Guide to WvW Objective Scaling Rewards

WvW Objective Scaling Rewards

Introduction

Objective Scaling Rewards ("OSR") are a reward system for WvW released on February 14th, 2023. The official post on OSR describes it as "additional rewards for participating in objective events in WvW: assaulting or defending towers, keeps, and castles" but is brief on the details of what those rewards are. This is going to be a short guide on how OSR work with some advice on how to maximize your rewards.

There are some pretty strong rewards in the pool, including WvW Tickets which can speed up the grind for WvW legendaries significantly. Even if you don't care about legendaries the World Experience ("WXP") adds a lot of passive income, 2500 WXP is half of a rank up, and each rank up is worth ~40-50 silver. Since you can frequently get 2500 WXP rewards from OSR, it ends up being significant extra income on top of wvw reward tracks and the skirmish reward track. If you need more information on WXP and legendaries, check out the Guide to WvW Rewards to learn more.

Important note: This is very new content and still subject to change. This guide is likely to change as OSR are adjusted by Arenanet.

Reward Tiers

There are eight tiers of rewards mentioned in the blogpost. Which tier of reward you get from an objective depends on the following: The type and upgrade level of the objective, your event completion medal color and if you are attacking or defending the objective. The following is a list of what each reward tier gives, along with links to the gw2 wiki for each item.

Reward Tier Reward Reward Tier Reward
Tier 1 1
1
Tier 5 2500 WXP
2
2
1
1 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 2 250 WXP
1
2
Tier 6 2500 WXP
2
3
1
1 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 3 500 WXP
1
2
Tier 7 2500 WXP
2
3
1
2
2 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 4 1000 WXP
1
2
1 WvW Skirmish Claim Ticket WvW Skirmish Claim Ticket
Tier 8 Unknown

Events

There are two types of events (Defend and Attack) with three levels of participation: Bronze, Silver and Gold. You should try your best to get to gold for every event for maximum rewards, though it may not always be possible without killing enemy players. Keep in mind that the following information on events only covers Towers, Keeps and Stonemist Castle, since other objectives don't give OSR. Wood/Stone/Metal refers to the wall quality of the objective, which is based on its upgrade tier.

Attack Events

Participation is gained for:

  • Killing enemy players
    • Requires dealing roughly 500 damage per player
    • Does not count if the enemy is outside of the event range
  • Breaking walls and gates
  • Killing enemy NPCs
  • Standing in the capture circle as the objective is captured

Attack events only resolve when the objective is completely captured, there are no recurring events like of the defenders side. Killing enemy players is the most effective way to gain event participation as an attacker and for most objectives the only consistent way to reach gold. On keeps and stonemist castle you can sometimes reach gold by killing very large amounts of NPCs without any player kills, though it will probably not help your team secure the objective. Keep in mind that silver participation is only one reward tier lower than gold, and can be reached easily by just hitting every NPC on the way to the lord.

Attack Events Gold Silver Bronze
SMC Wood T6 T5 T4
SMC Stone T7 T6 T5
SMC Metal T8 T7 T6
Keep Wood T5 T4 T3
Keep Stone T6 T5 T4
Keep Metal T7 T6 T5
Tower Wood T4 T3 T2
Tower Stone T5 T4 T3
Tower Metal T6 T5 T4


Defend Events

Participation is gained for:

  • Killing enemy players
    • Requires dealing roughly 500 damage per player
    • Does not count if the enemy is outside of the event range
  • Reviving allied NPCs

Like attack events, killing enemy players is the most effective way to get event participation. Siege weapons are helpful due to their very high target caps making it easy to hit large numbers of players. Keep in mind that doing damage is not enough to get credit though, the player has to be completely defeated.

Defend Events Gold Silver Bronze
SMC Wood T4 T3 T1
SMC Stone T5 T4 T1
SMC Metal T6 T5 T1
Keep Wood T3 T2 T1
Keep Stone T4 T3 T1
Keep Metal T5 T4 T1
Tower Wood T3 T2 T1
Tower Stone T4 T3 T1
Tower Metal T5 T4 T1

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