Difference between revisions of "Tempest - Condi DPS"

m
Line 3: Line 3:
 
| specialization = Tempest
 
| specialization = Tempest
 
| designed for = Raid
 
| designed for = Raid
| rating = Basic
+
| rating = Good
 
| focus = Condition Damage
 
| focus = Condition Damage
 
| xpac = hot
 
| xpac = hot
 
| meta =
 
| meta =
 +
| difficulty = 2
 
}}
 
}}
  

Revision as of 16:00, 23 October 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on October 23, 2023 and is up to date for the March 19, 2024 patch.

Overview

This is a build focuses on Burning Burning and Bleeding Bleeding and offers high damage with a relatively simple rotation, particularly on large targets.

Additionally, skills like Heat Sync and Sand Squall allow you can maintain permanent Fury Fury and Might Might on yourself and party (provided you have some other source of Fury Fury) for a minor DPS loss.


Skill Bar

Dagger/Warhorn
Utility


Skill Variants

  • If you do not have time (e.g. during pre-events) to pre-cast Glyph of Lesser Elementals a few times, then Glyph of Storms may be a stronger choice.


Template Code

[&DQYfFRomMBd0AHQAywDLAHIAkQBzAHMAJgCZEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Dagger
Viper
Warhorn
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Other setups

There are three sigil and consumable combinations that all deal practically the same damage. For both of the setups below, 18 Malign infusions and would be optimal.

  • (or ascended alternatives) with Sigil of Superior Sigil of Bursting and Sigil of Superior Sigil of Smoldering
  • with Sigil of Superior Sigil of Malice and Sigil of Superior Sigil of Earth


Consumables

Food

  • , or alternatives
    • See above for alternative foods


Utility

  • or

The difference in these two utilities is roughly 0.5% dps, so use what you feel you can afford.


Usage

  • Use Glyph of Elementals in Fire Attunement, and cast Flame Barrage off cooldown.
  • You want to cast Glyph of Elemental Power in Fire Attunement off cooldown.
  • Cast Signet of Fire off cooldown.
  • If using Glyph of Storms, then cast it in Fire Attunement off cooldown.
  • Thanks to Written in Stone you can cast the signets and still receive their benefits, allowing you to use Signet of Restoration freely.

The gist of the rotation is to cycle between Earth Attunement Air Attunement Fire Attunement, using key abilities in each attunement off cooldown until the next attunement is ready.

When you enter Fire Attunement, use Wildfire, Burning Speed and Drake's Breath, then use your key abilities as they come off cooldown. When Earth Attunement is available, use one last Drake's Breath and switch (Earth Attunement should become available during the cast of Drake's Breath - you can switch attunement without interrupting the skill).

In Earth Attunement, your first and last skill should be Ring of Earth.

Steps listed as optional below are DPS losses, but will assist with boon uptimes in your group.


Rotation

Opener

  1. Overload Earth (only if you can pre-cast it)
  2. Dust Storm
  3. Ring of Earth
  4. Air Attunement
  5. Signet of Fire
  6. Lightning Orb
  7. Fire Attunement


Loop

  1. Wildfire
  2. Burning Speed
  3. Drake's Breath
  4. Overload Fire
  5. Drake's Breath
  6. Heat Sync (optional)
  7. Glyph of Elemental Power
  8. Glyph of Lesser Elementals (if available)
  9. Signet of Fire
  10. Burning Speed
  11. Drake's Breath
  12. Earth Attunement before cast finishes (be careful not to use other skills before Drake's Breath has finished channelling)
  13. Ring of Earth
  14. Earthen Rush
  15. Dust Storm
  16. Overload Earth
  17. Sand Squall (optional)
  18. Ring of Earth
  19. Air Attunement
  20. Signet of Fire
  21. Lightning Orb
  22. Convergence
  23. Fire Attunement before cast finishes

Repeat from 1


Video example


Defiance Bars

  • You inflict a lot of Immobilize Immobilize with this build.
  • While in Air Attunement you can use Cyclone and Shocking Aura Transmute Lightning.
  • If you are really desperate, you can switch to Water Attunement for Tidal Surge.


Ratings

This build has a rating of 3 stars based on 2 votes.
Log in or register to rate this build.
2 stars
OfficerAndyGentleman gave this build 2 stars • November 2022
Pretty chill rotation, but simply doesn't have the damage to make it relevant, and now that warhorn is 5-target it's difficult to justify bringing one for the boon support it can offer.
4 stars
MechaOG gave this build 4 stars • August 2022
2021 Review: This build offers decent damage on most bosses (Large Hit Box), but it gets out dps by many other condi builds. It is simple to learn which is an asset to help new players get into this class. August 2022: After the August 23 patch, tempest saw some buffs. Transcendent Tempest increased from 7% to 15% which gives a nice damage boost. Dagger mainhand also went through damage buff, though most of it is on the power side.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium