Renegade - Alacrity Support Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on July 11, 2023 and is up to date for the February 27, 2024 patch.

Overview

The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether will come off cooldown during it. It trades the CC of Power Alacrity Renegade for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of .

In fractals, this build can also provide Might Might with .


Skill Bar

Mace/Axe
Shortbow
Utility
Utility


Template Code

[&DQkOHQMmPzrcEdwRBhLUESsSKxLUEQYSyhHKEQUEAgQrEgYS1BHUESsSBhI=]
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Specializations


Trait Variants

  • Taking is a ~5% DPS loss, but provides your subgroup with a good amount of Protection Protection.


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Mace
Ritualist
Axe
Ritualist
Sigil
Sigil
Shortbow
Ritualist
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup provides ~42% boon duration.
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats Ritualist stats gear with Viper stats Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity Alacrity solo!


Consumables

Food

    • are very cheap and the second highest DPS option
    • or the other ascended versions are also very close


Utility


Usage

Rotation

Below is the Invocation DPS rotation. These sections are those you follow when will not come off cooldown during that section.


Opening

Start in and on Mace/Axe. If you are fast, you will find that you don't quite have enough energy to use before you want to swap. To resolve this, cast just before you enter combat - less than a second is needed to regain the energy needed for the rest of the opener.


Mallyx

  1. Weapon swap Weapon swap
  2. ,
  3. ,
  4. ,
  5. until is available


Kalla

  1. Weapon swap Weapon swap
  2. - If you're fast there is time to sneak in a single auto before comes off cooldown
  3. Auto-attack chain twice
  4. - Don't delay this step or you might allow your energy to creep above 10
  5. Repeat from Mallyx


Video example


Providing Alacrity

Each of the sections above (excluding the opener) will change if comes off cooldown during that section:

  • On Kalla, skip at step 12 and replace with a single . If is already off cooldown, use that immediately instead as you don't want to delay your rotation and allow energy to build up.
  • On Mallyx, you after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to).


In all rotations, you should be using as soon as it comes off cooldown.


Providing Might

Thanks to the combo of and , you generate ~11 Might Might for your subgroup. If you want to provide more, you will need to replace some skills with :

  • On Mace/Axe replace either or one use of .
    • Replacing is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.
  • On Shortbow replace one use of either or .
    • Replacing is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger without delaying your swap, then replace instead.


General Tips

  • You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
  • is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
  • Try to avoid canceling during its cast.
  • As does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
    • If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).


Breakbars

  • (costs a lot of energy for comparatively little CC, so only as a last resort)
  • deals ~300 soft CC (assuming the target doesn't already have Chill Chill and Slow Slow)


Ratings

This build has a rating of 3 stars based on 1 votes.
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3 stars
OfficerAndyGentleman gave this build 3 stars • May 2023
A good alacrity source for condi-favoured fractals, and able to bring good ranged DPS with some utility from Kalla. Struggles more in raids though as it only really offers alacrity, which restricts your options for quickness supports.

Comments

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