Firebrand - Support Firebrand

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on February 24, 2022 and is up to date for the April 16, 2024 patch.

Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability, powerful healing, cleansing and boon support.


Skill Bar

Staff
Mace/Shield
Utility


Weapon Variants

  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers


Skill Variants

  • Mantra of Lore swap Signet of Mercy if condition clear is needed or the rez is unneeded.


Template Code

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Specializations

Variants

  • Weighty Terms can be useful for lower Mantra of Liberation cooldown, especially if Quickness Quickness is already covered


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats

  • Healing infusions are also a viable choice

Sigils

  • Sigil of Superior Sigil of Concentration for higher Stability Stability uptime

Runes

  • Rune of Superior Rune of the Monk better healing but less boons, boon uptime and survivability


Consumables

    • personal food option


Usage

General

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Surviving

  • This build has high passive defense
  • This build has no access to mobility skills, staying very close to your tag and group is critical
  • This builds' active defenses are strong, but ideally saved for your group and not used selfishly
    • Use "Stand Your Ground!" as a stunbreak, but only if your entire party is in range and outside of Winds of Disenchantment}}. Otherwise use Mantra of Liberation
    • If you are low on healing or pressured by conditions, use Tome of Resolve and its related skills


Overall Skill Priorities

High

  • Apply Stability Stability for allies
  • Stunbreak caught allies
  • Resurrect downed allies with Signet of Mercy

Moderate

  • Condition clear Immobilize Immobilize from allies
  • CC enemy players in allied spikes
  • Heal allied players
  • Apply primary boons to allied players

Low

  • Apply cover boons to allied players


Specific Priorities

Stability Stability skills by priority


Condition clear skills by priority

  • Mantra of Lore (if applicable)
  • Tome of Courage + Chapter 4 Stalwart Stand (Only outside of Winds of Disenchantment)
  • Tome of Resolve (to proc Absolute Resolve
  • Epilogue Eternal Oasis Epilogue Eternal Oasis
  • Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery
  • Symbol of Swiftness into Holy Strike (Blast finisher)


CC skills by priority


Heal skills by priority


Primary boon skills by priority


Cover boon skills by priority


Detailed Explanations

Applying Stability for allies

  • Apply Stability Stability before allies get caught by enemy CC
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
  • Be careful not to apply Stability Stability, especially from "Stand Your Ground!", while your allies are under the effect of 24px Winds of Disenchantment


Stunbreaking caught allies

  • Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Condition clear Immobilized allies

  • Allies are very likely to get Immobilize Immobilize at the same times they need Stability Stability
  • If allies are not in a Winds of Disenchantment and close by, prioritize resistance from Chapter 4 Stalwart Stand
  • If allies are too far for Chapter 4 Stalwart Stand or in a Winds of Disenchantment, use Tome of Resolve and related skills


CC enemy players in allied spikes

  • Try to CC enemy players when:
    • Your group calls a spike
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
      • Winds of Disenchantment
    • On top of enemy group downed players
    • Enemy groups move defensively while your group is pushing


Heal allied players

  • Be careful when healing others, Empower and Selfless Daring are powerful heals but can easily leave you out of position if misused
  • Give yourself quickness with Mantra of Solace before casting Empower


Apply primary boons to allied players

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of Mantra of Solace


Apply cover boons to allied players

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible


Ratings

This build has a rating of 5 stars based on 2 votes.
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5 stars
Soldier198 gave this build 5 stars • July 2023
One Firebrand per party is still mandatory due to the immense amount of defensive boons it brings in addition to tons of other utility. Stability, protection, aegis, resistance, swiftness, might stacking, CC's, ranged revive, group stunbreaks, minor healing and supplemental condition cleansing. It is an extremely effective build.
5 stars
OuterOcean gave this build 5 stars • December 2022
This is still the most important support in the game, since there is so much cc in the game. No other build has the ability to negate this much other than firebrand, even after the rework.

Comments

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