Difference between revisions of "Community portal"

(New PvE Admin)
(New Year's Reddit Post: new section)
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: You can have private talks aswell! \o --[[User:Valento|Valento]] ([[User talk:Valento|talk]]) 01:38, 31 December 2015 (UTC)
 
: You can have private talks aswell! \o --[[User:Valento|Valento]] ([[User talk:Valento|talk]]) 01:38, 31 December 2015 (UTC)
 
: I've been using Discord since last week, get on my lvl Kappa --[[File:Revenant_tango_icon_200px.png|20px|link=User:Hanz]][[User:Hanz|Hanz]] ([[User talk:Hanz|talk]]) 09:47, 31 December 2015 (UTC)
 
: I've been using Discord since last week, get on my lvl Kappa --[[File:Revenant_tango_icon_200px.png|20px|link=User:Hanz]][[User:Hanz|Hanz]] ([[User talk:Hanz|talk]]) 09:47, 31 December 2015 (UTC)
 +
 +
== New Year's Reddit Post ==
 +
 +
A Happy New Year's from MetaBattle!
 +
 +
Hello,
 +
 +
We wish you a solid start to the new year. It's been quite some time since we reached out to the community. Let's jump straight into the new details.
 +
 +
* New Layout / Dark Theme
 +
* PvP Cards
 +
* Voting
 +
* Major Criticisms
 +
* Policy Changes
 +
* PvE Curators
 +
* Mobile Support (Coming soon)
 +
 +
## New Layout / Dark Theme
 +
 +
We worked over the holidays to bring this new theme, [Foreground](https://www.mediawiki.org/wiki/Skin:Foreground), to you. (For registered users: User > Preferences > Appearance > "Foreground" instead of "Vector".)
 +
 +
http://i.imgur.com/bzMlCp5.gif
 +
 +
Yes! Let's go over the new site design, in case you feel a bit lost.
 +
 +
* Start at [metabattle.com](http://metabattle.com). Notice that builds are now set up in separate pages at the top. If you ever only want to visit one page when you come to metabattle, feel free to bookmark that link; they're separated now.
 +
* Profession is easy to figure out; What's up with "Game Mode"? We chose (alphabetically):
 +
* Conquest (PvP)
 +
* Fractal (Used to be Dungeons)
 +
* GvG (What some consider "fair and equal" World vs World; Regardless it is our successor to WvW + Roaming.)
 +
* Raid (New section that we may end up scrapping if they all end up being Fractal builds).
 +
* There are 3 main forms of navigation outside the profession/game mode menu: Site-wide, User, and Page.
 +
* The triple cog has site-wide links like recent changes, recent ratings, community portal, uploading files, and admin/help pages.
 +
* The User icon is the user menu for your page, your discussion page, your list of contributions, etc.
 +
* The actions hover menu will allow you to edit a page, view it's discussion page, rate a build, etc. (We know it's slightly buggy and have submitted a ticket to the developer; to remove the issue, cross over the menu that pops up, it'll hide itself properly then; The new version apparently fixed this, but we haven't switched over just yet.)
 +
 +
We are still not done transitioning over. We're going to keep a bit of the old system with the new until we're fully moved over. All the basics should be working, but there may be bugs here and there which we're working to fix before the holidays are over.
 +
 +
Since we now allow users to add their own CSS, you can log in and edit
 +
 +
    http://metabattle.com/wiki/User:YOUR-USERNAME-HERE/foreground.css
 +
 +
to add things like:
 +
 +
    .row {max-width: none;}
 +
 +
for max-width content
 +
 +
or:
 +
 +
    #p-cactions #drop1 {
 +
        position: fixed;
 +
        top: 3em !important;
 +
        left: 0 !important;
 +
        visibility: visible !important
 +
        width: 150px;
 +
        background: rgba(0, 0, 0, .2)
 +
    }
 +
    .f-dropdown.right:after, a#actionsbar {display: none;}
 +
 +
to make the actions bar always visible on the left side for wide resolutions (obviously if you use the first two examples together you'll get some overlap issues).
 +
 +
or:
 +
 +
    body.skin-foreground {background-color: #2E3136;}
 +
 +
    .top-bar {
 +
    background: #282B30;
 +
    margin-bottom: 0;
 +
    border-bottom: 1px solid #1C1E22;
 +
    }
 +
 +
for discord colors throughout the website!
 +
 +
## PvP Cards
 +
 +
The [Conquest builds page](http://metabattle.com/wiki/Conquest) have more than just the title of the build. We were hoping that most of the information be available to the user just by glancing at one page. This includes a PvP build's:
 +
 +
* Weapons
 +
* Sigils
 +
* Skills
 +
* Rune
 +
* Amulet
 +
* Traits (hover over the three lines and wait for the tooltip)
 +
 +
Of course you can still click the title to go the page (Some builds do have optional choices afterall) and read up on the usage or perhaps view some of the top streamers.
 +
 +
##Voting
 +
 +
If you go to a build and open the "actions" menu. You'll see a "Rating" page. You can see a build's rating, how many votes it has, and what the voter's comments were.
 +
 +
Feel free to vote on as many builds as possible. Please try to follow the guidelines. If your vote is deleted, you'll probably (hopefully always!) be contacted by staff on your talk page explaining why. You'll have every opportunity to fix your vote to meet the guidelines. Your vote also has to be sensical. Just because it meets the guidelines you cannot say false things to give it a bad rating. AKA Don't go on the chronomancer build and say "It sucks at tanking compared to a naked glass thief." That's just false even though it's meeting the other guidelines.
 +
 +
In the future we may switch to an IP based voting system that won't require users to log in/register. As long as we can figure out how to handle spam (Perhaps a captcha for non-logged in users).
 +
 +
## Major Criticisms
 +
 +
I think it's important that we openly express our thoughts on some of the bigger controversies.
 +
 +
**Meta^2**
 +
 +
>*Some people thought this was a "funny" joke. Others thought it reprehensible that we would try to confuse new players who visit MetaBattle.* [[link](https://www.reddit.com/r/Guildwars2/comments/3lvihk/new_metabattle_spvp_section_meta2/)]
 +
 +
It was not a joke actually. D/D Elementalist was definitely a tier above the meta. A major tournament wrote in a rule limiting Elementalists to 2 per team, because they were clearly in a class above meta. We consulted multiple pro players about this decision. They agreed that elementalist was (at the time) OP. This seemed to be the case regardless of level of play; A newbie could have read our guide and still done quite well. We still value accuracy!
 +
 +
**Vote Deletion**
 +
 +
> *A few people vocalized that our admins delete votes.* [[example link](http://metabattle.com/wiki/User_talk:Magira#Solo_Player_Definition)]
 +
 +
We do. But mostly because users simply write "It's good." Classic "RTM". We literally write in the textbox "Failing to follow the guidelines below may result in deletion." Our guidelines are:
 +
 +
* Indicate it's effectivess or ease of use within the category's ruleset.
 +
* Compare with other builds of a similar role in the category (regardless of profession).
 +
* Showcase what a good or great build does that is unique across professions.
 +
 +
See "Voting" section above for more details on why votes are deleted. For a short time we were requiring users to have 5 proper edits on the wiki before being able to vote as well (This policy crashed and burned and we reverted it, but there were some vote deletions based on people changing simple grammer back and forth to get their required edit count up).
 +
 +
**How "meta" is decided**
 +
 +
> *People (rightfully) argued that the community didn't seem to have a say in what was meta. This was probably further confused by our rating boxes which said "The community has decided this build is part of the metagame."*
 +
 +
Mea culpa. We fucked up. Plain and simple. If the community could decide what was meta, then intothemists would probably be getting a lot more traffic. We will continue to look at the pros and the top players to decide what is "meta". And meta will continue to be designated by our staff (Now called curators). From now on out we will be very vocally clear about this. Meta will be designated by staff regardless of what the community rates it.
 +
 +
(You may always contact staff about meta standings and changes you believe make sense).
 +
 +
**WvW Sections**
 +
 +
> *People were wondering why we dropped our roaming section and changed WvW to GvG.* [[only link I could find now](https://www.reddit.com/r/Guildwars2/comments/3sdl7s/metabattle_wiki/)]
 +
 +
Well frankly, WvW doesn't have a ruleset. GvG does. It also has spectators and tournaments. A lot of GvG players say that the builds made popular there were well ahead of the curve on WvW builds.
