Difference between revisions of "Thief - Core Power Thief"

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{{#seo:
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{{SEO
|title=Basic Thief
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|title=Thief - Basic Thief
|description=A strike based core thief build for open world
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|description=A solid core thief build that can be used in most areas of open world. This build is ideal for playing by yourself or with a small group but thanks to its high mobility and the nature of Trick Shot it can perform very well in zergs.
 
}}
 
}}
 
 
{{Build
 
{{Build
 
| profession = thief
 
| profession = thief
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| xpac =  
 
| xpac =  
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
 
A solid core thief build that can be used in most areas of open world. This build is ideal for playing by yourself or with a small group but thanks to its high mobility and the nature of {{Skill|Trick Shot}} it can perform very well in zergs.  
 
A solid core thief build that can be used in most areas of open world. This build is ideal for playing by yourself or with a small group but thanks to its high mobility and the nature of {{Skill|Trick Shot}} it can perform very well in zergs.  
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==Template Code==
 
==Template Code==
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code = [&DQUcPSM7LCeFAAAAVwEAADMBAABZAQAADgEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQUcPSM7LCeFAAAAVwEAADMBAABZAQAADgEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
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==Skill Bar==
 
==Skill Bar==
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|elite = Basilisk Venom
 
|elite = Basilisk Venom
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
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* Dagger (offhand) - can provide extra evades and Stealth via {{Skill|Cloak and Dagger}}; pair with Dagger (mainhand) for high DPS, or with Sword for spammable evades and boonrip.
 
* Dagger (offhand) - can provide extra evades and Stealth via {{Skill|Cloak and Dagger}}; pair with Dagger (mainhand) for high DPS, or with Sword for spammable evades and boonrip.
 
* Pistol (mainhand) - grants access to {{Skill|Unload}} if paired with Pistol (offhand); very high burst damage
 
* Pistol (mainhand) - grants access to {{Skill|Unload}} if paired with Pistol (offhand); very high burst damage
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===Skill Variants===
 
===Skill Variants===
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* {{Skill|Thieves Guild}} - high burst on a long cooldown
 
* {{Skill|Thieves Guild}} - high burst on a long cooldown
 
* {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby.
 
* {{Skill|Basilisk Venom}} - strong crowd control if there are allies nearby.
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==Specializations==
 
==Specializations==
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* {{Trait|No Quarter}} is a massive damage boost but at the cost of most of your sustain.
 
* {{Trait|No Quarter}} is a massive damage boost but at the cost of most of your sustain.
 
* {{Trait|Sundering Shade}} / {{Trait|Even the Odds}} - use if taking daggers
 
* {{Trait|Sundering Shade}} / {{Trait|Even the Odds}} - use if taking daggers
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===Acrobatics Variant===
 
===Acrobatics Variant===
 
This variant provides additional defense in the form of extra dodges through {{Trait|Feline Grace}} and sustain from {{Trait|Assassin's Reward}}.
 
This variant provides additional defense in the form of extra dodges through {{Trait|Feline Grace}} and sustain from {{Trait|Assassin's Reward}}.
 
{{Specialization|Acrobatics|top|bot|top|variant=y}}
 
{{Specialization|Acrobatics|top|bot|top|variant=y}}
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==Equipment==
 
==Equipment==
 
:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
 
:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
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===Standard Equipment===
 
===Standard Equipment===
This set uses gear similar to [[Build:Daredevil_-_Power_DPS]], making it an excellent option for general PVE
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This set uses gear similar to [[Build:Daredevil_-_Power_DPS]], making it an excellent option for general PVE.
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{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
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| sigil4 = Superior Sigil of Draining
 
| sigil4 = Superior Sigil of Draining
 
}}
 
}}
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===Variant Equipment===
 
===Variant Equipment===
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'''Tagging'''<br>
 
'''Tagging'''<br>
 
Equip your shortbow with {{Sigil|Superior Sigil of Fire}} and {{Sigil|Superior Sigil of Frenzy}} for an excellent tagging build.
 
Equip your shortbow with {{Sigil|Superior Sigil of Fire}} and {{Sigil|Superior Sigil of Frenzy}} for an excellent tagging build.
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==Consumables==
 
==Consumables==
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* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
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==Usage==
 
==Usage==
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* Shortbow gives you excellent ranged tagging potential, mobility, and even some CC.  
 
* Shortbow gives you excellent ranged tagging potential, mobility, and even some CC.  
 
** Use {{Skill|Infiltrator's Arrow}} to get around quickly. This skill can take some effort to use, but having your abilities set to '''Ground Target with Range Indicator''' (quickcast) can be a good help.  
 
** Use {{Skill|Infiltrator's Arrow}} to get around quickly. This skill can take some effort to use, but having your abilities set to '''Ground Target with Range Indicator''' (quickcast) can be a good help.  
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===Blasting===
 
===Blasting===
A lot of new thieves are unaware how potent their Combo Blast potential is.  
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A lot of new thieves are unaware how potent their Combo Blast potential is.
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 +
 
 
====What is Blasting?====
 
====What is Blasting?====
 
Blasting allows you to use a skill which is a '''Blast Finisher''' inside a '''Combo Field''' to produce an effect. There are lots of combinations, but the two most relevant for thief are '''Fire Fields''' and '''Smoke Fields'''.
 
Blasting allows you to use a skill which is a '''Blast Finisher''' inside a '''Combo Field''' to produce an effect. There are lots of combinations, but the two most relevant for thief are '''Fire Fields''' and '''Smoke Fields'''.
 
* When Blasted, '''Fire Fields''' grant {{Tooltip|Might}} to the blaster and nearby allies. Might is a massive damage increase!
 
* When Blasted, '''Fire Fields''' grant {{Tooltip|Might}} to the blaster and nearby allies. Might is a massive damage increase!
 
* '''Smoke Fields''' grant the blaster and nearby allies stacking {{Tooltip|Stealth}} duration. This means you can help your party bypass some encounters entirely.  
 
* '''Smoke Fields''' grant the blaster and nearby allies stacking {{Tooltip|Stealth}} duration. This means you can help your party bypass some encounters entirely.  
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====How to Blast====
 
====How to Blast====

Revision as of 15:51, 15 February 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the March 19, 2024 patch.

Overview

A solid core thief build that can be used in most areas of open world. This build is ideal for playing by yourself or with a small group but thanks to its high mobility and the nature of Trick Shot it can perform very well in zergs.


Template Code

[&DQUcPSM7LCeFAAAAVwEAADMBAABZAQAADgEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Sword/Pistol
Shortbow
Utility


Weapon Variants

  • Dagger (mainhand) - high mobility if paired with pistol, higher DPS if paired with Dagger (offhand)
  • Dagger (offhand) - can provide extra evades and Stealth via Cloak and Dagger; pair with Dagger (mainhand) for high DPS, or with Sword for spammable evades and boonrip.
  • Pistol (mainhand) - grants access to Unload if paired with Pistol (offhand); very high burst damage


Skill Variants

  • Withdraw - instant heal + evade
  • Hide in Shadows - stealth
  • Shadowstep - alternative stun break + condi cleanse.
  • Roll for Initiative - reliable stun break
  • Tripwire - cc
  • Shadow Refuge - to escape from enemies or stealth past them.
  • Thieves Guild - high burst on a long cooldown
  • Basilisk Venom - strong crowd control if there are allies nearby.


Specializations

  • No Quarter is a massive damage boost but at the cost of most of your sustain.
  • Sundering Shade / Even the Odds - use if taking daggers


Acrobatics Variant

This variant provides additional defense in the form of extra dodges through Feline Grace and sustain from Assassin's Reward.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.


Standard Equipment

This set uses gear similar to Build:Daredevil_-_Power_DPS, making it an excellent option for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Shortbow
Berserker
Sigil
Sigil
Rune
x6



Variant Equipment

Gear

  • Knight Knight - defensive trinkets
  • Marauder Marauder - trades some damage for higher DPS

Runes

  • Rune of Superior Rune of Infiltration - budget DPS
  • Rune of Superior Rune of Vampirism - defense

Sigils

  • Sigil of Superior Sigil of Air - budget DPS
  • Sigil of Superior Sigil of Energy - Strong defensive sigil that allows for more dodges.

Tagging
Equip your shortbow with Sigil of Superior Sigil of Fire and Sigil of Superior Sigil of Frenzy for an excellent tagging build.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

  • This build is very easy to play. Spam Pistol Whip as your main source of damage and defense. It evades for a long duration and deals decent damage while also healing you from Assassin's Reward and stacking Lead Attacks.
  • Against groups of trash mobs, use Black Powder followed by two full auto-attack chains. Repeat until dead.
  • Use Smoke Screen to destroy projectiles and blind enemies.
  • Use Basilisk Venom for CC, especially when near other players so they can also gain its benefits.
  • Shortbow gives you excellent ranged tagging potential, mobility, and even some CC.
    • Use Infiltrator's Arrow to get around quickly. This skill can take some effort to use, but having your abilities set to Ground Target with Range Indicator (quickcast) can be a good help.


Blasting

A lot of new thieves are unaware how potent their Combo Blast potential is.


What is Blasting?

Blasting allows you to use a skill which is a Blast Finisher inside a Combo Field to produce an effect. There are lots of combinations, but the two most relevant for thief are Fire Fields and Smoke Fields.

  • When Blasted, Fire Fields grant Might Might to the blaster and nearby allies. Might is a massive damage increase!
  • Smoke Fields grant the blaster and nearby allies stacking Stealth Stealth duration. This means you can help your party bypass some encounters entirely.


How to Blast

Some classes have a lot of different ways to blast, but most of them don't match thief's blasting potential. Thief blasts through the use of Cluster Bomb on Shortbow.

  • Aim the Cluster Bomb into the combo field and release it. Some combo fields are tricky to hit; if the skill doesn't land just right it may not grant the bonus.
    • To get the maximum potential, you need to blast quickly. However, Cluster Bomb has a second set of damage that the thief can activate by using the skill while a charge is still in the air.
    • In order to blast quickly, you must wait for the existing charge to explode before using Cluster Bomb again. If you re-activate it before it lands, it will not blast.

This method can take a bit of getting used to due to the small delay on Cluster Bomb's landing. Practice using the skill in fields to get it down just right.


Thief Combo Fields

The most reliable combo fields for thief to use are Smoke Screen and Black Powder. By using these, you can stealth up to five people, including yourself. This stealth has a maximum duration, so it's a good idea to stack it and then move, finding a spot to stack again before the existing stealth runs off.

In a good party, the thief will only need to use a few blasts; the party will contribute some of their own. Five blasts is sufficient for max stealth, so a common tactic is to use Black Powder with a few blasts from the thief and a few blasts from the party to very rapidly stealth before moving to a new area and repeating the process.

  • Note that you must have Autotarget turned off in the settings to do this efficiently.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
N7x gave this build 5 stars • June 2022
Been playing this build for a while now. I tend to not play meta build xD. It's good IMO I have even taken this build into IBS Easy 3 strikes. I'm not like hardcore or like a crazy good player I don't know the rotation all that well and I haven't looked it up. I tend to get 5k-8k usually, everyone now and then 9k! This is with the marauder equipment and dagger/dagger. I did bring it into KO normal mode strike and I didn't die the evade skill on dagger/dagger can make me dodge mechanics like the sniper shot and help me during the second time we fight Minister Li, again the evade baked into the dagger/dagger is spicy. Going to try the Sword/pistol version right after this comment probably will still be able to hold its own in KO strike I'm guessing. Especially with the evade on the pistol whip. Again, the other theif specs are better but if you want to play core or want to play something not meta but can still hold its own this build still very fun and decent. Edit! Just did it with full marauder and with the sword/pistol very cool. Oh and I guess the other difference in my version is the rune I am using rune of the golemancer because I like an extra backup muscle. But if I want to push for more damage or if anyone reading this then you should probably follow the actually build rune.
4 stars
Onlywrin gave this build 4 stars • June 2020
A solid core variant for thief that abuses Sword/Pistol's perm-evade and extreme survivability to get by. It isn't as effective as some of its counterparts, but it gets the job done.

Comments

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