Good way to donate wins to the enemy team.
Time for an update. It's on the edge of good/great for me. A solid 4.5, excellent build for soloQ and to have some fun with but ultimately Spellbreaker is still better.
EDIT: not that great anymore
It's decent but spell breaker is better. And also please add the shoutbow berserker build that vallun plays. Its really nice, and a decent support+ damage. New players can totally get accustomed to it
get rid of cleansing ire, use lesser balanced stance or rousing resilience, take mending instead of healing sig (it actually heals more if kept on cd) or use it against condis. even better since its now a physical.
take bullscharge, shake it off and balanced stance. if you still get bothered by conditions use rune of lyssa and signet of rage to convert 3 condis into boons on signet of rage use (or rampage, if you want, its nice to go into rampage with no condis on yourself)
no condis will bother you with those skills, cleansing ire is just too unreliable as a remove. if you are blinded or your burst is blocked/dodged you wont lose ANY conditions.
also sigil of cleansing on axe with intelligence sigil will get rid of stuff like blind or weakness when swapping to axe to bring out the big bursts, which is more valuable than gettin a few might stacks on swap from sigil of battle, which i use on GS
Might makes right Nerf was strong but not enough to relegate the build from it's position of being one of the best duelists in the game.
Core greataxe really is a high skillcap playstyle. You've no tricks, stealth, or excessive immunites, and all your attacks are telegraphed. That being said, I've watched players absolutely wipe the floor with other people using meta specs while running this build. It more or less comes down to how well you can play, and if you play well, the build will reward you as so.
Been using a build like this since pretty much I started playing warrior, never relying on the passive endure pain though, neither berserker stance, you can actually sustain just as much with better utility if you can use your GS burst after a stun or bullscharge then back away with Whirlwind, if you get stunned Shake It Off and Stomp is much better at dealing with CC's with the added condi clear and reduced CD. Also using Mending instead of the Healing Signet because Mending works really great in synergy with Might Makes Right and Adrenal Health.
The most common combo would be Bullcharge/Shield Bash > Swap > GS Hundred blade for 1 sec > Burst > Whirlwind.
Burst Mastery isn't that good compared the cooldown on axe mastery with the added ferocity, you can get up the adrenaline easily with the bonus adrenaline compared Burst Mastery recovery.
Sigil Of Courage is a waste on the GS though, I put it on the Axe instead, while Sigil Of Intelligence not only grants you free crits for either burst or whirlwind, but you also get might from those. Comparatively the Sigil of Battle on the Axe will help you having another evade, unlike the GS Whirlwind which is easily accessed and it's passive might per crit.
Signet Of Might (-Bullscharge) is viable to throw off rotations on Chrono or SB, might even land the killing blow, if you time a burst right.
Battle Standard also a good alternative from Rampage since you often end up last one standing.
the 90 sec cd definately makes reliance on it kinda meh. I'd argue since most nerfs were mostly damage shaves and passives it's weakness to cc is more blatantly clear. nerverthless it is still an rank worthy build. still clearly outshined by spellbreaker but one of the best free to play builds available.
Greataxe is a very good build, featuring high crit damage and decent mobility. Lots of might generation via both weapon sigils and traits, meaning even higher damage if this can be sustained. Another plus is that this build is super enjoyable, and is free for all to use. Definitely in the top 3 f2p builds, along with s/d thief and radiant guard.
Insane build if played correctly. Only tip i have to people is to dodge constantly. You will have so much energy its insane. You can dodge about as much as a thief if not more and do insane damage. Easily 2v1 in some situations.
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