 +
 +
Personally I decided to run with a high-level WvW guild to see if there was something special. Frankly, coordination won out. It didn't really mean our builds were better than the rest. In a proper GvG setting our guild failed time after time. And that's because GvG has a higher focus on big fair fights than WvW does.
 +
 +
There's less terrain to abuse, no siege allowed, no varying numbers to confuse the situation and equal understanding of how important communication/coordination is.
 +
 +
## Policy Changes
 +
 +
* Meta is designated by curators
 +
* Curators are handpicked staff members
 +
* You may contact curators about changing meta designations (It is encouraged.)
 +
* When votes are deleted, the user will be notified by the person deleting it with an explanation.
 +
* Custom CSS is now allowed for each user.
 +
 +
## PvE, GvG, PvP Curators
 +
 +
Our previous Dungeon Admin got busy with IRL, but Snow Crows [SC] ([track record](http://gw2dungeons.net/Records)) has restructured for the time being under new administration. We reached out and they said they'd like to continue helping MetaBattle (These guys are seriously awesome). Each profession for PvE will have a dedicated Snow Crows curator (Apart from Necromancer, which no one in their guild mains). Our over all dungeon liason will be /u/ThorwynTJ who has already done some serious work on our guardian builds in the past. The PvE Curators list will be up shortly on our Admins / Help pages.
 +
 +
Our GvG curator has fallen out of touch with us. If there are any active GvG players that would like to take the position, please PM me.
 +
 +
Our PvP Curator has traditionally been one person, /u/Gandarel. However we are now looking for a North American server PvP Curator that can help balance some of our designations. In the past there have been differing NA vs EU metas, and it will be good to have a perspective on both sides. Again, please PM me if you're interested.
 +
 +
## Mobile Support (Coming soon)
 +
 +
Ever since reading /u/Stacy_X's [comment](https://www.reddit.com/r/Guildwars2/comments/2tzjgu/a_comprehensive_guide_to_spvp_conquest/co48kg1) about mobile development, it's been lingering in the back of my mind. Finally things came together and I can start working on this for him/her and any others that wish they could use MetaBattle on their phones/tablets. The biggest thing that still needs work is hover over items. But rest assured we will have mobile support in 2016. (Finally!)
 +
 +
## Conclusion
 +
 +
* Transitioning to a new theme
 +
* PvP Cards are being implemented
 +
* We apologize for mistakes in the past and are working on your criticisms
 +
* Meta is designated by a curator
 +
* We need a GvG Curator
 +
* We need a PvP Curator from NA
 +
* Thank you.
 +
 +
**Remember, metabattle is a volunteer project.** It's supported by ads and extremely few donations. The money made goes to maintaining the server costs. If you were to ask me my net balance after working with MetaBattle, I'd tell you "Negative $250 USD" or more negative. I've put money INTO metabattle and made none of it back. Please respect the staff and crew. If you can do better, go ahead do it. But feel free to use our framework, it's free and open to the public. If we're too restrictive for you, then please have a discussion about it (We can change afterall). I'm not a dictator (And MetaBattle is not a dictatorship). I've compromised multiple times on site design choices against my express wishes. But without compromising our team would have bad blood, which would lead to less effective work being done, and we're already a very small team that provides this content to you. So we put our differences aside and continue working on our own time. For free. And for the love of the game.
 +
 +
Thank you for supporting us through the ups and downs. Overall I think we're still headed in the right direction. And hopefully you're still with us when 2017 comes along!
 +
 +
With warm wishes,
 +
 +
From the MetaBattle Krew
 +
 +
---
 +
 +
Please provide any thoughts on changes/grammar/etc. Are the links to the "criticisms" a bit too much? Should we try to make it shorter? Is there not enough of an emphasis on so-and-so topics? etc. [[User:Chase|※]] [[User talk:Chase|Chase]] @ 15:53, 1 January 2016 (UTC)

