Raid

Meta
Blood Reckoning
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Blood Reckoning
Rage. Heal yourself, gain adrenaline, and recharge all burst skills. Heal for a percentage of your outgoing damage.
Radius.pngDamage to Healing: 20%
Healing.pngHealing: 3,230
Adrenaline.pngAdrenaline: 10
Duration.pngDuration: 5 seconds
Banner of Strength
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Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Targets.pngNumber of Targets: 10
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
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Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Targets.pngNumber of Targets: 10
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Shattering Blow
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Shattering Blow
Rage. Shatter a rock to gain adrenaline and send out rock fragments that inflict bleeding on all foes in front of you. The shock wave produced by this attack reflecs projectiles. Block attacks and gain boons while activating this skill.
Damage.pngDamage: 631
Bleeding.png4Bleeding (10s): 880 Damage
Stability.png2Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Shattering Blow.pngRock Guard: 0.5 seconds
Adrenaline.pngAdrenaline: 10
Targets.pngNumber of Targets: 5
Book.pngReflect Missiles
Range.pngRange: 600
Head Butt
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Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Adrenaline.pngAdrenaline: 30
Stun.pngStun: 3 seconds
Stun.pngSelf-Stun: 1 second
Breaks Stun.pngBreaks Stun
Range.pngRange: 180
Signet of the Ether
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Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
Signet of Inspiration
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Signet of Inspiration
Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Copy all of your boons to nearby allies.
Aegis.pngAegis (10s): Block the next incoming attack.
Fury.pngFury (5s): 20% Critical Chance
Might.pngMight (20s): +30 Power, +30 Condition Damage
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Targets.pngNumber of Targets: 5
Range.pngRange: 600
Well of Action
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Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (4s): Skills and actions are 50% faster.
Targets.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 900
Mimic
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Mimic
Manipulation. The next utility skill you use recharges faster.
Echo.pngEcho (10s): Your next utility skill will recharge faster.
Book.pngRecharge Time: 1 second
Time Warp
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Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (2s): Skills and actions are 50% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Targets.pngNumber of Targets: 10
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 360
Range.pngRange: 1,200
Channeled Vigor
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Channeled Vigor
Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
Healing.pngHeal if Endurance is Full: 7,320
Healing.pngHealing: 5,520
Book.pngEndurance Regeneration Increase: 25%
Book.pngPulses: 3
Assassin's Signet
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Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Signet of Agility
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Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 3
Book.pngEndurance Gained: 100
Targets.pngNumber of Targets: 5
Radius.pngRadius: 360
Fist Flurry
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Fist Flurry
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Damage.pngDamage (5x): 1,625
Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
Range.pngRange: 130
Basilisk Venom
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Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Litany of Wrath
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Litany of Wrath
Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
Healing.pngHealing: 1,640
Litany of Wrath.pngLitany of Wrath (6s): 25% of damage dealt is returned to you as healing.
Procession of Blades
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Procession of Blades
Trap. Set a trap that whirls around and damages enemies when activated.
Damage.pngDamage (10x): 1,460
Fury.pngBoon on Trap Trigger (8s): 20% Critical Chance
Radius.pngTrigger Radius: 180
Radius.pngAttack Radius: 240
Sword of Justice
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Sword of Justice
Spirit weapon. Summon an arcane sword to defend you.
Damage.pngDamage: 521
Targets.pngNumber of Targets: 3
Duration.pngDuration: 30 seconds
Bane Signet
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Bane Signet
Signet Passive: Improved power.
Signet Active: Knock down and damage your foe.
Damage.pngDamage: 246
Bane Signet.pngSignet Passive: 180 Power
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
Dragon's Maw
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Dragon's Maw
Trap. Lay a trap that pulls enemies and creates a barrier which holds them in.
Damage.pngDamage: 638
Might.png10Boon on Trap Trigger (8s): +300 Power, +300 Condition Damage
Slow.pngSlow (4s): Skills and actions are slower.
Duration.pngMaw Barrier Duration: 4 seconds
Radius.pngTrigger Radius: 180
Radius.pngAttack Radius: 240
Radius.pngMaw Barrier Radius: 120
Range.pngRange: 180
Water Spirit
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Water Spirit
Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
Healing.pngHealing: 805
Water Spirit.pngWater Spirit (6s): 75% chance to heal yourself on hit.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 60 seconds
Radius.pngInterval: 10 seconds
Radius.pngRadius: 1,000
Frost Spirit
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Frost Spirit
Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
Frost Spirit.pngSpirit of Frost (6s): 75% chance to grant 10% bonus damage on hit.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Sun Spirit
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Sun Spirit
Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit.
Burning.png2Burning (3s): 786 Damage
Targets.pngNumber of Targets: 5
Duration.pngEffect Recharge: 8 seconds
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Stone Spirit
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Stone Spirit
Spirit. Summon a stone spirit that gives nearby allies a chance to gain protection.
Stone Spirit.pngStone Spirit (6s): 75% chance to apply protection on hit.
Protection.pngProtection (3s): -33% Incoming Damage
Targets.pngNumber of Targets: 5
Duration.pngEffect recharge: 10 seconds
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Spirit of Nature
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Spirit of Nature
Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
Healing.pngHealing: 192
Duration.pngDuration: 60 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 1,000
Healing Turret
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Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Targets.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device kit. Equip a kit that replaces your weapon with grenade skills.
Bomb Kit
Bomb Kit
Device kit. Equip a kit that replaces your weapon with bomb skills.
No skill with such title exists.No skill with such title exists.
No skill with such title exists.
Signet of Midnight
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Signet of Midnight
Signet Passive: Improves condition duration.
Signet Active: Blind nearby foes.
Book.pngCondition Duration Increase: 20%
Blind.pngBlind (5s): Next outgoing attack misses.
Targets.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Book.pngUnblockable
Radius.pngRadius: 360
Signet of Domination
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Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Domination.pngSignet of Domination: 180 Condition Damage
Stun.pngStun: 3 seconds
Range.pngRange: 1,200
No skill with such title exists.No skill with such title exists.
No skill with such title exists.
Signet of the Wild
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Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild (effect).pngSignet of the Wild: 62 Heal
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Signet of the Wild (effect).pngEnlarged (8s): You deal 25% more damage and move faster.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
"Sic 'Em!"
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"Sic 'Em!"
Shout. Your pet runs faster and does more damage.
"Sic 'Em!".png"Sic 'Em!" (10s): 40% Damage, 40% Movement Speed
Revealed.pngRevealed (6s): You cannot stealth.
Range.pngRange: 2,000
No skill with such title exists.No skill with such title exists.
"To the Limit!"
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"To the Limit!"
Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance.
Healing.pngHealing: 6,540
Adrenaline.pngAdrenaline: 30
Book.pngEndurance Gained: 50
Targets.pngNumber of Targets: 5
Range.pngRange: 600
Banner of Strength
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Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Targets.pngNumber of Targets: 10
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
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Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Targets.pngNumber of Targets: 10
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Throw Bolas
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Throw Bolas
Physical. Throw bolas to immobilize your foe.
Damage.pngDamage: 61
Immobilize.pngImmobilize (4s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Signet of Rage
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Signet of Rage
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
Might.png5Might (25s): +150 Power, +150 Condition Damage
Fury.pngFury (25s): 20% Critical Chance
Swiftness.pngSwiftness (25s): 33% Movement Speed
Glyph of Elemental Harmony
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Glyph of Elemental Harmony
Glyph. Heal yourself and gain a boon based on your attunement.
Fire: might.
Water: regeneration.
Air: swiftness.
Earth: protection.
Healing.pngHealing: 4,894
Might.png3Might (20s): +90 Power, +90 Condition Damage
Regeneration.pngRegeneration (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Protection.pngProtection (3s): -33% Incoming Damage
No skill with such title exists.
Glyph of Storms
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Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm
Water Attunement.pngGlyph of Storms.pngIce Storm
Air Attunement.pngGlyph of Storms.pngLightning Storm
Earth Attunement.pngGlyph of Storms.pngSandstorm
Range.pngRange: 900
No skill
Conjure Fiery Greatsword
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Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage.
Damage.pngDamage: 266
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Conjure Fiery Greatsword.png15Conjure Fire Charges (60s): Skill uses remaining with this conjured weapon.,60
Burning.pngBurning (3s): 393 Damage
Targets.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Great
Blood Reckoning
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Blood Reckoning
Rage. Heal yourself, gain adrenaline, and recharge all burst skills. Heal for a percentage of your outgoing damage.
Radius.pngDamage to Healing: 20%
Healing.pngHealing: 3,230
Adrenaline.pngAdrenaline: 10
Duration.pngDuration: 5 seconds
Shattering Blow
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Shattering Blow
Rage. Shatter a rock to gain adrenaline and send out rock fragments that inflict bleeding on all foes in front of you. The shock wave produced by this attack reflecs projectiles. Block attacks and gain boons while activating this skill.
Damage.pngDamage: 631
Bleeding.png4Bleeding (10s): 880 Damage
Stability.png2Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Shattering Blow.pngRock Guard: 0.5 seconds
Adrenaline.pngAdrenaline: 10
Targets.pngNumber of Targets: 5
Book.pngReflect Missiles
Range.pngRange: 600
Outrage
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Outrage
Rage. Break out of stun and gain adrenaline for each foe near you.
Adrenaline.pngAdrenaline: 3
Targets.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 180
Sundering Leap
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Sundering Leap
Rage. Leap to a location and gain adrenaline. When you land, deal damage and inflict vulnerability on all foes in the area. Gain bonus adrenaline if your attack hits.
Damage.pngDamage: 512
Vulnerability.png10Vulnerability (6s): 10% Incoming Damage, 10% Incoming Condition Damage
Adrenaline.pngAdrenaline: 10
Adrenaline.pngBonus Adrenaline: 20
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Radius.pngRadius: 180
Range.pngRange: 600
Head Butt
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Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Adrenaline.pngAdrenaline: 30
Stun.pngStun: 3 seconds
Stun.pngSelf-Stun: 1 second
Breaks Stun.pngBreaks Stun
Range.pngRange: 180
Blood Reckoning
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Blood Reckoning
Rage. Heal yourself, gain adrenaline, and recharge all burst skills. Heal for a percentage of your outgoing damage.
Radius.pngDamage to Healing: 20%
Healing.pngHealing: 3,230
Adrenaline.pngAdrenaline: 10
Duration.pngDuration: 5 seconds
Banner of Strength
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Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Targets.pngNumber of Targets: 10
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
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Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Targets.pngNumber of Targets: 10
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Signet of Might
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Signet of Might
Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
Signet of Might.pngSignet of Might: 180 Power
Unblockable.pngUnblockable (6s): Your attacks are unblockable
Duration.pngDuration: 6 seconds
Head Butt
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20Recharge.png
Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Adrenaline.pngAdrenaline: 30
Stun.pngStun: 3 seconds
Stun.pngSelf-Stun: 1 second
Breaks Stun.pngBreaks Stun
Range.pngRange: 180
"To the Limit!"
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"To the Limit!"
Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance.
Healing.pngHealing: 6,540
Adrenaline.pngAdrenaline: 30
Book.pngEndurance Gained: 50
Targets.pngNumber of Targets: 5
Range.pngRange: 600
Throw Bolas
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16Recharge.png
Throw Bolas
Physical. Throw bolas to immobilize your foe.
Damage.pngDamage: 61
Immobilize.pngImmobilize (4s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Outrage
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Outrage
Rage. Break out of stun and gain adrenaline for each foe near you.
Adrenaline.pngAdrenaline: 3
Targets.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 180
Signet of Might
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Signet of Might
Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
Signet of Might.pngSignet of Might: 180 Power
Unblockable.pngUnblockable (6s): Your attacks are unblockable
Duration.pngDuration: 6 seconds
Head Butt
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20Recharge.png
Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Adrenaline.pngAdrenaline: 30
Stun.pngStun: 3 seconds
Stun.pngSelf-Stun: 1 second
Breaks Stun.pngBreaks Stun
Range.pngRange: 180
Mantra of Recovery
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Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Attribute bonus.pngAttribute Adjust While Channeling: 600
Book.pngNumber of Casts: 2
Signet of Inspiration
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Signet of Inspiration
Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Copy all of your boons to nearby allies.
Aegis.pngAegis (10s): Block the next incoming attack.
Fury.pngFury (5s): 20% Critical Chance
Might.pngMight (20s): +30 Power, +30 Condition Damage
Protection.pngProtection (3s): -33% Incoming Damage
Regeneration.pngRegeneration (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Swiftness.pngAlways Receive-Swiftness (5s): 33% Movement Speed
Vigor.pngVigor (5s): +50% Endurance Regeneration
Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Targets.pngNumber of Targets: 5
Range.pngRange: 600
Mimic
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Mimic
Manipulation. The next utility skill you use recharges faster.
Echo.pngEcho (10s): Your next utility skill will recharge faster.
Book.pngRecharge Time: 1 second
Well of Action
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Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (4s): Skills and actions are 50% faster.
Targets.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 240
Range.pngRange: 900
Time Warp
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Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (2s): Skills and actions are 50% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Targets.pngNumber of Targets: 10
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Ethereal
Radius.pngRadius: 360
Range.pngRange: 1,200
Signet of the Ether
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Signet of the Ether
Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Healing.pngHealing: 5,560
Healing.pngPassive Heal—3 Illusions: 980
Healing.pngPassive Heal—2 Illusions: 660
Healing.pngPassive Heal—1 Illusion: 340
Healing.pngPassive Heal—0 Illusions: 180
Radius.pngInterval: 3 seconds
Mantra of Pain
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Mantra of Pain
Mantra. Meditate, charging a spell that will damage your target.
Attribute bonus.pngAttribute Adjust While Channeling: 600
Book.pngNumber of Casts: 2
Phantasmal Defender
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Phantasmal Defender
Phantasm. Summon an illusion that gives Illusion of Defense to nearby allies when it attacks.
Damage.pngDamage: 98
Phantasmal Defender.pngIllusion of Defense (5s): 33% of incoming damage is transferred to the Illusionary Defender.
Protection.pngProtection (4s): -33% Incoming Damage
Targets.pngNumber of Targets: 5
Range.pngRange: 900
Phantasmal Disenchanter
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Phantasmal Disenchanter
Phantasm. Summon an illusion that removes boons from foes and cures conditions on allies.
Damage.pngDamage: 101
Book.pngBoons Removed: 2
Book.pngConditions Removed: 2
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Gravity Well
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Gravity Well
Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
Damage.pngPulse Damage: 160
Damage.pngFinal Damage: 798
Knockdown.pngKnockdown: 1 second
Radius.pngPull: 240
Float.pngFloat: 1 second
Targets.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Dark
Radius.pngRadius: 240
Range.pngRange: 900
Channeled Vigor
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¾Activation.png
20Recharge.png
Channeled Vigor
Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
Healing.pngHeal if Endurance is Full: 7,320
Healing.pngHealing: 5,520
Book.pngEndurance Regeneration Increase: 25%
Book.pngPulses: 3
Caltrops
Not usable underwater.png
1Activation.png
30Recharge.png
Caltrops
Trick. Scatter caltrops that bleed and cripple foes.
Bleeding.png2Bleeding (5s): 220 Damage
Crippled.pngCrippled (10s): -50% Movement Speed
Targets.pngNumber of Targets: 5
Duration.pngCaltrops Duration: 10 seconds
Radius.pngRadius: 240
Book.pngUnblockable
Spider Venom
30Recharge.png
Spider Venom
Venom. Poison foes with your next few attacks.
Spider Venom.png6Spider Venom (24s): Your next five attacks inflict poison.
Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
Book.pngNumber of Attacks: 6
Duration.pngVenom Duration: 30 seconds
Devourer Venom
40Recharge.png
Devourer Venom
Venom. Your next few attacks immobilize foes.
Devourer Venom.png3Devourer Venom (30s): Your attacks immobilize foes.
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Attacks: 3
Duration.pngVenom Duration: 30 seconds
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when you attack.
Signet Active: Gain health.
Healing.pngHealing: 132
Healing.pngHealing: 3,275
No skill with such title exists.
Infiltrator's Signet
30Recharge.png
Infiltrator's Signet
Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Book.pngInitiative Gain Every 10 Seconds: 1
Breaks Stun.pngBreaks Stun
Range.pngRange: 900
Assassin's Signet
40Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Targets.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device kit. Equip a kit that replaces your weapon with grenade skills.
Bomb Kit
Bomb Kit
Device kit. Equip a kit that replaces your weapon with bomb skills.
Flamethrower
Not usable underwater.png
Flamethrower
Weapon kit. Arm yourself with a flamethrower that replaces your weapon skills.
Elite Mortar Kit
Not usable underwater.png
Elite Mortar Kit
Weapon kit. Equip the mortar kit.
No skill with such title exists.No skill with such title exists.
Purging Flames
¾Activation.png
35Recharge.png
Purging Flames
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning.png3Burning (5s): 1,965 Damage
Purging Flames.pngPurging Flames: Condition duration is reduced by 33%.
Book.pngConditions Removed: 3
Targets.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Fire
Radius.pngRadius: 240
Signet of Wrath
¾Activation.png
25Recharge.png
Signet of Wrath
Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Damage.pngDamage: 62
Signet of Wrath.pngSignet Passive: 180 Condition Damage
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 1,200
Renewed Focus
2Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
No skill with such title exists.No skill with such title exists.No skill with such title exists.
Signet of Wrath
¾Activation.png
25Recharge.png
Signet of Wrath
Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Damage.pngDamage: 62
Signet of Wrath.pngSignet Passive: 180 Condition Damage
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 1,200
"Feel My Wrath!"
Not usable underwater.png
¼Activation.png
45Recharge.png
"Feel My Wrath!"
Shout. Grant fury and quickness to nearby allies.
Quickness.pngQuickness (5s): Skills and actions are 50% faster.
Fury.pngFury (10s): 20% Critical Chance
Targets.pngMax Number of Allied Targets: 5
Radius.pngRadius: 600
No skill with such title exists.
Sword of Justice
Not usable underwater.png
Activation.png
30Recharge.png
Sword of Justice
Spirit weapon. Summon an arcane sword to defend you.
Damage.pngDamage: 521
Targets.pngNumber of Targets: 3
Duration.pngDuration: 30 seconds
No skill with such title exists.
Bane Signet
¾Activation.png
30Recharge.png
Bane Signet
Signet Passive: Improved power.
Signet Active: Knock down and damage your foe.
Damage.pngDamage: 246
Bane Signet.pngSignet Passive: 180 Power
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
"Feel My Wrath!"
Not usable underwater.png
¼Activation.png
45Recharge.png
"Feel My Wrath!"
Shout. Grant fury and quickness to nearby allies.
Quickness.pngQuickness (5s): Skills and actions are 50% faster.
Fury.pngFury (10s): 20% Critical Chance
Targets.pngMax Number of Allied Targets: 5
Radius.pngRadius: 600
No skill with such title exists.
Bane Signet
¾Activation.png
30Recharge.png
Bane Signet
Signet Passive: Improved power.
Signet Active: Knock down and damage your foe.
Damage.pngDamage: 246
Bane Signet.pngSignet Passive: 180 Power
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
Merciful Intervention
40Recharge.png
Merciful Intervention
Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
Healing.pngHealing: 1,960
Targets.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
No skillNo skill
Litany of Wrath
¼Activation.png
25Recharge.png
Litany of Wrath
Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
Healing.pngHealing: 1,640
Litany of Wrath.pngLitany of Wrath (6s): 25% of damage dealt is returned to you as healing.
"Retreat!"
30Recharge.png
"Retreat!"
Shout. Grant aegis and swiftness to up to five nearby allies.
Aegis.pngAegis (20s): Block the next incoming attack.
Swiftness.pngSwiftness (20s): 33% Movement Speed
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600
Sword of Justice
Not usable underwater.png
Activation.png
30Recharge.png
Sword of Justice
Spirit weapon. Summon an arcane sword to defend you.
Damage.pngDamage: 521
Targets.pngNumber of Targets: 3
Duration.pngDuration: 30 seconds
Bane Signet
¾Activation.png
30Recharge.png
Bane Signet
Signet Passive: Improved power.
Signet Active: Knock down and damage your foe.
Damage.pngDamage: 246
Bane Signet.pngSignet Passive: 180 Power
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
"Feel My Wrath!"
Not usable underwater.png
¼Activation.png
45Recharge.png
"Feel My Wrath!"
Shout. Grant fury and quickness to nearby allies.
Quickness.pngQuickness (5s): Skills and actions are 50% faster.
Fury.pngFury (10s): 20% Critical Chance
Targets.pngMax Number of Allied Targets: 5
Radius.pngRadius: 600
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Targets.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device kit. Equip a kit that replaces your weapon with grenade skills.
Bomb Kit
Bomb Kit
Device kit. Equip a kit that replaces your weapon with bomb skills.
Flamethrower
Not usable underwater.png
Flamethrower
Weapon kit. Arm yourself with a flamethrower that replaces your weapon skills.
No skill with such title exists.
Healing Turret
Not usable underwater.png
¾Activation.png
20Recharge.png
Healing Turret
Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
Healing.pngHealing: 2,520
Regeneration.pngRegeneration (3s): 390 Heal
Targets.pngNumber of Targets: 5
Radius.pngRadius: 480
No skill with such title exists.
Rifle Turret
Not usable underwater.png
½Activation.png
20Recharge.png
Rifle Turret
Turret. Build a rifle turret that shoots at foes.
Damage.pngDamage: 476
Book.pngAttack Range: 1000
Duration.pngRate of Fire: 2 seconds
Range.pngRange: 1,000
No skill with such title exists.No skill with such title exists.
No skill with such title exists.
Signet of Midnight
25Recharge.png
Signet of Midnight
Signet Passive: Improves condition duration.
Signet Active: Blind nearby foes.
Book.pngCondition Duration Increase: 20%
Blind.pngBlind (5s): Next outgoing attack misses.
Targets.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Book.pngUnblockable
Radius.pngRadius: 360
Signet of Domination
¼Activation.png
45Recharge.png
Signet of Domination
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Domination.pngSignet of Domination: 180 Condition Damage
Stun.pngStun: 3 seconds
Range.pngRange: 1,200
No skill with such title exists.No skill with such title exists.
Well of Blood
1Activation.png
30Recharge.png
Well of Blood
Well. Conjure a well of blood to heal allies.
Healing.pngInitial Self Heal: 5,240
Healing.pngHealth per Second: 280
Targets.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 240
Range.pngRange: 900
Signet of Spite
¾Activation.png
60Recharge.png
Signet of Spite
Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Damage.pngDamage: 266
Signet of Spite.pngSignet of Spite: 180 power
Bleeding.png2Bleeding (10s): 440 Damage
Blind.pngBlind (5s): Next outgoing attack misses.
Crippled.pngCrippled (10s): -50% Movement Speed
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 1,200
Well of Suffering
¼Activation.png
35Recharge.png
Well of Suffering
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage.pngDamage (6x): 1,476
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
Book.pngPulse: 1 second
Targets.pngNumber of Targets: 5
Duration.pngDuration: 6 seconds
Combo.pngCombo Field: Dark
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 900
Summon Shadow Fiend
Activation.png
24Recharge.png
Summon Shadow Fiend
Minion. Summon a shadow fiend to attack foes.
Damage.pngDamage: 350
Summon Flesh Golem
Not usable underwater.png
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Crippled.pngCrippled (1s): -50% Movement Speed
No skill with such title exists.No skill with such title exists.
Summon Shadow Fiend
Activation.png
24Recharge.png
Summon Shadow Fiend
Minion. Summon a shadow fiend to attack foes.
Damage.pngDamage: 350
Signet of Undeath
3Activation.png
150Recharge.png
Signet of Undeath
Signet Passive: Generates life force while in combat.
Signet Active: Revive up to three downed allies in a target area.
Damage.pngDamage: 133
Book.pngLife Force per 3 Seconds: 2%
Targets.pngNumber of Targets: 3
Radius.pngRadius: 180
Range.pngRange: 900
Summon Flesh Golem
Not usable underwater.png
Activation.png
48Recharge.png
Summon Flesh Golem
Minion. Summon a flesh golem to attack foes with crippling claws.
Damage.pngDamage: 578
Damage.pngFinal Strike Damage: 963
Crippled.pngCrippled (1s): -50% Movement Speed
No skill with such title exists.
Blood Is Power
¾Activation.png
30Recharge.png
Blood Is Power
Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Damage.pngDamage: 131
Might.png10Might (10s): +300 Power, +300 Condition Damage
Bleeding.png4Bleeding (15s): 1,320 Damage
Bleeding.png2Self Bleeding (10s): 440 Damage
Radius.pngRadius: 240
Range.pngRange: 1,200
Epidemic
1Activation.png
20Recharge.png
Epidemic
Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
Targets.pngNumber of Targets: 5
Book.pngUnblockable
Radius.pngRadius: 600
Range.pngRange: 1,200
No skill with such title exists.No skill with such title exists.
No skill with such title exists.
Sharpening Stone
30Recharge.png
Sharpening Stone
Survival. Bleed foes with your next six attacks.
Sharpening Stone.png10Sharpening Stone (30s): Attacks inflict bleeding.
Bleeding.pngBleeding (10s): 220 Damage
No skill with such title exists.
Viper's Nest
Not usable underwater.png
½Activation.png
20Recharge.png
Viper's Nest
Trap. Set a trap that pulses poison on foes when triggered.
Damage.pngDamage (3x): 240
Poison.png3Poison Per Pulse (4s): 402 Damage, -33% Healing Effectiveness
Targets.pngNumber of Targets: 3
Radius.pngTrap Radius: 180
Radius.pngDamage Radius: 240
Combo.pngCombo Field: Poison
Book.pngUnblockable
No skill with such title exists.
No skill with such title exists.
Sharpening Stone
30Recharge.png
Sharpening Stone
Survival. Bleed foes with your next six attacks.
Sharpening Stone.png10Sharpening Stone (30s): Attacks inflict bleeding.
Bleeding.pngBleeding (10s): 220 Damage
No skill with such title exists.
Viper's Nest
Not usable underwater.png
½Activation.png
20Recharge.png
Viper's Nest
Trap. Set a trap that pulses poison on foes when triggered.
Damage.pngDamage (3x): 240
Poison.png3Poison Per Pulse (4s): 402 Damage, -33% Healing Effectiveness
Targets.pngNumber of Targets: 3
Radius.pngTrap Radius: 180
Radius.pngDamage Radius: 240
Combo.pngCombo Field: Poison
Book.pngUnblockable
No skill with such title exists.
Glyph of Elemental Harmony
Activation.png
20Recharge.png
Glyph of Elemental Harmony
Glyph. Heal yourself and gain a boon based on your attunement.
Fire: might.
Water: regeneration.
Air: swiftness.
Earth: protection.
Healing.pngHealing: 4,894
Might.png3Might (20s): +90 Power, +90 Condition Damage
Regeneration.pngRegeneration (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Protection.pngProtection (3s): -33% Incoming Damage
Signet of Fire
½Activation.png
20Recharge.png
Signet of Fire
Signet Passive: Improves critical chance.
Signet Active: Burn your foe.
Damage.pngDamage: 133
Burning.png4Burning (6s): 3,144 Damage
Signet of Fire.pngSignet of Fire: 180 Precision
Range.pngRange: 1,200
Glyph of Storms
Not usable underwater.png
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm
Water Attunement.pngGlyph of Storms.pngIce Storm
Air Attunement.pngGlyph of Storms.pngLightning Storm
Earth Attunement.pngGlyph of Storms.pngSandstorm
Range.pngRange: 900
Conjure Lightning Hammer
Not usable underwater.png
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of the weapon gain increased precision and ferocity.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Conjure Lightning Hammer.png15Conjure Lightning Charges (60s): Skill uses remaining with this conjured weapon.
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Fiery Greatsword
Not usable underwater.png
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage.
Damage.pngDamage: 266
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Conjure Fiery Greatsword.png15Conjure Fire Charges (60s): Skill uses remaining with this conjured weapon.,60
Burning.pngBurning (3s): 393 Damage
Targets.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
"Wash the Pain Away!"
Activation.png
20Recharge.png
"Wash the Pain Away!"
Shout. Mists billow out of the player, healing allies that are in range.
Healing.pngFirst Heal: 3,560
Healing.pngSecond Heal: 1,950
Healing.pngThird Heal: 980
Targets.pngNumber of Targets: 5
Radius.pngFirst Heal Radius: 180
Radius.pngSecond Heal Radius: 240
Radius.pngThird Heal Radius: 360
"Feel the Burn!"
25Recharge.png
"Feel the Burn!"
Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
Damage.pngDamage: 592
Fire Shield.pngFire Shield (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Burning.pngBurning (4s): 524 Damage
Targets.pngNumber of Targets: 5
Radius.pngBlast Radius: 600
"Flash-Freeze!"
¼Activation.png
30Recharge.png
"Flash-Freeze!"
Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.
Damage.pngDamage: 414
Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Frost Aura.pngFrost Aura (4s): -10% Incoming Damage.
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600
"Aftershock!"
¼Activation.png
45Recharge.png
"Aftershock!"
Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
Damage.pngDamage (2x): 888
Magnetic Aura.pngMagnetic Aura (4s): Reflect projectiles with magnetic energy.
Crippled.pngCrippled (6s): -50% Movement Speed
Immobilize.pngImmobilize (2s): Unable to move.
Targets.pngNumber of Targets: 5
Radius.pngBlast Radius: 240
Range.pngRange: 600
"Rebound!"
¼Activation.png
75Recharge.png
"Rebound!"
Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
Healing.pngHealing: 2,132
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Frost Aura.pngFrost Aura (5s): -10% Incoming Damage.
Shocking Aura.pngShocking Aura (5s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
"Rebound!".pngRebound (5s): Ignore the next lethal blow and receive healing
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 600
Signet of Restoration
1Activation.png
25Recharge.png
Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Healing.pngHealing: 3,275
Healing.pngHealing per Cast: 202
No skill with such title exists.
Signet of Fire
½Activation.png
20Recharge.png
Signet of Fire
Signet Passive: Improves critical chance.
Signet Active: Burn your foe.
Damage.pngDamage: 133
Burning.png4Burning (6s): 3,144 Damage
Signet of Fire.pngSignet of Fire: 180 Precision
Range.pngRange: 1,200
Glyph of Elemental Power
45Recharge.png
Glyph of Elemental Power
Glyph. Gain a chance for spells to inflict a condition based on your attunement.
Book.pngTrigger Chance: 100%
Fire Attunement.pngBurning.png2Burning (3s): 786 Damage
Water Attunement.pngChilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Air Attunement.pngWeakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Earth Attunement.pngCrippled.pngCrippled (5s): -50% Movement Speed
Duration.pngEffect Recharge: 5 seconds
Duration.pngDuration: 30 seconds
Breaks Stun.pngBreaks Stun
No skill with such title exists.
Glyph of Elemental Harmony
Activation.png
20Recharge.png
Glyph of Elemental Harmony
Glyph. Heal yourself and gain a boon based on your attunement.
Fire: might.
Water: regeneration.
Air: swiftness.
Earth: protection.
Healing.pngHealing: 4,894
Might.png3Might (20s): +90 Power, +90 Condition Damage
Regeneration.pngRegeneration (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Protection.pngProtection (3s): -33% Incoming Damage
No skill with such title exists.
Glyph of Storms
Not usable underwater.png
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm
Water Attunement.pngGlyph of Storms.pngIce Storm
Air Attunement.pngGlyph of Storms.pngLightning Storm
Earth Attunement.pngGlyph of Storms.pngSandstorm
Range.pngRange: 900
Conjure Lightning Hammer
Not usable underwater.png
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of the weapon gain increased precision and ferocity.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Conjure Lightning Hammer.png15Conjure Lightning Charges (60s): Skill uses remaining with this conjured weapon.
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Fiery Greatsword
Not usable underwater.png
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage.
Damage.pngDamage: 266
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Conjure Fiery Greatsword.png15Conjure Fire Charges (60s): Skill uses remaining with this conjured weapon.,60
Burning.pngBurning (3s): 393 Damage
Targets.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
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