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Difference between revisions of "Herald - Celestial Mallyx"

(Weapon Swap Sigils)
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--ChrisG592 18:33, 8 November 2015 (UTC)
 
--ChrisG592 18:33, 8 November 2015 (UTC)
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- Personal preference. I dodge a lot for Stability to secure my important abilities like heal or mallyx/weapon skills - currently if you get interrupted they still use your Energy and go on full cd. I run it mostly because of Dragonhunters with their amount of CC and unblockable CC - I like having that bonus layer of Stability from Energy sigil when I use Shield #5 against them for example to avoid random unblockable interrupt. Bursting here occurs with switch to other Legend, so bonus Geomancy (since you're melee all the time) helps a bit.
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At the end of the day, you are free to edit this for more sigil variations and use whatever you want. Modify stuff so it works for you - I often swap couple sigils here and there based on who am I facing etc. And have fun experimenting!
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~Rym

Revision as of 15:53, 9 November 2015

Suggestion

How about Mace/Shield Staff? --Necromancer Icon Color.pngHanz(talk) 14:32, 31 October 2015 (UTC)

- Without Axe, Mace has no gap-closer as pure close melee weapon. Frigid Blitz also does a lot of damage and #5 serves as good CC which can enable serious burst combo. As for Staff, it doesn't bring enough damage and doesn't "stick". It doesn't really have anything over Sword/Shield - S/S has better healing, way more damage, deals damage easier, has might stacking.

Just my personal opinions after testing stuff out - feel free to check other options by yourself ~ Rym

Weapon Swap Sigils

I don't think you should repeat weapon swap sigils on a Revenant since swapping legends also triggers the sigils.


--ChrisG592 18:33, 8 November 2015 (UTC)


- Personal preference. I dodge a lot for Stability to secure my important abilities like heal or mallyx/weapon skills - currently if you get interrupted they still use your Energy and go on full cd. I run it mostly because of Dragonhunters with their amount of CC and unblockable CC - I like having that bonus layer of Stability from Energy sigil when I use Shield #5 against them for example to avoid random unblockable interrupt. Bursting here occurs with switch to other Legend, so bonus Geomancy (since you're melee all the time) helps a bit.

At the end of the day, you are free to edit this for more sigil variations and use whatever you want. Modify stuff so it works for you - I often swap couple sigils here and there based on who am I facing etc. And have fun experimenting!

~Rym

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