List of recommended Open World builds for completing story content, participating in meta events, farming holiday events, and a lot more!
Zerg Builds are specific, niche builds meant for farming in open world zergs. Zerg builds require a good ranged damage option and moderate mobility; good area damage is also a must. Some examples of common zergs include: Champion trains, Living Story Farm Trains such as Istan, and the Mad King's Labyrinth.
Roaming is a general category of builds that includes many builds with various purposes. Roaming builds typically have a higher focus on personal survival and self support than Zerg builds and are meant to be used with no allies or small groups. Roaming builds can excel at completing solo content, such as story instances or lone bosses, as well as meta events which don't require significant area damage or mobility, such as the Silverwastes. Some roaming builds are better than others at specific things, so pay attention to the Design Tags and Overviews.
About This Section
When new players ask what build they should run, veterans often answer with “any build is viable in open world.” While this might be true for veteran players, it doesn't help players who are still learning the game. For someone coming into level 80 maps for the first time, or trying to do story instances alone, running with a random build could be frustrating.
These builds are designed for players who need help with open world and story content. They're divided into three sections reflecting different situations one might want to build for in open world. Each build provides suggestions about what gear, traits, and skills will be the most effective and provide the best chance of success.
Many of these builds feature a few equipment variants: a "Standard" variant which shares gear with common fractal/raid builds, as well as an "Optimal" variant for players who have spare gold or aren't interested in group content. They also list variant traits and skills that are worth swapping to in specific situations.
To all new and returning Guild Wars 2 players, we hope you find these builds useful!
Q: Can I play these builds in dungeons, fractals, and/or raids?
A: No, these builds are for open world. When joining a dungeon, fractal, or raid group, you should play a Fractal or Raid build. Some bulids feature a Standard variant which uses gear similar to that of its raid or fractal counterparts. While this may not be optimal for open world, it allows those that frequently do raids or fractals to easily enter open world with an effective build.
Q: I don't have the right stats/runes/sigils/unlocked traits for this build. Can I still play it?
A: Yes, but your effectiveness will be limited. Having the right gear and traits is important for maximizing a build's potential. You can still run a build that's close to the recommended build, but you should work your way up to the right gear/traits eventually. Some builds will not function without certain traits, so its worth looking into.
Q: I haven't reached level 80 and don't have these skills/traits unlocked. What should I do?
A: Under level 80 you shouldn't worry about running the absolute best build. Instead, you should try out different weapons, skills, and traits to learn how they work. If you start finding story missions/normal enemies difficult, make sure you're wearing gear appropriate to your level. If you aren't, you can always visit an Armorsmith or Weaponsmith which always offer basic gear within your level range.
Q: I find it really hard to survive with glass cannon stats. Are there any other options I can use?
A: Some builds require high damage to function, but most allow you to easily swap your Trinkets for more defensive options.
- Builds that rely on Power can swap some pieces to Soldier, Knight, or Valkyrie
- Builds that rely on Conditions can swap some pieces to Dire or Trailblazer.
- A full gearing guide for open world is currently under construction!
Q: The build suggests (X weapon/skill/trait) but I find (Y weapon/skill/trait) more fun to use. Can I use that instead?
A: The short answer is "sure!". The long answer is that you should study the class and learn why those traits are being taken. From there you can make decisions about other traits or weapons based off your current knowledge of the game and optimize for your own fun while maintaining a decent build :)
Q: I would like to contribute suggestions/gameplay tips/new builds. Where do I start?