ADVERTISEMENT

Difference between revisions of "Tips for settings"

(Updated with recent additions to controls - still missing dynamic HUD)
 
Line 6: Line 6:
 
==Basics==
 
==Basics==
 
''Essential settings''
 
''Essential settings''
<div class="accordNext">'''General Options'''
+
===General Options===
</div>
+
====User Interface====
<div>
 
'''User interface'''
 
 
* Show All Enemy Names: <span style="color:#0f0">'''Checked''' ✔</span>
 
* Show All Enemy Names: <span style="color:#0f0">'''Checked''' ✔</span>
  
Line 19: Line 17:
  
  
'''Camera'''
+
====Camera====
 
* Rotation Speed: <span style="color:orange">'''Maximum'''</span> - anything below max is just a handicap, and the default speed is really bad
 
* Rotation Speed: <span style="color:orange">'''Maximum'''</span> - anything below max is just a handicap, and the default speed is really bad
  
Line 29: Line 27:
  
  
'''Combat/Movement'''
+
====Combat and Movement====
 
* Ground Targeting: <span style="color:orange">'''Fast with range indicator'''</span> - best of both worlds. You get to position the skill as long as you're holding the button, and cast it the moment you release it. If you don't need extra aiming and want the skill to go off as soon as possible just let go immediately. Efficient and easy to use.
 
* Ground Targeting: <span style="color:orange">'''Fast with range indicator'''</span> - best of both worlds. You get to position the skill as long as you're holding the button, and cast it the moment you release it. If you don't need extra aiming and want the skill to go off as soon as possible just let go immediately. Efficient and easy to use.
  
Line 49: Line 47:
  
  
 
+
====Competitive====
'''Competitive'''
 
 
* Standard Enemy Models: <span style="color:#0f0">'''Checked''' ✔</span> - you don't want to handicap yourself vs players who are playing Asura
 
* Standard Enemy Models: <span style="color:#0f0">'''Checked''' ✔</span> - you don't want to handicap yourself vs players who are playing Asura
  
Line 58: Line 55:
  
 
* Disable WvW Territory Overlay: <span style="color:red">'''Unchecked'''</span>
 
* Disable WvW Territory Overlay: <span style="color:red">'''Unchecked'''</span>
</div>
 
  
<div class="accordNext">'''Control Options (Keybinds)'''
+
 
</div>
+
===Control Options (Keybinds)===
<div>
+
====Movement====
'''Movement'''
 
 
* <span style="color:orange">'''About face'''</span> - quite useful for many professions with mobility skills that require rapid 180 turns in order to move "forward" such as Mesmer's {{Skill|Phase Retreat}}, Ranger's {{Skill|Hornet Sting}}, or Deadeye's {{Skill|Death's Retreat}}. Beyond that it has other niche uses in PvP like fake-jumping off a cliff to bait enemies into going down by pressing about face in the air right after jumping off.
 
* <span style="color:orange">'''About face'''</span> - quite useful for many professions with mobility skills that require rapid 180 turns in order to move "forward" such as Mesmer's {{Skill|Phase Retreat}}, Ranger's {{Skill|Hornet Sting}}, or Deadeye's {{Skill|Death's Retreat}}. Beyond that it has other niche uses in PvP like fake-jumping off a cliff to bait enemies into going down by pressing about face in the air right after jumping off.
  
  
'''Skills'''
+
====Skills====
 
* Clicking your skills is awfully inefficient and not something that you should ever do. Setting up and getting used to easily accessible keybinds is the key to success!  
 
* Clicking your skills is awfully inefficient and not something that you should ever do. Setting up and getting used to easily accessible keybinds is the key to success!  
  
Line 73: Line 68:
  
  
'''Targeting'''
+
====Targeting====
 
* <span style="color:orange">'''Call Target'''</span> and <span style="color:orange">'''Take Target'''</span> are bound by default and they should be fine where they are, we'd just like to reiterate that these are quite useful features in any gamemode.
 
* <span style="color:orange">'''Call Target'''</span> and <span style="color:orange">'''Take Target'''</span> are bound by default and they should be fine where they are, we'd just like to reiterate that these are quite useful features in any gamemode.
  
  
'''Miscellaneous'''
+
====Miscellaneous====
 
* <span style="color:orange">'''Stow/draw weapon'''</span> - a key feature when it comes to PvP. There's no option to bind "cancel cast", so this is the next best thing. There are many reasons for weapon stowing:
 
* <span style="color:orange">'''Stow/draw weapon'''</span> - a key feature when it comes to PvP. There's no option to bind "cancel cast", so this is the next best thing. There are many reasons for weapon stowing:
 
# To save CDs in case the skill wouldn't land because you've either been blinded or the target broke line of sight/moved out of range/is dodging/went invulnerable/etc.
 
# To save CDs in case the skill wouldn't land because you've either been blinded or the target broke line of sight/moved out of range/is dodging/went invulnerable/etc.
Line 83: Line 78:
 
# To bait dodges in PvP by casting skills with obvious and lengthy animations such as {{Skill|Chaotic Release}} or {{Skill|"Chilled to the Bone!"}} without intending to finish the channel
 
# To bait dodges in PvP by casting skills with obvious and lengthy animations such as {{Skill|Chaotic Release}} or {{Skill|"Chilled to the Bone!"}} without intending to finish the channel
  
</div>
 
  
 
==Everything else==
 
==Everything else==
 
''Less important or advanced settings that weren't covered in the Basic section''
 
''Less important or advanced settings that weren't covered in the Basic section''
<div class="accordNext">'''General Options'''
+
===General Options===
</div>
+
====User Interface====
<div>
 
'''User interface'''
 
 
* In-game clock: <span style="color:orange">'''Local time'''</span> - many important things are on a timer, having this in your screen can keep you on schedule
 
* In-game clock: <span style="color:orange">'''Local time'''</span> - many important things are on a timer, having this in your screen can keep you on schedule
  
Line 128: Line 120:
  
  
'''Camera'''
+
====Camera====
 
* Horizontal Position: <span style="color:orange">'''Middle'''</span>
 
* Horizontal Position: <span style="color:orange">'''Middle'''</span>
  
Line 150: Line 142:
  
  
'''Combat/Movement'''
+
====Combat and Movement====
 
* Double-Click to Attack/Interact: <span style="color:white">'''Optional'''</span> - never going to be used so it doesn't matter
 
* Double-Click to Attack/Interact: <span style="color:white">'''Optional'''</span> - never going to be used so it doesn't matter
  
Line 158: Line 150:
  
  
'''Competitive'''
+
====Competitive====
 
* Team Colors: <span style="color:#0f0">'''Checked''' ✔</span>
 
* Team Colors: <span style="color:#0f0">'''Checked''' ✔</span>
  
Line 164: Line 156:
  
  
'''Streaming'''
+
====Streaming====
 
* Content Streaming: <span style="color:white">'''Optional'''</span> - depends on how good your connection is
 
* Content Streaming: <span style="color:white">'''Optional'''</span> - depends on how good your connection is
  
  
'''Groups'''
+
====Groups====
 
* Show All Commander Tags: <span style="color:#0f0">'''Checked''' ✔</span> in WvW,  <span style="color:white">'''Optional'''</span> elsewhere, checking this makes it easier to group up or track allied movements, but has no real use in places like the PvP lobby
 
* Show All Commander Tags: <span style="color:#0f0">'''Checked''' ✔</span> in WvW,  <span style="color:white">'''Optional'''</span> elsewhere, checking this makes it easier to group up or track allied movements, but has no real use in places like the PvP lobby
  
Line 176: Line 168:
  
  
'''Mounts'''
+
====Mounts====
 
* Disable Conditional Mount Movement Ability Input: <span style="color:#0f0">'''Checked''' ✔</span> - prevents mounts from automatically using their movement ability, allowing for the use of regular jumps
 
* Disable Conditional Mount Movement Ability Input: <span style="color:#0f0">'''Checked''' ✔</span> - prevents mounts from automatically using their movement ability, allowing for the use of regular jumps
  
 
* Mount: Enable Camera Roll: <span style="color:white">'''Optional'''</span> - can cause motion sickness
 
