Difference between revisions of "Weaver - Power Weaver"

(Layout changes and added new variant options)
Line 25: Line 25:
 
|weapon1 = sword
 
|weapon1 = sword
 
|weapon2 = dagger
 
|weapon2 = dagger
|weapon3 = staff
+
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Arcane Brilliance
 
|healing = Arcane Brilliance
Line 33: Line 33:
 
|elite = Conjure Fiery Greatsword
 
|elite = Conjure Fiery Greatsword
 
}}
 
}}
 
 
===Weapon Variants===
 
Focus - defensive offhand
 
 
 
===Skill Variants===
 
====Healing Skills====
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 
 
 
====Utility Skills====
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Twist of Fate}} - stunbreak and evade
 
* {{Skill|Glyph of Storms}} - high damage and AOE blind
 
* {{Skill|Arcane Wave}} - more AOE
 
 
 
====Elite Skills====
 
* {{Skill|Weave Self}} - high CC
 
  
  
Line 59: Line 39:
 
{{Specialization|Water|mid|bot|bot}}
 
{{Specialization|Water|mid|bot|bot}}
 
{{Specialization|Weaver|bot|mid|top}}
 
{{Specialization|Weaver|bot|mid|top}}
* {{Trait|Fresh Air}} - higher burst damage, especially good against trash
 
* {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}}- more defense
 
 
 
===Arcane===
 
Arcane can replace Water for an increase to defense at the loss of DPS.
 
{{Specialization|Arcane|bot|mid|top|variant=y}}
 
* {{Trait|Final Shielding}} - trades Protection uptime for passive blocks
 
  
  
Line 73: Line 45:
  
  
===Berserker===
 
 
This set uses similar gear to [[Build:Weaver_-_Power_DPS_Sword]], making it excellent for general PvE
 
This set uses similar gear to [[Build:Weaver_-_Power_DPS_Sword]], making it excellent for general PvE
 
{{PvE equipment
 
{{PvE equipment
Line 84: Line 55:
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = staff
+
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Impact
+
| sigil4 =
 
}}
 
}}
  
  
===Variant Equipment===
+
==Consumables==
====Gear====
+
Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.
* {{Tooltip|Knight}}, {{Tooltip|Soldier}} - trinkets can be mixed with other sets for increased defense
 
  
 +
'''Damage'''
  
====Runes====
+
{{Food|Plate of Truffle Steak}} and {{Utility|Superior Sharpening Stone}} offer the highest damage when solo
* {{Rune|Superior Rune of the Flame Legion}}, {{Rune|Superior Rune of Strength}} - budget
 
* {{Rune|Superior Rune of the Herald}}, {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Scrapper}} - defensive options
 
* {{Rune|Superior Rune of Vampirism}} - strongest defensive rune if zerging
 
  
 +
'''Defense'''
  
====Sigils====
+
{{Food|Bowl of Orrian Truffle and Meat Stew}} for more dodges, {{Food|Omnomberry Compote}} for sustain against trash.
* {{Sigil|Superior Sigil of Air}} - alternative DPS
 
* {{Sigil|Superior Sigil of Energy}} - defense
 
 
 
 
 
==Consumables==
 
Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.
 
:'''Damage'''
 
{{Food|Plate of Truffle Steak}} and {{Utility|Superior Sharpening Stone}} offer the highest damage when solo, and have good budget options in {{Food|Plate of Steak and Asparagus}} + {{Utility|Hardened Sharpening Stone}}. Run {{Food|Dragon's Breath Bun}} against trash for a very high damage buff.  
 
  
:'''Defense'''
+
'''Farming'''
{{Food|Bowl of Orrian Truffle and Meat Stew}} for more dodges, {{Food|Omnomberry Compote}} for sustain against trash.
 
  
:'''Farming'''
 
 
Run {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}} (or its other variants) when trying to maximize gold per hour.
 
Run {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}} (or its other variants) when trying to maximize gold per hour.
  
