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Difference between revisions of "Rainbow QQs/MetaMetaMetaMeta"

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==Guardian<3==
 
  
*'''Required armour'''
+
<!-- ########## Build/Skills settings ########## -->
** Armour: Berserker (only)
+
==Build==
** Runes: Scholar (Flame Legion, if weak)
+
<b>Greatsword</b>
 +
{{SkillBar|Label=Greatsword|Skill1=Strike|Skill2=Whirling Wrath|Skill3=Leap of Faith|Skill4=Symbol of Wrath|Skill5=Binding Blade|Skill6=Shelter|Skill7="Retreat!"|Skill8=Time Warp|Skill9=Time Warp|Skill10=Renewed Focus|}}
 +
<b>S+F</b>
 +
{{SwapWeap|Label=S+F|Skill1=Sword of Wrath|Skill2=Flashing Blade|Skill3=Zealot's Defense|Skill4=Ray of Judgment|Skill5=Shield of Wrath}}
 +
<b>Mace</b>
 +
{{MainhandWeap|Label=Mace|Skill1=True Strike|Skill2=Symbol of Faith|Skill3=Protector's Strike}}
 +
<b>Scepter</b>
 +
{{MainhandWeap|Label=Scepter|Skill1=Orb of Wrath|Skill2=Smite|Skill3=Chains of Light}}
 +
<b>Torch</b>
 +
{{OffhandWeap|Label=Torch|Skill4=Zealot's Flame|Skill5=Cleansing Flame|}}
 +
 
 +
===Skill Variants===
 +
'''Utilities'''
 +
In descending order of priority:
 +
* Use {{Gw2skill|Wall of Reflection}} for fights where projectiles are an issue.
 +
** Additionally use {{Gw2skill|Shield of the Avenger}} for projectile heavy fights.
 +
** If you are still having trouble exchange {{Gw2trait|II|Fiery Wrath}} with {{Gw2trait|VI|Spirit-Weapon Mastery}}.
 +
* Use {{Gw2skill|Hallowed Ground}} and/or {{Gw2skill|"Stand Your Ground!"}} for CC heavy fights.
 +
* Use {{Gw2skill|Purging Flames}} for condition heavy fights.
 +
* Use {{Gw2skill|Bane Signet}} if none of these are an issue.
 +
* Use {{Gw2skill|"Save Yourselves!"}} if running Support DPS build and none of these are an issue.
 +
 
 +
'''Elite Skill'''
 +
* Use {{Gw2skill|Renewed Focus}} for more survivability and utility.
 +
* Use {{Gw2skill|Tome of Wrath}} because of {{Gw2skill|Zealot's Fervor}} for a dps increase.
 +
 
 +
'''Weapons'''
 +
* Take '''Mace''' for trash and fights where you have to hit multiple mobs at once (champs/legends too, but that isn't always the case). Use your head <3
 +
* Take '''Scepter''' for big hitbox bosses (Lupicus, Bloomhunger, ...)
 +
:* Use the '''Scepter Variant''' below when using the '''Scepter'''.
 +
* You can also go Scepter+Torch ^ , only for when fighting large hitbox bosses
 +
 
 +
<!-- ########## Traits settings ########## -->
 +
==Traits==
 +
{{Traits|Guardian|45005|-/II/-/VII/|-/VI/-/X/-|||-/VI/-/I/-|title=Support DPS}}
  
 +
{{Traits|Guardian|46202|-/II/-/VII|-/VI/-/X/-/XI|-/VI||-/I|title=Best DPS}}
  
*'''Required weapons'''
+
{{Traits|Guardian|66200|-/II/-/VII/-/IX|-/VI/-/X/-/XI|-/VI||title=Scepter Midrange DPS}}
** Weapons: Berserker: Greatsword; Hammer; Staff; Sword; Mace; Scepter; Focus; Torch; (Yeah torch.. for dark places and @#!$)
 
** Sigil: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
 
** There are other variants for other builds, but I don't think it's necessary.
 
  
 +
===Trait Variants===
 +
* '''Support DPS'''
 +
:* Swap out {{Gw2trait|I|Unscathed Contender}} for either
 +
::* {{Gw2trait|IX|Absolute Resolution}} if you need more condition clear.
 +
::* {{Gw2trait|X|Indomitable Courage}} if you need some stability.
  
*'''Required DPS consumables'''
+
* The next builds are build variants that are situational use them appropriately.
** Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
+
:* '''Best DPS'''
** Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
+
::* You can swap {{Gw2trait|I|Unscathed Contender}} for {{Gw2trait|VI|Master of Consecrations}} for a better uptime, slight dps drop, but a bit of support.
** Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.
+
::* When using this variant use {{Gw2food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
::* Alternative {{Gw2food|Plate of Steak and Asparagus}}
 +
:* '''Scepter'''
 +
::* The reason I included this is because sometimes you need range.
 +
:::* Alternatively you could remove 2 points in '''Valor''' and grab {{Gw2trait|I|Unscathed Contender}} but you need to insure you sustain Aegis to make it worth it.
 +
::::* This will also allow you to swap {{Gw2trait|I|Unscathed Contender}} for {{Gw2trait|VI|Master of Consecrations}}
 +
::* When using this variant use {{Gw2food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
:::* Alternative {{Gw2food|Plate of Steak and Asparagus}}
  
 +
<!-- ########## Weapon settings ########## -->
 +
==Weapons==
 +
{| class="weapontable"
 +
<!-- ########## First weapon set ########## -->
 +
! style="font-weight: normal; vertical-align:top;" | <b>First Weapon Set</b>
 +
{{First-Weapon
 +
|weapon='''Greatsword'''
 +
|stats=Berserker (Pow, Prec, Ferocity)
 +
|sigil1=Superior Sigil of Force
 +
|sigil2=Superior Sigil of the Night
 +
|infusion=Mighty Infusion
 +
}}
 +
<!-- ########## Second weapon set ########## -->
 +
! style="font-weight: normal; vertical-align:top;" | <b>Second Weapon Set</b>
 +
{{First-Weapon
 +
|weapon='''Sword'''
 +
|stats=Berserker (Pow, Prec, Ferocity)
 +
|sigil1=Superior Sigil of Force
 +
|sigil2=
 +
|infusion=Mighty Infusion
 +
}}
 +
{{Second-Weapon
 +
|weapon='''Focus'''
 +
|stats=Berserker
 +
|sigil1=Superior Sigil of the Night
 +
|sigil2=
 +
|infusion=Mighty Infusion
 +
}}
 +
|}
  
*'''Builds'''
+
===Sigil Variants===
 +
* If you're not in a night time dungeon swap {{Gw2skill|Superior Sigil of the Night}} for:
 +
** {{Gw2skill|Superior Sigil of Frailty}} - for day time dungeons.
 +
** {{Gw2skill|Superior Sigil of Undead Slaying}} - for the Arah dungeon.
  
 +
'''''Note:''' it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.''
  
*'''Generic setup''' (Highest DPS output/A bit lower DPS with support)
+
<!-- ########## Equipment settings ########## -->
** Greatsword/Sword-Mace-Scepter+Focus+Torch
+
==Equipment==
** Guardian is there, to give partywide support (even when max. DPS), and a pretty decent DPS overall. It's "defensive" capabilities, even though you don't have many as a berserker, still give you enough to face-tank or pull mobs and by up front.
 
  
<b>Greatsword</b>
+
Full Berserker (Pow, Prec, Ferocity) Armour+Accessories
{{SkillBar|Label=Greatsword|Skill1=Strike|Skill2=Whirling Wrath|Skill3=Leap of Faith|Skill4=Symbol of Wrath|Skill5=Binding Blade|Skill6=Shelter|Skill7="Retreat!"|Skill8=Bane Signet|Skill9=Purging Flames|Skill10=Renewed Focus|}}
+
* Use {{Gw2skill|Superior Rune of the Scholar}}  
<b>Sword+Focus</b>
 
{{SwapWeap|Label=Sword+Focus|Skill1=Sword of Wrath|Skill2=Flashing Blade|Skill3=Zealot's Defense|Skill4=Ray of Judgment|Skill5=Shield of Wrath}}
 
<b>Mace</b>
 
{{MainhandWeap|Label=Mace|Skill1=True Strike|Skill2=Symbol of Faith|Skill3=Protector's Strike}}
 
<b>Scepter</b>
 
{{MainhandWeap|Label=Scepter|Skill1=Orb of Wrath|Skill2=Smite|Skill3=Chains of Light}}
 
  
==Traits==
+
* Get Gud
{{Traits|Guardian|45005|-/II/-/VII/|-/VI/-/X/-|||-/VI/-/I/-|title='''Support'''}}
 
  
{{Traits|Guardian|46202|-/II/-/VII|-/VI/-/X/-/XI|-/VI||-/I|title='''Best DPS'''}}
+
==Food/Potions==  
  
{{Traits|Guardian|66200|-/II/-/VII/-/IX|-/VI/-/X/-/XI|-/VI||title='''Midrange'''}}
+
*'''Consumables that you want to have''' (can buy cheaper variants of most)
 +
** Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
 +
**{{Gw2food|Superior Sharpening Stone}}
 +
**{{Gw2food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
**{{Gw2food|Plate of Truffle Steak}}
 +
**{{Gw2food|Plate of Steak and Asparagus}}
 +
**{{Gw2food|Bowl of Curry Butternut Squash Soup}}
 +
**{{Gw2food|Bowl of Seaweed Salad}}
 +
**{{Gw2food|Toxic Maintenance Oil}}
 +
**{{Gw2food|Skale Venom (consumable)}}
 +
**{{Gw2food|Dragon's Breath Bun}}
 +
**{{Gw2food|Slice of Candied Dragon Roll}}
  
 +
<!-- ########## DPS rotation+notes ########## -->
 +
==Usage==
  
*'''Other Utility variations and guides'''
+
<b>GS S+F</b>
** When heavy support is needed, go for '''Support''' build, which should revolve around blocks, stability and walls, depending on the situation ('''use your head''') ("Retreat!"; "Stand Your Ground"; Hallowed Ground; Shield of Avenger; Wall of Reflection; Sanctuary;) , but if you have a free spot, then "Save Yourselves!" can be a nice boost, as 3rd minor trait in Virtues (Power of the Virtuous) gives you +1% damage for each boon.
+
* The skill rotations are rather simple:
** When no support is needed at all, choose '''Best DPS''', as it delivers highest DPS output. You can use it at all times as well, if you tweak it a little, for example 4/6/0/0/4, when only a little support is needed, it should be enough (advised, NEED THAT DPS!). You can also switch out Renewed Focus for Tome of Wrath (only use skill #4), to get that quickness and boost party-wide DPS.
+
# {{Gw2skill|Virtue of Justice}}
** IF you are not able to maintain melee damage, in some cases, switch to '''Midrange''', this build should enable you to keep a pretty steady DPS, even if you cannot camp your GS|Sword. Not much to say here, as it's just a ranged version of the highest DPS.  
+
# {{Gw2skill|Whirling Wrath}}
 +
# {{Gw2skill|Symbol of Wrath}}
 +
# {{Gw2skill|Leap of Faith}}
 +
# {{Gw2skill|Binding Blade}} if no CC is needed
 +
# {{Gw2skill|Strike}} until {{Gw2skill|Whirling Wrath}} is off cooldown.
 +
# {{Gw2skill|Whirling Wrath}}
 +
# {{Gw2skill|Weapon swap}}
 +
# {{Gw2skill|Shield of Wrath}}
 +
# {{Gw2skill|Ray of Judgment}}
 +
# {{Gw2skill|Sword of Wrath}} until {{Gw2skill|Weapon swap}} is ready.
 +
# {{Gw2skill|Weapon swap}}
 +
# Repeat.  
  
 +
<b>GS M+F</b>
 +
# {{Gw2skill|Virtue of Justice}}
 +
# {{Gw2skill|Whirling Wrath}}
 +
# {{Gw2skill|Symbol of Wrath}}
 +
# {{Gw2skill|Leap of Faith}}
 +
# {{Gw2skill|Binding Blade}} if no CC is needed
 +
# {{Gw2skill|Strike}} until {{Gw2skill|Whirling Wrath}} is off cooldown.
 +
# {{Gw2skill|Whirling Wrath}}
 +
# {{Gw2skill|Weapon swap}}
 +
# {{Gw2skill|Symbol of Faith}}
 +
# {{Gw2skill|Shield of Wrath}}
 +
# {{Gw2skill|Ray of Judgment}}
 +
# {{Gw2skill|True Strike}} until {{Gw2skill|Symbol of Faith}} is off cooldown, then {{Gw2skill|Weapon swap}}
  
*'''DPS ROTATION (IMPORTANT!)'''
+
<b>Scepter+Torch</b>
  Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills.
+
# {{Gw2skill|Virtue of Justice}}
** For short fights = GS2-5 -> Swap
+
# {{Gw2skill|Smite}}
** GS/Sword | GS2 -> GS4 -> GS3 -> GS5 (If no CC needed) -> GS auto until GS2 is up -> GS2 -> Swap to sword -> Focus 4 -> Focus 5 (If no need for def) -> Sword auto until swap is available -> repeat GS and sword rotation
+
# {{Gw2skill|Shield of Wrath}}
** GS/Mace | GS2 -> GS4 -> GS3 -> GS5 (If no CC needed) -> GS auto until GS2 is up -> GS2 -> Swap to Mace -> Mace2 -> Focus 4 -> Focus 5 (If no need for def) -> Mace auto until Mace2 is up -> Mace2 -> swap -> repeat GS and Mace rotation
+
# {{Gw2skill|Ray of Judgment}}
** Scepter/Focus+Torch | Scepter2 → Focus5 → Focus4 → Torch4 → auto → Scepter2 → auto → Scepter2 → auto → Scepter2 → Torch5 → auto → Focus4 → auto → Scepter2
+
# {{Gw2skill|Weapon swap}}
 +
# {{Gw2skill|Zealot's Flame}}
 +
# {{Gw2skill|Orb of Wrath}} 8x
 +
# {{Gw2skill|Smite}}
 +
# {{Gw2skill|Orb of Wrath}} 8x
 +
# {{Gw2skill|Smite}}  
 +
# {{Gw2skill|Cleansing Flame}}
 +
# {{Gw2skill|Orb of Wrath}} xx
 +
# {{Gw2skill|Weapon swap}}
 +
# {{Gw2skill|Ray of Judgment}}
 +
# {{Gw2skill|Orb of Wrath}} xx#
 +
# {{Gw2skill|Smite}}
  
*'''Tiny notes'''
+
* Try not to interrupt the auto attack chain of both weapons unless necessary. Interrupting the auto attack chain will result in a dps loss. Sword auto attack is higher dps than Greatsword auto attack, even without {{gw2trait|XI|Right-Hand Strength}}
** Try to maintain [Trait-Virtues-Unscathed Contender] as much as possible, as it's very important, and is a huge boost to your DPS (makes a lot of difference).
+
* {{gw2skill|Whirling Wrath}} hits more than 9 times, if you stand inside the hitbox.
** '''DO NOT''' spam random blocks, unless needed for the trait mentioned above, but still try to observe and time your blocks, as they can turn the DPS game around immensely.
+
* Try to maintain {{Gw2trait|I|Unscathed Contender}} as much as possible, as it's very important, and is a huge boost to your DPS.
** Take mace for weaker trash-mobs and for fights where you cannot hit well with sword (skill #1-chain#3 is sometimes very hard to land, so it's a loss in DPS).
+
* '''DO NOT''' spam random blocks, unless needed for the trait mentioned above, but still try to observe and time your blocks, as they can turn the DPS game around immensely.
** Whirling Wrath hits more than 9 times, if you stand inside the hitbox.
+
* {{Gw2skill|Binding Blade}} hits multiple times, if you stand inside the hitbox and are surrounded by multiple mobs (all blades hit single target).  
** Binding Blades hits multiple times, if you stand inside the hitbox and are surrounded by multiple mobs (all blades hit single target).  
+
* {{Gw2skill|Flashing Blade}} is a big DPS loss, so only use it, if you really need that extra blind, or if your team is lacking vulnerability.
** Flashing Blades is a big DPS loss, so only use it, if you really need that extra blind, or if your team is lacking vulnerability.
+
* {{Gw2skill|Zealot's Defense}} has nearly identical DPS to auto-attack, so keep it, for when you need defense against projectiles.
** Zealot's Defense has nearly identical DPS to auto-attack, so keep it, for when you need defense against projectiles.
+
* When on melee weapons, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit '''between''' the mobs, that will make you hit all the targets you previously couldn't.
** When on melee weapons, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit '''between''' the mobs, that will make you hit all the targets you previously couldn't.
+
* Use {{Gw2skill|Purging Flames}} for either fire-field, or defensive purposes (removal of conditions). I personally use it, for when elementalists go into LH, so that we can keepup the additional might-time, but you may swap it out.  
** Use Purging Flames for either fire-field, or defensive purposes (removal of conditions). I personally use it, for when elementalists go into LH, so that we can keepup the additional might-time, but you may swap it out.  
+
* Adjust accordingly.
** Adjust accordingly.
 

