Virtuoso - Zerg Virtuoso

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In progress.


This build is unrated.

Focused on: DamageBoon removalCrowd control and Utility

Designed for: WvW Zerg

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
Greatsword
Utility


Heal Variants

Utility Variants

  • Stealth option at the cost of offensive power


Template Code

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Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Minstrel Minstrel can be replaced by Wanderer Wanderer or Celestial Celestial
    • Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity Alacrity uptime
  • slightly more boon rip at the cost of survivability


Consumables


Usage

Priorities

High
Moderate
  • CC
  • Boon rip
Low
  • Supporting allies


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with /, the clone will die before can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press
  • This builds has moderate active defenses
    • will not activate if you are not hit during the cast time of
      • will reset the cooldown of but not if is active
Active defense priority
  • Dodge


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Normally should be saved for , but resetting is also an acceptable use


Veil

  • Save your for the commanders call
    • If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
  • Place your as close to the front of your group as possible without letting the line spawn on top of any allies


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Your CC skills also remove boons with and
  • Use when casting to reset the cooldown
    • Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
    • You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use to pull targets into other CC and spikes, including your own
    • is particularly important when revenants range spike with
  • Use as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority
  • - on range spikes
  • - in melee
  • - general usage


Boon rip

  • Your shatters (, and ) proc
    • Since your shatters are melee range, use them when crossing through enemies
      • Don't go out of your way to hit enemies with shatters if it would put you out of position
    • While proccing with is valuable, using it on targets with Stability Stability to proc is still ok
  • Target enemies on the edges of the group with , the phantasm is fragile
  • Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


Boon rip skill priority
  • - when in range and targets lack Stability Stability, to proc
  • / - when in range
  • - if applicable


Supporting allies

  • Cast where your group will be when it finishes ticking
  • If possible, hit allies as well as enemies with , but prioritize enemies


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Tips & Tricks

Wall Pulling

  • Place at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
    • Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
  • Use to give Immobilize Immobilize to pulled targets
    • It is easier if you pre target enemies likely to get pulled before casting


Portal Bombing

  • Portal bombing is a very high risk strategy and is never recommended
  • Try to open behind terrain with respect to the enemy group if possible
  • Swap your skills to and and
  • Equip a torch for
    • Optionally equip the Chaos traitline for
  1. Cast at your groups feet
  2. Start running towards the location you want to open the portal
  3. Use while casting
  4. Cast at any time to get closer
  5. Once in position open
  6. Cast directly on the center of the portal


Ratings

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