Scourge - Alacrity Support Healer

The community gave this build a rating, making it top-tier: Great

Focused on: Healing and Utility

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on September 03, 2023 and is up to date for the February 27, 2024 patch.

Overview

A Scourge build that brings heavy support in raids. This build provides sustained healing and extreme resurrecting ability. In addition, it provides permanent Fury Fury, Protection Protection and 25 Might Might to its subgroup, as well as a low-cooldown application of Aegis Aegis.

It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony Agony (in fractals) and makes it easier to maintain uptime.


Skill Bar

Scourge-skillbar-bg.png
Dagger/Warhorn
X/Torch
Utility


Weapon Variants

and generate enough life force to use any weapon:

  • Use Axe if vulnerability is lacking.
  • Use Scepter for range.
  • Use Pistol for extra CC.
  • Staff can be used to provide extra Regeneration Regeneration if you aren't running or .

Both Axe and Scepter also provide extra boon rip.


Skill Variants

Healing

  • - Provides AoE barrier (and therefore more Alacrity Alacrity), but you lose out on a ranged res.


Utility
Any of your utilities can be swapped out, with being the first choice

  • - destroys projectiles.
  • - for extra boon rip.
  • - 900 range portal, useful for mobility and skips.
  • - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • - some Swiftness Swiftness and Stability Stability, but applying it requires you to run back and forth over your group.
  • - can be useful even in healing gear.
  • - AoE pull.
  • - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.


Elite

  • - if heavy AoE boonstrip is needed or for a little more Might Might.
  • - for soloing Thaumanova heat room with your massive health pool.


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Specializations


Trait Variants

  • - trades healing for a tiny bit of extra damage.
  • - if you need more personal survivability.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Dagger
Harrier
Warhorn
Harrier
Sigil
Sigil
Torch
Harrier
Sigil
Rune
x6
Infusion
x15
Infusion
x3
Relic


Sigils

  • and only provide around 150 healing per second each.
    • Note that increases your revive speed from and , so it has value beyond raw healing.
  • will allow you to swap some pieces out for Minstrel stats Minstrel stats or Magi stats Magi stats. Minstrel stats Minstrel stats provide more healing, but also add toughness, which may be undesirable in raids.


Relics

  • Even with 100% boon duration, this build struggles to maintain 60% uptime of Protection Protection. can increase this somewhat (though without making it permanent). Depending on the incoming damage, this could be more valuable than , though it does require using regularly.


Consumables

Food

  • or ascended alternatives


Utility

    • for a cheaper alternative
  • can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.


Usage

Alacrity

Thanks to , every barrier you provide also grants Alacrity Alacrity. This means using , and off cooldown on your group.

Be aware that each of these skills applies barrier in a different way:

  • provides barrier to five targets in a 300-unit radius of where you drop your shade.
  • provides barrier to three targets in a 180-unit radius around you and each of your shades.
  • pulses barrier three times to five targets in a 300-unit radius around you, THEN a final pulse to three targets in a 180-unit radius around you and each of your shades.


Healing

  • Your healing is divided between refreshing barriers on your allies and slow healing over time.
  • Switch to Staff if Regeneration Regeneration runs out and use three times before swapping back. You can also dodge to trigger .
  • You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
  • Use off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
  • Use off cooldown to provide some minor healing.
  • is a powerful pulsing heal that also provides Regeneration Regeneration and revives downed allies.
  • Thanks to , each application of barrier removes one condition.
    • Additional conditions can be removed with .


Might

  • Use , , , , and off cooldown to provide might as required.
  • Always have your Sand Shade up to get the 225 bonus concentration from .


CC

  • - note that this is also your primary sustained heal
  • (dagger)
  • (warhorn)
  • (torch)
  • (staff)
  • (staff)


General Tips

  • Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
  • If lots of boonstrip is needed, remember that , and strip boons as well.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • August 2023
Simple to play, but rewards encounter knowledge by timing barrier to negate incoming attacks. Struggles a bit when raw burst healing is required, but provides all the staple healer boons and the res power is a huge plus. Biggest drawback is the unreliable access to stability and swiftness.
5 stars
Doc Doom gave this build 5 stars • July 2023
This is an incredible support build currently. You can easily maintain perma alac, fury, 25 might, protection, and regen while preventing a ton of damage with barriers and condi cleanse. With the recent buffs to Well of Blood, the actual healing is much better now as well. You no longer need to spam your F4 for Transfusion, which means you can hold on to it for CC or to rez a player that is about to go down (since it only pulls a player in on the initial activation). The utilities are also pretty flexible, so you can adapt your build to focus on what is needed most for the encounter. The outdated overview for this build is not doing it justice. Also, I just want to clear up a misconception I often see real quick. The barrier granted by Manifest Sand Shade and Sandstorm Shroud have a radius of 300, not 180. I know some fans of the old noob rezzer bot don't like this new Heal Scourge, but it is honestly an incredible build with so much to offer.

Comments

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