Berserker - Condi DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Hard
This build was last updated on October 08, 2023 and is up to date for the March 19, 2024 patch.

Overview

A condition DPS Berserker raid build. This build deals high sustained damage and brings a lot of CC.


Skill Bar

Longbow
Sword/Torch
Utility


Skill Variants

  • Sundering Leap is higher DPS than Wild Blow, but it is more awkward to use in the rotation.


Template Code

[&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Viper
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO Relics

There are no obvious damage relics for players that don't own Secrets of the Obscure. Relic of the Warrior is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).


Consumables

Food

  • or ascended alternatives
    • , or for a cheaper alternative


Utility

    • or for a cheaper alternative


Usage

Rotation

Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.


Opener

  1. Cast Flames of War before entering combat
  2. Final Thrust
  3. Weapon swap Weapon swap
  4. Fan of Fire
  5. Pin Down
  6. Head Butt - follow with Outrage if you get stunned, otherwise use Outrage once you've entered Berserk
  7. Berserk
  8. Scorched Earth
  9. Blood Reckoning
  10. Scorched Earth
  11. Shattering Blow
  12. Wild Blow or Sundering Leap
  13. Fan of Fire
  14. Weapon swap Weapon swap


Basic Sword/Torch Section

  1. Savage Leap
  2. Blaze Breaker
  3. Final Thrust
  4. Flaming Flurry
  5. Weapon Swap Weapon Swap as soon as you can


Basic Longbow Section

  1. Fan of Fire
  2. Scorched Earth
  3. Arcing Arrow
  4. Autoattack and Arcing Arrow until Scorched Earth is available
  5. Scorched Earth
  6. Fan of Fire
  7. Weapon swap Weapon swap
  8. Return to start of sword section


Video example

Video example (Sundering Leap)


Breakbar

  • Your most easily accessible strong CC is Head Butt.
    • If you know you will be using Head Butt, you may wish to delay Outrage so you can immediately break the self-stun.
  • Wild Blow is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.


General Tips

  • Use Shattering Blow, Wild Blow and Outrage off cooldown.
    • Use Sundering Leap off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
    • You can save Outrage to break stuns inflicted during the encounter if you think you may need to.
  • You may need to use Head Butt occasionally to prevent yourself dropping out of Berserk - combo with Outrage.
    • You can also use it for extra damage if King of Fires triggers and you have no other Berserker skill to detonate the aura with.
  • If Blood Reckoning is available after using Scorched Earth, use Blood Reckoning Scorched Earth Pin Down immediately after.
    • As you delay Blood Reckoning until after a Scorched Earth, the cooldown practically lines up with Pin Down and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use Pin Down off cooldown.
    • Although this combo extends the time you spend on Longbow you still want to only use Fan of Fire twice.
  • You can freely interrupt your Sword auto-attack chain without losing DPS.
  • Swap off from Sword as soon as your weapon swap is available.
  • Use Flames of War off cooldown.
    • If Flames of War is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do Flames of War Savage Leap.
  • You can provide extra might for your group by using Arcing Arrow inside your Scorched Earth or another fire field.
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with Shattering Blow.


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
Very slow ramping, difficult rotation, but peaks high. Also has amazing cleave and can do very well at range.
5 stars
Pandawarmachine gave this build 5 stars • April 2019
Due to break bars it's not as powerful as Power Core, but it's still strong and performs well. Rotation seems long but once you understand WHY, it's very logical and straightforward to use. It lacks in trash clearing, excels in longer fights that don't phase too much. 4.5 out of 5.
3 stars
Chinkeeyong gave this build 3 stars • January 2019
Mediocre condition DPS. Difficult to pull off in real fights due to how alacrity and ping dependent the rotation is.
5 stars
Butterpeanut gave this build 5 stars • February 2017
Updated to reflect 08/08/17 patch. 35k+

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium