Style Manual

This style manual dictates rules and guidelines for creating and editing build and team pages. Strict adherence will almost never get you banned and some flexibility is afforded to new users. However, blatant disregard for the rationality and intentions of this guide is sufficient ground for a ban.

General Writing Styles

These sections should provide a loose understanding of what is considered an ideal writing style.

Voice

  • Maintaining an objective writing style (avoiding "I", "We", "You") is encouraged.
  • Using CAPITAL LETTERS for emphasis is strongly discouraged.
  • Limit bold words. In most cases there is a precedent set for what can be bolded. Language that needs to be emphasized should never be bold but can be italicized (This includes single words and short phrases).

Language

  • Define acronyms at least once before using them. (Don't expect your reader to be well-versed in the terminologies).
    • Example: "Deadly Arts (DA) is a specialization for Thieves."
  • Omit needless words; Don't use 5 words when 3 will do.
    • Good Example: Using a Leap Finisher in a Fire Combo Field will activate a Fire Shield.
    • Bad Example: Whenever a player is using any kind of Leap Finisher in any kind of Fire Combo Field, it will always activate a Fire Shield.
  • Reserve ultimatums/absolutes for actual 100% cases; Avoid "always, never, best, worst"; Choose "almost always, almost never, close to best, close to worst":
    • Good Example: A very difficult build to counter
    • Bad Example: Always the worst build to counter ever

Pattern

  • Maintain structure. It is up to you to notice the implied structure/pattern when editing a page.
    • Good Example #1:
      • Skill1 - Effect1 will provide this and that.
      • Skill2 - Effect2 will do so and so.
      • Skill3 - Effect3 will happen automatically.
    • Bad Example #1:
      • Skill1 - Effect1 will provide this and that.
      • Skill2 - Effect 2 will do so and so.
      • Effect 3 will happen automatically upon activating Skill3.
    • Good Example #2:
      • There are Leap Finishers, Whirl Finishers, and Projectile Finishers.
    • Bad Example #2:
      • There are Leap Finishers, Whirl Finishers, and Finishers from Projectiles.

Creating Build & Team Pages

Before creating a new build or team, check if an existing variant is available:

If the build already exists, consider adding content to that article or advocating changes in the discussion tab. Otherwise, you are free to create any new build or team page by following the steps below.

Naming

Creating a new build first requires a name. All build pages should begin with the "Build:" prefix, followed by the profession name, a space, hyphen, and another space. The build title then goes last.

Avoid using "Ultimate", "Perfect", or "Best" in the title. If a build is indeed that good it will surely gain traction from the community regardless of it's title. Sometimes it's easiest to distinguish a build by the weapons it uses or the specific trait/playstyle that makes it unique.

Here are some good examples:

Build:PROFESSION - TITLE
------------------------
Build:Elementalist - Staff Backline‏‎
Build:Engineer - Power Grenadier‏
Build:Guardian - AH Frontliner‏‎
Build:Mesmer - Double Ranged Shatter‏
Build:Necromancer - Standard Power Necro‏‎
Build:Ranger - S/A LB Spotter
Build:Thief - D/P Roamer
Build:Warrior - Shoutbow

For the sake of consistency, we'll use "Build:Guardian - AoE Staff Farmer" as an example of a new build.

Creating

To actually create the new page, do one of the following:

Address Bar

  1. Type "www.metabattle.com/wiki/Build:Guardian - AoE Staff Farmer" into the address bar and hit enter (Don't worry about spaces or punctuation, the server will figure it out for you).
    Style Manual - Build in Address Bar.png
  2. If the page doesn't exist, you can click "edit this page" in the message or the "Create" tab near your personal navigation bar.
    Style Manual - Create New Page Dialogue.png
  3. If the page already exists, consider adding your content to the existing page. If you believe your build to be very different consider asking the discussion page or creating a new build under a different name.

Search Method

  1. Alternatively, you can simply type your build into the search bar.
  2. Type "Build:Guardian - AoE Staff Farmer" into the search box near your personal navigation bar and hit enter
  3. Click the red link for your build (If there is no red link, the build already exists! See step 3 above).
    Style Manual - Search For New Page Dialogue.png

You should now be at a text-editor.
Style Manual - Text Editor Dialogue.png
Here you can type anything you'd like to begin your build. You can always preview your work with the "Show preview" button near the bottom. The page will be created once you "Save" the page.

Template

This is a barebones template of a new build article. Just copy and paste the text on the new page to get started. (Remember to delete the examples!) The following template is taken from the Hambow warrior build:

{{Build|Profession|Game Type|Draft}}

==Overview==
A brief summary to explain the build's role, playstyle, effectiveness, etc.

==Skill Bar==
<b>First Weapon Set</b>
{{SkillBar|Label=|Skill1=|Skill2=|Skill3=|Skill4=|Skill5=|Skill6=|Skill7=|Skill8=|Skill9=|Skill10=}}
<b>Second Weapon Set</b>
{{SwapWeap|Label=|Skill1=|Skill2=|Skill3=|Skill4=|Skill5=}}

===Slot Changes===
'''Heal'''
* {{gw2skill|}} for reason X, Y, and Z

'''Utility'''
* {{gw2skill|}} {{to}} {{gw2skill|}} for reason X, Y, and Z

'''Elite'''
* {{gw2skill|}} for reason X, Y, and Z

==Specializations==
{{Specialization/|||}}
'''Variants'''
* Adept {{to}} {{Specialization//|label=yes}} for reason X, Y, and Z
{{Specialization/|||}}
{{Specialization/|||}}

==Weapons==
{| class="weapontable"
! style="font-weight: normal; vertical-align:top;" | <b>First Weapon Set</b>
{{First-Weapon
|weapon=
|stats=
|sigil1=
|sigil2=
|infusion=
}}
{{Second-Weapon
|weapon=
|stats=
|sigil1=
|sigil2=
|infusion=
}}
! style="font-weight: normal; vertical-align:top;" | <b>Second Weapon Set</b>
{{First-Weapon
|weapon=Longbow
|stats=
|sigil1=Superior Sigil of Air
|sigil2=Superior Sigil of Energy
|infusion=
}}
{{Second-Weapon
|weapon=
|stats=
|sigil1=
|sigil2=
|infusion=
}}
|}

===Sigil Variants===
Sigil Variants
* {{gw2sigil|Superior Sigil of }} {{to}} {{gw2sigil|Superior Sigil of }} for reason X, Y, and Z

==Equipment==
{| class="weapontable"
<!------------------ Armor ------------------>
! style="font-weight: normal; vertical-align:top;" | <b>Armor</b>
{{Equipment
|HeadStats=
|HeadRune=
|HeadInfusion=
|ShoulderStats=
|ShoulderRune=
|ShoulderInfusion=
|ChestStats=
|ChestRune=
|ChestInfusion=
|HandStats=
|HandRune=
|HandInfusion=
|LegStats=
|LegRune=
|LegInfusion=
|FeetStats=
|FeetRune=
|FeetInfusion=}}
! style="font-weight: normal; vertical-align:top;" | <b>Accessories</b>
{{Accessories
|AmuletStats=
|AmuletInfusion=
|RingOneStats=
|RingOneInfusion=
|RingTwoStats=
|RingTwoInfusion=
|EarringOneStats=
|EarringOneInfusion=
|EarringTwoStats=
|EarringTwoInfusion=
|BackStats=
|BackInfusion=}}
|}

===Equipment Variants===
* {{Gw2rune|Superior Rune of }} for reason X, Y, and Z

==Consumables==
* Use {{Gw2food|}} for reason X, Y, and Z

==Usage==
Build usage goes here.

==Counters==
Build counters goes here.

==Video Guides==
* {{YouTube|IDofLink|Title of Video}}

==Written Guides==

==Streamers==


Template Explanation

Rating/Category settings

Once you submit a build, it should first be marked under the "Draft" category by adding the following code:

{{Build|Profession|Game Type|Draft}}

For example:

{{Build|Guardian|Conquest|Draft}}


In this stage the community will criticise and suggest improvements to the build. The build will be located under "Draft" due to being set to "Draft". Note that it will take some time (ranging from a few hours to a few days) before it appears on the main page, this is an anti-spam measure.

Once you have reviewed the comments and made necessary adjustments to the build and think that it's ready for the community to rate it, you should replace:

{{Build|Profession|Game Type|Draft}}

with:

{{Build|Profession|Game Type|Test}}

This is where people will rate the build. Once a minimum of 5 votes have been gathered you should replace:

{{Build|Profession|Game Type|Test}}

with the following:

  • Trash (0 – <3.75):
{{Trashed-Build|1=Game Type}}
[[Category:Trash]]
  • Good (3.75 – <4.75):
{{Build|Profession|Game Type|Good}}
  • Great (4.75 – 5.0):
{{Build|Profession|Game Type|Great}}

If it happens that this build is also used in the current meta, the tag should be replaced with:

{{Build|Profession|Game Type|Great|Meta}}

Information settings

This is where you write a very short information about the build and what it does.

Example:

Hambow is a strong, easy to play build that brings massive damage to team fight as well as solo fights. The build got a lot of survivability and massive health regeneration every second.


Build/Skills settings

This is simply where you enter skill names for the first and second weapon sets. Using the template above, you would just need to input correct skill names. Skill number one is represented by |Skill1=| and skill number two is represented by |Skill2=| etc.

|Label=| needs to be filled in with the weapon that is being used. If the build is using axe and shield, the label should be set to |Label=Axe/Shield|.

Underneath every example will be its corresponding code.

Examples:

What most builds will look like.

First Weapon Set

Hammer
Utility
Elite
Hammer Swing
½Activation.png
Hammer Swing
Chain. Bash your foe.
Damage.pngDamage: 219
Range.pngRange: 130
Fierce Blow
¾Activation.png
12Recharge.png
Fierce Blow
Weaken your foe with a fierce blow.
Damage.pngDamage: 341
Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 150
Hammer Shock
½Activation.png
12Recharge.png
Hammer Shock
Smash the ground and send out a crippling wave.
Damage.pngDamage: 170
Cripple.pngCripple (7s): -50% Movement Speed
Range.pngRange: 600
Staggering Blow
½Activation.png
20Recharge.png
Staggering Blow
Push back nearby foes with a staggering blow.
Damage.pngDamage: 244
Knockback.pngKnockback: 180
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Backbreaker
1Activation.png
30Recharge.png
Backbreaker
Knock down your foe.
Damage.pngDamage: 365
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 130
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed
{{SkillBar|Label=Hammer|Skill1=Hammer Swing (warrior skill)|Skill2=Fierce Blow|Skill3=Hammer Shock|Skill4=Staggering Blow|Skill5=Backbreaker|
Skill6=Healing Signet|Skill7=Berserker Stance|Skill8=Endure Pain|Skill9=Balanced Stance|Skill10=Signet of Rage|}}

Second Weapon Set

Longbow
Dual Shot
¾Activation.png
Dual Shot
Shoot a pair of arrows at your foe.
Damage.png2Damage: 160
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Fan of Fire
¼Activation.png
6Recharge.png
Fan of Fire
Fire a spread of three flaming arrows, burning foes.
Damage.png3Damage: 423
Burn.png3Burning (2s): 1968 Damage
Book.pngTargets per Arrow: 5
Book.pngPierces
Range.pngRange: 1,000
Arcing Arrow
¾Activation.png
10Recharge.png
Arcing Arrow
Shoot a slow, arcing arrow that explodes on impact.
Damage.pngDamage: 487
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,000
Smoldering Arrow
¼Activation.png
15Recharge.png
Smoldering Arrow
Shoot an arrow that explodes on impact blinding foes.
Damage.pngDamage: 49
Blind.pngBlindness (5s): Next outgoing attack misses.
Radius.pngRadius: 180
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
Pin Down
¾Activation.png
25Recharge.png
Pin Down
Fire an arrow that bleeds and immobilizes your target.
Damage.pngDamage: 97
Bleed.png6Bleeding (12s): 3,060 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,000
{{SwapWeap|Label=Longbow|Skill1=Dual Shot|Skill2=Fan of Fire|Skill3=Arcing Arrow|Skill4=Smoldering Arrow|Skill5=Pin Down|}}

Skill and Equipment Variants settings

This section can be left blank if you don't know any skill variants, if you do however, you can use the following format to explain that "Skill A" can be replaced with "Skill B":

* {{Gw2skill|Fireball}} can be replaced with {{gw2skill|Signet of Rage}}.

This code would give the following on the build article:

  • Fireball Fireball
    1Activation.png
    Fireball
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage.pngDamage: 207
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    can be replaced with
    Signet of Rage Signet of Rage
    1Activation.png
    60Recharge.png
    Signet of Rage
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    Signet of Rage.pngSignet of Rage: Gain adrenaline.
    Fury.pngFury (25s): 20% Critical Chance
    Might.png5Might (25s): 150 Power, 150 Condition Damage
    Swiftness.pngSwiftness (25s): 33% Movement Speed
    .


You can use the following templates if you would like to display food/sigils:

{{Gw2food|Name-Of-Food}}
{{Gw2sigil|Name-Of-Sigil}}

If you would like to display trait variants, you can use the following code:

'''Variants'''
* {{Specialization/Specialization Line/Skill Number|label=yes}}

Example code:

'''Variants'''
* {{Specialization/Shadow Arts/6|label=yes}}

The example code would display this on the build article:

Shadow Arts
Merciful Ambush
Thief-minor-trait.pngMerciful Ambush
Stealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster. (Former Adept Trickery trait)
Specialization line.png
Last Refuge
Trait I.pngLast Refuge
Use Blinding Powder when you are struck while below 25% health.
Concealed Defeat
Trait II.pngConcealed Defeat
Create a Smoke Screen when downed. Deception abilities recharge 20% faster. (Former Adept Critical Strikes trait)
Shadow's Embrace
Trait III.pngShadow's Embrace
Remove 1 condition every 3 seconds while in stealth
Specialization line.png
Meld with Shadows
Thief-minor-trait.pngMeld with Shadows
Stealth from your abilities last 1 second longer.
Specialization line.png
Shadow Protector
Trait IV.pngShadow Protector
When you grant stealth to an ally, they gain 3 seconds of regeneration. This effect no longer has an internal cooldown.
Hidden Thief
Trait V.pngHidden Thief
Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows)
Leeching Venoms
Trait VI.pngLeeching Venoms
Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom
Specialization line.png
Resilience of Shadows
Thief-minor-trait.pngResilience of Shadows
Stealth effects that you apply reduce incoming attack damage by 25%. (Former Shadow Arts Grandmaster)
Specialization line.png
Cloaked in Shadows
Trait VII.pngCloaked in Shadows
Gaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling
Shadow's Rejuvenation
Trait VIII.pngShadow's Rejuvenation
Regenerate health and initiative while in stealth
Venomous Auras
Trait IX.pngVenomous Auras
When you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.

Variants

  • Leeching Venoms Leeching Venoms
    Trait VI.pngLeeching Venoms
    Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom

For minor traits, use the following code:

* {{Specialization/Specialization Line/Minor Adept Master Grandmaster|label=yes}}

For example:

* {{Specialization/Radiance/Minor Adept|label=yes}}

Will show:

  • Justice is Blind Justice is Blind
    Guardian-minor-trait.pngJustice is Blind
    When activating virtue of justice, nearby foes are blinded for 3 seconds.

Specialization settings

How it works.

  • Specialization is the start of the code.
  • Arms The specialization name (profession name is not used)
  • | separates each section of the template.
  • Variants should be placed right below the specialization it refers to.
  • Overall variants (swapping one specialization for another) should be written at the top before all three specializations and their individual variants.

What this looks like

{{Specialization/Arms|top|bot|mid}}
{{Specialization/Defense|bot|mid|mid}}
'''Variants'''
* Move adept to mid for more "oomph!"
* Move grandmaster to top for less "wazzah!"
{{Specialization/Discipline|bot|top|top}}
'''Variants'''
* Move master to mid for "krakow!"
* Move master to bot for less "krakow!"
Arms
Precise Strikes
Warrior-minor-trait.pngPrecise Strikes
Your critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds
Specialization line.png
Berserker's Fury
Trait I.pngBerserker's Fury
Gain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds)
Signet Mastery
Trait II.pngSignet Mastery
Reduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might
Opportunist
Trait III.pngOpportunist
Immobilizing a target grants fury for 5 seconds (10s ICD)
Specialization line.png
Rending Strikes
Warrior-minor-trait.pngRending Strikes
Your critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds
Specialization line.png
Unuspecting Foe
Trait IV.pngUnuspecting Foe
Gain 50% increased critical hit chance against stunned foes
Deep Strike
Trait V.pngDeep Strike
Fury you apply also gives 150 condition damage
Blademaster
Trait VI.pngBlademaster
Reduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes
Specialization line.png
Bloodlust
Warrior-minor-trait.pngBloodlust
Deal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer
Specialization line.png
Burst Precision
Trait VII.pngBurst Precision
Burst skills have a 100% critical hit chance
Furious
Trait VIII.pngFurious
Gain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks)
Dual Wielding
Trait IX.pngDual Wielding
Increases attack speed by 15% while wielding a sword, axe or mace in your offhand.
Defense
Thick Skin
Warrior-minor-trait.pngThick Skin
Gain 120 toughness while you are above 90% health
Specialization line.png
Shield Master
Trait I.pngShield Master
Reduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
Dogged March
Trait II.pngDogged March
Chill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD)
Cull the Weak
Trait III.pngCull the Weak
Deal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds
Specialization line.png
Adrenal Health
Warrior-minor-trait.pngAdrenal Health
Heal every 3 seconds based on your current adrenaline level
Specialization line.png
Defy Pain
Trait IV.pngDefy Pain
Cast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
Armored Attack
Trait V.pngArmored Attack
Gain power equal to 10% of your toughness.
Sundering Mace
Trait VI.pngSundering Mace
Reduces recharge on mace weapon skills by 20%. Mace skills apply vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
Specialization line.png
Spiked Armor
Warrior-minor-trait.pngSpiked Armor
Gain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
Specialization line.png
Last Stand
Trait VII.pngLast Stand
Gain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance
Cleansing Ire
Trait VIII.pngCleansing Ire
Gain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill
Rousing Resilience
Trait IX.pngRousing Resilience
Gain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun

Variants

  • Move adept to mid for more "oomph!"
  • Move grandmaster to top for less "wazzah!"
Discipline
Versatile Rage
Warrior-minor-trait.pngVersatile Rage
Gain 5 adrenaline when you swap weapons
Specialization line.png
Crack Shot
Trait I.pngCrack Shot
Reduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce
Warrior's Sprint
Trait II.pngWarrior's Sprint
Move 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition
Vengeful Return
Trait III.pngVengeful Return
The Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance
Specialization line.png
Fast Hands
Warrior-minor-trait.pngFast Hands
Reduces recharge of weapon swap by 5 seconds
Specialization line.png
Inspiring Battle Standard
Trait IV.pngInspiring Battle Standard
Banners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
Destruction of the Empowered
Trait V.pngDestruction of the Empowered
Deal 3% additional damage to foes for each boon they have on them
Brawler's Recovery
Trait VI.pngBrawler's Recovery
Remove 1 condition whenever you swap weapons (combat only).
Specialization line.png
Versatile Power
Warrior-minor-trait.pngVersatile Power
Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
Specialization line.png
Merciless Hammer
Trait VII.pngMerciless Hammer
Reduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes
Heightened Focus
Trait VIII.pngHeightened Focus
Striking a foe below 50% health grants quickness for 4 seconds (15s ICD).
Burst Mastery
Trait IX.pngBurst Mastery
Burst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent

Variants

  • Move master to mid for "krakow!"
  • Move master to bot for less "krakow!"

Weapon settings

This section contains two weapon sets, first and second weapon set that each contains two different weapons.

First weapon in both sets should be filled. The second weapons in both sets should only be filled if the first weapon isn't two handed, otherwise they should be left blank.

Use the following format when filling in the weapon sets:

  • Weapon: What kind of weapon it is, example: "weapon=Axe"
  • Stats: What kind of stats does the weapon have, example: "stats=Berserker (Power/Precision/Ferocity)" - Can be left blank if it's a PvP guide!
  • Sigil1= What kind of sigil does this weapon use, example: "sigil1=Superior Sigil of Battle"
  • Sigil2= What kind of second sigil does this weapon use, this one is left blank since the weapon isn't two handed. If it was two handed you would fill in the settings just like you did with "Sigil1".
  • Infusion: What kind of infusion does this weapon use, example: "infusion=Malign Infusion" - Can be left blank if it's a PvP guide!

The second weapon and the second weapon set should be filled in using the same format, note that you can leave some options blank if they are not being used/required.


Equipment settings

The equipments should be filled in using the same format as weapons:

  • HeadStats: Stats of the head, example: "HeadStats=Berserker (Power/Precision/Ferocity)" - Can be left blank if it's a PvP guide!
  • HeadRune: Rune that the head is using, example: "HeadStats=Superior Rune of Strength" - Can be left blank if it's a PvP guide!
  • HeadInfusion: Infusion that the head is using, example: "HeadStats=Malign Infusion" - Can be left blank if it's a PvP guide!

Rest of the settings should be filled in the same way. NOTE: You can leave some fields blank if they are not being used!


Accessories settings

This section uses the same format as "Equipment", fields can be left blank even here. For example if it's a PvP guide, you are only required to fill in the "Amulet" settings. Ring1/2, Earring1/2 and Back item can be left blank!


Usage/Guide settings

Guide on how to use the build, doesn't have to be long. Focus on special qualities of the build and not on basic mechanics of the class.

With New Builds you are submitting, don't spend much time on Usage. The Build itself is more important than the usage, so focus will be placed on the Skills/Traits/Equipment when Testing.

Counters settings

Explain what is countering the build and how you can prevent that.


Video Guides settings

Links to Youtube videos where this guide is used, use this format when adding new links:

* Youtube: [VIDEO-URL VIDEO-TITLE]
Example:
* Youtube: [https://www.youtube.com/watch?v=EZkmJ0GGUVc&list=UUOnS25A9T04O4fv6XbAvW7A How to Play: Hambow Guide]

The above example would give this on the article page:

Other Templates

Pending-Archive

If you believe that the build in question is outdated you can mark it for archive by adding this code right under "########## Rating/Category settings ##########":

{{Pending-Archive|REASON1|REASON2|...|REASON8}}

The template accepts up to 8 reasons. Example if we fill in 3 reasons:

{{Pending-Archive|REASON1|REASON2|REASON3}}

The above example would display this on the build article:

This build is suggested to be archived, because:
  • REASON1
  • REASON2
  • REASON3

If you disagree with this build's archiving, please explain why on its talk page.
If this page obviously should not be archived, or if you intend to fix it, please remove this notice, but do not remove this notice from articles that you have created yourself.


Archived Build

If the build in question should be archived, replace the "{{Trial/Testing/Good/Great/Meta-Build}}" tag located under "########## Rating/Category settings ##########" with the following code:

{{Archived-Build|date=...|category=...|reason1=...|...|reason8|game-mode1|...|game-mode13}}

The template requires a date when the build was archived, name of the category where the build was located in, up to 8 different reasons why the build got archived and up to 13 different game modes.

{{Archived-Build|date=12 September 2008|category=Great|reason1=reason1|reason2=reason2|reason3=reason3|Roaming|Zerg}}

The above example would display this on the build article:

This build has been archived as of 12 September 2008, for the following reason:


  • reason1
  • reason2
  • reason3

This build was in the category Great before being archived.

This build had been designed for the following use:

Roaming
Zerg


Mark for Deletion

If you belive that the build in questions should be deleted you can mark it for that by adding this code right under "########## Rating/Category settings ##########":

{{Delete|REASON1|REASON2|...|REASON8}}

The template accepts up to 8 reasons. Example if we fill in 3 reasons:

{{Delete|REASON1|REASON2|REASON3}}

The above example would display this on the build article:

This page is a candidate for deletion, because:
  • REASON1
  • REASON2
  • REASON3

If you disagree with this page's deletion, please explain why on its talk page. If this page obviously should not be deleted, or you intend to fix it, please remove this notice, but do not remove this notice from articles that you have created yourself.

Administrators, remember to check if anything links here and the page history (last edit) before deleting