Revision as of 15:53, 1 January 2016

SMW Templates

You must've noticed I updated site notice. Here's where I'm hiding my little toys! It's wonderful to see everything working together! See if you got any questions about any of the templates and ask them out. {{Skillbar}} is a very sensible one and isn't "ready" yet because we still have to fill up skill entries, there's a lot missing. Besides, there's a challenge called Items (Item tooltip) that I'm not comfortable to touch just yet.

I've created a {{PvP build card}} as Chase requested, it depends on a few template calls on the target build page as to correctly display things. If you fail to give the template all the properties it needs the template will mostly look broken, so I advise you to always have everything correctly set up if you want a build card for a certain build. --Valento (talk) 17:25, 28 December 2015 (UTC)

Beta Skillbar Template is live!

I'd like to present you my final iteration on the {{Skillbar}} template. I've had some talks with Chase in Skype and a few changes took place. The skillbar template is intended to be called only once in a page, and represent the overall goal of a build, and as such it will always store the "utility set" property for a build. Therefore, if you call it twice it will start to aggregate wrong properties for a build.

In order to achieve easy of use and flexibility, I have changed how parameters are passed based on Chase input and also split the old skill bar template into three (full documentation here):

  • {{Skillbar}} – Intended to be called only once. It represents the main goal of a build, displaying mechanics header UI and storing the Utility Set (6-0 skills) internally. Calling it more than once will cause more than six utility skills to be set, rendering in a semantically incorrect property. It always display all elementalist attunement weapon skills (20 weapon skills).
  • {{Skillbar standard}} – A shorter version of the Skillbar template. It's used solely to display a full skill bar and as such won't store anything in SMW nor display mechanics ui header. It can be used throughout a build guide to display different skill bars. For elementalists it accepts a special attunement property to display only a single attunement weapon skills.
  • {{Skillbar weapon}} – A specialized version of the Skillbar template which focus on displaying only the weapon skill bar for a chosen profession (1-5 skills). It's used by Skillbar standard. It queries the database for valid weapon skills, and will always display only the first skill of a chain in case of chained attacks (such as some auto-attacks or swap skills).

On a related note, I'm now skipping "Utility set" storage for team builds. Skillbar will only store utility set property for pages within the namespace "Build" (which tbh makes sense because team builds don't need semantically a utility set anyways).

This is it for now. Check the templates' documentations if you're in doubt about something. As always feedback is appreciated! --Valento (talk) 12:08, 30 December 2015 (UTC)

Gj! I'll start using this one in the new year or tomorrow morning. --Revenant tango icon 200px.pngHanz (talk) 16:53, 30 December 2015 (UTC)

New PvE Admin

As many of you know, our previous Dungeon Admin got busy with IRL after he landed a new job. Snow Crows has restructured for the time being under new administration. We reached out and they said they'd like to continue helping MetaBattle. Each profession in the Dungeons will have a dedicated Snow Crows curator (Apart from Necromancer, which no one in their guild mains). Our over all dungeon liason will be Thor who has already done some serious work on our guardian builds in the past. Chase @ 01:14, 31 December 2015 (UTC)

Welcome to the team! \o --Valento (talk) 01:37, 31 December 2015 (UTC)
Thats great news! Welcome guys!-- Galaxian (talk) 13:30, 31 December 2015 (UTC)
Welcome Thor! Fredor (talk) 12:18, 1 January 2016 (UTC)
Hey guys! It's nice to be in this community here and I already have some ideas for the complete raid section with different guides and stuff like this. I hope I can finish this as soon as possible, together with my guildmembers and you guys! :) --Thor (talk) 12:28, 1 January 2016 (UTC)

New Discord Channel

In other news, we also have a discord channel now. Hopefully we can have group convos in chat form if need be using this (Works in web browser, as a desktop app, mobile app). The link for that is here. You'll still need to register, but after that it'll take you to our server. Wherever you log in from after that will have the metabattle server registered to it. We only have one channel now, but as you know we can open channels for sections like PvE or PvP and we can also open channels for specific builds if there is some serious discussing going on. This will be open to the community as a whole. Chase @ 01:14, 31 December 2015 (UTC)

You can have private talks aswell! \o --Valento (talk) 01:38, 31 December 2015 (UTC)
I've been using Discord since last week, get on my lvl Kappa --Revenant tango icon 200px.pngHanz (talk) 09:47, 31 December 2015 (UTC)

New Year's Reddit Post

A Happy New Year's from MetaBattle!

Hello,

We wish you a solid start to the new year. It's been quite some time since we reached out to the community. Let's jump straight into the new details.

  • New Layout / Dark Theme
  • PvP Cards
  • Voting
  • Major Criticisms
  • Policy Changes
  • PvE Curators
  • Mobile Support (Coming soon)
    1. New Layout / Dark Theme

We worked over the holidays to bring this new theme, [Foreground](https://www.mediawiki.org/wiki/Skin:Foreground), to you. (For registered users: User > Preferences > Appearance > "Foreground" instead of "Vector".)

http://i.imgur.com/bzMlCp5.gif

Yes! Let's go over the new site design, in case you feel a bit lost.

  • Start at [metabattle.com](http://metabattle.com). Notice that builds are now set up in separate pages at the top. If you ever only want to visit one page when you come to metabattle, feel free to bookmark that link; they're separated now.
  • Profession is easy to figure out; What's up with "Game Mode"? We chose (alphabetically):
* Conquest (PvP)
* Fractal (Used to be Dungeons)
* GvG (What some consider "fair and equal" World vs World; Regardless it is our successor to WvW + Roaming.)
* Raid (New section that we may end up scrapping if they all end up being Fractal builds).
  • There are 3 main forms of navigation outside the profession/game mode menu: Site-wide, User, and Page.
  • The triple cog has site-wide links like recent changes, recent ratings, community portal, uploading files, and admin/help pages.
  • The User icon is the user menu for your page, your discussion page, your list of contributions, etc.
  • The actions hover menu will allow you to edit a page, view it's discussion page, rate a build, etc. (We know it's slightly buggy and have submitted a ticket to the developer; to remove the issue, cross over the menu that pops up, it'll hide itself properly then; The new version apparently fixed this, but we haven't switched over just yet.)

We are still not done transitioning over. We're going to keep a bit of the old system with the new until we're fully moved over. All the basics should be working, but there may be bugs here and there which we're working to fix before the holidays are over.

Since we now allow users to add their own CSS, you can log in and edit

   http://metabattle.com/wiki/User:YOUR-USERNAME-HERE/foreground.css 

to add things like:

   .row {max-width: none;}

for max-width content

or:

   #p-cactions #drop1 {
       position: fixed;
       top: 3em !important;
       left: 0 !important;
       visibility: visible !important
       width: 150px;
       background: rgba(0, 0, 0, .2)
   }
   .f-dropdown.right:after, a#actionsbar {display: none;}

to make the actions bar always visible on the left side for wide resolutions (obviously if you use the first two examples together you'll get some overlap issues).

or:

   body.skin-foreground {background-color: #2E3136;}
   .top-bar {
   background: #282B30;
   margin-bottom: 0;
   border-bottom: 1px solid #1C1E22;
   }

for discord colors throughout the website!

    1. PvP Cards

The [Conquest builds page](http://metabattle.com/wiki/Conquest) have more than just the title of the build. We were hoping that most of the information be available to the user just by glancing at one page. This includes a PvP build's:

  • Weapons
  • Sigils
  • Skills
  • Rune
  • Amulet
  • Traits (hover over the three lines and wait for the tooltip)

Of course you can still click the title to go the page (Some builds do have optional choices afterall) and read up on the usage or perhaps view some of the top streamers.

    1. Voting

If you go to a build and open the "actions" menu. You'll see a "Rating" page. You can see a build's rating, how many votes it has, and what the voter's comments were.

Feel free to vote on as many builds as possible. Please try to follow the guidelines. If your vote is deleted, you'll probably (hopefully always!) be contacted by staff on your talk page explaining why. You'll have every opportunity to fix your vote to meet the guidelines. Your vote also has to be sensical. Just because it meets the guidelines you cannot say false things to give it a bad rating. AKA Don't go on the chronomancer build and say "It sucks at tanking compared to a naked glass thief." That's just false even though it's meeting the other guidelines.

In the future we may switch to an IP based voting system that won't require users to log in/register. As long as we can figure out how to handle spam (Perhaps a captcha for non-logged in users).

    1. Major Criticisms

I think it's important that we openly express our thoughts on some of the bigger controversies.

    • Meta^2**

>*Some people thought this was a "funny" joke. Others thought it reprehensible that we would try to confuse new players who visit MetaBattle.* [[link](https://www.reddit.com/r/Guildwars2/comments/3lvihk/new_metabattle_spvp_section_meta2/)]

It was not a joke actually. D/D Elementalist was definitely a tier above the meta. A major tournament wrote in a rule limiting Elementalists to 2 per team, because they were clearly in a class above meta. We consulted multiple pro players about this decision. They agreed that elementalist was (at the time) OP. This seemed to be the case regardless of level of play; A newbie could have read our guide and still done quite well. We still value accuracy!

    • Vote Deletion**

> *A few people vocalized that our admins delete votes.* [[example link](http://metabattle.com/wiki/User_talk:Magira#Solo_Player_Definition)]

We do. But mostly because users simply write "It's good." Classic "RTM". We literally write in the textbox "Failing to follow the guidelines below may result in deletion." Our guidelines are:

  • Indicate it's effectivess or ease of use within the category's ruleset.
  • Compare with other builds of a similar role in the category (regardless of profession).
  • Showcase what a good or great build does that is unique across professions.

See "Voting" section above for more details on why votes are deleted. For a short time we were requiring users to have 5 proper edits on the wiki before being able to vote as well (This policy crashed and burned and we reverted it, but there were some vote deletions based on people changing simple grammer back and forth to get their required edit count up).

