Scourge - Support Scourge (WvW)

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoonrip and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Normal
This build was last updated on October 15, 2023 and is up to date for the March 19, 2024 patch.


Overview

A build designed to strip boons and provide barrier while applying Alacrity Alacrity.


Skill Bar

Scourge-skillbar-bg.png
Axe/Warhorn
Greatsword
Utility


Variants

Utility


Template Code

[&DQgTNTIbPD1+FgAAcwEAACEXAAByFgAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Axe
Minstrel
Warhorn
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Relic

  • Speed


Equipment Variants

  • Outgoing healing can be swapped to boon duration for less rez power but more Alacrity Alacrity

Sigils


Consumables

    • Alternatives: or


Usage

General

  • It is extremely important to use deliberately to proc , do not waste it.


Overall Priorities

High
  • Wells
  • Transfusion
Moderate
  • Support
  • Boon rip


Low


Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This builds has low active defenses
    • Be conservative with , it is your only stunbreak
    • Don't use if the cast is likely to be interrupted
Active defense priority
  • - for stunbreaking
  • Dodge


Detailed Explanations

Wells

  • Save your for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Transfusion

  • Use to activate and pull any allied downstates within 600 range to your character
  • After transfusing, interact with the rez to activate and quickly bring revive them
  • Be careful not to pull downstates away from your group. If you can't activate in a good position, don't use it at all
  • Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive


Boon rip

  • Use and when the enemy group is pushing towards you or your group is in melee
  • Use off CD whenever the enemy group is in range
  • While is your only stunbreak, it can be used for unlimited target boon rip if you feel your party support is good enough
  • Your Punishment skills all remove boons, but with the exception of should be prioritized on allies
    • Try to aim them to hit both allies and enemies as much as possible


Support

  • Use , and as often as possible on pushes and during extended engages
  • Barrier lasts 5 seconds after application before decaying
  • Make sure to use on your group before casting , or
    • Save your final charge of when there is 12 seconds or less left on 's cooldown
  • Pay attention to allies with used on them, apply barrier before the buff times out
    • begins flashing on the buff bar at 5 seconds remaining


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Nekro gave this build 4 stars • November 2023
If running with a chrono that's slotted illusion, swap out 'transfusion' for 'blood bank' so you don't mess with their targeting. I agree with Chiral below; it isn't good enough to replace secondary supports, but it complements them very well.
4 stars
ChiralGW2 gave this build 4 stars • October 2023
Strong barriers and all of the utility that necro offers: (boon strips/corrupts), pulls via GS, well bombs. Perm alac is iffy. I'd say alac uptime is maybe closer to ~75%. It's a good build, but not sure if good enough to replace secondary support/healer (tempest, druid or heal vindi) in a 5-man grp. It's super fun seeing the big barrier numbers though!

Comments

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