Revision as of 14:28, 11 March 2015

Build

Greatsword

Greatsword
Utility
Elite
Strike
½Activation.png
Strike
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
10Recharge.png
Whirling Wrath
Spin in a place and swing your greatsword while hurling powerful projectiles.
Damage.png7Damage: 637
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
Range.pngRange: 600
Leap of Faith
½Activation.png
15Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 268
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.png5Damage: 670
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Binding Blade
¾Activation.png
30Recharge.png
Binding Blade
Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
"Retreat!"
40Recharge.png
"Retreat!"
Shout. Grant aegis and swiftness to up to five nearby allies.
Aegis.pngAegis (20s): Block the next incoming attack.
Swiftness.pngSwiftness (20s): 33% Movement Speed
Book.pngNumber of Targets: 5
Range.pngRange: 600
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

S+F

S+F
Sword of Wrath
Sword of Wrath
Chain. Slash your foe once.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 150
Flashing Blade
10Recharge.png
Flashing Blade
Teleport to your target, striking them and blinding nearby foes.
Damage.pngDamage: 49
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Range.pngRange: 600
Zealot's Defense
½Activation.png
15Recharge.png
Zealot's Defense
Destroy ranged attacks while casting magical projectiles.
Damage.png8Damage: 640
Duration.pngBlock Duration: 3 seconds
Range.pngRange: 600
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Mace

Mace
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
True Strike Symbol of Faith Protector's Strike

Scepter

Scepter
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Orb of Wrath Smite Chains of Light

Torch

Torch
Zealot's Flame
15Recharge.png
Zealot's Flame
Set yourself alight, periodically burning up to three nearby foes.
Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
Burn.pngBurning (6s): 786 Damage
Book.pngNumber of Targets: 3
Radius.pngRadius: 180
Unblockable.pngUnblockable
Cleansing Flame
Activation.png
15Recharge.png
Cleansing Flame
Breathe magical flames that damage foes and cure conditions on allies.
Damage.png10Damage: 800
Book.pngNumber of Targets: 3
Book.pngPulses: 9
Range.pngRange: 400
Zealot's Flame Cleansing Flame

Skill Variants

Utilities In descending order of priority:

  • Use
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    for fights where projectiles are an issue.
    • Additionally use
      Shield of the Avenger Shield of the Avenger
      Activation.png
      60Recharge.png
      Shield of the Avenger
      Spirit Weapon. Summon an arcane shield to destroy incoming projectiles.
      Duration.pngDuration: 20 seconds
      for projectile heavy fights.
    • If you are still having trouble exchange
      Fiery Wrath Fiery Wrath
      Fiery Wrath
      Increases damage against burning foes.
      Damage.pngDamage Increase: 10%
      with
      Spirit-Weapon Mastery Spirit-Weapon Mastery
      Spirit-Weapon Mastery
      Reduces recharge on spirit-weapon skills.
      Book.pngRecharge Reduced: 20%
      .
  • Use
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    and/or
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    for CC heavy fights.
  • Use
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for condition heavy fights.
  • Use
    Bane Signet Bane Signet
    ¾Activation.png
    40Recharge.png
    Bane Signet
    Signet Passive: Improved Power.
    Signet Active: Knock down and damage your foe.
    Bane Signet.pngSignet Passive: 180 Power
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 3 seconds
    Range.pngRange: 1,200
    if none of these are an issue.
  • Use
    "Save Yourselves!" "Save Yourselves!"
    60Recharge.png
    "Save Yourselves!"
    Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a shot duration.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Protection.pngProtection (10s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Vigor.pngVigor (10s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Stun-Break.pngBreaks stun
    Range.pngRange: 600
    if running Support DPS build and none of these are an issue.

Elite Skill

  • Use
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    for more survivability and utility.
  • Use
    Tome of Wrath Tome of Wrath
    1Activation.png
    180Recharge.png
    Tome of Wrath
    Tome. Summon an ancient tome which grants you powerful offensive spells.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    because of
    Zealot's Fervor Zealot's Fervor
    2Activation.png
    15Recharge.png
    Zealot's Fervor
    Grant fury and quickness to all nearby allies.
    Quickness.pngQuickness (5s): Skills and actions are 50% faster.
    Fury.pngFury (10s): 20% Critical Chance
    Book.pngMax Number of Allied Targets: 5
    Radius.pngRadius: 1,200
    for a dps increase.

Weapons

  • Take Mace for trash and fights where you have to hit multiple mobs at once (champs/legends too, but that isn't always the case). Use your head <3
  • Take Scepter for big hitbox bosses (Lupicus, Bloomhunger, ...)
  • Use the Scepter Variant below when using the Scepter.
  • You can also go Scepter+Torch ^ , only for when fighting large hitbox bosses

Traits

Support DPSAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


Best DPSAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


Scepter Midrange DPSAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index

Trait Variants

  • Support DPS
  • Swap out
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    for either
  • Absolute Resolution Absolute Resolution
    Absolute Resolution
    Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve's passive effect is stronger.
    Virtue of Resolve.pngVirtue of Resolve (3s): 315 Heal
    Book.pngConditions Removed: 3
    Radius.pngRadius: 1,200
    if you need more condition clear.
  • Indomitable Courage Indomitable Courage
    Indomitable Courage
    Activation Virtue of Courage grants stability to nearby allies. Virtue of Courage's passive effect triggers more frequently.
    Stability.png3Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
    Radius.pngInterval: 30 seconds
    Radius.pngRadius: 1,200
    if you need some stability.
  • The next builds are build variants that are situational use them appropriately.
  • Best DPS
  • You can swap
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    for
    Master of Consecrations Master of Consecrations
    Master of Consecrations
    Reduces recharge on consecration skills and increases their duration.
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
    for a better uptime, slight dps drop, but a bit of support.
  • When using this variant use
    Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
  • Alternative
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable
  • Scepter
  • The reason I included this is because sometimes you need range.
  • Alternatively you could remove 2 points in Valor and grab
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    but you need to insure you sustain Aegis to make it worth it.
  • This will also allow you to swap
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    for
    Master of Consecrations Master of Consecrations
    Master of Consecrations
    Reduces recharge on consecration skills and increases their duration.
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 20%
  • When using this variant use
    Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
  • Alternative
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable

Weapons

First Weapon Set
  • Main Hand
Greatsword
Stats: Berserker (Pow, Prec, Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Mighty Infusion Mighty Infusion
Second Weapon Set
  • Main Hand
Sword
Stats: Berserker (Pow, Prec, Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Mighty Infusion Mighty Infusion
  • Off Hand
Focus
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Mighty Infusion Mighty Infusion

Sigil Variants

  • If you're not in a night time dungeon swap
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for:
    • Superior Sigil of Frailty Superior Sigil of Frailty
      2Recharge.png
      Superior Sigil of Frailty.pngSuperior Sigil of Frailty
      50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
      - for day time dungeons.
    • Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      - for the Arah dungeon.

Note: it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.

Equipment

Full Berserker (Pow, Prec, Ferocity) Armour+Accessories

  • Use
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Get Gud

Food/Potions

  • Consumables that you want to have (can buy cheaper variants of most)
    • Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
    • Superior Sharpening Stone Superior Sharpening Stone
      Superior Sharpening Stone.pngSuperior Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
      Consumable
    • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
      Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
      Nourishment (1 h):
      Food.png+100 Power+70 Ferocity+10% Experience from Kills
      Consumable
    • Plate of Truffle Steak Plate of Truffle Steak
      Plate of Truffle Steak.pngPlate of Truffle Steak
      Nourishment (30m):
      Food.png+100 power+70 precision+10% Experience from kills
      Consumable
    • Plate of Steak and Asparagus Plate of Steak and Asparagus
      Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
      Nourishment (30 m):
      Food.png+80 power+60 precision+10% Experience from kills
      Consumable
    • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
    • Toxic Maintenance Oil.png Toxic Maintenance Oil
      Toxic Maintenance Oil.pngToxic Maintenance Oil
      Nourishment (30 m):
      Potion.pngGain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills
      Consumable
    • Skale Venom (consumable) Skale Venom (consumable)
    • Dragon's Breath Bun Dragon's Breath Bun
      Dragon's Breath Bun.pngDragon's Breath Bun
      Nourishment (20 m):
      Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
      Consumable
    • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
      Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
      Nourishment (20 m):
      Food.png66% to steal life on critical.+70 precision+10 Experience from kills
      Consumable

Usage

GS S+F

  • The skill rotations are rather simple:
  1. Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
  2. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  3. Symbol of Wrath Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.png5Damage: 670
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
  4. Leap of Faith Leap of Faith
    ½Activation.png
    15Recharge.png
    Leap of Faith
    Leap at your foe. On hit, blind nearby foes.
    Damage.pngDamage: 268
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  5. Binding Blade Binding Blade
    ¾Activation.png
    30Recharge.png
    Binding Blade
    Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
    if no CC is needed
  6. Strike Strike
    ½Activation.png
    Strike
    Chain. Strike your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    is off cooldown.
  7. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  8. Weapon swap Weapon swap
  9. Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  10. Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
  11. Sword of Wrath Sword of Wrath
    Sword of Wrath
    Chain. Slash your foe once.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 150
    until Weapon swap Weapon swap is ready.
  12. Weapon swap Weapon swap
  13. Repeat.

GS M+F

  1. Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
  2. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  3. Symbol of Wrath Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.png5Damage: 670
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
  4. Leap of Faith Leap of Faith
    ½Activation.png
    15Recharge.png
    Leap of Faith
    Leap at your foe. On hit, blind nearby foes.
    Damage.pngDamage: 268
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  5. Binding Blade Binding Blade
    ¾Activation.png
    30Recharge.png
    Binding Blade
    Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
    if no CC is needed
  6. Strike Strike
    ½Activation.png
    Strike
    Chain. Strike your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    is off cooldown.
  7. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  8. Weapon swap Weapon swap
  9. Symbol of Faith Symbol of Faith
    Activation.png
    8Recharge.png
    Symbol of Faith
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage.png5Damage: 610
    Regeneration.png5Regen (1s): 650 Heal
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
  10. Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  11. Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
  12. True Strike True Strike
    ½Activation.png
    True Strike
    Chain. Smash your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    Symbol of Faith Symbol of Faith
    Activation.png
    8Recharge.png
    Symbol of Faith
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage.png5Damage: 610
    Regeneration.png5Regen (1s): 650 Heal
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    is off cooldown, then Weapon swap Weapon swap

