Difference between revisions of "Community portal"

(Shiny)
(Add a 'purge' button)
Line 584: Line 584:
  
 
As a side effect of SMW, pages usually have to be purged to clear cache and show the current state of things. This holds true for any page using any smw template. Since this will be a common scenario, I'd like to request to put a simple button or maybe just a link in the upper information (like to the left of "User" link), and just name it "Purge". This link needs to be '''<code><nowiki>http://metabattle.com/wiki/index.php?title=CURRENT_PAGE_NAME&action=purge</nowiki></code>''', where CURRENT_PAGE_NAME is the page we're browsing. How feasible is that? --[[User:Valento|Valento]] ([[User talk:Valento|talk]]) 13:36, 13 November 2015 (UTC)
 
As a side effect of SMW, pages usually have to be purged to clear cache and show the current state of things. This holds true for any page using any smw template. Since this will be a common scenario, I'd like to request to put a simple button or maybe just a link in the upper information (like to the left of "User" link), and just name it "Purge". This link needs to be '''<code><nowiki>http://metabattle.com/wiki/index.php?title=CURRENT_PAGE_NAME&action=purge</nowiki></code>''', where CURRENT_PAGE_NAME is the page we're browsing. How feasible is that? --[[User:Valento|Valento]] ([[User talk:Valento|talk]]) 13:36, 13 November 2015 (UTC)
 +
: Added to the left sidebar after "Top of the page" and before "Admins" links. <span class="Chase-Signature"><span>&#171;</span> [[User:Chase|Chase]] <span class="talk">[[User talk:Chase|&#9829; &#9829; &#9829;]]</span> <span>&#187;</span></span> 13:51, 16 November 2015 (UTC)

Revision as of 13:51, 16 November 2015

Front page not working correctly

I have heard a few accounts that the drop downs on the frontpage are not working correctly if you are using firefox and adblock plus. I tested it and that seems to be the case Fredor (talk) 09:08, 1 October 2015 (UTC)

I don't even know how to troubleshoot that. It's a very basic dropdown, next step would be requiring all information to be out in the open (and there is quite a bit of info, but perhaps we will have to do that). ChaseBot (talk) 00:16, 2 October 2015 (UTC)
For now I will leave them all open (which is gross, I'm sorry). Please let me know when we can revert (you can always try closing the open ones). ChaseBot (talk) 00:17, 2 October 2015 (UTC)
The trait pop ups also do not work correctly.
  1. If adblocks is active they are not shown.
  2. But they will pop up if you deactivate abp and refresh the page.
  3. They also keep popping up if you reactivate abp and refresh after step 2
  4. Clearing your browser history forces you back to step 1. Fredor (talk) 15:56, 6 October 2015 (UTC)
I'm unaware of another reliable technology for hover over tooltips. If you can find a website that Firefox + AdBlock is not removing tooltips for, let me know and perhaps we can do something. Otherwise this is unfortunate/unfixable. « Chase ♥ ♥ ♥ » 21:27, 6 October 2015 (UTC)
Strangely captchas are also blocked. Maybe it has something to do with cloudfare? Started afterwards i think Fredor (talk) 17:33, 7 October 2015 (UTC)

About the format

I was thinking that the format for Builds should be changed for more efficiency, maybe for just Ranked builds only. My suggestion: I would like to see The equipment, amulet, runes, sigils, to go under the SKill list and then the specialization. Why do I ask of this? Because of how the sPvP build box works. It is equipment first then click the tab to go to the traits. It's annoying to scroll down and then scroll back up. It is just a simple minor change that would make it a QoL. --Goruu (talk) 20:27, 6 October 2015 (UTC)

Always something I wanted to do actually. Please mock up an example on your user page « Chase ♥ ♥ ♥ » 21:25, 6 October 2015 (UTC)
Just put the Equipment section of each metabattle builds below the Skill bars(Weapon, healing, utility) and then put the trait specialization below the equipment section. It is a simple ctrl + x and ctrl + v. This is what I am talking about: http://i.imgur.com/a3lC2Jn.png?1 As explained, I am asking for this is because it would improve efficiency in changing builds. --Goruu (talk) 02:41, 7 October 2015 (UTC)
If we're at it maybe we should replace the "Counters" section in PvP with a "Pros and cons" one - we could shoehorn in he counters to Cons, or keep counters and just add pros and cons as an extra. --Necromancer Icon Color.pngHanz(talk) 09:29, 7 October 2015 (UTC)
So, what do you think about my suggestion? --Goruu (talk) 00:00, 9 October 2015 (UTC)
Makes sense, but I think it's a bit unnecessary plus we'd have to do it for every build in PvE and WvW too for consistency. --Necromancer Icon Color.pngHanz(talk) 11:54, 9 October 2015 (UTC)
Is editing the PvE/WvW sections format a bigger problem than ctrl + x/ctrl + v? Is there a reason to keep consistency if you think there is a bigger problem than ctrl + x/ctrl + v? --Goruu (talk) 02:40, 10 October 2015 (UTC)
I can see where Hanz is coming from. Let me see if I can figure out a "concise" method of showing traits/gear set up. This is a project I have wanted to finish for a while (among many other projects xP). « Chase ♥ ♥ ♥ » 16:00, 12 October 2015 (UTC)
I would argue that the introduction should have the equipment and a concise version of traits in it. Perhaps like so:
  • Explosives: Top (Trait hover) | Mid (Trait Hover) | Bot (Trait Hover)
  • Detonations: Bot (Trait hover) | Mid (Trait Hover) | Top (Trait Hover)
  • Gyromancy: Mid (Trait hover) | Top (Trait Hover) | Bot (Trait Hover)
This way we can get everything in one screen at the very start of the build. This should show up before the skills bar imo because we really care about the utilities not the extra swap weapons/kits that are usually listed below it.
On the subject of Pros vs Cons, please give me a better example (I apologize for being a very hands-on learner). I think it might be better option, but currently I find the counters section helpful as well. « Chase ♥ ♥ ♥ » 22:08, 7 October 2015 (UTC)

Mantra shatter pros and cons for instance:

Pros

  • Decent burst damage
  • Plenty of hard CC, can lock down targets frequently
  • Has better condition cleansing and sustain than other offensive mesmer builds

Cons

  • Lack of Deceptive Evasion makes shatters less frequent and boon stipping less effective
  • Lacks IMS (improved movement speed) by default
  • Recharging mantras in combat can be quite hard under focus
  • Has no access to stealth which can be an issue while trying to disengage

Maybe these could appear next to each other in 2 columns, idk. These could work well for PvE/WvW builds too. --Necromancer Icon Color.pngHanz(talk) 09:04, 8 October 2015 (UTC)

I think this would be better placed in the introduction at the very top as sentences as opposed to bullet points. « Chase ♥ ♥ ♥ » 14:36, 8 October 2015 (UTC)

An example of putting the weapons/sigils/rune/amulet/traits at the start of the pvp build. What do you think? « Chase ♥ ♥ ♥ » 17:15, 12 October 2015 (UTC)

It might be useful for discussion pages but I don't see the point of people getting this information 1 second sooner than by scrolling down. --Necromancer Icon Color.pngHanz(talk) 17:59, 12 October 2015 (UTC)

Raid section

Is a Raid section planned or do you want to merge it into the dungeon section? Fredor (talk) 10:45, 7 October 2015 (UTC)

A raid section is planned. I'm against having builds in the first week of raids. Players should have fun figuring out their methods, and no one will have a good grasp on "Meta" anyways. It may also be that there are multiple effective ways to run the same raid but that different raids require significantly different compositions. In which case we will have to switch to a Team based system on a raid by raid basis. Therefore, I would suggest that if one were interested in posting a raid build/comp, to do so on their user page. We will definitely not have a raid section the first week that raids are out. It's a dis-service to the "experience" of figuring out what works and what is effective as well as to our users who will believe that there is only one shoe-horned method as opposed to promoting creativity/learning the new encounters. « Chase ♥ ♥ ♥ » 22:13, 7 October 2015 (UTC)
Yeah you are right about them testing stuff but I do not see a problem with day one raid builds. I think that it will be similiar to the pvp section during the last update. Tons and tons of builds will pop up and it wil take weeks and months until everything is tested an ready to form a meta. Fredor (talk) 05:56, 8 October 2015 (UTC)

Q3 2015 has started

And I don't think we finished Q2 goals, so here's our Q2 recap and Q3 goals (lol xP):

Q2 Recap

  • PvE Build completed
  • Guides implemented into main page drop downs
  • Food templates were implemented!
    • Dungeon Consumables Guide created
  • New Rating System was made
    • "Good" was added to rating system
  • Zerg + Roaming was consolidated to "WvW" and is now GvG based (as it was the only truly rule based game mode in all of WvW)
  • Variants format was created for our specializations
  • Instead of Trial + Test confusion we moved to a Draft Test naming convention
  • Moved to CloudFlare for server reliability
  • Created a "twitch" template for embedding twitch videos/live-streams.

Q3 Goals

  • Create elite specialization templates (How-to / Tutorial_on_adding_new_specializations, please help me out on this ladies and gentlemen!)
  • Create elite specialization utility skills / weapon skills as well
    • @Hanz: Please update these bullet points with what is missing
  • @Chase: Create new templates that allow users to dictate all weapon sets much more easily. Completed:
    • Revenant
    • Thief
  • Hall of Heroes page (where all "winning" team comps are saved for significant tournaments)
    • @Hanz: This should be a thing for major tournaments starting with HoT. Let me know what you need to make this easier. I'm hoping the above template system will help somewhat.
    • @Chase: Stats for professions/builds like how often does D/D Ele actually win games for tournaments based on hall of heros.
  • Public stress test of ratings system (If you guys think we've done enough testing, then we can strike this off)
  • Class guides (We got good feedback for our bunker one, that is quite hefty and specialized to a single role for a single game type, do you think class guides would be a good idea?)
  • @Chase: Adding a calendar of PvP tournaments (as well as GvG/Dungeon one's if they are created)
  • Calculator/Build Editor based on our tooltip system. This would be like creating an open source gw2skills. Two professionsl programmers wanted to do this and offered to work on it with us and then got too busy. Personally I think it's very difficult to do. I would not work on this alone.

Feel free to start any other discussions that are long-term / over-arching here as well. « Chase ♥ ♥ ♥ » 22:41, 7 October 2015 (UTC)

  • Templates: Yeah sorry, I would like to help, but my schedule is filled to the brim until xmas
  • Ratings: We have done a stress test? Did we even announce that we have a rating system?
  • Guides: Guides are a great idea but we kinda need more user to tackle this problem
  • Skill calc: That's a great idea! But also something you have to spend quite many ressources on to create a beta template the users can expand. Fredor (talk) 13:05, 8 October 2015 (UTC)
ratings: looking at the venom thief ratings, I do not think that our community will ever learn what it means to be objective. The only thing we can try is to get in way more votes to balance the ratings a bit. Fredor (talk) 06:01, 13 October 2015 (UTC)
This is an issue because GW2 has a very casual population/content. In HoT we trust! :P Actually we'd only need 3-5 people with common sense for each area to rate builds, that would be enough to get the ratings right. --Necromancer Icon Color.pngHanz(talk) 07:22, 13 October 2015 (UTC)
which we do not have ^^. Right now we can only vote to counterbalance the subjective votes Fredor (talk) 08:50, 13 October 2015 (UTC)
Pretty much, yeah. --Necromancer Icon Color.pngHanz(talk) 09:18, 13 October 2015 (UTC)
Reaper and Chrono skills are done, except 1-2 chain skills, but those are barely used here so 1st things 1st. I'll start working on reve today. Meanwhie going for Legend in hearthstone. --Necromancer Icon Color.pngHanz(talk) 14:15, 17 October 2015 (UTC)
Good luck ;) « Chase ♥ ♥ ♥ » 21:01, 17 October 2015 (UTC)
Finished revenant & herald, if anyone finds quality Energy Cost and Upkeep images feel free to upload them. --Necromancer Icon Color.pngHanz(talk) 15:09, 18 October 2015 (UTC)
We might have to cobble something together. The official wiki also has only a placeholder triangle Fredor (talk) 15:18, 18 October 2015 (UTC)
They aren't very up to date when it comes to revenant, most mallyx skills were still 2 balance patches behind. --Necromancer Icon Color.pngHanz(talk) 15:31, 18 October 2015 (UTC)
Might well be, but do they really need more than a triangle and a number for enegry cost? Fredor (talk) 15:52, 18 October 2015 (UTC)
An e-sport game deserves more Kappa Btw triangle is for upkeep :P --Necromancer Icon Color.pngHanz(talk) 15:57, 18 October 2015 (UTC)
Images will come with the new .dat file in HoT. I'll upload them then. We can use some place-keeper for now and over write it later « Chase ♥ ♥ ♥ » 18:35, 18 October 2015 (UTC)

Need confirmation on Revenant - Devestation - 2, it is named Rapid Lacerations on GW2Skills (what we ended up using) vs Vicious Lacerations on the wiki (not using). What is correct? ChaseBot (talk) 16:10, 21 October 2015 (UTC)

Need confirmation on Revenant - Retribution - 6. We used "Dwarven Battle Training" and chance on hit to apply weakness vs Redeeming Protection and gain prot when disabled ChaseBot (talk) 16:31, 21 October 2015 (UTC)

All specializations are completed. Please provide confirmation for above two questions. Going to work on skills templates for all classes now. If anyone feels like updating icons with the correct one in specializations you can see what was done for the Revenant Minor Traits as a template. « Chase ♥ ♥ ♥ » 17:10, 21 October 2015 (UTC)

Devastation #2 is rapid, pretty sure. Idk about the other one. Btw while gw2skills is more up to date with some skills than the wiki (mallyx ones, for instance), they the wiki is ahead with some others like dragonhunter traps, so it's hard to work from 1 source. The skills that are missing: every tempest one, druid 6-10, berserker 6-10. I think the rest shoud be done, except for chain skills and some class mechanics (I did complete Reaper Shroud and mesmer F5, but not the others). --Necromancer Icon Color.pngHanz(talk) 17:27, 21 October 2015 (UTC)
Another problem with the wiki is that their trait order is wrong - for instance on Chronomancer the current trait placements don't sync with the ingame ones. --Necromancer Icon Color.pngHanz(talk) 17:59, 21 October 2015 (UTC)
Wiki is alphabetical, I don't think they're trying to have the correct order. I used gw2skills for ordering. Not sure what to do now, they're all done. I guess we can move them around after the game comes back because I sure do not remember it all properly. ChaseBot (talk) 18:17, 21 October 2015 (UTC)
Checked it, all of the specs you added seem to be in the correct order except for Chrono. --Necromancer Icon Color.pngHanz(talk) 20:34, 21 October 2015 (UTC)
Okay, I'll re-do chrono after finishing 4 more skills templates. I'm going to assume gw2skills is correct ChaseBot (talk) 20:56, 21 October 2015 (UTC)

Elite spec build naming

Imo it should be Build:Druid - Bearstaff (while still keeping Ranger in the category template), instead of Build:Ranger- Druid Bearstaff --Necromancer Icon Color.pngHanz(talk) 14:18, 17 October 2015 (UTC)

I'll second that. But what about the ratings? Shall we delete or reevaluate them when the patch hits? Fredor (talk) 17:15, 17 October 2015 (UTC)
If a build becomes heavily outclassed archive, otherwise leave it alone I guess and rate new ones based on how effective they are compared to current ones. --Necromancer Icon Color.pngHanz(talk) 17:20, 17 October 2015 (UTC)
Correct. « Chase ♥ ♥ ♥ » 20:59, 17 October 2015 (UTC)

New Skills Template

Hello. Worked very hard today. With HoT coming up in two days, I want to help make new builds easier to type. One step in doing that is the skills section. Variants will be done as per usual, but the new system allows setting up weapons etc much easier. Some notes follow the examples.

Dagger/Dagger
Healing
Utility
Elite
Dragon's Claw
½Activation.png
Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage.pngDamage per Projectile: 91
Range.pngRange: 400
Drake's Breath
Activation.png
5Recharge.png
Drake's Breath
Spray a cone of fire at foes while on the move.
Damage.png4Damage: 712
Burn.png4Burning (2½s): 1,048 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 400
Burning Speed
¾Activation.png
15Recharge.png
Burning Speed
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.pngBlast Damage: 710
Damage.pngFire Wall Damage: 36
Burn.pngBurning (1½s): 131 Damage
Book.pngNumber of Targets: 5
Duration.pngFire Wall Duration: 4 seconds
Radius.pngBlast Radius: 240
Book.pngEvade: ¾ seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Fire Grab
¾Activation.png
30Recharge.png
Fire Grab
Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.pngDamage: 426
Damage.pngDamage vs. Burning: 682
Book.pngNumber of Targets: 5
Range.pngRange: 300
Signet of Restoration
1Activation.png
25Recharge.png
Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Heal.pngHealing: 3,275
Heal.pngHealing Per Cast: 202
Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Armor of Earth
75Recharge.png
Armor of Earth
Cantrip. Protect yourself with earth armor and gain protection and stability.
Protection.pngProtection (6s): -33% Incoming Damage
Stability.png10Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Duration.pngDuration: 6 seconds
Stun-Break.pngBreaks stun
Cleansing Fire
40Recharge.png
Cleansing Fire
Cantrip. Cure three conditions and burn foes.
Burn.png3Burning (4s): 1,572 Damage
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Vapor Blade
½Activation.png
Vapor Blade
Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.pngDamage: 80
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 600
Cone of Cold
Activation.png
10Recharge.png
Cone of Cold
Spray an icy blast in a cone that damages foes and heals allies.
Damage.png4Damage: 488
Heal.pngHealing: 740
Book.pngNumber of Targets: 5
Range.pngRange: 400
Frozen Burst
¼Activation.png
12Recharge.png
Frozen Burst
Detonate a burst of ice that chills nearby foes.
Damage.pngDamage: 103
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Frost Aura
40Recharge.png
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Cleansing Wave
¾Activation.png
40Recharge.png
Cleansing Wave
Heal yourself and nearby allies, curing a condition.
Heal.pngHealing: 1,302
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Lightning Whip
½Activation.png
Lightning Whip
Lash your foe with lightning.
Damage.png2Damage: 344
Book.pngNumber of Targets: 3
Range.pngRange: 300
Lightning Touch
¾Activation.png
10Recharge.png
Lightning Touch
Shock your foe and inflict weakness.
Damage.pngDamage: 146
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 300
Shocking Aura
25Recharge.png
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Ride the Lightning
40Recharge.png
Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Updraft
40Recharge.png
Updraft
Gain swiftness from a gust of wind that launches nearby foes.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Launch.pngLaunch: 200
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: 1 second
Impale
¾Activation.png
Impale
Spear your foes on a giant stone spike.
Damage.pngDamage: 122
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 300
Ring of Earth
¾Activation.png
6Recharge.png
Ring of Earth
Bleed foes with a ring of rocky spikes.
Damage.pngDamage: 306
Bleed.pngBleeding (12s): 510 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngBlock Missiles
Magnetic Grasp
½Activation.png
12Recharge.png
Magnetic Grasp
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.pngDamage: 24
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Earthquake
¾Activation.png
45Recharge.png
Earthquake
Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.pngDamage: 244
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Churning Earth
Activation.png
30Recharge.png
Churning Earth
Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
Damage.pngDamage: 792
Bleed.png8Bleeding (8s): 2,720 Damage
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
{{Skills
|Elementalist
|Dagger/Dagger
|Signet of Restoration
|Lightning Flash
|Armor of Earth
|Cleansing Fire
|Conjure Fiery Greatsword
}}

1/5th (20%) the usual number of characters required.


Staff
Healing
Utility
Solar Beam
Activation.png
Solar Beam
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
Damage.pngDamage: 121
Heal.pngHealing: 66
Book.pngNumber of Targets: 3
Book.pngPulses: 3
Range.pngRange: 1,200
Astral Wisp
¾Activation.png
8Recharge.png
Astral Wisp
Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
Damage.pngDamage: 323
Heal.pngHealing: 322
Duration.pngDuration: 5s
Radius.pngRadius: 130
Range.pngRange: 1,200
Ancestral Grace
Activation.png
15Recharge.png
Ancestral Grace
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
Heal.pngHealing: 1,610
Book.pngNumber of Targets: 5
Book.pngEvade: until reaching the destination
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Vine Surge
¾Activation.png
20Recharge.png
Vine Surge
Send forth vines that immobilize enemies and cleanse conditions from allies.
Damage.pngDamage: 202
Immobilize.pngImmobilize (1s): Unable to move.
Chill.pngCondition Removed
Cripple.pngCondition Removed
Immobilize.pngCondition Removed
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Sublime Conversion
25Recharge.png
Sublime Conversion
Summon an energy barrier that causes enemy projectiles to heal upon impact.
Heal.pngHealing: 162
Duration.pngDuration: 5s
Range.pngRange: 900
1Activation.png
20Recharge.png
"We Heal as One!"
Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
Heal.pngHealing: 6,520
Book.pngBoons copied: 11
Utility Skill in Parameter 5 was incorrectly assigned. Please use any of the following: x (empty), "Guard!" (guard/Guard), "Protect Me!" (pm), "Search and Rescue!" (sar), "Sic 'Em!" (se), Signet of Renewal, Signet of Stone, Signet of the Hunt, Signet of the Wild, Frost Spirit, Stone Spirit, Storm Spirit, Sun Spirit, Lightning Reflexes, Muddy Terrain, Quickening Zephyr, Sharpening Stone, Flame Trap, Frost Trap, Spike Trap, Viper's Nest, Glyph of Alignment, Glyph of Equality, Glyph of the Tides, Glyph of Empowerment.
Greatsword
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 135
Book.pngNumber of Targets: 3
Range.pngRange: 150
Maul
¾Activation.png
6Recharge.png
Maul
Attack your foe with the force of a bear.
Damage.pngDamage: 394
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 220
Swoop
Activation.png
12Recharge.png
Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage.pngDamage: 244
Book.pngNumber of Targets: 3
Book.pngEvade Duration While Swinging: 0.5 seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,100
Counterattack
3Activation.png
15Recharge.png
Counterattack
Block and counter an attack with a kick that pushes foes back.
Damage.pngDamage: 317
Knockback.pngKnockback: 300
Hilt Bash
½Activation.png
25Recharge.png
Hilt Bash
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage.pngDamage: 122
Daze.pngDaze (1½s): Unable to use skills.
Stun.pngStun (1½s): Unable to use skills or move.
Range.pngRange: 300
Purposefully broken template to show you
what happens. Note the abbreviations for shouts.
Also note that you no longer have to define any
f***ing "type" parameters any longer. Greatsword
had 3 skills requiring the type parameter.

{{Skills
|Ranger
|Staff
|Greatsword
|whao
|idk mang0
}}

You'll see that it tells you which parameter
(Parameters are numbered by the | (bar) character)
is wrong and what you could have typed instead.
You'll also note that most classes (aside from ele
and engi) have the first two parameters as weapons.

And once again...

Say good-bye to this:
{{SwapWeap
|Label=Greatsword
|Skill1=Slash (ranger greatsword skill)
|Skill2=Maul (ranger greatsword skill)
|Skill3=Swoop
|Skill4=Counterattack
|Skill5=Hilt Bash
}}

And hello to this:

{{Skills
|Ranger
|Greatsword
}}


Dagger/Dagger
Healing
Utility
Elite
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when your attack.
Signet Active: Gain health.
Heal.pngSignet of Malice: 132
Heal.pngHealing: 3,275
Smoke Screen
½Activation.png
30Recharge.png
Smoke Screen
Deception. Create a smoke screen that blocks projectiles and blinds foes.
Blind.pngBlindness (1s): Next outgoing attack misses.
Duration.pngSmoke Screen Duration: 7 seconds
Combo.pngCombo Field: Smoke
Unblockable.pngUnblockable
Assassin's Signet
45Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refills endurance and cure a condition for each nearby allies.
Signet of Agility.pngPassive Effect: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gain: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Thieves Guild
Activation.png
180Recharge.png
Thieves Guild
Deception. Call more thieves to support you in combat.
Book.pngNumber of Thieves: 2
Duration.pngDuration: 30 seconds
Sword/Pistol
Slice
Slice
Chain. Slice your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600
Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900
Showing 3 weapon sets.

{{Skills
|Thief
|Dagger/Dagger
|Sword/Pistol
|Signet of Malice
|Smoke Screen
|Assassin's Signet
|Signet of Agility
|Thieves Guild
}}
{{Skills|Thief|Shortbow}}


Hammer
Healing
Utility
Elite
Positive Strike
½Activation.png
Positive Strike
Smack your hammer into your foe while empowering yourself.
Damage.pngDamage: 323
Might.pngMight (8s): +30 Power, +30 Condition Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Electro-whirl
1Activation.png
6Recharge.png
Electro-whirl
Spin around, reflecting missiles and hitting enemies.
Damage.png2Damage: 888
Book.pngNumber of Impacts: 2
Book.pngNumber of Targets: 3
Radius.pngRadius: 180
Book.pngReflect Missiles
Combo.pngCombo Finisher: Whirl
Rocket Charge
Activation.png
10Recharge.png
Rocket Charge
Dash forward with a rocket-charged hammer to damage enemies.
Damage.png3Damage: 1,212
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Book.pngEvade: 1s
Range.pngRange: 1,000
Shock Shield
20Recharge.png
Shock Shield
Magnetize your hammer, blocking attacks while striking foes in front of you.
Damage.png5Damage: 1,010
Vulnerability.png10Vulnerability: 10% Incoming Damage, 10% Incoming Condition Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 2s
Range.pngRange: 170
Thunderclap
¾Activation.png
24Recharge.png
Thunderclap
Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
Damage.png6Damage: 1,452
Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
Stun.pngStun: 1s
Book.pngPulses: 6
Radius.pngInterval: 1s
Radius.pngRadius: 240
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Blast Gyro Tag
½Activation.png
25Recharge.png
Blast Gyro Tag
Gyro. Hurl a tracking dart for your blast gyro to seek out and detonate at.
Damage.pngDamage: 1,065
Damage.pngTargeting: 80
Launch.pngLaunch: 450
Radius.pngRadius: 240
Unblockable.pngUnblockable
Range.pngRange: 1,500
Elixir C
½Activation.png
40Recharge.png
Elixir C
Elixir. Drink Elixir C, converting all conditions into random boons.
Duration.pngDuration: 5 seconds
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Template with blank spaces. Our new
"optional" boxes without the question marks.

{{Skills
|Engineer
|Hammer
|x
|Blast Gyro Tag
|Elixir C
|x
|Supply Crate
}}


Legendary Dragon  Stance
10Recharge.png
Legendary Dragon Stance
Invoke the power of the legendary dragon Glint.
Legendary Centaur Stance
10Recharge.png
Legendary Centaur Stance
Invoke the power of the legendary centaur Ventari.
Staff
Healing
Utility
Elite
Rapid Swipe
½Activation.png
Rapid Swipe
Swipe your staff at your foe.
Damage.pngDamage: 339
Book.pngNumber of Targets: 3
Range.pngRange: 130
Punishing Sweep
¾Activation.png
5Energy.png
5Recharge.png
Punishing Sweep
Sweep your staff at your foe. Gain access to Debilitating Slam if your foe is using a skill when struck.
Damage.pngDamage: 509
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 130
Warding Rift
Activation.png
10Energy.png
10Recharge.png
Warding Rift
Create a rift from the Mists, warding you from attacks. While the rift is open projectiles will hit nearby foes, blinding them.
Damage.pngDamage: 138
Blind.pngBlind (4s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Duration.pngDuration: 2s
Range.pngRange: 600
Renewing Wave
1Activation.png
15Energy.png
15Recharge.png
Renewing Wave
Send out a wave of mist energy that heals and removes conditions from allies.
Heal.pngHealing: 1,295
Book.pngConditions Removed: 2
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Range.pngRange: 300
Surge of the Mists
1Activation.png
15Energy.png
20Recharge.png
Surge of the Mists
Charge forward, knocking back enemies that cross your path.
Damage.png9Damage: 2,745
Knockback.pngKnockback: 120
Book.pngEvade: ½s
Book.pngNumber of Targets: 3
Range.pngRange: 600
Facet of Light
-1Upkeep.png
Facet of Light
Legendary Dragon Stance. Place the facet of light on yourself to grant nearby allies regeneration every few seconds.
Facet of Light.pngFacet of Light: Pulse regeneration to nearby allies every few seconds.
Regeneration.pngRegeneration (3s): 390 Health
Book.pngNumber of Targets: 5
Radius.pngInterval: 3s
Radius.pngRadius: 600
Facet of Darkness
-2Upkeep.png
Facet of Darkness
Legendary Dragon Stance. Place the facet of darkness on yourself to grant nearby allies fury every few seconds.
Facet of Darkness.pngFacet of Darkness: Pulse fury to nearby allies every few seconds.
Fury.pngFury (3s): 20% Critical Chance
Book.pngNumber of Targets: 5
Radius.pngInterval: 3s
Radius.pngRadius: 600
Facet of Elements
-1Upkeep.png
Facet of Elements
Legendary Dragon Stance. Place the facet of elements on yourself to grant nearby allies swiftness every few seconds.
Facet of Elements.pngFacet of Elements: Pulse swiftness to nearby allies every few seconds.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngInterval: 3s
Radius.pngRadius: 600
Facet of Strength
-2Upkeep.png
Facet of Strength
Legendary Dragon Stance. Place the facet of strength on yourself to grant nearby allies might every few seconds.
Facet of Strength.pngFacet of Strength: Pulse might to nearby allies every few seconds.
Might.pngMight (12s): +30 Power, +30 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngInterval: 3s
Radius.pngRadius: 600
Facet of Chaos
-5Upkeep.png
Facet of Chaos
Legendary Dragon Stance. Place the facet of chaoson yourself to grant nearby allies protection every few seconds.
Facet of Chaos.pngFacet of Chaos: Pulse protection to nearby allies every few seconds.
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngInterval: 3s
Radius.pngRadius: 600
Mace/Shield
Healing
Utility
Elite
Misery Swipe
¼Activation.png
Misery Swipe
Swing your mace at your foe.
Damage.pngDamage: 124
Torment.pngTorment (4s): 64 Damage, 127 Damage if Moving
Book.pngNumber of Targets: 3
Range.pngRange: 130
Searing Fissure
¾Activation.png
5Energy.png
3Recharge.png
Searing Fissure
Smash your mace into the ground, causing flame to erupt from the Mists.
Damage.pngDamage: 66
Burn.pngBurning (4s): 524
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3s
Combo.pngCombo Field: Fire
Range.pngRange: 480
Echoing Eruption
¾Activation.png
5Energy.png
8Recharge.png
Echoing Eruption
Leap at your foe and deliver a massive attack that cascades outwards. Each attack area is a blast finisher and applies torment.
Damage.pngDamage: 355
Torment.png3Torment (6s): 286 Damage, 572 Damage if Moving
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 3
Book.pngPulses: 4
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 410
Envoy of Exuberance
¾Activation.png
10Energy.png
15Recharge.png
Envoy of Exuberance
Send energy of Glint towards the target area granting protection to allies before releasing a burst of energy healing allies and returning to you. It also grants protection on the way back.
Heal.pngHealing: 1,940
Protection.pngProtection (2s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900
Unblockable.pngUnblockable
Crystal Hibernation
3Activation.png
20Energy.png
25Recharge.png
Crystal Hibernation
Channel a shield from the mists to protect you, blocking attacks and regenerating health.
Heal.pngHealing: 975
Book.pngPulses: 4
Duration.pngDuration: 3s
Project Tranquility
¼Activation.png
10Energy.png
2Recharge.png
Project Tranquility
Legendary Centaur Stance. Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.)
Heal.pngHealing: 325
Book.pngNumber of Targets: 5
Radius.pngInterval: 3s
Radius.pngRadius: 240
Book.pngTether Distance: 1,500
Range.pngRange: 900
Protective Solace
-8Upkeep.png
5Recharge.png
Protective Solace
Legendary Centaur Stance. Summon a protective barrier around the tablett that destoys projectiles.
Duration.pngDuration: 20s
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Natural Harmony
20Energy.png
2Recharge.png
Natural Harmony
Legendary Centaur Stance. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies.
Heal.pngHealing: 1,620
Book.pngNumber of Targets: 5
Duration.pngDelay Time: 2s
Radius.pngRadius: 240
Purifying Essence
30Energy.png
5Recharge.png
Purifying Essence
Legendary Centaur Stance. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.
Heal.pngHealinging Per Conditions Removed: 381
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Energy Expulsion
1Activation.png
35Energy.png
Energy Expulsion
Legendary Centaur Stance. Force energy to erupt from the tablet, knocking back foes and leaving behind energy fragments that heal allies.
Heal.pngHealing Fragment: 1,265
Knockback.pngKnockback: 450
Book.pngNumber of Targets: 5
Book.pngNumber of Fragments: 5
Duration.pngFragment Duration: 5s
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 450
Revenant Specific Example to show that it
differs from the norm. Note that legends are simply
one word.

{{Skills|Revenant|Staff|Mace/Shield|Dragon|Centaur}}


Greatsword
Healing
Utility
Elite
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Banner of Strength
1Activation.png
120Recharge.png
Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Signet of Fury
¼Activation.png
30Recharge.png
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury.pngSignet of Fury: 180 Precision
Attribute bonus.pngAdrenaline: 30
Signet of Rage
1Activation.png
60Recharge.png
Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Signet of Rage.pngSignet of Rage: Gain adrenaline.
Fury.pngFury (25s): 20% Critical Chance
Might.png5Might (25s): 150 Power, 150 Condition Damage
Swiftness.pngSwiftness (25s): 33% Movement Speed
Axe/Mace
Chop
¼Activation.png
Chop
Chain. Chop your foe.
Damage.pngDamage: 170
Range.pngRange: 130
Cyclone Axe
½Activation.png
6Recharge.png
Cyclone Axe
Spin around and attack all nearby foes.
Damage.png2Damage: 170
Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Throw Axe
¼Activation.png
10Recharge.png
Throw Axe
Throw an axe that cripple foes.
Damage.pngDamage: 163
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Crushing Blow
¾Activation.png
15Recharge.png
Crushing Blow
Crush your opponent's armor, leaving them vulnerable.
Damage.pngDamage: 244
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Range.pngRange: 130
Tremor
½Activation.png
25Recharge.png
Tremor
Send a wave toward your foe that knocks down foes in a line.
Damage.pngDamage: 195
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 6
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Normal / average example

{{Skills
|Warrior
|Greatsword
|Axe/Mace
|Healing Signet
|Banner of Strength
|Banner of Discipline
|Signet of Fury
|Signet of Rage
}}

Still typing only 1/3rd (33%) as much.

You can put them all on one line as well. But I find multiline more readable and it's definitely easier to edit with separate lines. Inserting a space between the | (bar) and the parameter value will cause errors / break the template. Let's make the norm multi-line.

Shouts have abbreviations. You can type the shout in with quotes and exclamation points or follow the two rules (always lower case when substituting!). Whenever possible, please capitalize for readability.

  • If it has more than one word use an abbreviation (Example: "Chilled to the bone!" => cttb)
  • If it is just one word then it's that word in lower case or capitalized (Example: "Rise!" => rise / "Rise!" => Rise)

Empty slots are indicated by "x". Please don't skip a parameter unless you want to know what is available. (The template will spew all the possible results you can input for a field). This makes it so that if you are not able to figure out how a shout is actually typed in you can just leave that heal/utility/elite parameter blank, and when you preview the page / save the page it will tell you what you can fit in that parameter.

Another way of skipping parameters is never typing them. Typing two weapon sets and a heal skill and then closing it will properly skip the utilities and elite skills. This works for Revenant as well, typing the first Legend will properly show the blank skills for the second legend automatically. You can also skip both legends if you wanted and close the skills template after two weapon sets.

There may be many mistakes. I cannot go through all of them at once. As they come up please post mistakes below and not on my talk page. Hoping this makes it easier for you guys. Future updates will allow for more abbreviations (such as writing d/d for Dagger/Dagger). If you think there is a very common abbreviation being used, please request it below as well. Still getting around to adding engineer kits (elementalist was plenty hard to start out). I will also add more in this system for showing death shroud vs reaper skills on necromancer, or perhaps including burst skills for berserker warrior etc. Let me know what you think so far. « Chase ♥ ♥ ♥ » 00:57, 22 October 2015 (UTC)

Finally thank you Q.Q Fredor (talk) 04:53, 22 October 2015 (UTC)
I think your soul is mine thingy is broken Fredor (talk) 05:54, 22 October 2015 (UTC)
Woah gj! :D Hanz
Also broken http://metabattle.com/wiki/Build:Herald_-_S/A#Specializations Fredor (talk) 14:20, 22 October 2015 (UTC)
Your soul is mine discussion on hanz talk page. Herald page was fixed. Single line comments please (I know it's weird.) ChaseBot (talk) 15:02, 22 October 2015 (UTC)
Yeah maybe, but the shout abbreviations have to link to the right skill don't they? Fredor (talk) 19:38, 22 October 2015 (UTC)

Rating Tab

Should not appear on checking "diff" of page, history of page, editing any build/talk page, new pages. This will hopefully improve the experience. If you can find another place where it is showing up where it shouldn't please list below. Hopefully it can be fixed now. « Chase ♥ ♥ ♥ » 19:16, 22 October 2015 (UTC)

While were already at it. If ig go to recent ratings and then click on one of the ratings a special page gets created without option to go to the build. Is that intended? Fredor (talk) 19:35, 22 October 2015 (UTC)
Tested all 3 kinds of links on that page with both Chrome and Firefox. Not able to reproduce your error. Do you have javascript explicitly disabled? Might be time to start trying Chrome with AdBlock... « Chase ♥ ♥ ♥ » 19:57, 22 October 2015 (UTC)
In fact I even installed adblock and the main page works fine. I also have the rating tab links all creating proper tabs. Going to reset our front page to how it was. Sorry this affects you personally, but I'm not sure most users are having your problem. I'll help you troubleshoot it so you can experience the site as well as everyone else. « Chase ♥ ♥ ♥ » 20:02, 22 October 2015 (UTC)

Halloween Theme

Activated! Please list any design errors below. « Chase ♥ ♥ ♥ » 19:16, 22 October 2015 (UTC)

New Category: Basic

Trash was a polarizing term. It meant your build was rubbish. In reality builds that don't make it to good/great can still be commonplace and average. In the hands of a pro they can even be enjoyable perhaps. That's why we have a new category, Basic.

{{Build|Warrior|Conquest|Basic}}

It is replacing Trash. The literature is as follows:

Basic builds. The ones that never coalesced 
into something more brilliant. The ones that 
never made it off the ground floor.  The ones 
we based our better ideas off of. This is a 
showcase of builds that are anywhere from 
downright bad to just shy of being good or 
great enough to showcase on the main page. 
Some horrible builds. Some very close to good.
Some in between. These builds share the widest
ratings and can lead to wildly differing 
levels of success.

In addition. Archiving builds is now possible with the same easy template system. It has new literature associated with it as well helping to define it's category better.

{{Build|Warrior|Conquest|Basic}}

Welcome to the Builds Archive. See the ones
that gathered dust, were orphaned by their
original writers, or became obsolete by
balance patches. We salute these builds that
once held a position in the good, great, or
meta categories.

I hope these two changes will make it easier for editors/admins to move builds. Also if a build is truly trasherific now (horrible grammar, incomplete, nonsensical in the literal fashion) then we can just start deleting those pages. If it is fully formed and you don't believe it is good/great/meta then it can be moved to basic.

New pages for Archived builds and Basic builds will be coming soon with proper profession/game mode distinctions. « Chase ♥ ♥ ♥ » 22:41, 22 October 2015 (UTC)

I feel we still need a trash tier for the truely terrible builds (pvp builds with pve EQ, builds with incomprehensible choices, etc.) Zyke (talk) 21:24, 24 October 2015 (UTC)
Merging "basic" with Archived is a bad idea. Archived builds used to work and it's nice to have a section where you can look back for inspiration, shouldn't be mixed with the Trash section - I see what you are trying to do, but most of the builds in the previous Trash section completely deserve that label. --Necromancer Icon Color.pngHanz(talk) 15:23, 25 October 2015 (UTC)
Archived and basic are not merged. They are separate categories, found on the same page. Because sometimes it's not easy to tell which is which. Again, truly trash builds should be deleted, not saved. And a truly trash build is one that is incomplete. For those having a tough time transitioning, just pretend the word basic = trash. And archive is still = archive. ChaseBot (talk) 18:46, 25 October 2015 (UTC)

Raids + Stronghold

Added to front page. Please do not post any builds for testing. All should be purely in draft for the first one or two weeks. « Chase ♥ ♥ ♥ » 23:56, 22 October 2015 (UTC)

Why, though? This is a really big opportunity, many will be looking for the new builds, besides we had ~10 stronghold open betas so it's not exactly new. Btw there won't be that many Stronghold-only builds imo, basically you just use Conquest ones, maybe switch a skill or 2. That bein said, is there an option to tag a build for both gamemodes? :P We don't need to split the ratings, just make some builds show up in both. --Necromancer Icon Color.pngHanz(talk) 07:00, 23 October 2015 (UTC)
Builds for Raids should be held back (And that too only to draft, it's not like people can't see them at all). Stronghold is fine. Sorry for misunderstanding. You can tag two builds by putting in the Build template twice. This way you can have separate ratings. The build rating box will be made smaller in the future to accomodate multiple ratings. This may lead to confusion in the actual rating of a build (should they rate it for stronghold or conquest? or both? how do we accept the ratings?). ChaseBot (talk) 13:44, 23 October 2015 (UTC)

WvW section naming

I think it should be WvW - sure we can feature mostly GvG builds there, but the current name can be confusing and alienating for new players. --Necromancer Icon Color.pngHanz(talk) 14:26, 29 October 2015 (UTC)

I'll take this into account for our re-design. ChaseBot (talk) 15:34, 29 October 2015 (UTC)

Keeping up with the meta

Moved a couple of new builds up to meta and great, even though they don't have enough votes (still had the most votes among the builds in testing btw). Hopefully higher visibility will score even more votes for them plus expansion laucnhed almost a week ago, so it was about time. --Necromancer Icon Color.pngHanz(talk) 21:51, 29 October 2015 (UTC)

New PvP Amulets

Added. You can see them here. Remember to use the same naming convention for the Equipment-RA template (omit " Amulet"). Images for Runes and Sigils were uploaded (hopefully got them all), but the templates are not yet finished for them. ChaseBot (talk) 01:19, 30 October 2015 (UTC)

New PvP Runes

Added. If there are also runes added to PvE+WvW that are not included on the list of PvP ones, please let me know. List can be found here. Please continue to follow the same naming convention in Equipment-RA templates. ChaseBot (talk) 01:58, 30 October 2015 (UTC)

Small step towards code reorganization

Hi there, Metabattle Wiki editors! I'm Valento. I just landed here to fill up Tempest articles, but as I started filling more info I realized that the way code is laid out here could be improved, so I took the opportunity to create two templates. As I've helped in Official Wiki, I got to learn a thing or two (completely unrelated to Javascript, which I suck at hehe). I created two templates that aim to help create articles and create the specialization tables in an easier way. I've respected the "Specialization/<spec name>/<number>" hierarchy as I found it very intuitive and easy. Here's what I modified in my sandbox, and I'd like to present you:

  • Trait Template - I made this inspired by Official Wiki's "Trait infobox" template, but much easier to manage. It simply allows a few parameters and creates the tooltip/link by feeding your custom CSS the appropriate data (input parameters). The "look" of it is not as daunting as the previous one full of divs (the tooltip structure).
  • Specialization Template - This is just an overhaul of your specialization template which I took the opportunity to remove a little of its redundancy. It should prove more readable, but still works like before.

If you'd like to adopt these, I'd be glad to help you guys out as this website has become of such an importance to the game community as a whole. Best regards. Valento (talk) 19:42, 30 October 2015 (UTC)

I don't even know some of these modifiers, and that's why all our templates sucked! Haha, thank you so much for the help :) They'll definitely be helpful in the future. Not sure if we'll be making any switches to what we have already. (Unless I'm reading the code wrong these are for creating future templates, right?). If there are any missing traits/specs we should use these new methods, they seem to work and I don't think you missed any of the clauses from the previous code. Very elegant, well done! ChaseBot (talk) 21:31, 30 October 2015 (UTC)
Ah, I missed the last part. If you know of a cool way to switch to these new methods, that'd be great too :) I really liked the "default to pagename" section, that itself is genius. This is the very first wiki I've worked on and I have a little over one year's worth of experience. Plus just an amateur coder, so I have to say I really dig these so far! ChaseBot (talk) 21:34, 30 October 2015 (UTC)
I backtracked on the idea of "defaults to pagename" because since this is a build-sharing site, the layout you've come up with is much more simple to handle (this is, Specialization/Name/1, /2, /3, etc). The official wiki is empowered by Semantic MediaWiki and thus they can perform very complex queries to retrieve all sorts of data, but this wiki is a little more narrow in scope so SMW isn't really that needed. What I presented here is a suggestion so that it's easier for us, editors, to add data in the long run (just compare the current Aeromancer's Training with my suggestion). Easier! Hides all that amount of repeated data (which, btw, is another plus: less data being stored, more code reused win/win). Valento (talk) 23:13, 30 October 2015 (UTC)
About the templates I'm proposing: they're an idea to replace how pages currently exist. A template repeat code (such as a bunch of divs) based on a certain amount of params. I try to avoid switches and ifs doing my best to keep it little to no redundant. If the admins agree we can slowly transition them by adopting a different template name so no pages break. Valento (talk) 23:42, 30 October 2015 (UTC)
So, do you guys accept a clean-up effort from my end to improve the templates? If so, I can start creating pages and, later on, we do a final switch from "Specialization/<name>/<number>" to "Specializations/<name>/<number>". On a related note, if possible, please install this extension in the wiki. It helps managing some data without having to rely on a heavy clutter of switch's/if's in the long run (trust me, you want as few as possible so your code is more manageable). Valento (talk) 10:30, 31 October 2015 (UTC)
I don't actually work much on the weekends, so I apologize for the late responses. The extension, variables, was installed. We can start working on your proposed switch, that is totally flexible/non-breaking. If there are other extensions we can install to make this easier/better, please let us know. Still highly appreciative of all your support, thank you! Going to reply on the common.css edit now. (But pretty sure, that is fine too, I just didn't read it yet). « Chase ♥ ♥ ♥ » 23:44, 31 October 2015 (UTC)
So, to kick off the changes, here are my suggestions (on a beta test basis):
* Leave Specialization|<line>|<choice1>|<choice2>|<choice3> template unchanged, but change the Specialization/<line>/<number> pages using my trait info template, and test if it behaves accordingly (it should). If it's ok-ish, we can attempt moving my Specialization template overhaul onto the current Specialization one, but first we need to go through all the traits changing them. Valento (talk) 01:59, 1 November 2015 (UTC)
Okay, sounds good :) « Chase ♥ ♥ ♥ » 15:07, 1 November 2015 (UTC)

Post-change follow-up

So, it is working (just need to add that css rule to space them out a bit more vertically). From now on, this should be a community effort to replace all trait pages with the new template (I even put up a documentation if someone's lost). We should be watching carefully if anything breaks and make the appropriate changes ASAP. Anyone got any questions regarding this new structure? Suggestions? Thoughts? On a separate note, "Air Magic", "Fire Magic", etc don't exist anymore, it's now called simply "Air", "Fire", etc. We could fix that aswell. Valento (talk) 11:08, 3 November 2015 (UTC)

I went ahead and turned on the specialization template. You will have to go through each "build" page and change the call from {{Specialization/<spec name>|<position1>|<position2>|<position3>}} to {{Specialization|<spec name>|<position1>|<position2>|<position3>}} under "Specializations" section. It just happened to converge ALL specialization pages into a single one (yay!). Isn't it beautiful? Valento (talk) 11:31, 3 November 2015 (UTC)
Simplicity! Valento (talk) 11:38, 3 November 2015 (UTC)
It seems as though traits that are not selected for do not have the "inactive" class on them. This is not a big deal, as we can show all traits lit up and make the line connecting them easier to see. However, I personally thought it was easier to read what was being used when the others were "dimmed" in appearance. Minor design issue. This is exciting! I'll help out when I get a chance this week. « Chase ♥ ♥ ♥ » 13:20, 3 November 2015 (UTC)
Oooh! Nice catch! I will fix it. Yay! Valento (talk) 13:22, 3 November 2015 (UTC)
Actually there wasn't much to fix. Just remember that, in every trait page, set the inactive parameter to {{{inactive|}}} (don't forget the pipeline please), so that Specialization template pass down the inactive parameter (like cascading the value downwards...). ^^ Valento (talk) 13:39, 3 November 2015 (UTC)
There is... an issue with the templates. Actually it's more of a syntax stuff that kind of bothers me. In every trait page you have to set the parameters inactive, label, and textonly the same way as above (with inactive) if you want to offer those options for all the pages. Valento (talk) 14:02, 3 November 2015 (UTC)

Facing the Devil: Semantic MediaWiki

So... as I improve some stuff, the more I realize I love Semantic MediaWiki. I must call your attention now that what I'm about to suggest may have deep impact on the overall wiki, rather than a simple template edit, and it can make this wiki much better. The link I gave above talks a bit about SMW. The Official GW2 Wiki uses it, and it's like a way to store data about whatever subject you want in a more structured way so that you can retrieve information much like an SQL query, with aggregate values and conditions. It helps us have a somewhat clear separation about how data is stored and viewed. I ask you to take your time to read this so you don't... hmm... misinterpret my extension request. (it's a very powerful extension!)

The basic idea for this wiki in particular would be something like:

  1. Set up a certain subject (eg. skills, traits) properties (eg. name, icon file, description, recharge, tier, profession it belongs to, spec, etc).
  2. Work out templates so that when we feed information about that subject (eg. skills, traits) it also sets those PROPERTIES.
  3. Once every trait has their properties set up (much like a database) simply create templates that PULLS the data specifically for our purposes (tooltips in this case).
  4. We may end up with two templates for traits I guess: a trait info (much like now, setting properties for each one), and a trait tooltip (pulls data from a certain trait page, and display the tooltip, allows for the flexibility of having a clear separation about what has been stored and what will be viewed).

I'm talking to Ishmael from the Official GW2 Wiki about what further implications this might have here (I don't want SMW to break your wiki, actually I want it to become even better in the long run). If I get the answers I need, we can add the extension and slowly make attempts at transitioning to a new way of working with data. As always, I will be here to lay the groundwork and assist as it's needed. Oh, and of course, I need your approval!

PS.: The needed extensions would be:

Welp, this was fast. Ish told me that SMW shouldn't break anything existing, neither technical level nor higher level. So, you're free to install whenever you want, if you agree! Once again: this extension won't change anything, things have to be created. One a related note: we might need more space to store skills, traits and items data, but I guess most of the HTML compositions (all those <div>'s) will be replaced by these data entries (like exchanging one thing for another). Valento (talk) 17:03, 3 November 2015 (UTC)
First of all, hello and welcome to the wiki! Second of all, sorry that I have been unavailable over the past 2 months, school has been killing me, computer broke, had to build a new one and finally spent this weekend playing through HoT :D Your suggestions make sense and it seems like Chase thinks that too, I could install the required extensions and stuff (hopefully) if you guys think that we should proceed on this?-- Galaxian (talk) 18:21, 3 November 2015 (UTC)
I'm kind of on the fence about SMW now hahah.. one side of me thinks it would be cool to have everything semantics, another side thinks we would run into HTML clutter because of skill facts (even official wiki doesn't know how to deal with skill facts in a semantic way). The main thing about SMW is that each trait page would become a "row" in a "table", being structured as so by the use of SMW properties, while other templates (eg. Trait tooltip) would pull such data and compose the tooltip using your already functional HTML composition. Main problem is storing skill facts within properties, since they vary greatly we would end up with html tags in that property, and I'm not sure I'm comfortable with that. Turn it on and let me test a bit, if it looks too bad you can disable it, just for testing purposes. Valento (talk) 19:06, 3 November 2015 (UTC)
While you're at it, is it possible to create a "Trait" namespace and allow me to create articles under it? Like Trait:My_test_trait. Valento (talk) 19:45, 3 November 2015 (UTC)
Added "Trait" namespace and installed SMW (I think), try it out and tell me how it goes, if it works at all :D -- Galaxian (talk) 03:15, 4 November 2015 (UTC)
I'm failing to query data using SMW (see here). Per here:
"SMW uses the PHP mb_*() multibyte functions such as mb_strpos in the php_mbstring.dll extension. This is standard but not enabled by default on some distributions of PHP. See the PHP manual for details."
Care to take a look into that? Valento (talk) 10:50, 4 November 2015 (UTC)
Also, "Trait" namespace isn't generating annotations for SMW, add it please (check this setting). No need for the associated talk page, only the "Trait" namespace. Valento (talk) 10:58, 4 November 2015 (UTC)
Reminder: once I get the hang of it, disable this as it's quite distracting. Valento (talk) 11:05, 4 November 2015 (UTC)
Oh, the "Template" namespace comes disabled by default. If you can please enable it aswell. Valento (talk) 13:09, 4 November 2015 (UTC)
Installed mbstring, removed the help option and added trait + template to SMW, feel free to try now and see if everyting works. Also, Chase got in touch with me today and told me that he might need to step down from his current position due to lack of time. He will still be a part of our team but under a different role and we would like to ask you if you are interested in taking over his current role as admin?-- Galaxian (talk) 14:50, 4 November 2015 (UTC)

(reset ident) Everything seems to be running fine (preview this sample trait, and scroll down to see its properties below). I'm now going to set up everything to come up with the tooltip creation. What I came up with is: all traits will be prefixed with "Trait:" and will only serve as a data repository with the data we'll need to build the tooltip; the "Trait tooltip" template will accept a trait pagename (since there can be more than one trait with the same name and we need to disambiguate them), and will accept some other styling params aswell (textonly, inactive, label, etc, you know where I'm going...), and will output the same tooltip you guys have by now.
For this wiki specifically, I wanted to separate data from presentation in two distinct templates. These aim to reduce html code repetition (reusability) and reduce the amount of #ifs and #switchs and nested conditional structures (redundancy).

Phew. About that offer, I'm afraid I also can't get too involved because I too have certain time constraints. I will be, however, available for contact through my talk page, and if I stop creating articles you can reach me by e-mail. I will lay the groundwork, and once everything is functioning I will explain how to proceed with these templates, so you guys can take on the torch! Valento (talk) 18:07, 4 November 2015 (UTC)

Alright, I was hoping that you would accept the admin position but I understand that time might be an issue. Let me know when everything is good to go so that we can proceed with the implementation.-- Galaxian (talk) 19:06, 4 November 2015 (UTC)
Hope I'm not overwhelming ya'll with all the technical babbling. I tend to strive keeping it simple so I almost always repeat myself too many times haha... back to work! Valento (talk) 19:14, 4 November 2015 (UTC)
Small request: can I have rights to move one page to another? Valento (talk) 19:59, 4 November 2015 (UTC)
You should be able to move pages now.-- Galaxian (talk) 21:14, 4 November 2015 (UTC)
Oh Lord, I've been forced into admin! Ok. Please, increase this setting to 3. You must've noticed a lot of edits because something isn't supposedly working, that's because I was unaware of template recursion, and I need it to a maximum of 3 for safety. Valento (talk) 23:27, 4 November 2015 (UTC)
While you're at it, please install this extension. It has an array handling function highly valuable. Valento (talk) 17:50, 5 November 2015 (UTC)
I somehow missed your reply, sorry about that, $maxRecursionDepth is set to 3 and I have installed the extension.-- Galaxian (talk) 23:03, 5 November 2015 (UTC)
Ohhh Galaxian, you missed me! How could you? Ohhh Lord... oki. I'm facing a nasty "empty parameter" issue right now, but I'll fix it today, thanks for doing stuff. :D Valento (talk) 11:07, 6 November 2015 (UTC)

(reset ident) I'll be doing skill stuff now, could you add "Skill" to the list of namespaces? Ty! Valento (talk) 17:46, 10 November 2015 (UTC)

Also, don't forget to include "Skill" in that SMW list so it can generate annotations (like you did for Trait namespace). Valento (talk) 17:48, 10 November 2015 (UTC)

Partial wrap-up

So, apparently things are working. On the surface it's the same pretty table, but semantically built. The biggest gain, however, is the ease of adding new traits (and attached skill facts) and also making somewhat more robust queries. I have written a small introduction to each of the templates here, but you will be using mostly Trait tooltip (display a trait), Trait info ("adds" data about a trait), Skill fact (to be used with Trait info), and Specialization table (the good ol' specialization table).

I don't have immediate plans for skills, but they will be done at some point. Right now we got plenty to add (and test) before moving on. I will not switch the Specialization template for the Specialization table template right now because it's in a sort of beta test. If it proves stable, useful, and error-free, we can change definitely across all pages (man, that'll take some time).

If you got any questions, I'm all ears (or eyes, rather)! Valento (talk) 20:23, 6 November 2015 (UTC)

PS.: Sorry about all those edits and stuffs, I get too hyperactive when creating things. @[email protected] Valento (talk) 20:24, 6 November 2015 (UTC)
Just came to say gj! Amazing work so far. --Necromancer Icon Color.pngHanz(talk) 13:30, 7 November 2015 (UTC)
Awesome! Should I go ahead and create "Trait info" for the remaining traits?-- Galaxian (talk) 17:50, 7 November 2015 (UTC)
By all means, do it! All of you please help me there! haha... if you want to test if your "Trait info" stored the correct data, just use {{Trait tooltip|<trait page>}} and check if it's fine. Remember:
* Each skill fact present in a single trait must have an INDEX (param index). It's used to sort the facts list.
* <trait page> expects the same standard I came up with, this is, the trait page must be prefixed with "Trait:" namespace (eg Trait:Grenadier).
Tip: If more than one profession has a trait with the same name, create the page as something like "Trait:Certain trait (engineer)", "Trait:Certain trait (elementalist)". Param name is optional in Trait info template (defaults to page name), but since it won't match in these cases of ambiguous page names, do set the name param to the canonical name (i.e. "Certain trait").
Let the testing begins! Valento (talk) 20:08, 7 November 2015 (UTC)
How is "order" determined in "Trait info"?-- Galaxian (talk) 03:10, 8 November 2015 (UTC)
Order is to be used only for major traits, and they follow in-game vertical position. (much like skill facts). Valento (talk) 12:42, 8 November 2015 (UTC)
Your trait is working:
Illusion of Vulnerability
Illusion of Vulnerability.pngIllusion of Vulnerability
Inflict vulnerability when you interrupt a foe.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage, 3% Incoming Condition Damage
Valento (talk) 14:12, 8 November 2015 (UTC)
How do I assign "icd" to "1½", it says that "½" cannot be assigned for the following trait "Evasive Mirror".-- Galaxian (talk) 16:00, 8 November 2015 (UTC)
You have to use numerical values instead of fractional html entities. ½ means 0.5, then 1.5= 1½. This holds true for everything (or at least should). Valento (talk) 19:05, 8 November 2015 (UTC)

Guides under Stronghold

I don't think any of the guides except for the "Tips for Settings" belong under Stronghold. For one, Khylo, Nifhel, Foefire, Temple aren't Stronghold maps. --Goruu (talk) 03:21, 31 October 2015 (UTC)

Nice catch! Btw I think Stronghold will be removed or at least merged back into a Ranked Arena category.--Necromancer Icon Color.pngHanz(talk) 06:34, 31 October 2015 (UTC)


Quality of Meta Builds HoT+1wk

There are a large number of builds (especially specialization builds) which have been classed as Meta with only 1 wk into HoT. This is concerning since a large number of them could not have been thoroughly tested. I am not calling out any specific build, but am more concerned with the integrity of the great tool which is Metabattle. If builds are considered meta too quickly, they will start to change and be accepted too quick and without testing/discussion to ensure they are truly meta and not the flavour of the day. Ankin (talk) 02:04, 3 November 2015 (UTC)

These were the most common builds based on tournaments and ingame queue, many of these were used since HoT day 1 extensively by top teams and aren't going to change (Herald, DH for instance), so after a week they were tagged as meta. But you're right, it's still a bit early, if things change we make changes accordingly. --Necromancer Icon Color.pngHanz(talk) 08:14, 3 November 2015 (UTC)

Problems with MetaBattle page opening

Howdy. This seems to be a localized problem to one of the older computers I'm running (Windows 7 Enterprise OS), but I can't open any of the colored bars on the frontpage. Likewise, when opening up any build (I have to access these through the "Draft and Test Builds" link at the very bottom of the page), I don't see the ratings bar at the top to navigate to. I have to use the "Recent ratings" on the sidebar to access voting on builds. Problems were present in both the Chrome and IE10 browsers. CGSN (talk) 20:26, 3 November 2015 (UTC)

Hmm, Win7 & Chrome here. Everything works fine. --Necromancer Icon Color.pngHanz(talk) 20:30, 3 November 2015 (UTC)
Same here. Tried clearing cache? Valento (talk) 20:31, 3 November 2015 (UTC)
Right, it's a problem I'm experiencing on this laptop only. On my home computer and home laptop, it works fine, but something's seriously off for this older laptop. It's very odd, since it was working fine just last Friday on this laptop. I tried a cache clear. No luck. CGSN (talk) 21:00, 3 November 2015 (UTC)
I should also mention that when I go to a voting page, the tab doesn't say "Rating" or whatever it normally says at the top along with Build and Discussion. There's only one tab and it says "Special Page". CGSN (talk) 21:05, 3 November 2015 (UTC)
deactivate adblock in your firefox Fredor (talk) 06:51, 4 November 2015 (UTC)
I don't use Firefox or adblockers on this laptop. Chrome and IE both resulted in the same failure. CGSN (talk) 14:23, 4 November 2015 (UTC)

This is a problem with either adblock or noscript. I personally have tested with adblock and firefox with no problems, but others have still run into it. It could also be the noscript extension on firefox as well. « Chase ♥ ♥ ♥ » 13:56, 4 November 2015 (UTC)

This seems to be something else. I'm not running on Firefox (tested on Chrome and IE) and don't have any extensions or adblockers installed. It's just the vanilla browsers on this laptop. CGSN (talk) 14:23, 4 November 2015 (UTC)
Would you be willing to work with me on skype? « Chase ♥ ♥ ♥ » 00:13, 5 November 2015 (UTC)
Gladly. It'd have to be over the weekend though and my schedule's fairly packed, so no guarantees on timing. CGSN (talk) 15:42, 5 November 2015 (UTC)
As of today, it's working fine again on the trouble laptop. I haven't made any changes or downloads at all throughout the week. Very odd. CGSN (talk) 19:11, 6 November 2015 (UTC)
Let me know if it happens again. I'm going to speak with Galaxian about this. « Chase ♥ ♥ ♥ » 02:34, 7 November 2015 (UTC)

Shiny

Was the page background always this bright? D: I honestly think the darker theme was much better btw. --Necromancer Icon Color.pngHanz(talk) 12:09, 5 November 2015 (UTC)

Hahah I got surprised too. Thought it was some darker color actually? Valento (talk) 12:33, 5 November 2015 (UTC)
It was the Halloween theme. :P --Necromancer Icon Color.pngHanz(talk) 12:41, 5 November 2015 (UTC)
I have heard this from a couple others as well. We should do a reddit community poll asking whether to have a dark or light theme. Personally don't have a preference, so it's not a big deal to me. « Chase ♥ ♥ ♥ » 15:28, 5 November 2015 (UTC)
Same here! Valento (talk) 16:03, 5 November 2015 (UTC)

So we can haz dark? --Necromancer Icon Color.pngHanz(talk) 07:57, 16 November 2015 (UTC)

Latest edits/reverts

You must've seen a number of reverts regarding Tempest specialization, and also some random edits. First, I reverted the Tempest to its former icons because I will do more stuff regarding SMW and didn't want to let all the other pages broken while I'm working on this, so I reverted to the revision they're working (by Chase). Second, the edits were made because I edited the Air specialization and it was redirecting to Air Magic. Although the current name is Air (and this will be something we'll have to change later), I didn't want these to break aswell, so any transcluded page that uses the "Trait info" template were edited out so to not link to my template (it's conflicting with specs tables by now). Just a heads-up in case you find these edits a bit mysterious. heh Valento (talk) 13:53, 5 November 2015 (UTC)

Gw2 dev extra life streaming - should we host them?

Should we help by hosting GW2 twitch in general for a while (as it'll happen on multiple channels, would require a lot of switching between streamers)? --Necromancer Icon Color.pngHanz(talk) 16:42, 7 November 2015 (UTC)


Rename dungeons to Fractals

Because dungeons is dead. --Goruu (talk) 03:51, 9 November 2015 (UTC)

Dungeons and Fractals would be better. Since i hope and believe that dungeons will have a comeback when everyone is done with HoT and/or need gold. Also Fractals don't seem to work the best with the current meta, bc of the toughness scaling.--Idlev (talk) 10:58, 10 November 2015 (UTC)
Fractals are technically dungeons too anyways. --Necromancer Icon Color.pngHanz(talk) 11:26, 10 November 2015 (UTC)
yeah but the meta should be shifted to condi. But this is the least of our problems since most new builds or changes to builds haven't been added yet Fredor (talk) 12:16, 10 November 2015 (UTC)

What about when Raids come along? "Dungeons, Fractals, and Raids" would be a long title. Perhaps we can come up with a one word description of end-game instanced group content. « Chase ♥ ♥ ♥ » 12:56, 10 November 2015 (UTC)

Try Instance ^^ Fredor (talk) 13:34, 10 November 2015 (UTC)
Reward Nerf Simulator. --Necromancer Icon Color.pngHanz(talk) 13:42, 10 November 2015 (UTC)
There could be a problem with "Instance", because in GW2 that's mostly used to refer to home instance or personal story. --Necromancer Icon Color.pngHanz(talk) 08:22, 11 November 2015 (UTC)
I'd be on-board with "Dungeons, Fractals, & Raids" as a section title. It's clear and to the point. That being said, if specialized roles end up being needed for raids, then I believe Dungeons & Fractals should probably be split from the Raids section. CGSN (talk) 21:32, 10 November 2015 (UTC)
I agree with main post; we should change dungeon title to fractals. (Dungeons are face roll anyways). I think Raids should be a different section. Foxman525 (Elementalist Icon Color.png /u/ Necromancer Icon Color.png) 12:35, 11 November 2015 (UTC)

Creating an article

Either this article is completely outdated, wrong or it is ambiguous. In this case, I really need a pictograph on how to create articles. I am following the instruction but I can't get past step 1.

Take a look under "Creating" here.-- Galaxian (talk) 03:12, 11 November 2015 (UTC)
Thanks. That worked. After creating my build, is there a way to get my build into the draft sections in the front page? --Goruu (talk) 09:47, 11 November 2015 (UTC)
Yeah, see the first line from the "Template" example on the same page that I sent :)-- Galaxian (talk) 12:56, 11 November 2015 (UTC)
It takes a while for new builds to show up on the front page. --Necromancer Icon Color.pngHanz(talk) 13:01, 11 November 2015 (UTC)

Frontpage idea

This is just an idea but what if we turn the frontpage into something like lolnexus where visitors select what they want to see, for example Elementalist > Conquest > Meta, and the desired results are shown instead of showing everything on frontpage with dropdowns. This could solve the whole Dungeon/Fractals/Raid category but also the WvW section: https://www.reddit.com/r/Guildwars2/comments/3sdl7s/metabattle_wiki/ -- Galaxian (talk) 14:58, 11 November 2015 (UTC)

Minor skill bar issue

If the elite skill and a utility slot are both set to optional then there won't be a gap between the utility slots and the elite skill. Example --Necromancer Icon Color.pngHanz(talk) 19:16, 11 November 2015 (UTC)

Skills and trais tooltips: to have and not have hover icon

See here. Should we display it or not? Maybe give an option, but let default be no icon? While we're at it, what about traits? Valento (talk) 20:00, 11 November 2015 (UTC)

Presenting the new SMW-empowered templates

Howdy! So it seems like I'm kind of done with the new templates. They make heavy use of SMW, and are still in the same style defined in Common.css. I have put up a manual about their usage, and I'd love to hear any feedback. As I have stated before, we will have to create data using the smw-feeding templates, so that the tooltip templates have where to pull data from. I am by no means finished. I still have to tackle some details in {{Specialization table}} (remove that "valento" class for instance), and also adding a feature Chase requested (but I guess that removing that outer "valento" div will immediately do the job).

Build template is something way more involved, and that's why I put some parameters in {{Skill info}} which apparently has no visual presentation, but can be looked up as to create the skill bar viewer (such as chain sequences, and pet family). The build template is like a great challenge, because it depends on a lot of conditions, however once done it will be easy pie to use. I'd like to remember the main purpose of these templates is to reduce a lot of exposed html text in the pages, and turn this wiki more semantic (like the official one). This has a lot of benefits you guys have yet to witness. You can add a bunch of parameters to a build page and have a way to look up interesting statistics (yay for statistics!).

For now, I would like to ask editors to help me fill traits and skills data. Although I'm done with this first part, it's not 100% tested so bugs may occur, and some stuff can still be optimized (I'll be looking at them very carefully). That's it for now! Bye! <3 Valento (talk) 19:12, 12 November 2015 (UTC)

I'll definitely land a hand tomorrow. --Necromancer Icon Color.pngHanz(talk) 13:05, 13 November 2015 (UTC)
I created this to-do list to help us. If you're willing to work on something, edit the page and type "WIP" (Work-In-Progress) so we avoid two or more people working on the same profession. There's plenty to add! One tip: upload skill/trait icons before doing your work. It will be better to visualize. If you run into some unexpected situation, let me know and I'll change the template to accommodate the needs. Valento (talk) 20:20, 13 November 2015 (UTC)

PvE/WvW

Soo, what's up with those sections? --Necromancer Icon Color.pngHanz(talk) 13:04, 13 November 2015 (UTC)

Add a 'purge' button

As a side effect of SMW, pages usually have to be purged to clear cache and show the current state of things. This holds true for any page using any smw template. Since this will be a common scenario, I'd like to request to put a simple button or maybe just a link in the upper information (like to the left of "User" link), and just name it "Purge". This link needs to be http://metabattle.com/wiki/index.php?title=CURRENT_PAGE_NAME&action=purge, where CURRENT_PAGE_NAME is the page we're browsing. How feasible is that? --Valento (talk) 13:36, 13 November 2015 (UTC)

Added to the left sidebar after "Top of the page" and before "Admins" links. « Chase ♥ ♥ ♥ » 13:51, 16 November 2015 (UTC)