    • How "meta" is decided**

> *People (rightfully) argued that the community didn't seem to have a say in what was meta. This was probably further confused by our rating boxes which said "The community has decided this build is part of the metagame."*

Mea culpa. We fucked up. Plain and simple. If the community could decide what was meta, then intothemists would probably be getting a lot more traffic. We will continue to look at the pros and the top players to decide what is "meta". And meta will continue to be designated by our staff (Now called curators). From now on out we will be very vocally clear about this. Meta will be designated by staff regardless of what the community rates it.

(You may always contact staff about meta standings and changes you believe make sense).

    • WvW Sections**

> *People were wondering why we dropped our roaming section and changed WvW to GvG.* [[only link I could find now](https://www.reddit.com/r/Guildwars2/comments/3sdl7s/metabattle_wiki/)]

Well frankly, WvW doesn't have a ruleset. GvG does. It also has spectators and tournaments. A lot of GvG players say that the builds made popular there were well ahead of the curve on WvW builds.

Personally I decided to run with a high-level WvW guild to see if there was something special. Frankly, coordination won out. It didn't really mean our builds were better than the rest. In a proper GvG setting our guild failed time after time. And that's because GvG has a higher focus on big fair fights than WvW does.

There's less terrain to abuse, no siege allowed, no varying numbers to confuse the situation and equal understanding of how important communication/coordination is.

    1. Policy Changes
  • Meta is designated by curators
  • Curators are handpicked staff members
  • You may contact curators about changing meta designations (It is encouraged.)
  • When votes are deleted, the user will be notified by the person deleting it with an explanation.
  • Custom CSS is now allowed for each user.
    1. PvE, GvG, PvP Curators

Our previous Dungeon Admin got busy with IRL, but Snow Crows [SC] ([track record](http://gw2dungeons.net/Records)) has restructured for the time being under new administration. We reached out and they said they'd like to continue helping MetaBattle (These guys are seriously awesome). Each profession for PvE will have a dedicated Snow Crows curator (Apart from Necromancer, which no one in their guild mains). Our over all dungeon liason will be /u/ThorwynTJ who has already done some serious work on our guardian builds in the past. The PvE Curators list will be up shortly on our Admins / Help pages.

Our GvG curator has fallen out of touch with us. If there are any active GvG players that would like to take the position, please PM me.

Our PvP Curator has traditionally been one person, /u/Gandarel. However we are now looking for a North American server PvP Curator that can help balance some of our designations. In the past there have been differing NA vs EU metas, and it will be good to have a perspective on both sides. Again, please PM me if you're interested.

    1. Mobile Support (Coming soon)

Ever since reading /u/Stacy_X's [comment](https://www.reddit.com/r/Guildwars2/comments/2tzjgu/a_comprehensive_guide_to_spvp_conquest/co48kg1) about mobile development, it's been lingering in the back of my mind. Finally things came together and I can start working on this for him/her and any others that wish they could use MetaBattle on their phones/tablets. The biggest thing that still needs work is hover over items. But rest assured we will have mobile support in 2016. (Finally!)

    1. Conclusion
  • Transitioning to a new theme
  • PvP Cards are being implemented
  • We apologize for mistakes in the past and are working on your criticisms
  • Meta is designated by a curator
  • We need a GvG Curator
  • We need a PvP Curator from NA
  • Thank you.
    • Remember, metabattle is a volunteer project.** It's supported by ads and extremely few donations. The money made goes to maintaining the server costs. If you were to ask me my net balance after working with MetaBattle, I'd tell you "Negative $250 USD" or more negative. I've put money INTO metabattle and made none of it back. Please respect the staff and crew. If you can do better, go ahead do it. But feel free to use our framework, it's free and open to the public. If we're too restrictive for you, then please have a discussion about it (We can change afterall). I'm not a dictator (And MetaBattle is not a dictatorship). I've compromised multiple times on site design choices against my express wishes. But without compromising our team would have bad blood, which would lead to less effective work being done, and we're already a very small team that provides this content to you. So we put our differences aside and continue working on our own time. For free. And for the love of the game.

Thank you for supporting us through the ups and downs. Overall I think we're still headed in the right direction. And hopefully you're still with us when 2017 comes along!

With warm wishes,

From the MetaBattle Krew

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Please provide any thoughts on changes/grammar/etc. Are the links to the "criticisms" a bit too much? Should we try to make it shorter? Is there not enough of an emphasis on so-and-so topics? etc. Chase @ 15:53, 1 January 2016 (UTC)