Difference between revisions of "Community portal"
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Soo, what's up with those sections? --[[Image:Necromancer class icon.png|20px|link=User:Hanz]][[User:Hanz|Hanz]]([[User talk:Hanz|talk]]) 13:04, 13 November 2015 (UTC) | Soo, what's up with those sections? --[[Image:Necromancer class icon.png|20px|link=User:Hanz]][[User:Hanz|Hanz]]([[User talk:Hanz|talk]]) 13:04, 13 November 2015 (UTC) | ||
+ | : I believe for PvE we are waiting on Raids (tonight). WvW, I have not gotten in touch with Haru yet, but he did mention a lot of big WvW guilds were quitting the game/taking a break. <span class="Chase-Signature"><span>«</span> [[User:Chase|Chase]] <span class="talk">[[User talk:Chase|♥ ♥ ♥]]</span> <span>»</span></span> 14:08, 17 November 2015 (UTC) | ||
== Add a 'purge' button == | == Add a 'purge' button == |
Revision as of 14:08, 17 November 2015
Contents
- 1 Front page not working correctly
- 2 About the format
- 3 Raid section
- 4 Q3 2015 has started
- 5 Elite spec build naming
- 6 New Skills Template
- 7 Rating Tab
- 8 Halloween Theme
- 9 New Category: Basic
- 10 Raids + Stronghold
- 11 WvW section naming
- 12 Keeping up with the meta
- 13 New PvP Amulets
- 14 New PvP Runes
- 15 Small step towards code reorganization
- 16 Guides under Stronghold
- 17 Quality of Meta Builds HoT+1wk
- 18 Problems with MetaBattle page opening
- 19 Shiny
- 20 Latest edits/reverts
- 21 Gw2 dev extra life streaming - should we host them?
- 22 Rename dungeons to Fractals
- 23 Creating an article
- 24 Frontpage idea
- 25 Minor skill bar issue
- 26 Skills and trais tooltips: to have and not have hover icon
- 27 Presenting the new SMW-empowered templates
- 28 PvE/WvW
- 29 Add a 'purge' button
- 30 Hiatus
Front page not working correctly
I have heard a few accounts that the drop downs on the frontpage are not working correctly if you are using firefox and adblock plus. I tested it and that seems to be the case Fredor (talk) 09:08, 1 October 2015 (UTC)
- I don't even know how to troubleshoot that. It's a very basic dropdown, next step would be requiring all information to be out in the open (and there is quite a bit of info, but perhaps we will have to do that). ChaseBot (talk) 00:16, 2 October 2015 (UTC)
- For now I will leave them all open (which is gross, I'm sorry). Please let me know when we can revert (you can always try closing the open ones). ChaseBot (talk) 00:17, 2 October 2015 (UTC)
- The trait pop ups also do not work correctly.
- If adblocks is active they are not shown.
- But they will pop up if you deactivate abp and refresh the page.
- They also keep popping up if you reactivate abp and refresh after step 2
- Clearing your browser history forces you back to step 1. Fredor (talk) 15:56, 6 October 2015 (UTC)
- The trait pop ups also do not work correctly.
About the format
I was thinking that the format for Builds should be changed for more efficiency, maybe for just Ranked builds only. My suggestion: I would like to see The equipment, amulet, runes, sigils, to go under the SKill list and then the specialization. Why do I ask of this? Because of how the sPvP build box works. It is equipment first then click the tab to go to the traits. It's annoying to scroll down and then scroll back up. It is just a simple minor change that would make it a QoL. --Goruu (talk) 20:27, 6 October 2015 (UTC)
- Always something I wanted to do actually. Please mock up an example on your user page « Chase ♥ ♥ ♥ » 21:25, 6 October 2015 (UTC)
- Just put the Equipment section of each metabattle builds below the Skill bars(Weapon, healing, utility) and then put the trait specialization below the equipment section. It is a simple ctrl + x and ctrl + v. This is what I am talking about: http://i.imgur.com/a3lC2Jn.png?1 As explained, I am asking for this is because it would improve efficiency in changing builds. --Goruu (talk) 02:41, 7 October 2015 (UTC)
- If we're at it maybe we should replace the "Counters" section in PvP with a "Pros and cons" one - we could shoehorn in he counters to Cons, or keep counters and just add pros and cons as an extra. --
Hanz(talk) 09:29, 7 October 2015 (UTC)
- So, what do you think about my suggestion? --Goruu (talk) 00:00, 9 October 2015 (UTC)
- Makes sense, but I think it's a bit unnecessary plus we'd have to do it for every build in PvE and WvW too for consistency. --
Hanz(talk) 11:54, 9 October 2015 (UTC)
- Makes sense, but I think it's a bit unnecessary plus we'd have to do it for every build in PvE and WvW too for consistency. --
- So, what do you think about my suggestion? --Goruu (talk) 00:00, 9 October 2015 (UTC)
- I would argue that the introduction should have the equipment and a concise version of traits in it. Perhaps like so:
- Explosives: Top (Trait hover) | Mid (Trait Hover) | Bot (Trait Hover)
- Detonations: Bot (Trait hover) | Mid (Trait Hover) | Top (Trait Hover)
- Gyromancy: Mid (Trait hover) | Top (Trait Hover) | Bot (Trait Hover)
- This way we can get everything in one screen at the very start of the build. This should show up before the skills bar imo because we really care about the utilities not the extra swap weapons/kits that are usually listed below it.
- On the subject of Pros vs Cons, please give me a better example (I apologize for being a very hands-on learner). I think it might be better option, but currently I find the counters section helpful as well. « Chase ♥ ♥ ♥ » 22:08, 7 October 2015 (UTC)
Mantra shatter pros and cons for instance:
Pros
- Decent burst damage
- Plenty of hard CC, can lock down targets frequently
- Has better condition cleansing and sustain than other offensive mesmer builds
Cons
- Lack of Deceptive Evasion makes shatters less frequent and boon stipping less effective
- Lacks IMS (improved movement speed) by default
- Recharging mantras in combat can be quite hard under focus
- Has no access to stealth which can be an issue while trying to disengage
Maybe these could appear next to each other in 2 columns, idk. These could work well for PvE/WvW builds too. --Hanz(talk) 09:04, 8 October 2015 (UTC)
- I think this would be better placed in the introduction at the very top as sentences as opposed to bullet points. « Chase ♥ ♥ ♥ » 14:36, 8 October 2015 (UTC)
An example of putting the weapons/sigils/rune/amulet/traits at the start of the pvp build. What do you think? « Chase ♥ ♥ ♥ » 17:15, 12 October 2015 (UTC)
- It might be useful for discussion pages but I don't see the point of people getting this information 1 second sooner than by scrolling down. --
Hanz(talk) 17:59, 12 October 2015 (UTC)
Raid section
Is a Raid section planned or do you want to merge it into the dungeon section? Fredor (talk) 10:45, 7 October 2015 (UTC)
- A raid section is planned. I'm against having builds in the first week of raids. Players should have fun figuring out their methods, and no one will have a good grasp on "Meta" anyways. It may also be that there are multiple effective ways to run the same raid but that different raids require significantly different compositions. In which case we will have to switch to a Team based system on a raid by raid basis. Therefore, I would suggest that if one were interested in posting a raid build/comp, to do so on their user page. We will definitely not have a raid section the first week that raids are out. It's a dis-service to the "experience" of figuring out what works and what is effective as well as to our users who will believe that there is only one shoe-horned method as opposed to promoting creativity/learning the new encounters. « Chase ♥ ♥ ♥ » 22:13, 7 October 2015 (UTC)
- Yeah you are right about them testing stuff but I do not see a problem with day one raid builds. I think that it will be similiar to the pvp section during the last update. Tons and tons of builds will pop up and it wil take weeks and months until everything is tested an ready to form a meta. Fredor (talk) 05:56, 8 October 2015 (UTC)
Q3 2015 has started
And I don't think we finished Q2 goals, so here's our Q2 recap and Q3 goals (lol xP):
Q2 Recap
- PvE Build completed
- Guides implemented into main page drop downs
- Food templates were implemented!
- Dungeon Consumables Guide created
- New Rating System was made
- "Good" was added to rating system
- Zerg + Roaming was consolidated to "WvW" and is now GvG based (as it was the only truly rule based game mode in all of WvW)
- Variants format was created for our specializations
- Instead of Trial + Test confusion we moved to a Draft ⇒ Test naming convention
- Moved to CloudFlare for server reliability
- Created a "twitch" template for embedding twitch videos/live-streams.
Q3 Goals
Create elite specialization templates (How-to / Tutorial_on_adding_new_specializations, please help me out on this ladies and gentlemen!)- master sheet for reference. They are all completed now.
- Create elite specialization utility skills / weapon skills as well
- @Hanz: Please update these bullet points with what is missing
- @Chase: Create new templates that allow users to dictate all weapon sets much more easily. Completed:
- Revenant
- Thief
- Hall of Heroes page (where all "winning" team comps are saved for significant tournaments)
- @Hanz: This should be a thing for major tournaments starting with HoT. Let me know what you need to make this easier. I'm hoping the above template system will help somewhat.
- @Chase: Stats for professions/builds like how often does D/D Ele actually win games for tournaments based on hall of heros.
- Public stress test of ratings system (If you guys think we've done enough testing, then we can strike this off)
- Class guides (We got good feedback for our bunker one, that is quite hefty and specialized to a single role for a single game type, do you think class guides would be a good idea?)
- @Chase: Adding a calendar of PvP tournaments (as well as GvG/Dungeon one's if they are created)
Calculator/Build Editor based on our tooltip system. This would be like creating an open source gw2skills. Two professionsl programmers wanted to do this and offered to work on it with us and then got too busy. Personally I think it's very difficult to do. I would not work on this alone.
Feel free to start any other discussions that are long-term / over-arching here as well. « Chase ♥ ♥ ♥ » 22:41, 7 October 2015 (UTC)
- Templates: Yeah sorry, I would like to help, but my schedule is filled to the brim until xmas
- Ratings: We have done a stress test? Did we even announce that we have a rating system?
- Guides: Guides are a great idea but we kinda need more user to tackle this problem
- Skill calc: That's a great idea! But also something you have to spend quite many ressources on to create a beta template the users can expand. Fredor (talk) 13:05, 8 October 2015 (UTC)
- ratings: looking at the venom thief ratings, I do not think that our community will ever learn what it means to be objective. The only thing we can try is to get in way more votes to balance the ratings a bit. Fredor (talk) 06:01, 13 October 2015 (UTC)
- This is an issue because GW2 has a very casual population/content. In HoT we trust! :P Actually we'd only need 3-5 people with common sense for each area to rate builds, that would be enough to get the ratings right. --
Hanz(talk) 07:22, 13 October 2015 (UTC)
- which we do not have ^^. Right now we can only vote to counterbalance the subjective votes Fredor (talk) 08:50, 13 October 2015 (UTC)
- This is an issue because GW2 has a very casual population/content. In HoT we trust! :P Actually we'd only need 3-5 people with common sense for each area to rate builds, that would be enough to get the ratings right. --
- Reaper and Chrono skills are done, except 1-2 chain skills, but those are barely used here so 1st things 1st. I'll start working on reve today. Meanwhie going for Legend in hearthstone. --
Hanz(talk) 14:15, 17 October 2015 (UTC)
- Good luck ;) « Chase ♥ ♥ ♥ » 21:01, 17 October 2015 (UTC)
- Finished revenant & herald, if anyone finds quality Energy Cost and Upkeep images feel free to upload them. --
Hanz(talk) 15:09, 18 October 2015 (UTC)
- We might have to cobble something together. The official wiki also has only a placeholder triangle Fredor (talk) 15:18, 18 October 2015 (UTC)
- Images will come with the new .dat file in HoT. I'll upload them then. We can use some place-keeper for now and over write it later « Chase ♥ ♥ ♥ » 18:35, 18 October 2015 (UTC)
- Finished revenant & herald, if anyone finds quality Energy Cost and Upkeep images feel free to upload them. --
- Good luck ;) « Chase ♥ ♥ ♥ » 21:01, 17 October 2015 (UTC)
Need confirmation on Revenant - Devestation - 2, it is named Rapid Lacerations on GW2Skills (what we ended up using) vs Vicious Lacerations on the wiki (not using). What is correct? ChaseBot (talk) 16:10, 21 October 2015 (UTC)
Need confirmation on Revenant - Retribution - 6. We used "Dwarven Battle Training" and chance on hit to apply weakness vs Redeeming Protection and gain prot when disabled ChaseBot (talk) 16:31, 21 October 2015 (UTC)
All specializations are completed. Please provide confirmation for above two questions. Going to work on skills templates for all classes now. If anyone feels like updating icons with the correct one in specializations you can see what was done for the Revenant Minor Traits as a template. « Chase ♥ ♥ ♥ » 17:10, 21 October 2015 (UTC)
- Devastation #2 is rapid, pretty sure. Idk about the other one. Btw while gw2skills is more up to date with some skills than the wiki (mallyx ones, for instance), they the wiki is ahead with some others like dragonhunter traps, so it's hard to work from 1 source. The skills that are missing: every tempest one, druid 6-10, berserker 6-10. I think the rest shoud be done, except for chain skills and some class mechanics (I did complete Reaper Shroud and mesmer F5, but not the others). --
Hanz(talk) 17:27, 21 October 2015 (UTC)
- Another problem with the wiki is that their trait order is wrong - for instance on Chronomancer the current trait placements don't sync with the ingame ones. --
Hanz(talk) 17:59, 21 October 2015 (UTC)
- Wiki is alphabetical, I don't think they're trying to have the correct order. I used gw2skills for ordering. Not sure what to do now, they're all done. I guess we can move them around after the game comes back because I sure do not remember it all properly. ChaseBot (talk) 18:17, 21 October 2015 (UTC)
- Checked it, all of the specs you added seem to be in the correct order except for Chrono. --
Hanz(talk) 20:34, 21 October 2015 (UTC)
- Okay, I'll re-do chrono after finishing 4 more skills templates. I'm going to assume gw2skills is correct ChaseBot (talk) 20:56, 21 October 2015 (UTC)
Elite spec build naming
Imo it should be Build:Druid - Bearstaff (while still keeping Ranger in the category template), instead of Build:Ranger- Druid Bearstaff --Hanz(talk) 14:18, 17 October 2015 (UTC)
- I'll second that. But what about the ratings? Shall we delete or reevaluate them when the patch hits? Fredor (talk) 17:15, 17 October 2015 (UTC)
- Correct. « Chase ♥ ♥ ♥ » 20:59, 17 October 2015 (UTC)
New Skills Template
Hello. Worked very hard today. With HoT coming up in two days, I want to help make new builds easier to type. One step in doing that is the skills section. Variants will be done as per usual, but the new system allows setting up weapons etc much easier. Some notes follow the examples.
{{Skills |Elementalist |Dagger/Dagger |Signet of Restoration |Lightning Flash |Armor of Earth |Cleansing Fire |Conjure Fiery Greatsword }} 1/5th (20%) the usual number of characters required.
Purposefully broken template to show you what happens. Note the abbreviations for shouts. Also note that you no longer have to define any f***ing "type" parameters any longer. Greatsword had 3 skills requiring the type parameter. {{Skills |Ranger |Staff |Greatsword |whao |idk mang0 }} You'll see that it tells you which parameter (Parameters are numbered by the | (bar) character) is wrong and what you could have typed instead. You'll also note that most classes (aside from ele and engi) have the first two parameters as weapons. And once again... Say good-bye to this: {{SwapWeap |Label=Greatsword |Skill1=Slash (ranger greatsword skill) |Skill2=Maul (ranger greatsword skill) |Skill3=Swoop |Skill4=Counterattack |Skill5=Hilt Bash }} And hello to this: {{Skills |Ranger |Greatsword }}
Showing 3 weapon sets. {{Skills |Thief |Dagger/Dagger |Sword/Pistol |Signet of Malice |Smoke Screen |Assassin's Signet |Signet of Agility |Thieves Guild }} {{Skills|Thief|Shortbow}}
Template with blank spaces. Our new "optional" boxes without the question marks. {{Skills |Engineer |Hammer |x |Blast Gyro Tag |Elixir C |x |Supply Crate }}
Revenant Specific Example to show that it differs from the norm. Note that legends are simply one word. {{Skills|Revenant|Staff|Mace/Shield|Dragon|Centaur}}
Normal / average example {{Skills |Warrior |Greatsword |Axe/Mace |Healing Signet |Banner of Strength |Banner of Discipline |Signet of Fury |Signet of Rage }} Still typing only 1/3rd (33%) as much.
You can put them all on one line as well. But I find multiline more readable and it's definitely easier to edit with separate lines. Inserting a space between the | (bar) and the parameter value will cause errors / break the template. Let's make the norm multi-line.
Shouts have abbreviations. You can type the shout in with quotes and exclamation points or follow the two rules (always lower case when substituting!). Whenever possible, please capitalize for readability.
- If it has more than one word use an abbreviation (Example: "Chilled to the bone!" => cttb)
- If it is just one word then it's that word in lower case or capitalized (Example: "Rise!" => rise / "Rise!" => Rise)
Empty slots are indicated by "x". Please don't skip a parameter unless you want to know what is available. (The template will spew all the possible results you can input for a field). This makes it so that if you are not able to figure out how a shout is actually typed in you can just leave that heal/utility/elite parameter blank, and when you preview the page / save the page it will tell you what you can fit in that parameter.
Another way of skipping parameters is never typing them. Typing two weapon sets and a heal skill and then closing it will properly skip the utilities and elite skills. This works for Revenant as well, typing the first Legend will properly show the blank skills for the second legend automatically. You can also skip both legends if you wanted and close the skills template after two weapon sets.
There may be many mistakes. I cannot go through all of them at once. As they come up please post mistakes below and not on my talk page. Hoping this makes it easier for you guys. Future updates will allow for more abbreviations (such as writing d/d for Dagger/Dagger). If you think there is a very common abbreviation being used, please request it below as well. Still getting around to adding engineer kits (elementalist was plenty hard to start out). I will also add more in this system for showing death shroud vs reaper skills on necromancer, or perhaps including burst skills for berserker warrior etc. Let me know what you think so far. « Chase ♥ ♥ ♥ » 00:57, 22 October 2015 (UTC)
- Finally thank you Q.Q Fredor (talk) 04:53, 22 October 2015 (UTC)
- I think your soul is mine thingy is broken Fredor (talk) 05:54, 22 October 2015 (UTC)
- Woah gj! :D Hanz
- Also broken http://metabattle.com/wiki/Build:Herald_-_S/A#Specializations Fredor (talk) 14:20, 22 October 2015 (UTC)
- Your soul is mine discussion on hanz talk page. Herald page was fixed. Single line comments please (I know it's weird.) ChaseBot (talk) 15:02, 22 October 2015 (UTC)
- Yeah maybe, but the shout abbreviations have to link to the right skill don't they? Fredor (talk) 19:38, 22 October 2015 (UTC)
Rating Tab
Should not appear on checking "diff" of page, history of page, editing any build/talk page, new pages. This will hopefully improve the experience. If you can find another place where it is showing up where it shouldn't please list below. Hopefully it can be fixed now. « Chase ♥ ♥ ♥ » 19:16, 22 October 2015 (UTC)
- While were already at it. If ig go to recent ratings and then click on one of the ratings a special page gets created without option to go to the build. Is that intended? Fredor (talk) 19:35, 22 October 2015 (UTC)
- Tested all 3 kinds of links on that page with both Chrome and Firefox. Not able to reproduce your error. Do you have javascript explicitly disabled? Might be time to start trying Chrome with AdBlock... « Chase ♥ ♥ ♥ » 19:57, 22 October 2015 (UTC)
- In fact I even installed adblock and the main page works fine. I also have the rating tab links all creating proper tabs. Going to reset our front page to how it was. Sorry this affects you personally, but I'm not sure most users are having your problem. I'll help you troubleshoot it so you can experience the site as well as everyone else. « Chase ♥ ♥ ♥ » 20:02, 22 October 2015 (UTC)
Halloween Theme
Activated! Please list any design errors below. « Chase ♥ ♥ ♥ » 19:16, 22 October 2015 (UTC)
New Category: Basic
Trash was a polarizing term. It meant your build was rubbish. In reality builds that don't make it to good/great can still be commonplace and average. In the hands of a pro they can even be enjoyable perhaps. That's why we have a new category, Basic.
{{Build|Warrior|Conquest|Basic}}
It is replacing Trash. The literature is as follows:
Basic builds. The ones that never coalesced into something more brilliant. The ones that never made it off the ground floor. The ones we based our better ideas off of. This is a showcase of builds that are anywhere from downright bad to just shy of being good or great enough to showcase on the main page. Some horrible builds. Some very close to good. Some in between. These builds share the widest ratings and can lead to wildly differing levels of success.
In addition. Archiving builds is now possible with the same easy template system. It has new literature associated with it as well helping to define it's category better.
{{Build|Warrior|Conquest|Basic}} Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We salute these builds that once held a position in the good, great, or meta categories.
I hope these two changes will make it easier for editors/admins to move builds. Also if a build is truly trasherific now (horrible grammar, incomplete, nonsensical in the literal fashion) then we can just start deleting those pages. If it is fully formed and you don't believe it is good/great/meta then it can be moved to basic.
New pages for Archived builds and Basic builds will be coming soon with proper profession/game mode distinctions. « Chase ♥ ♥ ♥ » 22:41, 22 October 2015 (UTC)
- I feel we still need a trash tier for the truely terrible builds (pvp builds with pve EQ, builds with incomprehensible choices, etc.) Zyke (talk) 21:24, 24 October 2015 (UTC)
- Merging "basic" with Archived is a bad idea. Archived builds used to work and it's nice to have a section where you can look back for inspiration, shouldn't be mixed with the Trash section - I see what you are trying to do, but most of the builds in the previous Trash section completely deserve that label. --
Hanz(talk) 15:23, 25 October 2015 (UTC)
- Archived and basic are not merged. They are separate categories, found on the same page. Because sometimes it's not easy to tell which is which. Again, truly trash builds should be deleted, not saved. And a truly trash build is one that is incomplete. For those having a tough time transitioning, just pretend the word basic = trash. And archive is still = archive. ChaseBot (talk) 18:46, 25 October 2015 (UTC)
Raids + Stronghold
Added to front page. Please do not post any builds for testing. All should be purely in draft for the first one or two weeks. « Chase ♥ ♥ ♥ » 23:56, 22 October 2015 (UTC)
- Why, though? This is a really big opportunity, many will be looking for the new builds, besides we had ~10 stronghold open betas so it's not exactly new. Btw there won't be that many Stronghold-only builds imo, basically you just use Conquest ones, maybe switch a skill or 2. That bein said, is there an option to tag a build for both gamemodes? :P We don't need to split the ratings, just make some builds show up in both. --
Hanz(talk) 07:00, 23 October 2015 (UTC)
- Builds for Raids should be held back (And that too only to draft, it's not like people can't see them at all). Stronghold is fine. Sorry for misunderstanding. You can tag two builds by putting in the Build template twice. This way you can have separate ratings. The build rating box will be made smaller in the future to accomodate multiple ratings. This may lead to confusion in the actual rating of a build (should they rate it for stronghold or conquest? or both? how do we accept the ratings?). ChaseBot (talk) 13:44, 23 October 2015 (UTC)
WvW section naming
I think it should be WvW - sure we can feature mostly GvG builds there, but the current name can be confusing and alienating for new players. --Hanz(talk) 14:26, 29 October 2015 (UTC)
Keeping up with the meta
Moved a couple of new builds up to meta and great, even though they don't have enough votes (still had the most votes among the builds in testing btw). Hopefully higher visibility will score even more votes for them plus expansion laucnhed almost a week ago, so it was about time. --Hanz(talk) 21:51, 29 October 2015 (UTC)
New PvP Amulets
Added. You can see them here. Remember to use the same naming convention for the Equipment-RA template (omit " Amulet"). Images for Runes and Sigils were uploaded (hopefully got them all), but the templates are not yet finished for them. ChaseBot (talk) 01:19, 30 October 2015 (UTC)
New PvP Runes
Added. If there are also runes added to PvE+WvW that are not included on the list of PvP ones, please let me know. List can be found here. Please continue to follow the same naming convention in Equipment-RA templates. ChaseBot (talk) 01:58, 30 October 2015 (UTC)
Small step towards code reorganization
Hi there, Metabattle Wiki editors! I'm Valento. I just landed here to fill up Tempest articles, but as I started filling more info I realized that the way code is laid out here could be improved, so I took the opportunity to create two templates. As I've helped in Official Wiki, I got to learn a thing or two (completely unrelated to Javascript, which I suck at hehe). I created two templates that aim to help create articles and create the specialization tables in an easier way. I've respected the "Specialization/<spec name>/<number>" hierarchy as I found it very intuitive and easy. Here's what I modified in my sandbox, and I'd like to present you:
- Trait Template - I made this inspired by Official Wiki's "Trait infobox" template, but much easier to manage. It simply allows a few parameters and creates the tooltip/link by feeding your custom CSS the appropriate data (input parameters). The "look" of it is not as daunting as the previous one full of divs (the tooltip structure).
- Specialization Template - This is just an overhaul of your specialization template which I took the opportunity to remove a little of its redundancy. It should prove more readable, but still works like before.
If you'd like to adopt these, I'd be glad to help you guys out as this website has become of such an importance to the game community as a whole. Best regards. Valento (talk) 19:42, 30 October 2015 (UTC)
- I don't even know some of these modifiers, and that's why all our templates sucked! Haha, thank you so much for the help :) They'll definitely be helpful in the future. Not sure if we'll be making any switches to what we have already. (Unless I'm reading the code wrong these are for creating future templates, right?). If there are any missing traits/specs we should use these new methods, they seem to work and I don't think you missed any of the clauses from the previous code. Very elegant, well done! ChaseBot (talk) 21:31, 30 October 2015 (UTC)
- Ah, I missed the last part. If you know of a cool way to switch to these new methods, that'd be great too :) I really liked the "default to pagename" section, that itself is genius. This is the very first wiki I've worked on and I have a little over one year's worth of experience. Plus just an amateur coder, so I have to say I really dig these so far! ChaseBot (talk) 21:34, 30 October 2015 (UTC)
- I backtracked on the idea of "defaults to pagename" because since this is a build-sharing site, the layout you've come up with is much more simple to handle (this is, Specialization/Name/1, /2, /3, etc). The official wiki is empowered by Semantic MediaWiki and thus they can perform very complex queries to retrieve all sorts of data, but this wiki is a little more narrow in scope so SMW isn't really that needed. What I presented here is a suggestion so that it's easier for us, editors, to add data in the long run (just compare the current Aeromancer's Training with my suggestion). Easier! Hides all that amount of repeated data (which, btw, is another plus: less data being stored, more code reused win/win). Valento (talk) 23:13, 30 October 2015 (UTC)
- About the templates I'm proposing: they're an idea to replace how pages currently exist. A template repeat code (such as a bunch of divs) based on a certain amount of params. I try to avoid switches and ifs doing my best to keep it little to no redundant. If the admins agree we can slowly transition them by adopting a different template name so no pages break. Valento (talk) 23:42, 30 October 2015 (UTC)
- So, do you guys accept a clean-up effort from my end to improve the templates? If so, I can start creating pages and, later on, we do a final switch from "Specialization/<name>/<number>" to "Specializations/<name>/<number>". On a related note, if possible, please install this extension in the wiki. It helps managing some data without having to rely on a heavy clutter of switch's/if's in the long run (trust me, you want as few as possible so your code is more manageable). Valento (talk) 10:30, 31 October 2015 (UTC)
- I don't actually work much on the weekends, so I apologize for the late responses. The extension, variables, was installed. We can start working on your proposed switch, that is totally flexible/non-breaking. If there are other extensions we can install to make this easier/better, please let us know. Still highly appreciative of all your support, thank you! Going to reply on the common.css edit now. (But pretty sure, that is fine too, I just didn't read it yet). « Chase ♥ ♥ ♥ » 23:44, 31 October 2015 (UTC)
- So, do you guys accept a clean-up effort from my end to improve the templates? If so, I can start creating pages and, later on, we do a final switch from "Specialization/<name>/<number>" to "Specializations/<name>/<number>". On a related note, if possible, please install this extension in the wiki. It helps managing some data without having to rely on a heavy clutter of switch's/if's in the long run (trust me, you want as few as possible so your code is more manageable). Valento (talk) 10:30, 31 October 2015 (UTC)
- So, to kick off the changes, here are my suggestions (on a beta test basis):
- * Leave Specialization|<line>|<choice1>|<choice2>|<choice3> template unchanged, but change the Specialization/<line>/<number> pages using my trait info template, and test if it behaves accordingly (it should). If it's ok-ish, we can attempt moving my Specialization template overhaul onto the current Specialization one, but first we need to go through all the traits changing them. Valento (talk) 01:59, 1 November 2015 (UTC)
- So, to kick off the changes, here are my suggestions (on a beta test basis):
Post-change follow-up
So, it is working (just need to add that css rule to space them out a bit more vertically). From now on, this should be a community effort to replace all trait pages with the new template (I even put up a documentation if someone's lost). We should be watching carefully if anything breaks and make the appropriate changes ASAP. Anyone got any questions regarding this new structure? Suggestions? Thoughts? On a separate note, "Air Magic", "Fire Magic", etc don't exist anymore, it's now called simply "Air", "Fire", etc. We could fix that aswell. Valento (talk) 11:08, 3 November 2015 (UTC)
- I went ahead and turned on the specialization template. You will have to go through each "build" page and change the call from {{Specialization/<spec name>|<position1>|<position2>|<position3>}} to {{Specialization|<spec name>|<position1>|<position2>|<position3>}} under "Specializations" section. It just happened to converge ALL specialization pages into a single one (yay!). Isn't it beautiful? Valento (talk) 11:31, 3 November 2015 (UTC)
- Simplicity! Valento (talk) 11:38, 3 November 2015 (UTC)
- It seems as though traits that are not selected for do not have the "inactive" class on them. This is not a big deal, as we can show all traits lit up and make the line connecting them easier to see. However, I personally thought it was easier to read what was being used when the others were "dimmed" in appearance. Minor design issue. This is exciting! I'll help out when I get a chance this week. « Chase ♥ ♥ ♥ » 13:20, 3 November 2015 (UTC)
- Oooh! Nice catch! I will fix it. Yay! Valento (talk) 13:22, 3 November 2015 (UTC)
- Actually there wasn't much to fix. Just remember that, in every trait page, set the inactive parameter to {{{inactive|}}} (don't forget the pipeline please), so that Specialization template pass down the inactive parameter (like cascading the value downwards...). ^^ Valento (talk) 13:39, 3 November 2015 (UTC)
- Oooh! Nice catch! I will fix it. Yay! Valento (talk) 13:22, 3 November 2015 (UTC)
- There is... an issue with the templates. Actually it's more of a syntax stuff that kind of bothers me. In every trait page you have to set the parameters inactive, label, and textonly the same way as above (with inactive) if you want to offer those options for all the pages. Valento (talk) 14:02, 3 November 2015 (UTC)
Facing the Devil: Semantic MediaWiki
So... as I improve some stuff, the more I realize I love Semantic MediaWiki. I must call your attention now that what I'm about to suggest may have deep impact on the overall wiki, rather than a simple template edit, and it can make this wiki much better. The link I gave above talks a bit about SMW. The Official GW2 Wiki uses it, and it's like a way to store data about whatever subject you want in a more structured way so that you can retrieve information much like an SQL query, with aggregate values and conditions. It helps us have a somewhat clear separation about how data is stored and viewed. I ask you to take your time to read this so you don't... hmm... misinterpret my extension request. (it's a very powerful extension!)
The basic idea for this wiki in particular would be something like:
- Set up a certain subject (eg. skills, traits) properties (eg. name, icon file, description, recharge, tier, profession it belongs to, spec, etc).
- Work out templates so that when we feed information about that subject (eg. skills, traits) it also sets those PROPERTIES.
- Once every trait has their properties set up (much like a database) simply create templates that PULLS the data specifically for our purposes (tooltips in this case).
- We may end up with two templates for traits I guess: a trait info (much like now, setting properties for each one), and a trait tooltip (pulls data from a certain trait page, and display the tooltip, allows for the flexibility of having a clear separation about what has been stored and what will be viewed).
I'm talking to Ishmael from the Official GW2 Wiki about what further implications this might have here (I don't want SMW to break your wiki, actually I want it to become even better in the long run). If I get the answers I need, we can add the extension and slowly make attempts at transitioning to a new way of working with data. As always, I will be here to lay the groundwork and assist as it's needed. Oh, and of course, I need your approval!
PS.: The needed extensions would be:
- SMW itself.
- Semantic Result Formats (more ways to retrieve that which may prove necessary at some point in the future) Valento (talk) 16:53, 3 November 2015 (UTC)
- Welp, this was fast. Ish told me that SMW shouldn't break anything existing, neither technical level nor higher level. So, you're free to install whenever you want, if you agree! Once again: this extension won't change anything, things have to be created. One a related note: we might need more space to store skills, traits and items data, but I guess most of the HTML compositions (all those <div>'s) will be replaced by these data entries (like exchanging one thing for another). Valento (talk) 17:03, 3 November 2015 (UTC)
- First of all, hello and welcome to the wiki! Second of all, sorry that I have been unavailable over the past 2 months, school has been killing me, computer broke, had to build a new one and finally spent this weekend playing through HoT :D Your suggestions make sense and it seems like Chase thinks that too, I could install the required extensions and stuff (hopefully) if you guys think that we should proceed on this?-- Galaxian (talk) 18:21, 3 November 2015 (UTC)
- I'm kind of on the fence about SMW now hahah.. one side of me thinks it would be cool to have everything semantics, another side thinks we would run into HTML clutter because of skill facts (even official wiki doesn't know how to deal with skill facts in a semantic way). The main thing about SMW is that each trait page would become a "row" in a "table", being structured as so by the use of SMW properties, while other templates (eg. Trait tooltip) would pull such data and compose the tooltip using your already functional HTML composition. Main problem is storing skill facts within properties, since they vary greatly we would end up with html tags in that property, and I'm not sure I'm comfortable with that. Turn it on and let me test a bit, if it looks too bad you can disable it, just for testing purposes. Valento (talk) 19:06, 3 November 2015 (UTC)
- I'm failing to query data using SMW (see here). Per here:
- "SMW uses the PHP mb_*() multibyte functions such as mb_strpos in the php_mbstring.dll extension. This is standard but not enabled by default on some distributions of PHP. See the PHP manual for details."
- Care to take a look into that? Valento (talk) 10:50, 4 November 2015 (UTC)
- Also, "Trait" namespace isn't generating annotations for SMW, add it please (check this setting). No need for the associated talk page, only the "Trait" namespace. Valento (talk) 10:58, 4 November 2015 (UTC)
- Reminder: once I get the hang of it, disable this as it's quite distracting. Valento (talk) 11:05, 4 November 2015 (UTC)
- Oh, the "Template" namespace comes disabled by default. If you can please enable it aswell. Valento (talk) 13:09, 4 November 2015 (UTC)
- Installed mbstring, removed the help option and added trait + template to SMW, feel free to try now and see if everyting works. Also, Chase got in touch with me today and told me that he might need to step down from his current position due to lack of time. He will still be a part of our team but under a different role and we would like to ask you if you are interested in taking over his current role as admin?-- Galaxian (talk) 14:50, 4 November 2015 (UTC)
- Oh, the "Template" namespace comes disabled by default. If you can please enable it aswell. Valento (talk) 13:09, 4 November 2015 (UTC)
(reset ident) Everything seems to be running fine (preview this sample trait, and scroll down to see its properties below). I'm now going to set up everything to come up with the tooltip creation. What I came up with is: all traits will be prefixed with "Trait:" and will only serve as a data repository with the data we'll need to build the tooltip; the "Trait tooltip" template will accept a trait pagename (since there can be more than one trait with the same name and we need to disambiguate them), and will accept some other styling params aswell (textonly, inactive, label, etc, you know where I'm going...), and will output the same tooltip you guys have by now.
For this wiki specifically, I wanted to separate data from presentation in two distinct templates. These aim to reduce html code repetition (reusability) and reduce the amount of #ifs and #switchs and nested conditional structures (redundancy).
Phew. About that offer, I'm afraid I also can't get too involved because I too have certain time constraints. I will be, however, available for contact through my talk page, and if I stop creating articles you can reach me by e-mail. I will lay the groundwork, and once everything is functioning I will explain how to proceed with these templates, so you guys can take on the torch! Valento (talk) 18:07, 4 November 2015 (UTC)
- Alright, I was hoping that you would accept the admin position but I understand that time might be an issue. Let me know when everything is good to go so that we can proceed with the implementation.-- Galaxian (talk) 19:06, 4 November 2015 (UTC)
- Hope I'm not overwhelming ya'll with all the technical babbling. I tend to strive keeping it simple so I almost always repeat myself too many times haha... back to work! Valento (talk) 19:14, 4 November 2015 (UTC)
- Small request: can I have rights to move one page to another? Valento (talk) 19:59, 4 November 2015 (UTC)
- You should be able to move pages now.-- Galaxian (talk) 21:14, 4 November 2015 (UTC)
- Oh Lord, I've been forced into admin! Ok. Please, increase this setting to 3. You must've noticed a lot of edits because something isn't supposedly working, that's because I was unaware of template recursion, and I need it to a maximum of 3 for safety. Valento (talk) 23:27, 4 November 2015 (UTC)
- While you're at it, please install this extension. It has an array handling function highly valuable. Valento (talk) 17:50, 5 November 2015 (UTC)
- You should be able to move pages now.-- Galaxian (talk) 21:14, 4 November 2015 (UTC)
- Small request: can I have rights to move one page to another? Valento (talk) 19:59, 4 November 2015 (UTC)
- Hope I'm not overwhelming ya'll with all the technical babbling. I tend to strive keeping it simple so I almost always repeat myself too many times haha... back to work! Valento (talk) 19:14, 4 November 2015 (UTC)
(reset ident) I'll be doing skill stuff now, could you add "Skill" to the list of namespaces? Ty! Valento (talk) 17:46, 10 November 2015 (UTC)
- Also, don't forget to include "Skill" in that SMW list so it can generate annotations (like you did for Trait namespace). Valento (talk) 17:48, 10 November 2015 (UTC)
Partial wrap-up
So, apparently things are working. On the surface it's the same pretty table, but semantically built. The biggest gain, however, is the ease of adding new traits (and attached skill facts) and also making somewhat more robust queries. I have written a small introduction to each of the templates here, but you will be using mostly Trait tooltip (display a trait), Trait info ("adds" data about a trait), Skill fact (to be used with Trait info), and Specialization table (the good ol' specialization table).
I don't have immediate plans for skills, but they will be done at some point. Right now we got plenty to add (and test) before moving on. I will not switch the Specialization template for the Specialization table template right now because it's in a sort of beta test. If it proves stable, useful, and error-free, we can change definitely across all pages (man, that'll take some time).
If you got any questions, I'm all ears (or eyes, rather)! Valento (talk) 20:23, 6 November 2015 (UTC)
- PS.: Sorry about all those edits and stuffs, I get too hyperactive when creating things. @[email protected] Valento (talk) 20:24, 6 November 2015 (UTC)
- By all means, do it! All of you please help me there! haha... if you want to test if your "Trait info" stored the correct data, just use {{Trait tooltip|<trait page>}} and check if it's fine. Remember:
- * Each skill fact present in a single trait must have an INDEX (param index). It's used to sort the facts list.
- * <trait page> expects the same standard I came up with, this is, the trait page must be prefixed with "Trait:" namespace (eg Trait:Grenadier).
- Tip: If more than one profession has a trait with the same name, create the page as something like "Trait:Certain trait (engineer)", "Trait:Certain trait (elementalist)". Param name is optional in Trait info template (defaults to page name), but since it won't match in these cases of ambiguous page names, do set the name param to the canonical name (i.e. "Certain trait").
- Let the testing begins! Valento (talk) 20:08, 7 November 2015 (UTC)
- How is "order" determined in "Trait info"?-- Galaxian (talk) 03:10, 8 November 2015 (UTC)
- Order is to be used only for major traits, and they follow in-game vertical position. (much like skill facts). Valento (talk) 12:42, 8 November 2015 (UTC)
- Your trait is working: Valento (talk) 14:12, 8 November 2015 (UTC)
- How is "order" determined in "Trait info"?-- Galaxian (talk) 03:10, 8 November 2015 (UTC)
Guides under Stronghold
I don't think any of the guides except for the "Tips for Settings" belong under Stronghold. For one, Khylo, Nifhel, Foefire, Temple aren't Stronghold maps. --Goruu (talk) 03:21, 31 October 2015 (UTC)
- Nice catch! Btw I think Stronghold will be removed or at least merged back into a Ranked Arena category.--
Hanz(talk) 06:34, 31 October 2015 (UTC)
Quality of Meta Builds HoT+1wk
There are a large number of builds (especially specialization builds) which have been classed as Meta with only 1 wk into HoT. This is concerning since a large number of them could not have been thoroughly tested. I am not calling out any specific build, but am more concerned with the integrity of the great tool which is Metabattle. If builds are considered meta too quickly, they will start to change and be accepted too quick and without testing/discussion to ensure they are truly meta and not the flavour of the day. Ankin (talk) 02:04, 3 November 2015 (UTC)
- These were the most common builds based on tournaments and ingame queue, many of these were used since HoT day 1 extensively by top teams and aren't going to change (Herald, DH for instance), so after a week they were tagged as meta. But you're right, it's still a bit early, if things change we make changes accordingly. --
Hanz(talk) 08:14, 3 November 2015 (UTC)
Problems with MetaBattle page opening
Howdy. This seems to be a localized problem to one of the older computers I'm running (Windows 7 Enterprise OS), but I can't open any of the colored bars on the frontpage. Likewise, when opening up any build (I have to access these through the "Draft and Test Builds" link at the very bottom of the page), I don't see the ratings bar at the top to navigate to. I have to use the "Recent ratings" on the sidebar to access voting on builds. Problems were present in both the Chrome and IE10 browsers. CGSN (talk) 20:26, 3 November 2015 (UTC)
- Hmm, Win7 & Chrome here. Everything works fine. --
Hanz(talk) 20:30, 3 November 2015 (UTC)
- Same here. Tried clearing cache? Valento (talk) 20:31, 3 November 2015 (UTC)
- Right, it's a problem I'm experiencing on this laptop only. On my home computer and home laptop, it works fine, but something's seriously off for this older laptop. It's very odd, since it was working fine just last Friday on this laptop. I tried a cache clear. No luck. CGSN (talk) 21:00, 3 November 2015 (UTC)
- I should also mention that when I go to a voting page, the tab doesn't say "Rating" or whatever it normally says at the top along with Build and Discussion. There's only one tab and it says "Special Page". CGSN (talk) 21:05, 3 November 2015 (UTC)
- Same here. Tried clearing cache? Valento (talk) 20:31, 3 November 2015 (UTC)
This is a problem with either adblock or noscript. I personally have tested with adblock and firefox with no problems, but others have still run into it. It could also be the noscript extension on firefox as well. « Chase ♥ ♥ ♥ » 13:56, 4 November 2015 (UTC)
- This seems to be something else. I'm not running on Firefox (tested on Chrome and IE) and don't have any extensions or adblockers installed. It's just the vanilla browsers on this laptop. CGSN (talk) 14:23, 4 November 2015 (UTC)
- Would you be willing to work with me on skype? « Chase ♥ ♥ ♥ » 00:13, 5 November 2015 (UTC)
- Gladly. It'd have to be over the weekend though and my schedule's fairly packed, so no guarantees on timing. CGSN (talk) 15:42, 5 November 2015 (UTC)
- Would you be willing to work with me on skype? « Chase ♥ ♥ ♥ » 00:13, 5 November 2015 (UTC)
Shiny
Was the page background always this bright? D: I honestly think the darker theme was much better btw. --Hanz(talk) 12:09, 5 November 2015 (UTC)
- Hahah I got surprised too. Thought it was some darker color actually? Valento (talk) 12:33, 5 November 2015 (UTC)
- I have heard this from a couple others as well. We should do a reddit community poll asking whether to have a dark or light theme. Personally don't have a preference, so it's not a big deal to me. « Chase ♥ ♥ ♥ » 15:28, 5 November 2015 (UTC)
So we can haz dark? --Hanz(talk) 07:57, 16 November 2015 (UTC)
Latest edits/reverts
You must've seen a number of reverts regarding Tempest specialization, and also some random edits. First, I reverted the Tempest to its former icons because I will do more stuff regarding SMW and didn't want to let all the other pages broken while I'm working on this, so I reverted to the revision they're working (by Chase). Second, the edits were made because I edited the Air specialization and it was redirecting to Air Magic. Although the current name is Air (and this will be something we'll have to change later), I didn't want these to break aswell, so any transcluded page that uses the "Trait info" template were edited out so to not link to my template (it's conflicting with specs tables by now). Just a heads-up in case you find these edits a bit mysterious. heh Valento (talk) 13:53, 5 November 2015 (UTC)
Gw2 dev extra life streaming - should we host them?
Should we help by hosting GW2 twitch in general for a while (as it'll happen on multiple channels, would require a lot of switching between streamers)? --Hanz(talk) 16:42, 7 November 2015 (UTC)
Rename dungeons to Fractals
Because dungeons is dead. --Goruu (talk) 03:51, 9 November 2015 (UTC)
- Dungeons and Fractals would be better. Since i hope and believe that dungeons will have a comeback when everyone is done with HoT and/or need gold. Also Fractals don't seem to work the best with the current meta, bc of the toughness scaling.--Idlev (talk) 10:58, 10 November 2015 (UTC)
What about when Raids come along? "Dungeons, Fractals, and Raids" would be a long title. Perhaps we can come up with a one word description of end-game instanced group content. « Chase ♥ ♥ ♥ » 12:56, 10 November 2015 (UTC)
- Try Instance ^^ Fredor (talk) 13:34, 10 November 2015 (UTC)
- I'd be on-board with "Dungeons, Fractals, & Raids" as a section title. It's clear and to the point. That being said, if specialized roles end up being needed for raids, then I believe Dungeons & Fractals should probably be split from the Raids section. CGSN (talk) 21:32, 10 November 2015 (UTC)
- I agree with main post; we should change dungeon title to fractals. (Dungeons are face roll anyways). I think Raids should be a different section. Foxman525 (
/u/
) 12:35, 11 November 2015 (UTC)
Creating an article
Either this article is completely outdated, wrong or it is ambiguous. In this case, I really need a pictograph on how to create articles. I am following the instruction but I can't get past step 1.
- Take a look under "Creating" here.-- Galaxian (talk) 03:12, 11 November 2015 (UTC)
Frontpage idea
This is just an idea but what if we turn the frontpage into something like lolnexus where visitors select what they want to see, for example Elementalist > Conquest > Meta, and the desired results are shown instead of showing everything on frontpage with dropdowns. This could solve the whole Dungeon/Fractals/Raid category but also the WvW section: https://www.reddit.com/r/Guildwars2/comments/3sdl7s/metabattle_wiki/ -- Galaxian (talk) 14:58, 11 November 2015 (UTC)
Minor skill bar issue
If the elite skill and a utility slot are both set to optional then there won't be a gap between the utility slots and the elite skill. Example --Hanz(talk) 19:16, 11 November 2015 (UTC)
Skills and trais tooltips: to have and not have hover icon
See here. Should we display it or not? Maybe give an option, but let default be no icon? While we're at it, what about traits? Valento (talk) 20:00, 11 November 2015 (UTC)
Presenting the new SMW-empowered templates
Howdy! So it seems like I'm kind of done with the new templates. They make heavy use of SMW, and are still in the same style defined in Common.css. I have put up a manual about their usage, and I'd love to hear any feedback. As I have stated before, we will have to create data using the smw-feeding templates, so that the tooltip templates have where to pull data from. I am by no means finished. I still have to tackle some details in {{Specialization table}} (remove that "valento" class for instance), and also adding a feature Chase requested (but I guess that removing that outer "valento" div will immediately do the job).
Build template is something way more involved, and that's why I put some parameters in {{Skill info}} which apparently has no visual presentation, but can be looked up as to create the skill bar viewer (such as chain sequences, and pet family). The build template is like a great challenge, because it depends on a lot of conditions, however once done it will be easy pie to use. I'd like to remember the main purpose of these templates is to reduce a lot of exposed html text in the pages, and turn this wiki more semantic (like the official one). This has a lot of benefits you guys have yet to witness. You can add a bunch of parameters to a build page and have a way to look up interesting statistics (yay for statistics!).
For now, I would like to ask editors to help me fill traits and skills data. Although I'm done with this first part, it's not 100% tested so bugs may occur, and some stuff can still be optimized (I'll be looking at them very carefully). That's it for now! Bye! <3 Valento (talk) 19:12, 12 November 2015 (UTC)
- I'll definitely land a hand tomorrow. --
Hanz(talk) 13:05, 13 November 2015 (UTC)
- I created this to-do list to help us. If you're willing to work on something, edit the page and type "WIP" (Work-In-Progress) so we avoid two or more people working on the same profession. There's plenty to add! One tip: upload skill/trait icons before doing your work. It will be better to visualize. If you run into some unexpected situation, let me know and I'll change the template to accommodate the needs. Valento (talk) 20:20, 13 November 2015 (UTC)
PvE/WvW
Soo, what's up with those sections? --Hanz(talk) 13:04, 13 November 2015 (UTC)
- I believe for PvE we are waiting on Raids (tonight). WvW, I have not gotten in touch with Haru yet, but he did mention a lot of big WvW guilds were quitting the game/taking a break. « Chase ♥ ♥ ♥ » 14:08, 17 November 2015 (UTC)
Add a 'purge' button
As a side effect of SMW, pages usually have to be purged to clear cache and show the current state of things. This holds true for any page using any smw template. Since this will be a common scenario, I'd like to request to put a simple button or maybe just a link in the upper information (like to the left of "User" link), and just name it "Purge". This link needs to be http://metabattle.com/wiki/index.php?title=CURRENT_PAGE_NAME&action=purge
, where CURRENT_PAGE_NAME is the page we're browsing. How feasible is that? --Valento (talk) 13:36, 13 November 2015 (UTC)
- Added to the left sidebar after "Top of the page" and before "Admins" links. « Chase ♥ ♥ ♥ » 13:51, 16 November 2015 (UTC)
- Opens in new tab
- Uses ? isntead of &
- If you have a page with ? in the title, you'll want to use ampersand, so right click purge link copy paste and manually change the ? to an & symbol in those scenarios. I'm afraid this is the best I can do with the way the sidebar is set up. Javascript would be another possibility, but let me know if this works out « Chase ♥ ♥ ♥ » 14:34, 16 November 2015 (UTC)
Hiatus
Taking a hiatus from the work of metabattle and will continue to work on a skin re-haul and front-page redo in the background, but will definitely quit most of the backend work for the time being. Luckily we have Valento (who's definitely better at this than myself! very talented worker) and I will always try to lend a hand, but with the way life is going I've reached a point where I need to take a break from this website and maybe come back after re-evaluating my schedule. Thank you all for putting up with my controversial design choices and it's been an honor working with you to enrich the community's resources. « Chase ♥ ♥ ♥ » 13:55, 16 November 2015 (UTC)
- Sad times... I was still getting to know you. I wish you all the best, and I hope you can show up some day. ^^ Valento (talk) 14:01, 16 November 2015 (UTC)
- Take care, see you soon! Fredor (talk) 14:31, 16 November 2015 (UTC)
- Best of luck! May RNGsus guide your path. --
Hanz(talk) 16:08, 16 November 2015 (UTC)
- Take care Chase and thanks for everything that you have done for us from the very first beginning! I hope to see you around here from time to time though :) -- Galaxian (talk) 18:13, 16 November 2015 (UTC)