* Mount: Enable Camera Roll: <span style="color:white">'''Optional'''</span> - can cause motion sickness
  
</div>
 
  
<div class="accordNext">'''Control Options (Keybinds)'''
+
===Control Options (Keybinds)===
</div>
+
====Targeting====
<div>
 
'''Targeting'''
 
 
* Nearest Enemy: bound
 
* Nearest Enemy: bound
 +
 
* Stow Weapon: bound
 
* Stow Weapon: bound
  
  
'''Squad'''
+
====Squad====
 
* New players can just skip this section, but anyone who wants to get into squad commanding should bind the markers.
 
* New players can just skip this section, but anyone who wants to get into squad commanding should bind the markers.
</div>
 

Latest revision as of 12:14, 1 August 2020


Basics

Essential settings

General Options

User Interface

  • Show All Enemy Names: Checked
  • Show Skill Recharge: Checked
  • Thick Party Health Bars + Always Show Party Health Bars: Checked - makes it so much easier to see how your teammates are doing, which is especially useful when playing support
  • Show Simple Condition Floater: Checked - less visual clutter


Camera

  • Rotation Speed: Maximum - anything below max is just a handicap, and the default speed is really bad
  • Field of View: Maximum - adjust your camera the way you please, but there's no reason to artifically deny yourself the option to zoom out in combat when necessary
  • Disable Player Camera Shake: Checked
  • Use Free Camera: Checked


Combat and Movement

  • Ground Targeting: Fast with range indicator - best of both worlds. You get to position the skill as long as you're holding the button, and cast it the moment you release it. If you don't need extra aiming and want the skill to go off as soon as possible just let go immediately. Efficient and easy to use.
  • Double-Tap to Evade: Unchecked - accidentally wasting dodges should be avoided, bind dodge to a key instead
  • Disable Area of Effect Rings: Unchecked
  • Autotargeting: Unchecked - this setting is notoriously bad when it comes to certain mobility skills, for instance if you'd like to disengage from a fight with autotageting could change your direction and take you right to the threat you wanted to run away from
  • Promote Skill Target: Unchecked
  • Melee Attack Assist: Unchecked - clunky and counter productive
  • Lock Ground Target At Maximum Range: Checked - let's say you want to use for mobility. With this option you can just fling that skill away and always get maximum value (maximum distance) without having to worry about where to click
  • Snap Ground Target To Current Target: Unchecked - this one would only make it harder to get value out of your skills
  • Allow Skill Retargeting: Checked - arguably somewhat unimportant most of the time, we still felt the need to highlight this one (this is mainly for PvP). There are certain skills like Chronomancer's where this option is rather important - if the target dodges or goes invulnerable at the end of Deja Vu, the phantasm won't be summoned. Usually you should be able to just stow your weapon and cancel the skill (more about that below), but that does not apply here. Cancelling Deja Vu sends the skill on max CD and interrupts the blocking, which is basically worse than not reacting at all. However, if you have skill retargeting enabled it's possible to select another target for this skill in the middle of the channeling and summon the phantasm on the new target. Another example would be mind games with , a skill which roots you in place and turns you towards the target - cast the skill facing target A, potentially even baiting out a dodge, then swap to target B (your real target) at the last moment, catching them off-guard.


Competitive

  • Standard Enemy Models: Checked - you don't want to handicap yourself vs players who are playing Asura
  • Disable PvP Teammate Health bars: Unchecked
  • WvW Simple Nameplates: Enemies only
  • Disable WvW Territory Overlay: Unchecked


Control Options (Keybinds)

Movement

  • About face - quite useful for many professions with mobility skills that require rapid 180 turns in order to move "forward" such as Mesmer's , Ranger's , or Deadeye's . Beyond that it has other niche uses in PvP like fake-jumping off a cliff to bait enemies into going down by pressing about face in the air right after jumping off.


Skills

  • Clicking your skills is awfully inefficient and not something that you should ever do. Setting up and getting used to easily accessible keybinds is the key to success!
  • We recommend that you set up new binds for skills 7-10, the Special action key, and if your fingers are shorter, even 6 and F1-5. Bind these skills to easier to reach places like the E key or Mouse 5.


Targeting

  • Call Target and Take Target are bound by default and they should be fine where they are, we'd just like to reiterate that these are quite useful features in any gamemode.


Miscellaneous

  • Stow/draw weapon - a key feature when it comes to PvP. There's no option to bind "cancel cast", so this is the next best thing. There are many reasons for weapon stowing:
  1. To save CDs in case the skill wouldn't land because you've either been blinded or the target broke line of sight/moved out of range/is dodging/went invulnerable/etc.
  2. To cancel aftercasts on certain skills
  3. To bait dodges in PvP by casting skills with obvious and lengthy animations such as or without intending to finish the channel


Everything else

Less important or advanced settings that weren't covered in the Basic section

General Options

User Interface

  • In-game clock: Local time - many important things are on a timer, having this in your screen can keep you on schedule
  • Content Guide: Default - helps you track objectives, default is fine but this one is entirely subjective
  • Ignore Previously Completed Objectives: Checked - this prevents the content guide from directing you towards hearts and hero challenges that have already been completed
  • AoE loot on interact: Checked
  • Autoloot - Autopickup: Checked
  • Autoloot - Quick Interact: Checked
  • Show All Enemy Names: Checked
  • Show All NPC Names: Checked
  • Show All Player Names: Checked
  • Show All Usable Object Names: Checked
  • Always Show My Name: Optional - this doesn't matter, entirely up to your own preferences
  • Disable Closing Windows with ESC: Unchecked
  • Show Target Health Percent: Checked
  • Move Inventory Compact Option: Optional - if you're accidentally clicking Deposit materials and want to put an end to it then check this, otherwise it doesn't matter
  • Automatically Expand LFG Preview: Checked
  • Hide Optional Announcements: Unchecked
  • Thick Squad Health Bars: Unchecked
  • Always Show Squad Health Bars: Checked


Camera

  • Horizontal Position: Middle
  • Vertical Position Near: Minimum (all the way to the left)
  • Vertical Position Far: Middle
  • Collision Sensitivity: Optional - experiment and see what works for you
  • Zoom Sensitivity: Maximum (all the way to the right)
  • Invert Camera Y-Axis: Unchecked
  • Enable Camera Teleportation: Unchecked - easily makes you dizzy
  • Use either mouse button to change direction: Unchecked
  • Enable First-Person Camera: Checked - lets you zoom all the way in in case you'd like to take screenshots and such
  • Adjust Camera to Character Height: Unchecked


Combat and Movement

  • Double-Click to Attack/Interact: Optional - never going to be used so it doesn't matter
  • Right-Click to Attack/Interact: Checked - if you're within range of both a downed ally and a downed enemy the game offers either the stomp or the rez option (based on who's closer), but if you're not offered the right choice then you'll have to manually select the target you want to interact with - this option saves you a button press as you won't have to do anything after selecting the right target
  • Stop Auto-Attacking on Target Change: Unchecked


Competitive

  • Team Colors: Checked
  • Standard Friendly Models: Optional - nowhere near as important as standard enemy models, yet if you're aiming for maximum visual clarity or just hate obnoxious auras/legendary effects then definitely check this


Streaming

  • Content Streaming: Optional - depends on how good your connection is


Groups

  • Show All Commander Tags: Checked in WvW, Optional elsewhere, checking this makes it easier to group up or track allied movements, but has no real use in places like the PvP lobby
  • Simple Party UI: Checked if you want the party window to take up less space in WvW/PvE, but it's not mandatory
  • Clear All Squad Markers: Optional - this is for seasoned squad commanders


Mounts

  • Disable Conditional Mount Movement Ability Input: Checked - prevents mounts from automatically using their movement ability, allowing for the use of regular jumps
  • Mount: Enable Camera Roll: Optional - can cause motion sickness


Control Options (Keybinds)

Targeting

  • Nearest Enemy: bound
  • Stow Weapon: bound


Squad

  • New players can just skip this section, but anyone who wants to get into squad commanding should bind the markers.
ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT