Difference between revisions of "Tempest - Frontline Aurashare"

(cleanup)
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==Overview==
 
==Overview==
 
Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.
 
Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQYfKxErMDfHEgAAdBIAAHYSAAClEgAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
  
Line 33: Line 27:
 
|elite = "Rebound!"
 
|elite = "Rebound!"
 
}}
 
}}
 
  
 
===Skill Variants===
 
===Skill Variants===
'''Utility'''
+
====Utility====
 
:You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
 
:You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
 
* {{Skill|"Feel the Burn!"}} additional access to {{Tooltip|Fire Aura}}
 
* {{Skill|"Feel the Burn!"}} additional access to {{Tooltip|Fire Aura}}
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{{Specialization|Fire|bot|mid|mid}}
 
{{Specialization|Fire|bot|mid|mid}}
 
{{Specialization|Water|bot|mid|mid}}
 
{{Specialization|Water|bot|mid|mid}}
{{Specialization|Tempest|bot|top|bot}}
+
{{Specialization|Tempest|bot|bot|bot}}
 +
 
 +
===Template Code===
 +
{{TemplateCode|
 +
code = [&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
  
Line 60: Line 58:
 
| weapon3 = Dagger
 
| weapon3 = Dagger
 
| weapon4 = Focus
 
| weapon4 = Focus
| sigil3 = Superior Sigil of Renewal
+
| sigil3 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Transference
 
| sigil4 = Superior Sigil of Transference
 +
| infusion1 = Healing WvW Infusion
 +
| infusion1-qt = 18
 
}}
 
}}
  
 +
===Variants===
 +
====Runes====
 +
* {{rune|Superior Rune of the Monk}} a modest healing increase at a significant loss of conditions cleansed.
  
 
===Consumables===
 
===Consumables===
* {{Food|Delicious Rice Ball}}
+
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
:: {{Food|Bowl of Fruit Salad with Mint Garnish}} feast option with additional concentration
+
** {{Food|Delicious Rice Ball}} personal option
 
* {{Utility|Bountiful Maintenance Oil}}
 
* {{Utility|Bountiful Maintenance Oil}}
 
 
===Variants===
 
'''Sigils'''
 
# Swap {{Sigil|Superior Sigil of Renewal}} for:
 
* {{sigil|Superior Sigil of Energy}}
 
* {{sigil|Superior Sigil of Cleansing}}
 
 
'''Runes'''
 
* {{rune|Superior Rune of the Monk}} a modest healing increase at a significant loss of conditions cleansed.
 
  
  
 
==Usage==
 
==Usage==
'''Settings
+
===Settings===
* Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are useful for seeing low allies.
+
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
* Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
+
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
 +
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
 +
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
  
'''General'''
+
===General===
 
* Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.  
 
* Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.  
 
 
* The following rotation allows for us to continuously cleanse incoming conditions by using a combination of {{trait|Smothering Auras}} and {{trait|Powerful Aura}}. We get the majority of our auras to share from {{trait|Sunspot}} and {{trait|Unstable Conduit}}.  
 
* The following rotation allows for us to continuously cleanse incoming conditions by using a combination of {{trait|Smothering Auras}} and {{trait|Powerful Aura}}. We get the majority of our auras to share from {{trait|Sunspot}} and {{trait|Unstable Conduit}}.  
 
* Overloading every attunement you enter (besides fire) will give your {{skill|Transmute Fire}} enough time to recharge. You want to bounce in and out of {{skill|Fire Attunement}} as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
 
* Overloading every attunement you enter (besides fire) will give your {{skill|Transmute Fire}} enough time to recharge. You want to bounce in and out of {{skill|Fire Attunement}} as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
 
** Do not ever {{Skill|Overload Fire}}. This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.  
 
** Do not ever {{Skill|Overload Fire}}. This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.  
  
'''Rotation'''
+
===Rotation===
 
* Start the fight in {{Skill|Air Attunement}}
 
* Start the fight in {{Skill|Air Attunement}}
 
* {{Skill|Shocking Aura}} -> {{Skill|Transmute Lightning}}
 
* {{Skill|Shocking Aura}} -> {{Skill|Transmute Lightning}}
Line 117: Line 111:
 
** {{Skill|Transmute Fire}}
 
** {{Skill|Transmute Fire}}
 
* Continue repeating from step 6.  
 
* Continue repeating from step 6.  
 
 
** If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.  
 
** If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.  
  
'''Shouts'''
+
===Shouts===
 
* Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Shouts hit 5 targets with their effects and with {{Rune|Superior Rune of the Trooper}}.
 
* Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Shouts hit 5 targets with their effects and with {{Rune|Superior Rune of the Trooper}}.
 
** {{Skill|"Wash the Pain Away!"}} allows you to heal yourself and allies for a large amount on demand.  
 
** {{Skill|"Wash the Pain Away!"}} allows you to heal yourself and allies for a large amount on demand.  
 
** {{Skill|"Eye of the Storm!"}} is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.  
 
** {{Skill|"Eye of the Storm!"}} is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.  
 
** {{Skill|"Rebound!"}} Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.
 
** {{Skill|"Rebound!"}} Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.
 
 
==Counters and Weaknesses==
 
*Heavily reliant on group support for stability
 

Revision as of 23:15, 23 February 2022

The community gave this build a rating, making it top-tier: Great

Focused on: ControlSupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on February 23, 2022 and is up to date for the April 16, 2024 patch.

Overview

Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.


Skill Bar

Dagger/Focus
Dagger/Focus
Utility

Skill Variants

Utility

You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
  • "Feel the Burn!" additional access to Fire Aura Fire Aura
  • "Eye of the Storm!" for a stunbreak and AOE superspeed.


Specializations

Template Code

[&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Focus
Minstrel
Sigil
Sigil
Dagger
Minstrel
Focus
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18

Variants

Runes

  • Rune of Superior Rune of the Monk a modest healing increase at a significant loss of conditions cleansed.

Consumables

    • personal option


Usage

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.

General

  • Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.
  • The following rotation allows for us to continuously cleanse incoming conditions by using a combination of Smothering Auras and Powerful Aura. We get the majority of our auras to share from Sunspot and Unstable Conduit.
  • Overloading every attunement you enter (besides fire) will give your Transmute Fire enough time to recharge. You want to bounce in and out of Fire Attunement as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
    • Do not ever Overload Fire. This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.

Rotation

  • Start the fight in Air Attunement
  • Shocking Aura -> Transmute Lightning
  • Fire Attunement
    • Transmute Fire
    • Fire Shield
  • Water Attunement
    • Use skills 2 through 5 as needed until-
    • Overload Water
  • Fire Attunement
    • Transmute Fire
  • Earth Attunement
    • Use skills 2 through 5 as needed until-
    • Overload Earth
  • Fire Attunement
    • Transmute Fire
    • Fire Shield If available
  • Air Attunement
    • Shocking Aura -> Transmute Lightning
    • Use skills 2,4 and 5 until-
    • Overload Air
  • Fire Attunement
    • Transmute Fire
  • Continue repeating from step 6.
    • If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.

Shouts

  • Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Shouts hit 5 targets with their effects and with Rune of Superior Rune of the Trooper.
    • "Wash the Pain Away!" allows you to heal yourself and allies for a large amount on demand.
    • "Eye of the Storm!" is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.
    • "Rebound!" Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Tyroxin gave this build 4 stars • June 2022
Can fill the cleanse slot of a Scrapper, but falls a bit short in the parameters relevant for public level play. Compared directly, aura utility is used much less than the stealth a Scrapper brings.
5 stars
Ryuk gave this build 5 stars • June 2022
Great construction can be used as a scraper replacement when not available

Comments

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