Scepter+Torch

  1. Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
  2. Smite Smite
    ¼Activation.png
    6Recharge.png
    Smite
    Strike foes in the target area repeatedly.
    Damage.pngDamage: 80
    Book.pngNumber of Impacts: 16
    Radius.pngRadius: 200
    Range.pngRange: 1,200
  3. Shield of Wrath Shield of Wrath
    36Recharge.png
    Shield of Wrath
    Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage.pngDamage: 609
    Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  4. Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
  5. Weapon swap Weapon swap
  6. Zealot's Flame Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burn.pngBurning (6s): 786 Damage
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 180
    Unblockable.pngUnblockable
  7. Orb of Wrath Orb of Wrath
    ¼Activation.png
    Orb of Wrath
    Fire a slow-moving orb at your foe.
    Damage.pngDamage: 162
    Range.pngRange: 1,200
    8x
  8. Smite Smite
    ¼Activation.png
    6Recharge.png
    Smite
    Strike foes in the target area repeatedly.
    Damage.pngDamage: 80
    Book.pngNumber of Impacts: 16
    Radius.pngRadius: 200
    Range.pngRange: 1,200
  9. Orb of Wrath Orb of Wrath
    ¼Activation.png
    Orb of Wrath
    Fire a slow-moving orb at your foe.
    Damage.pngDamage: 162
    Range.pngRange: 1,200
    8x
  10. Smite Smite
    ¼Activation.png
    6Recharge.png
    Smite
    Strike foes in the target area repeatedly.
    Damage.pngDamage: 80
    Book.pngNumber of Impacts: 16
    Radius.pngRadius: 200
    Range.pngRange: 1,200
  11. Cleansing Flame Cleansing Flame
    Activation.png
    15Recharge.png
    Cleansing Flame
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage.png10Damage: 800
    Book.pngNumber of Targets: 3
    Book.pngPulses: 9
    Range.pngRange: 400
  12. Orb of Wrath Orb of Wrath
    ¼Activation.png
    Orb of Wrath
    Fire a slow-moving orb at your foe.
    Damage.pngDamage: 162
    Range.pngRange: 1,200
    xx
  13. Weapon swap Weapon swap
  14. Ray of Judgment Ray of Judgment
    ¾Activation.png
    20Recharge.png
    Ray of Judgment
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage.pngDamage: 122
    Regeneration.pngRegen (3s): 390 Heal
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 4
    Range.pngRange: 1,200
  15. Orb of Wrath Orb of Wrath
    ¼Activation.png
    Orb of Wrath
    Fire a slow-moving orb at your foe.
    Damage.pngDamage: 162
    Range.pngRange: 1,200
    xx#
  16. Smite Smite
    ¼Activation.png
    6Recharge.png
    Smite
    Strike foes in the target area repeatedly.
    Damage.pngDamage: 80
    Book.pngNumber of Impacts: 16
    Radius.pngRadius: 200
    Range.pngRange: 1,200
  • Try not to interrupt the auto attack chain of both weapons unless necessary. Interrupting the auto attack chain will result in a dps loss. Sword auto attack is higher dps than Greatsword auto attack, even without
    Right-Hand Strength Right-Hand Strength
    Right-Hand Strength
    Critical-hit chance with one-handed weapons is increased.
    Stat-Icon-Precision.pngCritical Chance Increase: 15%
  • Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    hits more than 9 times, if you stand inside the hitbox.
  • Try to maintain
    Unscathed Contender Unscathed Contender
    Unscathed Contender
    Deal more damage while under the effects of aegis.
    Damage.pngDamage Increase: 20%
    as much as possible, as it's very important, and is a huge boost to your DPS.
  • DO NOT spam random blocks, unless needed for the trait mentioned above, but still try to observe and time your blocks, as they can turn the DPS game around immensely.
  • Binding Blade Binding Blade
    ¾Activation.png
    30Recharge.png
    Binding Blade
    Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
    hits multiple times, if you stand inside the hitbox and are surrounded by multiple mobs (all blades hit single target).
  • Flashing Blade Flashing Blade
    10Recharge.png
    Flashing Blade
    Teleport to your target, striking them and blinding nearby foes.
    Damage.pngDamage: 49
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Range.pngRange: 600
    is a big DPS loss, so only use it, if you really need that extra blind, or if your team is lacking vulnerability.
  • Zealot's Defense Zealot's Defense
    ½Activation.png
    15Recharge.png
    Zealot's Defense
    Destroy ranged attacks while casting magical projectiles.
    Damage.png8Damage: 640
    Duration.pngBlock Duration: 3 seconds
    Range.pngRange: 600
    has nearly identical DPS to auto-attack, so keep it, for when you need defense against projectiles.
  • When on melee weapons, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.
  • Use
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for either fire-field, or defensive purposes (removal of conditions). I personally use it, for when elementalists go into LH, so that we can keepup the additional might-time, but you may swap it out.
  • Adjust accordingly.
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