 15555 Health (Selfishly, I added 2 +5 Vitality infusions to hit the optimum 15x4 health in this meta)

- A complex rotation of static, fire field, meteor shower, pile driver

- The ghost of Serane looking on and smiling as you do 10k DPS

Psssst, take master's fortitude, its free vitality. They are just giving it to you, for free. I mean you gotta take the trait but the vitality is free. Its free, 1200 health.

It does power dps, pair with a hammer rev pulsing might and fury and your laughin all the way to the bank. You are more reliant on your team not blowing, but that shouldnt be a problem in this high stakes, high functioning, coordinated game known as Guild Wars 2.