Outside of the off-hand axe which is debatable but worth exploring, this build has several problems. There are very few movement speed options available for a 100% melee build (are you going to pop signet of rage to get to point? Then it's nearly out when the fight starts). There are no easy ways to set up eviscerate outside of shield 4. There's almost zero condition cleanse after resistance runs out from berserker stance.
Several odd trait and build choices as well. I'm unconvinced by the arms line whose purpose seems to be "more autoattack damage" when the build lacks the utility to get those autoattacks off. King of fires is a weird trait choice as well. It's a DPS build, but you don't include sigil of air, the highest DPS sigil in the game and opt for accuracy, one of the lower ones? Sigil of speed is a poor bandaid solution to the mobility problem and takes away from combat effectiveness for the ability to roam after stomping someone (because if you're going to stick around after stomping someone, that's half of the swiftness wasted to cap a point).
Sigils on sword/shield are bad. The only weapon that really benefits from sigils of para is main-hand mace. I would've understood sigil of accuracy if you ran berserker ammy and had less crit chance but at this point is just bad, you have soo much crit chance already. Also, swap GM berserker to eternal champion, idk what the build maker was thinking. Ditch balanced stance, Outrage is simply a superior stun break that gives you stability on every stun break if you have eternal champion, also change savage instinct to smash brawler, its much better, reduced CD on berserker more and primal bursts means more bursting, and more stability uptime from eternal champion.
Also, you use a power based amulet but sword in berserker mode is pretty much a condi weapon, swap that to GS. Arms is very meh, the 15% increase in attack speed gets severely outshadowed by the autocrit on burst (primal bursts too) skills especially when taking into consideration that you should have smash brawler and can throw out decapitates ranging from 5-7k on crits (they will autocrit with burst precision) every 2.5seconds.
Now in defense, last stand, if you're using it for the stability proc is VERY bad if you already have eternal champion, if you take bloody roar instead of eternal champion (I'd rather sacrifice the dmg increase for the stability uptime, its flat out the best thing in berserker mode) then you can keep last stand but even then I'd say cleansing ire for better adren ge
Sword instead of greatsword, off hand axe is a joke, so are sigil of accuracy/paralyzation, no Discipline, and managed to pick the only GM trait on Berserker that doesn't fit the amulet.
This build leaves a lot to be desired in its current iteration. Axe off-hand is a poor choice due to its limited damage and lack of combos embedded in the build. Balanced Stance over Outrage with Rousing Resilience and Eternal Champion is a puzzling, almost nonsensical choice compared to the current selections (this build runs Marauder; why use King of Fires?). The Arms line offers mediocre synergy with Marauder's amulet, and the lack of both Warrior's Sprint and Traveler's runes makes sticking to your target an unnecessary struggle. The sigil selection in general is highly underwhelming AT BEST (Air/Blood on Axe/X and Speed/anything on Sword/Shield would be a HUGE improvement).
The amount of corrections and modifications necessary to make this build serviceable and solve its propensity from being kited and CCed would be so immense that I fear it would be a different build entirely.
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