  
 
==Usage==
 
==Usage==
===General===
+
'''General'''
 +
 
 
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
 
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
  
 +
'''Damage'''
  
===Damage===
 
 
You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows:
 
You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows:
 
* {{Trait|Elements of Rage}}
 
* {{Trait|Elements of Rage}}
Line 145: Line 105:
  
  
===Defense===
+
'''Defense'''
 +
 
 
Sword/Dagger's defense is somewhat low.
 
Sword/Dagger's defense is somewhat low.
 
* {{Skill|Riptide}} - heal and evade
 
* {{Skill|Riptide}} - heal and evade
Line 156: Line 117:
 
* {{Skill|Obsidian Flesh}} - invuln
 
* {{Skill|Obsidian Flesh}} - invuln
  
 
+
'''Crowd Control'''
===Crowd Control===
 
 
* {{Skill|Updraft}}
 
* {{Skill|Updraft}}
 
* {{Skill|Earthquake}}
 
* {{Skill|Earthquake}}
 
* {{Skill|Gale Strike}}
 
* {{Skill|Gale Strike}}
 +
 +
 +
==Variants==
 +
====Skill Variants====
 +
'''Healing Skills'''
 +
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 +
* {{Skill|Signet of Restoration}} - passive healing
 +
 +
'''Utility Skills'''
 +
* {{Skill|Arcane Shield}} - defense
 +
* {{Skill|Twist of Fate}} - stunbreak and evade
 +
* {{Skill|Glyph of Storms}} - high damage and AOE blind
 +
* {{Skill|Arcane Wave}} - more AOE
 +
* {{Skill|Lightning Flash}} - mobility
 +
* {{Skill|Stone Resonance}} - defensive barrier and stability
 +
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave
 +
 +
'''Elite Skills'''
 +
* {{Skill|Weave Self}} - high CC
 +
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water
 +
 +
 +
====Trait Variants====
 +
* {{Trait|Fresh Air}} - Higher burst damage, especially good against trash
 +
* {{Trait|Zephyr's Boon}} - Swiftness and fury uptime if running Fire traitline due to {{Trait|Sunspot}}
 +
* {{Trait|One with Air}} - Mobility
 +
* {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}} - More defense
 +
* {{Trait|Superior Elements}} - Sacrifice HP for more damage in groups if not crit capped
 +
 +
 +
'''Arcane'''
 +
 +
Arcane can replace Water for an increase to defense at the loss of DPS.
 +
{{Specialization|Arcane|mid|mid|top|variant=y}}
 +
* {{Trait|Final Shielding}} - Trades Protection uptime for passive blocks
 +
* {{Trait|Arcane Resurrection}} - Boosts revive power in group events
 +
 +
 +
'''Fire'''
 +
 +
Fire can replace Water as an alternative damage option and might generation if needed.
 +
{{Specialization|Fire|top|bot|mid|variant=y}}
 +
* {{Trait|Conjurer}} - Use this if you plan on holding onto conjures
 +
* {{Trait|Burning Fire}} - Passive condition cleanse
 +
* {{Trait|Persisting Flames}} - DPS option if might generation is not needed or obtained elsewhere
 +
* {{Trait|Blinding Ashes}} - Defensive option vs trash
 +
 +
 +
====Weapon Variants====
 +
* Focus - Defensive offhand
 +
* Staff - Ranged option for open world zergs
 +
 +
 +
====Variant Equipment====
 +
'''Gear'''
 +
* {{Tooltip|Knight}}, {{Tooltip|Soldier}} - Trinkets can be mixed with other sets for increased defense
 +
* {{Tooltip|Marauder}} - Most stat efficient defensive option with a minor damage loss
 +
 +
 +
'''Runes'''
 +
* {{Rune|Superior Rune of the Flame Legion}}, {{Rune|Superior Rune of Strength}} - Budget option
 +
* {{Rune|Superior Rune of the Eagle}} - Option if needing more precision
 +
* {{Rune|Superior Rune of the Pack}} - Self boon generation if these boons are not gained elsewhere or from other players
 +
* {{Rune|Superior Rune of the Herald}}, {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Scrapper}} - Defensive options
 +
* {{Rune|Superior Rune of Vampirism}} - Strongest defensive rune if zerging
 +
 +
 +
'''Sigils'''
 +
* {{Sigil|Superior Sigil of Air}} - Alternative DPS
 +
* {{Sigil|Superior Sigil of Energy}} - Defense
 +
* {{Sigil|Superior Sigil of Strength}} - Might gen if not running {{Trait|Pyromancer's Puissance}}
 +
 +
 +
====Consumable Variants====
 +
 +
* {{Food|Plate of Steak and Asparagus}}/{{Food|Can of Steak and Asparagus}} + {{Utility|Hardened Sharpening Stone}} - Budget options
 +
* {{Food|Bowl of Curry Butternut Squash Soup}} - Budget option with more precision
 +
* {{Food|Dragon's Breath Bun}} - High damage buff against trash

Revision as of 04:14, 9 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on March 09, 2022 and is up to date for the November 28, 2023 patch.

Overview

A strike-based weaver build for open world. This build has very high burst damage and good mobility.


Template Code

[&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Sword/Dagger
Utility


Specializations


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.


This set uses similar gear to Build:Weaver_-_Power_DPS_Sword, making it excellent for general PvE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
dagger
Berserker
Sigil
Sigil
Rune
x6



Consumables

Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.

Damage

and offer the highest damage when solo

Defense

for more dodges, for sustain against trash.

Farming

Run and (or its other variants) when trying to maximize gold per hour.


Usage

General

This build relies heavily on cycling between and while double attuning to each in order to maintain . and are typically only used for defense or crowd control.

Damage

You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows:

This build is quite easy to deal damage with if you follow this skill priority based on your attunement:

  • Air/Air: Prioritize and AA Chains
  • Fire/Air: > >
  • Fire/Fire: > > >
  • Air/Fire: AA Chains

If you wind up in Water:

  • > Water AA Chain >

Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down

  • > Try to leave earth as soon as possible

Ideally you'll use your in Air for Vulnerability Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.


Defense

Sword/Dagger's defense is somewhat low.

  • - heal and evade
  • - damage reduction
  • - condi cleanse
  • - evade & blast finisher

Focus has significantly more defensive options & CC, though loses DPS:

  • , - projectile hate
  • - invuln

Crowd Control


Variants

Skill Variants

Healing Skills

  • - burst heal
  • - passive healing

Utility Skills

  • - defense
  • - stunbreak and evade
  • - high damage and AOE blind
  • - more AOE
  • - mobility
  • - defensive barrier and stability
  • - Burst damage and cleave

Elite Skills

  • - high CC
  • - Summon provides damage in fire, tanking in earth or sustain in water


Trait Variants

  • - Higher burst damage, especially good against trash
  • - Swiftness and fury uptime if running Fire traitline due to
  • - Mobility
  • / - More defense
  • - Sacrifice HP for more damage in groups if not crit capped


Arcane

Arcane can replace Water for an increase to defense at the loss of DPS.

  • - Trades Protection uptime for passive blocks
  • - Boosts revive power in group events


Fire

Fire can replace Water as an alternative damage option and might generation if needed.

  • - Use this if you plan on holding onto conjures
  • - Passive condition cleanse
  • - DPS option if might generation is not needed or obtained elsewhere
  • - Defensive option vs trash


Weapon Variants

  • Focus - Defensive offhand
  • Staff - Ranged option for open world zergs


Variant Equipment

Gear

  • Knight Knight, Soldier Soldier - Trinkets can be mixed with other sets for increased defense
  • Marauder Marauder - Most stat efficient defensive option with a minor damage loss


Runes

  • , - Budget option
  • - Option if needing more precision
  • - Self boon generation if these boons are not gained elsewhere or from other players
  • , , - Defensive options
  • - Strongest defensive rune if zerging


Sigils

  • - Alternative DPS
  • - Defense
  • - Might gen if not running


Consumable Variants

  • / + - Budget options
  • - Budget option with more precision
  • - High damage buff against trash


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • August 2023
Very high burst damage, this build is better than ever with Warhorn.

Comments

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